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TrackIR 5 Head Tracking System – 6DOF USB Optical Motion Tracker for PC Gaming – Natural Head Movement Camera for Flight, Racing & Combat Simulators – Windows Compatible by NaturalPoint

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Arrives Tuesday, Oct 13
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Features

  • Increased realism enhances your game experience through subtle immersion. Note: Item does not include TrackClip PRO.
  • 6 Degrees of Freedom (6DOF) Tracks motion across yaw, pitch, roll, and X, Y, Z axes for full three-dimensional movement in supported PC games and simulation software.
  • High-Precision USB Optical Sensor Delivers smooth, low-latency tracking with accurate motion captureeven in low-light conditionsfor seamless gameplay.
  • Customizable Software Profiles Includes powerful software that lets you adjust motion curves, sensitivity, and dead zones, or choose from pre-configured game profiles.
  • Magnetic Mount for Easy Setup Attaches securely to most monitors with an adjustable magnetic base, allowing for fast setup and removal without tools.

Description

Put your head in the game! TrackIR is a cutting edge experience that makes you part of the game.Now your game knows exactly where you are sitting,leaing, and looking, in true 3d space! Take your PC gaming to astonishing new levels of realism and immersion. Bring your game view to life!, Field of view 51.7 degree, Response time 9 ms.

Brand: NaturalPoint


Built-In Media: TrackIR 5 hardware, TrackClip, quick start guide (English language not guaranteed). Not in English)


Unit Count: 1 Count


Manufacturer: Natural Point


UPC: 895542000317 795971978570


Global Trade Identification Number: 17


Number of Packs: 1


Model Number: 92994


Mfr Part Number: 10969


Warranty Description: 1 year


Additional Features: Accelerometer


Connectivity Technology: USB


Supported Application: Windows Applications, TrackIR Tracking Software


Specific Uses For Product: gaming


Compatible Devices: Personal Computer


Item Dimensions: 8.82 x 7.4 x 2.13 inches


Item Weight: 2.4 ounces


Enclosure Material: Plastic


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Tuesday, Oct 13

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Top Amazon Reviews


  • Definetly a must have gaming accessory
This is a pretty neat gaming device once you get used to using it and spend time tuning it for your games. Boxing and hooking it up is easy. The USB cable is long enough that it can run from the sensor atop my monitor to the tower on my floor when I have my standing desk all the way up. The hat clip is fine too. I keep an old hat on my desk. First use is just getting used to using the software and seeing the results on screen. I watched some Youtube videos to understand the configuration options. I play mostly racing games, so I fired up Grid Autosport and went for a drive. The first thing to notice is that the default setting may be way too sensitive. A slight movement of your head translates into really big movements in game. I looked down to the wheel and I'm no longer looking out the window. I look slightly left on the monitor and I'm looking over my shoulder in the game. I messed with the settings and tuned them way down which made it far better in a racing game. The more radical movements are better when having a 360 degree view is useful such as in X-Plane or Microsoft Flight Simulator. You can set it up so that the in-game movement is amplified the more you turn your head in real life. You should be able to turn your had 1/8th of a turn IRL and look behind you in the game. It's all about tuning the curves so that it's not twitchy with little movements but helps with bigger ones. Once you get it, it's fun being able to look around easily. I can't wait to try it in a flight combat sim. Using it takes some retraining and I got the hang of it after maybe 10 hours in. While driving in real life, I naturally look to where I want to go. The view usually isn't far enough out that I can't see from my peripheral vision. In the game, I wanted to same effect so that I can see the corners and other cars while driving. Without the sense of motion, keeping the car in the right motion while turning the view is tricky at first. I continually turned the wheel less because I the view was turned more. I had to learn to pay attention to the visual clues of the direction of travel in the view compared to where I wanted to go. If the scenery was sliding by, I was either turning or looking sideways and I'd want to align the motion front to back. If the scenery was passing straight back, I was going and looking straight. 3 things to be aware of: I find I have to calibrate it often. This isn't a big deal in game but I have to remember to pick my moments such as not during a tricky corner, when passing, or other cases where I am occupied. When racing, I find I need to calibrate once a lap. The view becomes "off" and I seem to be looking askew. I mapped a button on my wheel to recalibrate so when I get a chance, I center my head and calibrate which takes affect either immediately or within a second. You can't have a bright window or light source behind you. It's winter here and the snow is on the ground. The reflections makes if very bright on my office and if I don't darken the office, the sensor is useless. I supposed the Pro attachment might help but I'm not that bothered by it. Not all games are supported and that's a drag. I did review the list of games on Natural Point's site and most of my games are supported, but not all. Don't be surprised check the list before you buy. ... show more
Reviewed in the United States on February 26, 2015 by Mike Fratto

  • 100% worth using this instead of VR
A friend of mine bought one of these and I got to try it out first before I bought mine. I was sold on it immediately. For my purposes, I currently use it for Microsoft Flight Simulator and Warthunder. It's ridiculously easy to set up, just plug it in, download the software, then grab a hat to attach the hat clip and you're good to go. It works seamlessly with the games, all you have to do is open the TrackIR software first before you open the game. I didn't have to change any settings or anything, literally plug and play interface. What I like about this is that you have awareness of your surroundings vs being blind to everything around you in VR. It's a lot more convenient, a lot less intrusive in PC resources, not to mention a fifth of the cost. Wherever you move your head, it follows, and it's VERY accurate and smooth. For those of you that like to fly tail-draggers like I do, this allows you to open the canopy and stick your head out to see past the nose of the aircraft when taxiing. Not to mention be able to look around and find all your switches for startup procedures. 10/10 would definitely recommend. ... show more
Reviewed in the United States on May 13, 2025 by Andrew S.

  • History in the making...
Okay i'll start off by saying it works... My experience so far has been pretty good, it works like it says it would. but... I find the device a little sensitive at times. For ex-sample i would move my head forward to zoom in and all of a sudden then camera will jump and i'll be looking backwards in the game. I know i can adjust the sensitivity and the speed which does help allot but still not perfect. When i played my first game with it i found that i would have to learn to keep my head still and not look around my desk or down at the keyboard as it tracks everything. It does have a pause button to stop the tracking for a second so you can talk to someone in the room and look at them without it tracking your head movements. Which i did like. The biggest issue i would say is the hat clip. They really need to redesign the clip as it does not hold onto a hat very well at all. one little bump and it falls off. Now the other bad news... There's not many games that support it. But for flight sims or even racing Sims like Microsoft Flight Simulator X, DCS, X-plane, R-Factor and a couple shooter games like Arma 1-2-3, Americans Army. it's pretty awesome to have, That pretty much rounds out the list of the top games on the list so far. although the company is updating perfecting and add games all the time. So that good news. Final Thoughts... Although i did find it hard to get use to at first, I do enjoy being able to look around freely in my flight Sims. I found it hard to get use to in a shooting game. Not sure if it's the game (Arma3) or the tracker but it was kinda hard to aim and control your sight picture. Could just be Arma3 the game always been slow to line up a shot or even hit something far away or moving. Beside the fact about the learning how to use it to it full potential, and the fact that wearing a hat indoors is kinda weird. (i'm old fashion i guess) It's awesome when everything works perfectly. and with some practice you should have more good then bad. But with it's quite expensive price tag of $150 dollars (cheaper the others in it's class) I was looking for more then a few supported games and a clip that didn't feel like it was going to fall off if i looked down to fast. Also you really have to ask yourself... Is this going to just fade away into history as a failed attempt at head tacking. Now with the Oculus Rift DK2, Google Glass, and even Sony's new Project Morpheus headset. I can't help but see this slipping away into history. Seeing how some of these device still are not released publicly yet. (Oculus being the exception). TrackIR seems to have the market to itself for now. In the end, I do enjoy dogfights in my flight Sims and speeding around corners in racing Sims, and while i wait for the bigger company's to release there VR headsets. i'll happly use my trackir while i wait. ... show more
Reviewed in the United States on March 5, 2015 by Anthony D.

  • I'm Trackin'. You Trackin'?
Looking up TrackIR year back, and having used FreeCamNoIR for a while with just a webcam, it was exciting to try out an official TrackIR product. After getting it setup and using it for a while now, here's my takeaway! What You Get: In the package is the TrackIR Camera, a plastic bar made to fit on a baseball cap with the three reflective 'trackers' affixed to it, a small adjustable magnetic mount that you place the TrackIR Camera on and can then place on top of your TV or whatnot, and the usual promotional/instructions paper stuff. Programming: After downloading the drivers and software from TrackIR's website and getting everything plugged in, I gave the software a go. It's a handy tool that lets you preview movement in a 3D sphere and adjust some settings to your liking (turning range/sensitivity). There's profiles you can use or create for more settings, but I haven't done that yet. You might want to look into that first thing, as there's an 'auto-center snap' feature that means when you're looking close to dead-on wherever your center point is, the TrackIR feature won't turn your view until you move far enough outside of the deadzone. The size of the deadzone, for me at least, is small enough that I am at least aware of where my 'center' is at all times, but big enough where it's always a distraction to have my in-game-view suddenly snap whe I don't want it to--or where I have to turn my head further than I normally would, just to 'escape' the deadzone. Take this paragraph for what it's worth in my opinion: software good, but be prepared to look into changing deadzones if that's going to be a distraction for you. However, the head tracking itself is pretty darn good. There's no, or at least, very little latency--your head movement will move your view in real-time, and being able to look around in ARMA or Elite Dangerous is a pretty sweet experience! It is well implemented and functional, and that's definitely a good thing! When it comes to what games are supported, it depends. Obviously, simuation games like ARMA, Flight Simulator X, XPlane, Elite Dangerous etcetera, are going to have built-in support. Getting TrackIR working in those games was as simple as checking a box labeled "Enable TrackIR", and in Elite Dangerous' case TrackIR was working as soon as I started the game. And in ARMA 3, at least, TrackIR movement was interpreted as joystic movement--if that holds true for other games, you could probably use TrackIR inputs for other games as well--but that's just me speculating. All in all, I'm pretty satisfied with this. Fun stuff! ... show more
Reviewed in the United States on May 17, 2017 by Wolfman

  • Got it to work on late 2014 Macbook Pro Retina with X plane 10
Works great. After a couple hours researching and getting the information together, I was able to install this program called LinuxTrack onto my Macbook pro, move a file or two around, and that was it really. You can fine tune the sensitivities to your liking in the LinuxTrack program, and then go into X plane 10 and use it. You do not need to check the "trackir5" box in the devices tab inside the Xplane 10 game. That wasn't necessary for me. Trackir5 has 3 functions once inside X plane 10, and you will need to assign them to 3 different buttons on your keyboard before the Trackir5 will start to work in the game. The 3 buttons are Pause, Recenter, and the other is simple the on/off switch of the head tracking device. You will be using the recenter button all the way, so I made it my space bar which is convenient. The on/off button will be used quite a bit too which just allows you to go back and forth in-game between using the head tracking, and not using it. I've found that when using just a single 27 inch monitor, the utility of this head tracking device is OK, but not what I really hoped for. Definitely still useful in some areas though. You have to set the sensitivities really low, or else you will be just jumbling the screen around quite a bit. If you have any flight radios, multi panels, switch panels etc., anything that causes you to lean forward and off to the left or right during in game use of the trackir5, the screen will obviously follow your head, and it can get a little aggravating sometimes. I find that I only turn on the tracking device when I'm taxing on runways, mid-flight to look around a little, or when I'm doing a VFR landing and I want to look to my left while flying downwind parallel to the runway. The biggest smile that I get from using trackir5 is when I'm able to just sit up tall in my seat and look up over the dash to get a better view of the approaching runway. That is really nice and convenient to be able to do that while your hands are on a yoke and throttle quadrant. Other than that though I don't use it too much. It comes with the hat clip, which I taped on top of a pair of good headphones and it seemed to work OK. I bought the track clip pro made by trackir. I can't say for sure if it actually works better than the hat clip or not, but it clips right on the side of my headphones now which is 10 times better than taping the hat clip to headphones. Overall it's still great and I'm glad that I bought it because it definitely has its place even with a single monitor. If you have budget limitations though, and using a single monitor, I would recommend putting this at the bottom of the list when considering flight yoke, throttles, radios, etc. Just my opinion. Good luck. ... show more
Reviewed in the United States on February 10, 2015 by mp910mx

  • Game changer
Back in the late 90's and early 00's I flew flight sims heavily. At the time I spent a lot of time and money on HOTAS flight control systems, graphics cards, and other PC hardware. I took several years off, but early this year decided to get back into flight sims. A look at the currently available HOTAS systems shows they haven't changed much at all. Even the Sim of choice amongst many is based on the 1998 Falcon 4.0, so that hadn't changed. What had changed was the introduction of TrackIR. And what a change it is! This small device completely changes the game. This device, when used in a full 6-degrees-of-freedom (6DOF) 3D cockpit, makes it a snap to just look around the cockpit and find what you need. Instead of having to use a hat switch on the hotas to pan my view around (which is tricky, especially when maneuvering in a dogfight) I can simply turn my head and have my view pan with it. These movements are natural, so I intuitively know where I'm looking (when not directly at the front of the cockpit). A friend had told me it would change everything for me, and that after I used it I wouldn't be able to imagine flying without one. That obviously set high expectations for me, and I'm happy to report that those expectations were met... and then some. Simply put, this is the greatest piece of hardware - and single greatest advancement - for flight sims (and any sims, for that matter) that I've ever seen. My experience has been that I had to make very few changes to the defaults. That said - you can spend as much time as you want dialing it in to be exactly where you want it. It's got lots of customizable options - none of which I've needed to use. Your experience may vary. A note on it's use: Avoid direct sunlight, and surfaces behind you that reflect IR light. These will interfere with it's operation if you're not using the pro clip. By default, the TrackIR will beam IR at you which are reflected off a metal clip that attaches to the bill of a baseball cap. Three reflectors on the hat clip allow the TrackIR to detect movement which it translates into input for the game. The Pro clip has active IR emitters, and clips onto a headset. This means you don't have to wear a hat, and you don't have to worry about IR reflective surfaces behind you. I've been told it's a better experience, but can't comment as I don't have one. ... show more
Reviewed in the United States on March 10, 2014 by John Whelan

  • Highly adaptable input system
The TrackIR 5 system gives the user a refined, packaged product. It works as advertised and will not disappoint you. You may regret the purchase only because of its current expense, but you will be getting the best for any driving or flight simulator. Its primary technical advantage is the high framerate and precision of the black-and-white infrared camera, 120 FPS, with limited computer resources consumed. That is why a webcam and some free tracking software are an inferior solution for precise head-tracking; until webcam technology and prices improve, low-end webcams cannot give the same performance. TrackIR can detect changes in the orientation of the tracking clip of hundredths of degrees, and millimeters of spatial movement: less than what a human brain would readily perceive. You may alter the subsequent math and functions of the raw input for use in your program. If you take half an hour to customize and fine-tune the default settings included with TrackIR, you adapt the technology to you, not you to the technology. It's not as though you need to track your head, either. Put it on your foot, or put it on your swivel chair, or put it on your cat if you trust her to help you play. You can pause tracking at any time with a simple hotkey. It is partially because of its actual precision that NaturalPoint has intentionally limited its usefulness outside of the pre-defined supported games and generic "Mouse Emulation" executable which attempts to give basic mouse emulation for programs not officially supported but which will not allow usage of the mouse in non-games. The TrackIR hardware and software are, however, technically capable of full emulation for a desktop mouse or a joystick, but the methods of implementing this present something of a moral dilemma: adapting the TrackIR system into a general-use mouse means that NaturalPoint's much more expensive head-tracking package for the disability market is much less attractive and exclusive (e.g. for someone unable to use an ordinary optical mouse), but so severely limiting the system's function means that casual buyers are restricted from using their purchase to its full potential. So, if someone were to use TrackIR and some programmable input emulation software for the purpose of adapting TrackIR into a device usable in any situation with its full, ultra-precise "6 degrees of freedom", then I suppose that's "hacking" in the hobbyist sense of the word, but it would be an affront to the engineers and investors who put so much work and money into developing TrackIR into the wonderful gaming controller that it is. Yet, TrackIR is capable of so much more if only the tools to do these things were available as part of the proprietary package. TrackIR is to head-tracking as Microsoft Windows is to operating systems: you get a good, polished product that tends to work, but nerds complain on the internet about how closed it is. It's like buying a car and discovering that its maximum speed is governed to never exceed the speed limit, and then one day you open up the hood and see the governor laxly tied on with a "do not remove" sign. You paid for it. What you do is up to you. ... show more
Reviewed in the United States on August 27, 2011 by HBar

  • Game Changer but Only 95% Accurate
Works great with Arma 3 for piloting. Since it is basically a camera combined with an AI algorithm, it does not 100% accurately measure my head’s position, but it does come close and definitely adds a valuable new method of view control to the game. The smoothing feature in the TrackIr software adds some latency but increases accuracy. The software has all of the configuration options I would expect, including full editing control over the amplification curves for all 6 axes. I use the basic metal track clip (not the pro) and easily attached it to the top of my headphones with some zip ties — works fine and software can’t tell the difference. My wife thinks I look like an alien when wearing it, and it makes a satisfying “boing” sound when you flick it with your finger. The metal clip is of a strong and durable material. Only reason for 4 stars is because it is only 95% or so accurate. This is really a limitation of the technology, not the quality of the product. I wouldn’t expect a competing product to be any better. The product is great quality. I think in a few years this will be obsoleted by something better thought. But it IS a game changer and it IS worth the money. Also worth mentioning that I have some weird lights in my kitchen with like xenon or some weird space plasma. Apparently they emit infrared light which screws up the TrackIr (it thinks the light is one of the reflective points on the head clip, causing the output values to go wacky). In the software, you can view the IR camera view and the offending light is in close proximity to my head from the camera’s perspective. If I move such that the light is sufficiently far enough away from the line of sight to my head, then the AI in the software is smart enough to ignore the light and properly track my head. Normal light bulbs don’t get picked up by the camera so shouldn’t be an issue, just these weird xenon bulbs I have, anyways I just turn them off. The camera view in the software makes it easy to debug how well the camera can see you (the 3 points it is tracking show up green and other candidate IR readings that are being ignored show up red). And again, the AI that powers this software is pretty amazing and very 21st century. ... show more
Reviewed in the United States on February 6, 2018 by Dave N.

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