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HTC

HTC Vive Pro 2 Headset Only

  • Based on 502 reviews
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Availability: In Stock.
Fulfilled by Amazon

Arrives Wednesday, Nov 5
Order within 10 hours and 32 minutes
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Style: Headset Only


Features

  • Visualize in 5K clarity-bring out the finer details with combined 4896 x 2448 resolution. 5K resolution may be subject to processing compatibility
  • See more of your environment-a wide 120 Degree field of view (FOV) expands the VR viewing experience. The increased angle better aligns with the human eyes, letting you see more naturally
  • Experience seamless visuals-increase your visual comfort in graphics-intensive games and apps with a 120Hz refresh rate
  • Enjoy VR with hours on end comfort-industry-defining balanced construction and adjustability provide a comfortable Fit for VR sessions of any length and purpose. The headset fits a wide range of head sizes and vision types, even glasses
  • Find your sweet spot-minimize eye fatigue with the IPD adjustment dial. Interpupillary distance (ipd)-the distance measured in mm between the centers of eye pupils
  • Refer to attached User Manual and product guide PDF below

Description

VIVE Pro 2 is designed to elevate your virtual experiences with high visual fidelity, balanced ergonomics, sub-millimeter tracking accuracy, and cutting- edge accessories. New dual LCD screens, 5K resolution, 120 degree field of view, and 120Hz refresh rate help deliver category-leading immersion ideal for AAA pc-vr gaming and graphics-intensive applications. Upgrade to VIVE Pro 2, now. SteamVR Tracking V2.0 (compatible with SteamVR 1.0 and 2.0 base stations). Base stations and Controllers required and sold separately.

Release date: June 3, 2021


Product Dimensions: 13.2 x 13.1 x 7.3 inches; 6.62 Pounds


Type of item: Video Game


Item model number: 99HASW001-00


Item Weight: 6.62 pounds


Manufacturer: HTC


Date First Available: May 13, 2021


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Wednesday, Nov 5

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • I love this Headset
Style: Headset Only
I love using my headset. It has a very clear screen and doesn't weigh too much. Its a bit finicky to get it working with some Steam games though.
Reviewed in the United States on September 6, 2025 by Amazon Customer

  • Honestly Disappointed on Many Levels
Style: Full System
I'm upgrading from a Oculus Rift S and settled on the HTC Vive Pro 2 (Pro 2) because it offered the highest resolution available and I very much wanted to eliminate the so called "screen door effect" that really deprived me of a fuller sense of immersion with the Rift S. While I must admit that the Pro 2 display is a huge step up in a million ways, I have some serious gripes that I think will see me returning the Pro 2 for something else. 1. All VR headsets have lenses that will have halos or rings, but these are much more noticeable on the Pro 2. If an in game beam of light or an especially bright scene is displayed, these rings create glares and halos and all sorts of visual anomalies. 2. Those same rings and halos are visible whenever my eyes drift from the lenses sweet spot. Much more so than was the case with the Rift S. 3. The supposedly adjustable IDP doesn't seem to improve or make worse the quality of the image displayed. I can swing from 60mm to 73mm and fail to see or feel a difference All of the above issues make me wonder if I just got a defective headset or something. Alas, my issues don't end here. 1. SteamVR crashes a lot. Like I mean a whole F******* lot. If a game doesn't crash at least twice while trying to load a game or every time you pull up the SteamVR overlay in game, it's a precious miracle right up there with the conception of Christ himself. Super frustrating and I'm not sure if this falls on Steam, HTC, or is just an inherent compatibility issue. I'm running a Ryzen 7 5800x at 4.9 Ghz, RTX 3080Ti, and 64GB of RAM, so I'm sure I've got the chutzpah to run things just fine on the PC side. 2. The Pro 2 controllers suck more than a black hole. No game can escape just how awful these things are. Just about every game wants you to have a joystick and at least A and B buttons. HTC decided to do away with these altogether which makes some games incredibly difficult and unintuitive to play. In some instances I have utter failed to find a way to work around some of the wonkiness. It also appears to me that many games are designed with the superior Valve Index controllers in mind. At this point I am questioning my sanity and wondering if I should plunk down another $300 on a set of Index controllers, but when you are already $1500 in the hole, what's another $300 right? Yeah naw... I think I'm going to cut my losses, return the Pro 2, and forget that I even wanted to upgrade as this point. It's going to take a lot of effort and money to get back to a point of playability and even then, I'm going to be dealing with lense issues that just are unfixable. Honestly, the issues I seem to be having are inherent to the design of the headset and lenses themselves. ... show more
Reviewed in the United States on March 3, 2024 by Kigo

  • Upgrading to the Vive Pro 2 headset is not that difficult.
Style: Headset Only
Upgrade from a Vive Pro to the Vive Pro 2. Worked with my Gen 1 controllers and trackers. The difference in quality is significant. I use my VR for DCS World VR. I recently upgraded my PC from an Intel i9 Gen 9 to an AMD Ryzen 9950, 128 GB RAM, and kept my ZOTA RTX 4090. I decided to make the upgrade to the Pro 2 because the original Vive Pro worked like a champ and need to stay with PC based VR. It was not a plug and play upgrade. The new VR set uses a Display port plug vice the HDMI from the older Vive Pro. I had to adjust for that. My RTX 4090 has 3 DPorts and one HDMI port. Then I had to uninstall all previously installed VR drivers and Steam VR. I installed the new Vive VR Manager bridges between the VR headset and the Steam VR app. Then I reinstalled SteamVR. I run three monitors when not in VR. When I started the Vive Manager it told me it was unable to support more then 2 monitors. So before I start the VR manager I have to go into the NVidia app and disable one of my monitors to run it. I would think that I have enough compute to manage it all but the Vive manager does not think so. My GPU and CPU are running at about 10% at any given time. I still don't understand that. Overall I am satisfied with the VR upgrade the Vive Pro 2 gave me. ... show more
Reviewed in the United States on May 28, 2025 by Rich

  • All around better quality if you don't mind the cabling
Style: Full System
A friend of mine has an Oculus Quest so that's unfortunately the only standard of comparison I have, but between the two, my friend and I regard the Vive as providing a higher framerate, less motion sickness, and a better ability to read print in VR. The only downside to the Vive is the cable, which does sometimes interfere in games that require a lot of looking around ... show more
Reviewed in the United States on May 12, 2025 by 16807

  • Priced Like a High-Tier Headset; Most Definitely is Not
Style: Headset Only
I am deeply disappointed in the Vive Pro 2. When doing my research to decide on a VR headset to replace my Valve Index with, I settled on this because it seemed it would be the most logical upgrade. Especially with its price- "It can't possibly be worse than the Index, can it?" I thought... I thought wrong. It's inferior to the Index in almost every way. It's heavier, harder to get fitting right on my head, and has a lower FOV even when I purchased a slim face cover. It also somehow heats up worse the original Vive and only stopped fogging up once I RIPPED OUT the rubber light shields under the lenses that block airflow. It also somehow has more glare than the Index. The cable is also heavier and the Vive Console must be running alongside SteamVR. The only way the Vive Pro 2 is superior to the Index is with its resolution... And that's only after I fumbled around in resolution settings for two hours to finally be able to get a stable 90 FPS. However, the resolution increase is barely noticeable due to the ridiculously small "sweet spot": everything more than a few degrees out from the center of the lenses is outrageously blurry to the point that I feel like I need glasses, which I do not. Furthermore, the microphone has to be one of the worst choices for a VR headset- it has no noise cancellation and sounds like the Quest 1 microphone ffs. The software-based noise cancellation that comes in the Vive Console does nothing to fix this. Furthermore, it seems to drift in and out of "too quiet to hear" and "geez turn your mic sensitivity down bro" so much it's almost impossible to play social VR with. And yes, I have tweaked as many settings as possible and bought a fuzzy sound filter, and even then it sounds worse than the Index. Lastly, the over-ear speakers are made of quite possibly the hottest material to make earphones out of which causes my ears to drip sweat when exerting myself in the slightest. And the "popped out" way of wearing the earphones causes all audio to sound very quiet, even when turned up to the max. I bought an Asurion protection plan, but I'm not sure if I'll be able to get a return just because the equipment is cruddy by default. If you're buying a PCVR headset, do not purchase the Vive Pro 2. Go for the Index like I should have stuck with in the first place. ... show more
Reviewed in the United States on November 28, 2023 by Zenith Vesper

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