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TrackIR 5 Head Tracking System – 6DOF USB Optical Motion Tracker for PC Gaming – Natural Head Movement Camera for Flight, Racing & Combat Simulators – Windows Compatible by NaturalPoint

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Availability: 12 left in stock
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Arrives Sunday, Dec 28
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Features

  • Increased realism enhances your game experience through subtle immersion. Note: Item does not include TrackClip PRO.
  • 6 Degrees of Freedom (6DOF) Tracks motion across yaw, pitch, roll, and X, Y, Z axes for full three-dimensional movement in supported PC games and simulation software.
  • High-Precision USB Optical Sensor Delivers smooth, low-latency tracking with accurate motion captureeven in low-light conditionsfor seamless gameplay.
  • Customizable Software Profiles Includes powerful software that lets you adjust motion curves, sensitivity, and dead zones, or choose from pre-configured game profiles.
  • Magnetic Mount for Easy Setup Attaches securely to most monitors with an adjustable magnetic base, allowing for fast setup and removal without tools.

Description

Put your head in the game! TrackIR is a cutting edge experience that makes you part of the game.Now your game knows exactly where you are sitting,leaing, and looking, in true 3d space! Take your PC gaming to astonishing new levels of realism and immersion. Bring your game view to life!, Field of view 51.7 degree, Response time 9 ms.

Release date: February 22, 2010


Product Dimensions: 8.82 x 7.4 x 2.13 inches; 2.4 ounces


Type of item: Electronics


Item model number: 92994


Is Discontinued By Manufacturer: No


Item Weight: 2.4 ounces


Manufacturer: Natural Point


Date First Available: June 5, 2009


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Sunday, Dec 28

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

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Top Amazon Reviews


  • 100% worth using this instead of VR
A friend of mine bought one of these and I got to try it out first before I bought mine. I was sold on it immediately. For my purposes, I currently use it for Microsoft Flight Simulator and Warthunder. It's ridiculously easy to set up, just plug it in, download the software, then grab a hat to attach the hat clip and you're good to go. It works seamlessly with the games, all you have to do is open the TrackIR software first before you open the game. I didn't have to change any settings or anything, literally plug and play interface. What I like about this is that you have awareness of your surroundings vs being blind to everything around you in VR. It's a lot more convenient, a lot less intrusive in PC resources, not to mention a fifth of the cost. Wherever you move your head, it follows, and it's VERY accurate and smooth. For those of you that like to fly tail-draggers like I do, this allows you to open the canopy and stick your head out to see past the nose of the aircraft when taxiing. Not to mention be able to look around and find all your switches for startup procedures. 10/10 would definitely recommend. ... show more
Reviewed in the United States on May 13, 2025 by Andrew S.

  • Definetly a must have gaming accessory
This is a pretty neat gaming device once you get used to using it and spend time tuning it for your games. Boxing and hooking it up is easy. The USB cable is long enough that it can run from the sensor atop my monitor to the tower on my floor when I have my standing desk all the way up. The hat clip is fine too. I keep an old hat on my desk. First use is just getting used to using the software and seeing the results on screen. I watched some Youtube videos to understand the configuration options. I play mostly racing games, so I fired up Grid Autosport and went for a drive. The first thing to notice is that the default setting may be way too sensitive. A slight movement of your head translates into really big movements in game. I looked down to the wheel and I'm no longer looking out the window. I look slightly left on the monitor and I'm looking over my shoulder in the game. I messed with the settings and tuned them way down which made it far better in a racing game. The more radical movements are better when having a 360 degree view is useful such as in X-Plane or Microsoft Flight Simulator. You can set it up so that the in-game movement is amplified the more you turn your head in real life. You should be able to turn your had 1/8th of a turn IRL and look behind you in the game. It's all about tuning the curves so that it's not twitchy with little movements but helps with bigger ones. Once you get it, it's fun being able to look around easily. I can't wait to try it in a flight combat sim. Using it takes some retraining and I got the hang of it after maybe 10 hours in. While driving in real life, I naturally look to where I want to go. The view usually isn't far enough out that I can't see from my peripheral vision. In the game, I wanted to same effect so that I can see the corners and other cars while driving. Without the sense of motion, keeping the car in the right motion while turning the view is tricky at first. I continually turned the wheel less because I the view was turned more. I had to learn to pay attention to the visual clues of the direction of travel in the view compared to where I wanted to go. If the scenery was sliding by, I was either turning or looking sideways and I'd want to align the motion front to back. If the scenery was passing straight back, I was going and looking straight. 3 things to be aware of: I find I have to calibrate it often. This isn't a big deal in game but I have to remember to pick my moments such as not during a tricky corner, when passing, or other cases where I am occupied. When racing, I find I need to calibrate once a lap. The view becomes "off" and I seem to be looking askew. I mapped a button on my wheel to recalibrate so when I get a chance, I center my head and calibrate which takes affect either immediately or within a second. You can't have a bright window or light source behind you. It's winter here and the snow is on the ground. The reflections makes if very bright on my office and if I don't darken the office, the sensor is useless. I supposed the Pro attachment might help but I'm not that bothered by it. Not all games are supported and that's a drag. I did review the list of games on Natural Point's site and most of my games are supported, but not all. Don't be surprised check the list before you buy. ... show more
Reviewed in the United States on February 26, 2015 by Mike Fratto

  • Maybe not for everyone but I like it for my driving simulator system.
I purchased the TrackIR 5 for use with my racing simulation rig to be used in iRacing, Project Cars, and Assetto Corsa. It worked great in the beginning with all three titles after slowing its action and limiting its range of motion. Updates to PC and AC over the last few months (Q1 2017) have rendered it useless or erratic, while it still works like a champ in iRacing. I'm giving it 4 stars because of two reasons: 1. The looking up & down motions do not allow much range before the system become erratic - due to the IR tracker losing sight of one or more of the reflective points on the standard hat-mounted apparatus. I do not have the add-on headset mounted tracker, so I can't speak to its use. 2. There seems to be/have been no innovation, development or upgrades from Natural Point on this product - it's basically been all but static for several YEARS with little in the way of improvement. And with the PC and AC updates seemingly removing it (at least for now) from their equation, I can't justify giving it a 5 star rating. Having said all that, when it does work and has been adjusted for the Sim or game (limiting range and slowing action), it is excellent for driving simulators. I know having a moving point of reference is not for everyone but being a professional driver by trade, my natural tendency is to look through the corners and this makes that practice feel more natural when driving the Sim rig. It adds a little to the realism for me, which makes it worth the price. Even if the price is a little high for a product that seems to have become 'stabilized' by its mfg. I also purchased some 3M Scothlite reflective tape to mount on a racing helmet to achieve the same results and the supplied ball cap visor mount but have found getting the distances between the tape points correct (matching that of the ball cap visor mount's) increasingly challenging. I know I'm stepping outside of the product's stated range of use, and so I can't deduct anything for that. Overall, I recommend this product. It's expensive for what it is but it cut over 1 second off my lap time at a familiar track(s) because I can now look towards upcoming turn apex and exit points, allowing me to be smoother in my Sim driving. ... show more
Reviewed in the United States on March 28, 2017 by C. Hawks

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