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TrackIR 5 Head Tracking System – 6DOF USB Optical Motion Tracker for PC Gaming – Natural Head Movement Camera for Flight, Racing & Combat Simulators – Windows Compatible by NaturalPoint

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Availability: 18 left in stock
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Arrives Sunday, Oct 5
Order within 11 hours and 56 minutes
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Features

  • Increased realism enhances your game experience through subtle immersion. Note: Item does not include TrackClip PRO.
  • 6 Degrees of Freedom (6DOF) Tracks motion across yaw, pitch, roll, and X, Y, Z axes for full three-dimensional movement in supported PC games and simulation software.
  • High-Precision USB Optical Sensor Delivers smooth, low-latency tracking with accurate motion captureeven in low-light conditionsfor seamless gameplay.
  • Customizable Software Profiles Includes powerful software that lets you adjust motion curves, sensitivity, and dead zones, or choose from pre-configured game profiles.
  • Magnetic Mount for Easy Setup Attaches securely to most monitors with an adjustable magnetic base, allowing for fast setup and removal without tools.

Description

Put your head in the game! TrackIR is a cutting edge experience that makes you part of the game.Now your game knows exactly where you are sitting,leaing, and looking, in true 3d space! Take your PC gaming to astonishing new levels of realism and immersion. Bring your game view to life!, Field of view 51.7 degree, Response time 9 ms.

Release date: February 22, 2010


Product Dimensions: 8.82 x 7.4 x 2.13 inches; 2.4 ounces


Type of item: Electronics


Item model number: 92994


Is Discontinued By Manufacturer: No


Item Weight: 2.4 ounces


Manufacturer: Natural Point


Date First Available: June 5, 2009


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Sunday, Oct 5

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Top Amazon Reviews


  • 100% worth using this instead of VR
A friend of mine bought one of these and I got to try it out first before I bought mine. I was sold on it immediately. For my purposes, I currently use it for Microsoft Flight Simulator and Warthunder. It's ridiculously easy to set up, just plug it in, download the software, then grab a hat to attach the hat clip and you're good to go. It works seamlessly with the games, all you have to do is open the TrackIR software first before you open the game. I didn't have to change any settings or anything, literally plug and play interface. What I like about this is that you have awareness of your surroundings vs being blind to everything around you in VR. It's a lot more convenient, a lot less intrusive in PC resources, not to mention a fifth of the cost. Wherever you move your head, it follows, and it's VERY accurate and smooth. For those of you that like to fly tail-draggers like I do, this allows you to open the canopy and stick your head out to see past the nose of the aircraft when taxiing. Not to mention be able to look around and find all your switches for startup procedures. 10/10 would definitely recommend. ... show more
Reviewed in the United States on May 13, 2025 by Andrew S.

  • I should have gotten this years ago! :)
I have debated getting a Track IR since they first started making them. I was never sure I would like such a device, and have sometimes, though not often, experienced some nausea when gaming across multiple monitors, playing first-person shooter games like Half-Life 2. I fly helicopters in MS Flight Simulator X quite a bit, and decided it might make landing easier. Trying to maintain controlled flight in a helicopter and simultaneously use a hat switch to look around and down at the ground when landing has always proven to be quite a challenge. I would usually end up making a mistake on the stick just before touchdown and either speed up and miss the helipad or end up flying backwards before touching down. So, I finally decided to try one, and bought the TrackIR 5 Pro. I really like it! The unit itself is very small. Currently the picture displayed is accurate. So I'll say that the width of the square black IR camera with the rounded front, sitting atop the 3 legged mount, is just over 2". The instructions, as the picture here shows, tell you to put the 2 legs on the front edge and one leg on the back edge of the upper bezel on your LCD display. However, on my AOC center display, there really isn't much of an "edge" along the top. The case slopes back away from the top edge. It would not sit that way, and wanted to fall. But by simply reversing the legs so the single leg is on the front, and spreading the 2 legs along the back (they pivot inward and outward) I was able to make it sit there very nicely. The single leg has a notch intended to secure the USB cable. I can't use that with the legs reversed, but the cable drapes nicely down over the back of my Triplehead displays and around to its USB port. Although the instructions advise avoiding ANY type of USB hub, even if powered, I find that my powered ULTRA USB Hub (switches 7 ports between 2 PCs) works quite well with it. Otherwise I would have needed to use an extension cable since my PC is just a little too far away for the included cable, which I think is 6 feet long. Setup is very easy. There is no software included, just a URL to the TrackIR site to download the software. I use Windows 7 x 64 bit, so checked to verify that is supported by the latest version 5.1 software. Once the software was installed, I encountered the first minor issue. When the TrackIR software icon is clicked to open it, there is a rather unnerving delay of nearly 20 seconds while it loads, during which NO INDICATION AT ALL is provided to tell you it is loading. I have an up to date PC running a Core I7-860 CPU with 8GB RAM and a GTX 460 video card, so normally things happen fast enough. So my first thought is "why isn't it loading". It does load, and runs very well. It just takes this delay EVERY time I load it. They should have included at least a progress bar or something. Minor, but worth mentioning to keep others from wondering why it 'isn't working' during those first seconds. The Track IR program window is very attractively designed, and impressed me. Until I wanted to "SAVE" the changes I made to the default profile. The menu for the SAVE action is not across the top of the window as one expects in pretty much every Windows OS app. The button is only a floppy disc icon, very light gray, and virtually "hidden" from view down in the lower portion of the window under Advanced Settings. It can be very hard to find, and will actually scroll out of sight if you have a wide-screen display! Poor planning on their their interface design. I also later found out that apparently it is not possible to save changes to the "default" profile. They do not stay changed. I had to create a new profile, make the changes, and then save that. But those are the only 2 minor complaints I have. Aside from those, this thing is AWESOME. All I had left to do setup-wise was install the Tracking Clip to the visor of a ball cap. I have read some reviews saying the early versions of this clip were cheaply made plastic. The one they included is actually stamped out of metal sheet, and nicely painted with black wrinkle-finish paint. It has 3 rounded tabs on which they applied highly reflective silver tape, much like that used on a reflective road sign for night visibility. It seems very sturdy. The actual interface on the TrackIR window is fun to play with, as it graphically maps where you are looking in a 3D globe coordinate system. Having already started the Track IR program, it instantly pickup up and displayed data from the hat as soon as I oriented it anywhere near the camera. My first impression at that moment was that the sensitivity might be too intense, while playing with the TrackIR window. But I suggest you actually try it in a game before thinking of adjusting any settings, because it seemed just right once I used it in FSX. I was up and running in FSX in no time. The only change I had to make at all was that by default they chose to use the F9 key to "Pause" the Track IR. I use the F9 key in FSX to switch from external to internal cockpit view, so I re-assigned their Pause key to CTRL+P, since FSX uses the "P" key. I feel this device adds a lot of realism when using a flight simulator, and it has no problem at all re-centering my view simply by moving my head back to the middle of my displays. There is a centering button defined as F12, which does allow a certain amount of customization. For example, if you look around and when you come back to front center you decide your view is a bit high or low for what you want, you can move your head in the opposing direction (say upward a bit), press F12, and then move your head back down, and it will then give you a slightly lower view from what it considers the 'center' position. There are further adjustments which can be made, and in fact you can create several different profiles if you like, but I have yet to explore that area. The default settings work really well in FSX. including the default "dead zone" for center, which is narrow, but seems just right. I presume you can adjust the percentage of how far you turn your head vs. how far the on-screen view changes, but they seem to have also made that just right from the very start, at least for someone with wide-screen displays. I recommend this to anyone who would like more visual realism in PC gaming! ... show more
Reviewed in the United States on November 24, 2011 by BuckeyeShopper

  • Envío rápido
Envío muy rápido. Llegó antes de lo previsto y el producto llegó en óptimas condiciones. Recomendable
Reviewed in the United States on May 12, 2025 by José Luis Carvajal Muñoz

  • History in the making...
Okay i'll start off by saying it works... My experience so far has been pretty good, it works like it says it would. but... I find the device a little sensitive at times. For ex-sample i would move my head forward to zoom in and all of a sudden then camera will jump and i'll be looking backwards in the game. I know i can adjust the sensitivity and the speed which does help allot but still not perfect. When i played my first game with it i found that i would have to learn to keep my head still and not look around my desk or down at the keyboard as it tracks everything. It does have a pause button to stop the tracking for a second so you can talk to someone in the room and look at them without it tracking your head movements. Which i did like. The biggest issue i would say is the hat clip. They really need to redesign the clip as it does not hold onto a hat very well at all. one little bump and it falls off. Now the other bad news... There's not many games that support it. But for flight sims or even racing Sims like Microsoft Flight Simulator X, DCS, X-plane, R-Factor and a couple shooter games like Arma 1-2-3, Americans Army. it's pretty awesome to have, That pretty much rounds out the list of the top games on the list so far. although the company is updating perfecting and add games all the time. So that good news. Final Thoughts... Although i did find it hard to get use to at first, I do enjoy being able to look around freely in my flight Sims. I found it hard to get use to in a shooting game. Not sure if it's the game (Arma3) or the tracker but it was kinda hard to aim and control your sight picture. Could just be Arma3 the game always been slow to line up a shot or even hit something far away or moving. Beside the fact about the learning how to use it to it full potential, and the fact that wearing a hat indoors is kinda weird. (i'm old fashion i guess) It's awesome when everything works perfectly. and with some practice you should have more good then bad. But with it's quite expensive price tag of $150 dollars (cheaper the others in it's class) I was looking for more then a few supported games and a clip that didn't feel like it was going to fall off if i looked down to fast. Also you really have to ask yourself... Is this going to just fade away into history as a failed attempt at head tacking. Now with the Oculus Rift DK2, Google Glass, and even Sony's new Project Morpheus headset. I can't help but see this slipping away into history. Seeing how some of these device still are not released publicly yet. (Oculus being the exception). TrackIR seems to have the market to itself for now. In the end, I do enjoy dogfights in my flight Sims and speeding around corners in racing Sims, and while i wait for the bigger company's to release there VR headsets. i'll happly use my trackir while i wait. ... show more
Reviewed in the United States on March 5, 2015 by Anthony D.

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