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Sid Meier's Civilization VI - PC

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Arrives Friday, Sep 4
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Platform: PC


Edition: Standard


Features

  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization's progress through history.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units.

Description

Sid Meier’s Civilization VI, winner of 15 E3 awards including Best PC Game and Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 34 million units worldwide, including more than 8 million units of Civilization V. Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known. Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game. Minimum

Publication Date: October 21, 2016


Computer Platform: PC


UPC: 710425418297


ASIN: B01FEHJYUU


Release date: October 21, 2016


Customer Reviews: 3.6 3.6 out of 5 stars (1,105) 3.6 out of 5 stars


Best Sellers Rank: #13,472 in Video Games (See Top 100 in Video Games) #317 in PC-compatible Games


Product Dimensions: 5.4 x 0.56 x 6.75 inches; 2.56 ounces


Type of item: Video Game


Rated: Everyone 10+


Item model number: 41829


Is Discontinued By Manufacturer: No


Item Weight: 2.56 ounces


Manufacturer: 2K


Date First Available: May 11, 2016


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If you place your order now, the estimated arrival date for this product is: Friday, Sep 4

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Top Amazon Reviews


  • Great Series Addition w/ minor launch flaws
Platform: PC Edition: Standard
Full disclosure - I'm not really a gamer. However, have played every single one since its time of release, starting with the original DOS 1991 edition. It's my thing. Love to be able to play just a few turns if I want and stretch it our, or binge on a weekend when family has gone to bed. Successors within the series have all dealt with the share of changing manufacturers, game improvements, game setbacks, and even WTF (looking at you Beyond Earth). No, Civ VI is not without it's launch flaws - just like all major releases of any franchise game. However, the do not take away from the extremely satisfy gameplay experience: I'm running an older homemade rig: MSI gaming board; AMD FX 6300; Nvidia Geoforce GTX 960. Certainly not the most screaming system, but more than enough to run every setting on High with no lag and high frame rate. There is a benchmark test option in menu, in which computer plays itself to make sure it's set up correctly for you. Pro: Great graphics for this kind of game. Reflections, shadows, sunlight glare off of the water, waves, topography detail, even an option to allow game to track time of day and ambience accordingly. Best of any Civ game yet. One must dedicate districts next to cities form many improvements, which makes original city placement more important than ever before. Every city can't be an equal monster, so you have to pick and choose carefully. Pro: Satisfying game play with challenges even for long time veteran players. Changes to how Civics work, builder vs workers (huge improvement), Trade caravans build roads automatically as they travel a route for the first time. Pro: I bought physical disc from Amazon presale. Loaded very quickly from disk (yes - still requires Steam, but I'm not seeing any problems). Con: Even a veteran like me has been struggling on Prince level. I backed it down to Warlord and later even Chiefdom for my first game. It's a harder play, at least until you get used to it. Con: A/I would be one of biggest complaints. Not nuanced enough. Even when I do everything another Civ seemingly wants, they end up launching surprise wars for which I'm usually not ready. Really have to pay attention to their personalities and game engine desire to oppose your progress, so they throw things like this at you. Con: Effing Barbarians! New model sends out barbarian scouts, which upon finding your city race back to their hideout and spawn a non-stop army until camp is found and defeated. Barbarians can also immediately spawn several weapon characters beyond your own abilities. There's no option yet other than on/off for barbarians, so early in game dedicate heavily in scouts and find them before they find you. Kill their scouts before the return, and camp won't spawn (unless they've found another Civ). Pro/Con: Mod community will fix all of this in time with added nuance and options. That will make this a tremendous game instead of just a very good one. We just need to wait awhile for Mod community to start cranking out all the fun stuff we enjoyed applying to Civ 5. Conclusion: If you are a Civ series fan, then buy this without delay. You'll be very satisfied. There's no other title on the planet (turn based or otherwise) that is as satisfying to me as the feeling one gets from waging war, embracing pacifism and economics, or anything in between with this series. As an aside, Civ games are what always prompted me to buy or build new systems. I don't want to miss anything. As the requirements aren't that intensive, my older rig does just fine. However, have an older gaming laptop which always crashed CIV 5, so can't speak to how will the game will run on integrated graphics or mobile graphics cards. "Yes honey, I'm coming up to bed now," ....just....one......more.....turn..... Hahah! ... show more
Reviewed in the United States on October 26, 2016 by StealthyRaptor1

  • I don't hate the game itself because I never got to play ...
Platform: PC Edition: Standard
Actually, I don't hate the game itself because I never got to play it. I hate the Steam gaming service is that is required to play it. I actually LOVE Civilization and have been a big fan since Version II. I bought this game after good reviews and a wonderful gaming history with Civ. Then Steam ruined EVERYTHING. Steam is an online gaming service that requires online verification and the download of massive amounts of downloaded content, even though you purchase an installation DVD. The problem is that you can NEVER connect to the Steam servers in order to access this content. At first, I thought I was doing something wrong, had incorrect settings, or some kind of glitch. No....this is a KNOWN and extremely COMMON problem and Steam isn't correcting it. Google it. There are massive amounts of web-pages complaining about the non-service. There are YouTube videos showing you how to re-direct your server connections to other parts of the country and WORLD in order to get a live connection. They tell you how to clear your cache and delete the majority of Steam-related folders so to "start fresh" with a clean download/installation. I followed every step and took every measure available, yet with OVER ONE HUNDRED INSTALLATION ATTEMPTS over 10-12 days, I could never get a successful connection. I had to replace my PC and even tried re-installing older Steam products (including earlier Civ versions), but none of them ever connected either. I changed my server connections to every region in America and then all over the world, and nothing would ever work. Sadly, if you read online, mine is a very common experience. If there were only a few of us, I would think "Well, the users are doing something wrong." But when it happens constantly and consistently over a broad range of users and NO ONE has come out with a meaningful and successful solution, it can't be just "US" doing something wrong. Steam has to bear the brunt of the responsibility, yet they do nothing to fix it. The worst part -and this is why I hate them- is that YOU CANNOT CONNECT TO STEAM SUPPORT! They have a vague and non-specific "Help Guideline" page that offers no significant help whatsoever. Beyond that, they offer ZERO technical support. At least in my experience, I did every search I could think of and can't find a single phone number or email address for actual support. Civ 6 might be the greatest game every produced but I'll never find out because I'm sending it back. Plus, I'll never spend a dime on Steam-related products again. Any company that has such a prolonged and broad-based customer service problem yet doesn't do a thing to correct can go screw themselves. I'll spend my money with companies that appreciate my business and STRIVE to give me a satisfactory gaming experience. ... show more
Reviewed in the United States on December 13, 2016 by R. R. Chard

  • An entertaining addition to the Civ series with things to look forward to for both newcomers and veterans.
Platform: PC Edition: Standard
I was hesitant to get the new civ game because I didn't really enjoy Civ V as much as previous iterations. However after watching the overwhelmingly positive reviews I decided to take a shot and get it. I am very glad I did. The Good: The choice of which civilization to play as feels important and distinct once again something I haven't really felt since Civ III. Unit selection is much improved over Civ IV, Civ V and religion has a purpose and is worth fighting for/against depending on your goals. Cities are no longer untouchable fortresses (unless you put the effort in to build them as such) and the presence of districts makes fighting for the city core much less important than previous games. Science and Culture each have their own tech tree now and I really like that your choices in that particular match determine how quickly you can research a given tech or civic. Game has wonderful (artsy) graphics and the fog of war represented as a paper map is much improved over the billowing white clouds of earlier Civ games. Diplomacy (one of things I actually dislike relative older versions) now has the AI's tell you why they are behaving the way they are which is nice. The inclusion of districts gives the game significant (optional) complexity so you are rewarded both for thinking things through when you design each city and for carefully selecting where to place them. Living near mountains is a good thing again instead of wasted tiles like in previous civ games. Roads being generated as a result of trade routes is not necessarily great but it is novel and so far I find it amusing to build my roads this way. The Bad: Really only two things. Unit selection appears to have been designed to intentionally annoy you if you have more than a few units to control and diplomacy sucks compared to previous games. A little more about the diplomacy: the AI's now tell you why they love or hate you which is about the best that can be said for the diplomacy section. I find that wars are far too heavily penalized relative to how civilizations have historically responded to what would be considered "warmongering" in the game. I also don't like that the AI's traits makes it much easier to manipulate them into feedback loops to either love or hate you. As an example, if you meet a civ and 1)send them a delegation, 2) make a trade that favors them, 3) declare friendship, 4) declare allies your differences no longer matter because the positives for these will outweigh anything I have tried of aside from open war. Sounds great right? However if you meet that civ and don't send the delegation there is a good chance the civ will not like you enough to accept a delegation from you. If you have different governments than them the situation is even worse and if you are competing for resources or land you may end up at war. As near as I have seen so far the only civ that forgives you (ever) for being at war with them is Ghandi of India unless they declare on you in which case for some odd reason they don't seem to dislike you nearly as much after they lose. Once you are denounced you can pretty much assume you'll stay in the dog house until the end of time. This is doubly annoying because while the AIs usually hate you they also hate each other and almost never do anything about it except annually remind you they still hate you (and each other). If they do decide to declare war on you they are hilariously bad at it. Having said all that neither diplomacy or the unit selection are reason enough to hesitate on getting this game as my wife and I have enjoyed playing it for ~100hrs even with all that said. ... show more
Reviewed in the United States on December 15, 2016 by LoneWolf

  • I can honestly say the base game in VI is way better than the either of those games at launch without ...
Platform: PC Edition: Standard
I've played Civ IV with its expansions for a long time and Civ V with all of its expansions the last few years. I can honestly say the base game in VI is way better than the either of those games at launch without their expansions. I haven't noticed any bugs. AI is AI. At least it isn't a surprise why they act the way they do in this version of Civ. Although the AI can appear to have a split personality due to the dual agendas. Also, they don't seem to easily forgive transgressions. I'm not sure I like how religion plays in the game. Convert a major religion center and you effectively wipe that religion out of the game as they will instead produce religious units of the current religion in the city and it appears no way to get the original religion back unless you had an apostle stashed somewhere (and the AI doesn't appear to be that forward thinking). My biggest complaint is that the Civilopedia appears to have so much less useful information and the UI doesn't seem to give you all the information you need on the breakdown of tourism, amenities, etc. Seems it is trying to keep a lot of things hidden behind the scenes. Maybe that is trying to simplify the game or not overburden players with information, but I find it just leaves me playing while making ill informed decisions. I really hate the fact that it doesn't show the numbers of religious followers in a foreign city all the time if no religion is dominant in the city. But that may be a bug. Either way, I imagine there will be some improvement with patches and some polishing with expansions, but as a base game, I've really enjoyed it and I like the twists with the city unstacking and the new options for declaring war. ... show more
Reviewed in the United States on November 11, 2016 by Amazon Customer

  • Silence of the Civ...
Platform: PC Edition: Standard
I first started playing the Civilization series with Civilization IV. It was a deeply complex and engrossing game and came along when I made my first PC build. There was so much to the game that it definitely stuck out as one of the best games I have ever played. Along came Civilization V and I was immediately hooked. It was plagued with technical issues as well as a watered down version of what Civilization IV had to offer. Over time and two add-ons later, Civilization V became my preferred version. However, this is only with Brave New World and Gods & Kings expansions, by itself, Civilization V was released as an incomplete product. So here we are with Civilization VI, building on the backbone of a near-perfect Civilization V game... However, it seems that with the step forward, they've taken a few steps back. There have been some significant improvements to the overall game, the most important and game-changing is the introduction of Districts. The introduction of Districts allows you to spread your cities over seven hexagon wide area that it can encompass. You construct a Commercial District that houses your Market, Bank and Stock Exchange and an Encampment District to build your Barracks and Military Academy. There are some unique adjacency bonuses that depend on where you build a District, such as Science being boosted by building a Campus District next to jungle tiles or an Industrial Zone next to mines. The downside to this is that building a Market in your city requires you to spend turns building the Commercial District first and requires some planning and thought ahead of time. The redesign of the overall aesthetics is mostly an improvement. Firaxis has appeared to take a "Nintendo" approach with the graphics, reducing the realism that was found in Civilization V; the world map is uniquely stylized with amazing detail, and the new "fog of war" puts less constraints on your PC. In Civilization V, one of the biggest issues was moving from location to location on a huge map; loading times were horrendous and there was texture popup delays on a regular basis. My biggest complaint about this change (and it seems most people) are the new Civ Leader's design, which are very "Pixar" like in design. This isn't really a huge issue, more of a minor grievance in my opinion. One thing to note is the lack of dialogue for each of the Civs; they have a few things to say, but are often oddly silent in the denouncements and trade suggestions. There's a lot of scoffing, sighing and grunting, but very little dialogue overall. Gone are the days when Catherine would constantly be pestering me in Russian to declare our Friendship. I hope that Firaxis makes an improvement with this in future DLC or patches. Another improvement is the Civics Tree and in combination with the Technology Tree allows for the construction of different wonders. The policies in the Civics help you establish your government, granting different bonuses based on your strategy throughout the game. You can swap out policies when you make certain milestones in the Civics tree or by paying some gold to change them. You can also change your government if you like, when you decide, for example, do concentration on a Domination Victory. Less of a concern are some weird bugs that have benefited my previous game. One bug is when I construct a building in a District, I often get two buildings that complete. For example, when I build a Market, I also get a Bank. At first, I thought this was a Civics policy, but I have managed to still get the bonus building even after changing my policies. Also a concern, but not too detrimental to the game is the Civ Leader's Agendas. There is 1 known Agenda and 1 hidden Agenda, which can be discovered by schmoozing with the Civ, or through delegation, or through the use of spies. Now, some of these Agenda's are kind of silly reasons to hate another Leader. Montezuma dislikes me because I have Luxury Resources he does not, while Pedro dislikes me because I have more Great People. It's more difficult to make everyone happy, which leads me to my first big complaint... A lack of World Goverment makes it difficult to ensure that the scourge of the world is properly dealt with and nuclear arms do not proliferate. It's hard to make friends unless you want to start following the Civ's lofty demands and stay in line with their agendas. Eventually, late in the game you can do this, mostly around the Modern Era and maybe a little earlier if you just happen to be a good mix with another Civ. Now, I play the game over an extended period, typically to see some of the more interesting bugs that Firaxis never got an opportunity to test. My current game is as Japan, Turn 1138, and 126 hours later. Keep in mind that about 30% of those hours are spent in loading screens and between turns, so it's not actually that long in terms of gameplay. Here's the problem, I can't go past turn 1138. The game crashes, regardless of what I do in the previous turn. I guess the game wasn't designed for my way of thinking. Also, as an odd bit of a bug, Civs rarely do anything in higher turns. They'll talk to one another and maybe make some buildings, but they will rarely try and advance their Civ in a meaningful way. When I finally took over many of the cities, most of the land was undeveloped and cities lacked many important districts to help advance the game. Also, many units would idle in weird locations and not move. Kongo had a Naturalist in the middle of the ocean until I finally took his last city. France had many units at the very north pole of the map, just hanging out, freezing their butts off. Overall, the game still needs some work and fixes. I think I've gotten my money's worth, but the gameplay isn't as satisfying as the final build of Civilization V. Maybe I'll revisit it once I finish FFXV. ... show more
Reviewed in the United States on November 11, 2016 by maou

  • This game tho....
Platform: PC Edition: Standard
Got about 1500 hours that probably could have been better spent, but what can I say? The game is epic.
Reviewed in the United States on May 5, 2026 by J. Hamilton

  • Never thought I would see the day I would not like one of these games
Platform: PC Edition: Standard
After 20 years of playing Civ franchise I never thought I would see the day I would not like one of these games. Well this edition has finally done it. After recently being re-enveloped in the Civ 5 game for the latter part of the summer I was really excited about Civ 6 so I purchased it without hesitation. Unfortunately it has been a major disappointment. The most important this is overall it is just reached the tipping point where it is so over complicated it is no fun anymore. There are so many, many things to keep track of. Civics, trade routes, builders (with no automation) resources, luxuries, governments, policy cards, diplomacy, espionage, districts, religions, culture, music, faith, natural wonders, great people, great works, envoys, etc, etc, etc. For just one example, you have to be a statistician just to select with policy cards might work best for you. I mean there are like 50 of them just for your government type and you discover a new one ever 5 turns or so. This game doesn’t just suck because of the amount of complexity. Then there is the map system and interface. The maps are cartoonish and overloaded with information. The addition of building cities outside of one tile sounded cool at first but during a full game it leaves the map crowded and convoluted. Add in the 6 or do types of tile improvements and the map quickly turns into a jumble of buildings and structures across the entire continent. Ridiculous. I am really disappointed I expected so much more from this game. Instead of concentrating on making the game more "real world" or whatever the designers were thinking of, they should have remembered this is supposed to be FUN which it has completely lost at this time. My only hope is that over the next couple years maybe the eventual mod packs will salvage this disaster and make it an enjoyable game. ... show more
Reviewed in the United States on October 30, 2016 by Watson26

  • Still has the Civ magic
Platform: PC Edition: Standard
This sixth version definitely has the "Civ" magic, just one more turn... At the start it's a bit overwhelming (to me) in the choices that are available in creating one's cities. Unlike the previous versions, cities are now no longer contained to a single hex, but they expand out to the neighboring hexes. One can not nor should they attempt to create every possible building type per city. I found that a bit frustrating at first. I realized for me that allowing that in the past made the game simpler. Now you need to pay a bit more attention. Each city can and will have a varied strength which is a bit more realistic. I found the best way though to enjoy the game is to just jump in and not worry about it. You won't play perfectly at first. But having completed one game. (I lost! Another Civ won by a religious victory, something I was not paying attention to as I was going for the science victory...) Afterwards I looked up some hints and tips. Honestly, they made more sense having played a game. Trying to read beforehand would have scared me off and just been a bit confusing. So if you like a somewhat deep strategy game you may just love this one. If you love the Civilization series, this is so unique it does not negate the previous games. They are still enjoyable for what they offer and their "take" on Civ. But this one will challenge you again as you learn its ins and outs. Sure, it might be 2 am when you check the clock. But ya know, just a few more turns to pull ahead, or to get that one tech... ... show more
Reviewed in the United States on December 27, 2016 by Louis Sivo

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