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The Elder Scrolls V: Skyrim - PC

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Arrives Monday, May 27
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Platform For Display: PC


Edition: Standard


Features

  • Skyrim reimagines the open-world fantasy epic, pushing the game play and technology of a virtual world to new heights
  • Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling
  • Skyrim's new game engine brings to life a complete virtual world with rolling clouds, rugged mountains, bustling cities, lush fields
  • Choose from hundreds of weapons, spells, and abilities; the new character system allows you to play any way you want
  • Requires internet connection and free steam account to activate

Description

The Elder Scrolls V: Skyrim is the next installment in the award-winning Elder Scrolls series. Skyrim is the follow up to the 2006 Game of the Year, The Elder Scrolls IV: Oblivion and the next game from Bethesda Game Studios, creators of the 2008 Game of the Year, Fallout 3. From the Manufacturer The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose. PUBLISHER: Bethesda Softworks DEVELOPER: Bethesda Game Studios RELEASE DATE: 11/11/11 PLATFORMS: Xbox 360™ / PLAYSTATION®3 / Games for Windows GENRE: Role-Playing Story: The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons. KEY FEATURES: Epic Fantasy Reborn. Skyrim reimagines the open-world fantasy epic, pushing the gameplay and technology of a virtual world to new heights. Live another life, in another world. Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before. All New Graphics and Gameplay Engine. Skyrim's new game engine brings to life a complete virtual world with rolling clouds, rugged mountains, bustling cities, lush fields, and ancient dungeons. You Are What You Play. Choose from hundreds of weapons, spells, and abilities. The new character system allows you to play any way you want and define yourself through your actions. Dragons Return. Battle ancient dragons like you've never seen. As Dragonborn, learn their secrets and harness their power for yourself. images and screenshots © 2011 ZeniMax Media Inc. All Rights Reserved. About Bethesda Softworks About Bethesda Softworks: Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a premier developer and worldwide publisher of interactive entertainment software. Titles from five of the world’s top development studios – Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, and MachineGames – are featured under the Bethesda Softworks label and include such blockbuster franchises as DOOM®, QUAKE®, The Elder Scrolls®, Fallout®, Wolfenstein® and RAGE®. For more information on Bethesda Softworks’ products, visit


Release date: November 11, 2011


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Package Dimensions: 7.5 x 5.4 x 0.6 inches; 3.98 Ounces


Type of item: DVD-ROM


Rated: Mature


Item model number: 11761


Is Discontinued By Manufacturer: No


Item Weight: 3.98 ounces


Manufacturer: Bethesda Softworks


Date First Available: January 3, 2011


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Top Amazon Reviews


  • Perhaps the Best Elder Scrolls Game Yet!
Platform For Display: PC Edition: Standard
I can still vividly recall the first time I played Oblivion - the Elder Scrolls title that preceded Skyrim. I was excited to see that, unlike in Morrowind, the NPCs actually spoke to me, had schedules, and looked a lot less like fleshy insects. Barely more than an hour in, though, I was headed to Chorrol, the first quest in the main story line. To get from the center of the world map -- where the game beings -- to Chorrol took only about 5 minutes in real time. And then I realized I was already halfway to the border the map. "Wow!" I thought to myself. "This game is TINY compared to Morrowind." And I was right... not only was it tiny, it was also generic: there were very few unique dungeons (excepting those that were part of a quest, and even those were fairly generic), and even fewer unique artifacts. The sense of wonder, of immersion, of adventure that had been ever-present in Morrowind had suddenly vanished. And this was a shame, because with its better graphics and combat system, Oblivion had so much potential - and in many ways it was a great game - only it was never realized because it was so overly simplistic and small. The the time I first trekked up to Bruma -- maybe five hours into the game -- I remember thinking to myself "if only I could cross the border and go into Skryim." I even had a dream about going to Skyrim that very night. A year later, when the future release of Skyrim was announced, I was overjoyed, but a little trepidatious. After all, Oblivion was a big let-down following Morrowind. It would break my heart if Skyrim was similarly worse than Oblivion! Ah, but what sweet relief in the early afternoon of 11/11/11 when I had finally finished the install (which seemed like it took weeks even though it was only a few minutes) and started Skyrim for the first time. Even the beginning (where I wake up with someone talking to me) was a small throwback to Morrowind. Then, on my first trek (from Helgen to Riverwood) how beautiful and landscape was, and how much more fast and varied. There were sheer cliffs and crashing waterfalls, convoluted paths and raging rapids. It felt, immediately, more a sequel to Morrowind than to Oblivion. Of course, there were no throwbacks to the graphics of Morrowind -- obviously, Skryim's graphics are superior to Oblivions by a fairly large margin. And then, Skyrim goes further, and adds SO MUCH MORE! The world is grittier and more realistic. Gone are the touchy-feely "help an old fisherman" quests that don't really have a place, gone are the bland "rumors," to be replaced by much more realistic dialogues and exchanges. And with the new dialogue system, where the camera doesn't zoom in to any faces and time doesn't come to a standstill, there are even (at certain points in certain quests) instances where there is nearly a three, four, or even more way conversation. Importantly, you are no longer a simple "helper" to the new Emperor, as in Oblivion. Much like in Morrowind, you (your character) is the center of the action. You are the Dragonborn, and are capable of powers (shouts) few others are, and upon whom the world will come to rely. Crafting has taken a big turn for the better, too. Weapons and armor do not get damaged (not realistic, but makes the game a lot less annoying), and os you dont' have to pay to fix it -- or worse use a "repair hammer" to fix your items. This is replaced with crafting, where you can take ore (that you buy from a merchant or mine yourself) and forge it into ingots (bars), which can then be turned into weapons, armor, or jewelry. Within crafting, you can also improve weapons and armor with grindstones and workbenches. All of this, of course, comes with animations that make the whole experience more immersive: there is no more "clink, clink, clink" sounds while the camera stays on your inventory. A lot of this is like in the total conversion mod Nehrim (for those of you who have played it) only, it is done *way* better in Skyrim. In the same vein, you can use ingredients to cook food (no more "aesthetic only" kitchens in your houses), wood chopping axes to chop logs into firewood (and sell this firewood), and use pickaxes to mine ore, such as iron ore, silver ore, moonstone ore... the list goes on. Alchemy is very different than in previous games, too. Instead of alchemy skill determining how many ingredient properties you know, the only way to figure out ingredient properties is to either ingest the ingredient yourself, or to mix it with other ingredients with the same property and create a potion (sometimes you guess correctly and combine ingredients that share an effect or more, sometimes you don't, in which case the potion creation fails). Enchanting is also rather different. Instead of simply going to an enchanting altar and choosing whatever enchantment you want/are capable of, you have to first find an already enchanted item and destroy it to learn the enchantment, at which point you can then enchant other items with that enchantment -- enchanting in skyrim, therefore, requires reverse-engineering, if you will. The inventory, though a little frustrating for PC users (since it was designed for consoles), is VASTLY improved. In both Morrowind and Oblivion, if I wanted to see a cool artifact or (in the case of Oblivion) gemstone I had discovered, I would have to painstakingly put my items on tables, in display cases, etc. With the new inventory system, items in your inventory (or in storage containers, for that matter) can be rotated in any way you please, so you can really *look* at what you have/have stored. The combat system, I would argue, is even more improved over Oblivion's than Oblivion's was over Morrowind's. Now you can dual-wield weapons or, if you prefer a shield, can even use your shield as a weapon (which, of course, is the only realistic way to have it in a combat system). You can even dual-wield spells, or if you prefer have, say, a destruction spell in your right hand and a restoration spell in your left... whatever strikes your fancy. Even more entertainingly, you have a certain chance (and this can increase with certain perks you elect, see below for perks) of dealing critical damage to your opponent with your weapon. When you do so, there is a brief animation sequence that shows, in third person view and in semi slow motion, that critical strike. For example, for a two-handed sword (in Skyrim they are called "Greatswords"), you skewer your enemy; with a dagger (when sneaking), you slit their throat. As your combat (single handed or two handed) progresses, you even sometimes decapitate your opponents! Character and leveling in Skyrim is more different from Morrowind and Oblivion than they were from each other. There are no longer any classes, and the list of attributes have been shrunken to three: Health, Magica, and Stamina. Stamina is a combination, as far as I can tell, of strength and endurance. Agility and speed are essentially gone, and at first I was concerned about this, but about half an hour into the game I didn't miss them one bit. Race characteristics have changed a little, though the basics are still very similar to previous Elder Scrolls games -- Altmer and Bretons make the best mages, Bosmer make the best thieves, and so on. Some skills have disappeared -- such as mercantile, which is now just part of speechcraft -- but others have reappeared, such as enchanting. Each time you increase in level, you may increase by a few points either your health, magica, or stamina (by the same amount, regardless of the skills your have improved upon to level up), but you also get something called a perk, which you can either use right then and there, or save for later (any time later that you make up your mind which perk you want). You need a certain skill level to use your perks for certain things, though. Some of these perks include 12x damage for daggers when you sneak up on an opponent, which means that, for the first time, it makes sense for assassins to use daggers rather than just sneaking up with a sword. Although there are no "Great Houses" of Skyrim the way there were in Morrowind, there are more than simple guilds to join. You can also decide (if you wish) to join either side of the civil war that is currently raging in Skyrim, as either a Stormcloak (the rebels) or the Imperial Legion. As in previous Elder Scrolls games, you can become a vampire, although the benefits (as well as disadvantages) are a little more muted. You can also become a werewolf - and in fact, you have to for one of the major quest lines... I'll just leave it at that. One interesting thing... and I will be as vague here as possible so as to avoid ruining the surprise -- quite a few Daedric quests find you, rather than you finding them. Almost what one would expect. You can get married in Skyrim, but the benefits of this are not very clear and in my opinion its more a novelty than anything else, though a novelty that certainly (for certain types of characters) adds to the immersion. Similarly, you can be accompanied by any one of a number of companions, though only one at a time (sorry, no armies of NPCs at your back!). Additionally when it comes to relationships with NPCs, you can brawl (fist fight) with certain NPCs, many of whom can be found in taverns, and also as a form of persuasion. Every once in a while, and NPC you beat in a fist fight will become an eligible companion you can bring along with you (and equip with weapons) to help you out in your journeys/quests. And, obviously, if you didn't already know... there are dragons in Skyrim. They're actually pretty tough, especially with the recent patch, but are well worth fighting, with all their valuable bones and scales (which can be used to forge dragon armor and weapons, by the way), as well as any valuable items they consumed along with their unfortunate victims (helmets, shields, amulets, gold, and pretty much anything else). I could go on about the game, but I think I should leave my review at this. I've clocked well over 100 hours since release day, and there is still so much more to explore! This is, in my opinion, perhaps the best Elder Scrolls game to date! In summary: --Improved graphics (including *much* more realistic faces) --Improved combat and magic systems --Gripping critical hit break-away animations --New leveling system which involves perks --Character-centric storyline (vs. Oblivion's where your character is only a helper) --Can mine ore, use that ore to craft weapons/armor/jewelry, chop wood to sell firewood, cook food from ingredients, and reverse-engineer enchanted items --Grittier, more realistic feel than previous Elder Scrolls games --Can get married, if you wish, as well as have followers; you can settle differences with NPCs via fistfights --Can kill dragons (in fact, you will have to on occasion), and either sell their bones and scales, or use them to craft powerful weapons and armor In conclusion, it is almost as if the minds at Bethesda took the best of Morrowind, the best of Oblivion, and combined them, improved upon that combination even further, and then added boatloads of new material. This is a truly immersive, entertaining, and beautiful RPG, perhaps the best Elder Scrolls game... perhaps, dare I say, the best RPG to date! ... show more
Reviewed in the United States 🇺🇸 on December 6, 2011 by Isaac M.

  • After playing for awhile now....
Platform For Display: PC Edition: Standard
EDIT: I have to detract one star. This whole steam cloud nonsense is driving me nuts. I have started leveling up a new toon and find now if I play longer than a few hours the game will crash. The reason is that it has to upload your game data to the steam 'cloud'. The other problem is steam loves to send advertisements and other pop ups to my machine so I buy more of their stuff. I have an older machine and this totally freezes up my system. I have gotten used to the steam DRM, however when it negatively impacts an otherwise outstanding game, it should affect the overall rating. Still very solid, but steam is getting to become more and more of a detractor as the months go by. I wrote a three star for this and was having problems with steam and crashes, then more problems with steam and detracted it to one star. I have been playing SWTOR and decided I didn't really care for that very much and ended up giving this game another shot. After playing it now for a week or so, I decided I hadn't really given it a fare shake. Steam: The game requires it. If you are like I was (first game I have had that used this system) and have never used it, then it boils down to you needing an internet connection to play the game. Its not an MMO, but to keep piracy in check you have to log in through steam to access your game. There is an offline version, that I played a few days when my internet was down, however I don't know if you can do this for extended periods. At first, I didn't mind the system but there was a major flaw in that it seemed to take upwards of 30 minutes on some days to 'log in' and actually play the game. Then they added a patch and I couldn't log in at all for about 3 days until I found a solution online and was able to get steam to launch so I could play. Needless to say I was kinda pissed and stopped playing after that (about the time SWTOR came out) but have now been playing it through Xmas and the issues seem to have gone away. I haven't had one log in that took longer than a minute since I started back up. Stability: The game would crash about every hour or so when I first tried it, but after a few patches seems much more stable. I think I have had only one or maybe two in the last 30-40 hours of playtime which is a substantial improvement. Now, on to the GAME: For those who have never played an Elder Scrolls - what is so great about this series? Its one of the first to make a fully 'open' world. You can go where you want, pretty much do whatever you want, and become whatever character you want. Pretty much the same concept as Fallout 3 and the same general principles in the Elderscrolls since back in the Daggerfall days. And, as the graphical and computing capabilities have improved, Bethesda has not only made the game world look better, but have improved the gameplay as well. Each of these games takes a country to focus on in the vast imperial empire - morrowind was the dark elf homeland, Oblivion used the imperial homeland, and skyrim is the homeland of the nords. (I think Daggerfall used a couple of countries - its map seemed to encompass more than one if I remember right) Each of these races (dark elves, imperials, nords) are among a long list of other races that you can choose to play in the game. Each race has a bonus to picking it (a trait and some skill bonuses) and a special ability. Some races, like high elves, are naturally more adept at magic so get extra mana to start with and their special ability lets them regen mana faster for a short time. Others are more melee centric (orcs and redguards for example) while others are more roguish (wild elves and khajit - a cat like race). So you pick a race and start the game. You get a rather short quest at the beginning of the game (thankfully) where you escape from a village after a dragon attack. After that - well its pretty much up to you. You can follow a nord character that you escaped with to a local village and start the main questline or you can just head out over the hill and see what you run into. The really cool thing I found about Skyrim is that you don't start out deciding if you want to be a mage, or a warrior, or whatever (like you had to do in Oblivion and its predecessors). All your skills start at the same general level. Now lets say you picked a high elf because you thought they looked cool and you thought you wanted to be a mage. Great - many of your casting skills will get a slight bonus to start and you get the aforementioned abilities. But as you play, you decided swinging that two handed hammer is one heck of a good time and you would rather focus on that. The beauty of it the latest class system on skyrim is that you can. There are no classes when you pick your race so you pretty much build your class as you go. As you use your two handed weapon, you gain periodic skill increases to your two handed weapons skill (it goes from a start as low as 15 up to a max of 100). If you gain enough of these, you gain a level. With each level, you get a perk. Each area you gain experience in has a perk tree that has perks you can access as you gain more skill in that area. In your two handed skill, you may have gained enough experience for one of the entry perks - a simple increase in damage to your two handed weapons use, or less stamina use for power attacks. Later on you can specialize in hammers, two handed swords or axes. After that you can get sweeps that hit all targets in front of you or critical charges that allow you to sprint to an enemy and hit them with a devastating attack. You will gain experience in whatever you use, so if you use that two handed hammer with heavy armor and restoration magic (to heal yourself), by level 15 or so you will be 30-40 skill points up in those areas and have access to the corresponding perks in those skill trees. Another cool thing is that there are roughly 250 perks for all skill areas and you will only get a max of about 80 perk points to spend (after you get each skill to 100 - max level - you will be roughly level 81) so you really have to think about spending those perk points. You spend alot of time plotting out your character as they level up. Another beauty of skyrim is, well, skyrim. The place is gorgeous. As many people have complained about its not gorgeous in the zoomed in detail. Your character will look great from a bit of a distance, but up close the items are kind of bland. The terrain is the same - zoomed in its nothing special - but in the wide angle expanse, its very cool. You can go pretty much wherever you want. Want to climb that big mountain over in the distance? Great - you can, if you can find a way up it. Once up top you can look around the surrounding valley and see all the rivers and lakes and woods there is to see. Its the first game I have played that really puts what is on the map in your game box in the screen in front of you (oblivion tried, but you lost alot of detail in the distance). Its also really cool to look out over a vista and see that cool looking castle down in the valley and decide you want to go check it out. There is a compass on your screen that also shows icons for types of structures off in the distance. On the way to the castle you will see numerous other areas to explore in every direction. The place is huge, and all the castles/ruins/villages/caves/etc. are very well done. One of the problems I had with Oblivion was that after awhile all the caves seemed to use similar models. (another cave of this model with trolls, etc.) This game will have places that surprise you even after 100 hours of playing it. Well, what about the quests? As with other installments, you can join factions that give you quests to accomplish tasks that will generally result in you running that faction at the end. This is on top of the main questline and of the four I have played through have been overall very pleased. You can opt to join the dark brotherhood and get assigned hits to take people out, join the thieves guild and rob people, join the mage college, etc. Each faction has a series of quests that follow a story arc for that faction. The factions also offer other perks, such as strongholds you can upgrade, armor, weapons, mounts, etc. Again, overall very well done. My main guy is a mage/assassin hybrid and have completed the theif/assassin/mage/and companion (the fighters guild in Skyrim) questlines. The bottom line was I had a blast playing through them - they keep you focused (one more quest to find out what happens, ah crap its 2 am ack!) You can also do daedric quests to get artifacts (very nice weapons/armor and enhancement items), become a vampire or werewolf if thats your thing, and craft your own weapons and armor and put a large variety of enchantments on them. One downside is you cannot make your own spells on this installment (the previous titles had a robust spellcrafting mechanism) but the longer I think about it I am kind of glad they got rid of it. The reason is that in the previous game (oblivion) you could make spells and enchantments that could kill pretty much any monster/character in about 2 or 3 hits and make the later portion of the game rather easy and dull. By not allowing that option they have kept a relative level of challenge in the game. Another neat aspect of the game is the world is alive - people get up and go to work, they ramble on about this or that, the town drunk wants more booze, the layabout thinks hes accused of something, etc. Kids are present and run around doing things. The towns are well done and it feels like a living game world. They also comment on your character - for instance you can get a mace from one of the deadric quests that is from the daedric lord of domination and people will cower away from you as you walk by and say "That mace! Get it away! Get it away!". If you are good in sneaking or speechcraft or whatever people will comment on how sneaky you look, etc. There are also some pretty cool things they added as you progress from your factions - for instance with the stronghold for the dark brotherhood you can get a torture chamber upgrade. So, go check it out and there is this old lady chained to the wall in a pool of blood. She looks up at me balefully ".. why are you people doing this to me??? ..." Eh... I don't really know old lady... but its kinda neat they added it. One last really neat thing is that you can complete the quests however you see fit. If you have to get over a bridge, kill a few fighters on the far side, assault a tower, and kill the boss on the top, you can do it any number of ways. The hammer wielding high elf would assault through quickly and try to take out the enemies quickly and efficiently. My assassin will sneak around to the flank - trying to gain some height on the rocks off to the left - and while using his bow and invisibility spells pop arrows in the foreheads of the outside enemies and then sneak through the tower and slice the throats (there is a cool cutscene if you pull one of these off) of the guys in the tower up to the boss. The game meets your playstyle, you are not restricted in some cooridorish pre-configured method to resolve how you accomplish things. What are the downsides? - AI of your companions (you can hire people or get some from quests, etc.) is pretty poor. I got to the point where I pretty much go solo anymore. - Enemy AI is kind of shoddy at times. One is (kind of funny really) the stealth related AI. You plunk an arrow into an enemy's head and if it doesn't kill him he will stand up and ask "What was that? Is someone there???" Hmmm... I don't know mr. holycrapthisguyisstupid, maybe that arrow shaft that is protruding from your forehead would give you a clue?? Now hold still while I put this dagger in your ear... - There is clipping and the odd flying mammoth and bugs at times, but hey, so far they haven't really been gamebreakers. Overall I think this is the best installment yet. Many people seem to like Oblivion better - personally I have not had the sustained 'oh wow look at that' with Oblivion that I have had with this title. I have much left yet to explore on the map and bottom line - still having a ton of fun. Now that they seem to have resolved some of the initial issues I had with the game, I will give it four (really 4.5) stars. I can't see giving it a perfect - its not - but still very, very enjoyable and very highly recommended. ... show more
Reviewed in the United States 🇺🇸 on November 17, 2011 by RJ

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