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Rise of Nations Gold - PC

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Availability: In Stock.
Fulfilled by Digitalville

Arrives Jun 5 – Jun 11
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Platform For Display: PC


Features

  • Lead 1 of 24 diverse nations in this epic, historical, real-time strategy game
  • Engage in 5 single player campaigns and over 130 scenarios
  • Brings to life 6,000 years of history from the ancient age to the information age
  • 6 new nations, 4 unique single-player campaigns, 20+ original units, and more
  • No online play available

Description

Rise of Nations: Gold Edition gives you the greatest strategic game experience as you you lead your armies on land or sea. This version gives you both the award-winning original title and the critically acclaimed expansion pack, Rise of Nations: Thrones and Patriots. From the Manufacturer From acclaimed game designer Brian Reynolds and Big Huge Games, comes < i>Rise of Nations an epic, historical, real-time strategy game. For the fir st time, gamers will experience the pulse-pounding thrill and speed of real-tim e gaming combined with the epic scope and depth of turn-based strategy games. T he game brings to life 6,000 years of history from the ancient age to the infor mation age--not just in warfare but in city building, trade, and diplomacy. Des pite the long timeline in the game, Rise of Nations is designed with the casual audience in mind, meaning gamers will be able to move through the game quickly. Rise of Nations: Gold Edition includes both the award-winning Rise of Nations and the critically acclaimed expansion pack, Rise of Nations: T hrones and Patriots. Rise of Nations: Thrones and Patriots, the expa nsion pack to the critically acclaimed, best-selling Rise of Nations, ad ds a barrage of new features to the original game. The expansion introduces six new nations, four unique single-player campaigns, more than 20 original units, new wonders, and government types.The original Rise of Nations has garnered several Best of 2003 awards an d "Editors Choice awards" from major media outlets. Rise of Nations: Thrones and Patriots, released in April 2004, has also been awarded a number of "E ditors Choice awards" and has been praised as one of the best expansions to dat e.Key Features:Lead one of 24 highly diverse nations: With the Gold Edition, players can l ead one of 24 nations--in the single player campaigns or on a multiplayer battl efield. Each nation has its own distinctive national powers and special units. Engage in five single player campaigns and over 130 scenarios: Non-linear, single-player campaigns based on historical epochs will keep players busy as th ey plan their moves on the strategic outer map and play out battles in over 130 scenarios. Campaigns include Alexander the Great, Napoleon, the New World, Col d War, and the ultimate challenge: the Entire World. Command over 240 different units: players can lead their armies to fight on land, sea, or in the air with everything from slingers, musketeers, tanks, mas sive Persian War elephants, aircraft carriers, and nuclear missiles. In-depth game experience: Gamers will be able to create a truly strategic g ame experience by using national borders, flank attacks, spies, and generals. I n addition, as a nation advances through the ages, players can decide between s ix different government types, from socialism to capitalism, despotism to repub lic, each government type has a different power that allows players to customiz e their nations and open up new tactics and strategic possibilities. A unique P atriot unit is available with each government type, bringing a variety of power s to the battlefield. Cross-genre gameplay: Combining the speed of real-time gaming with the epic scope of turn-based strategy games, Rise of Nations: Gold Edition allow s players to have a fast and fun experience with the option to complete a game in less than an hour. The games epic scope moves through eight historical epoch s, tying together the mysteries of ancient philosophy and the wonders of the wo rld. Multiple ways to achieve victory: Players succeed through nonmilitary and q uasi-military strategies including espionage, political maneuvering, technology races, and population growth. Players can also choose to win through military action. No Online Play available.


Release date: October 26, 2004


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Product Dimensions: 5.35 x 0.55 x 7.5 inches; 4 Ounces


Binding: DVD-ROM


Language: English


Rated: Teen


Item model number: A1L-00001


Is Discontinued By Manufacturer: No


Item Weight: 4 ounces


Manufacturer: Microsoft Software


Date First Available: August 6, 2004


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If you place your order now, the estimated arrival date for this product is: Jun 5 – Jun 11

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Top Amazon Reviews


  • Approachable, deep RTS that still holds its own with the very best. Makes *craft, AoE and especially C&C feel a bit limited.
Platform For Display: PC
This is realtime intensely tactical Civ, a 4X game at lightspeed with some of Civ's scope and strategy, comparable economic and military sophistication, and all of Starcraft's pace and capacity for surprise. It manages to seamlessly combine them without crowding, perhaps its most impressive accomplishment. A lot of it is truly outstanding, most of the rest can hold its own against anything out there, and overall there is very little not to love about this game. Its designer also designed Civilization II, a pretty hard act to follow. Rise of Nations, especially the expanded version, succeeds. The short form: Excellent: enemy AI; scope and depth and pace and variety; music and audio cues; civilian micromanagement assists; overall gameplay and satisfaction. Very Good: assists for your military; tactical opportunities; the conquer-the-world campaigns (Total War-style, albeit more Risk-like in the non-realtime part); the tutorials and skill tests; visuals; balance. Good: hotkeys; camera and group control; formation selection and usage. Untried: the extensive scripting and map-making and modding support, multiplayer (I'm scared, the people still playing it online have largely been playing it for years though they seem friendly enough on the ron.heavengames.com forum -- I'm also scared of getting too sucked in, I can't afford to devote the kind of time to learning this that a kid could). This is for my money the definitive version of historical RTS, eclipsing Age of Empires II. It adds more 4X depth and detail, bringing both aspects to life. Mere potential, latent greatness, is developed, honed and refined. It has its flaws, but they're quibbles. If you like both genres and haven't played this, your life is not complete. Some will go for the Total War series, with their very impressive battle graphics and full-scale 4X, but TW's 4X is turn-based, its realtime only for single battles. Not the same thing. Lengthier details, still with much glossed over (the less meaty ones all in the first paragraph here): A solo game takes about an hour -- even the largest setups rarely take two. Audible feedback and music are excellent, I actually look forward to hearing the music and the audio clues are helpful, desired, and never intrusive. The animations, terrain and models are certainly good enough to help the game's impression of quality. The hotkeys are sufficient and mostly very well chosen, though this is one of the rare aspects that can irritate: it requires some trickery to snap the camera to your selected unit or building (give it a control group and snap to that; the method the game recommends is finicky when available at all); and there's no way to select only cities with idle production capacity, or to quickly see how much is idle at a particular city. The ten seconds it takes to scan a large-ish city's farms, mines and lumber camps is the only time I've found where the interface is a real impediment. The automation for your civilians is truly excellent; civilians find work in their city that needs doing, and they do it all on their own. You can easily control what kinds of tasks or the exact sequence they'll choose. The AI will get you to the point of competence without frustrating you. By the time you reach the "tough" setting, the third of five, if an AI isn't distracted by other potential enemies you'll need to be very competent at using the tools at your disposal. Here's one of the really gratifying things about the game: at that setting, the AI has no advantage. You're playing on a level field, against well-crafted build sequences with a military that requires at least some sophistication to beat. You need to assess your strengths, choose your general strategy, site your second city and build any defense you think you'll need very, very fast at this level. Unlike the more popular RTS's, the AI rarely feels cookie-cutter. One of the game's limits: its (quite good) assistance with military micromanagement starts to run out of steam when you have multiple armies. They are, thankfully, rarely useful. It's also possible that it's a skill I just haven't developed yet. One real goof: when auto-assaulting in the line formation, unfortunately the default, it sends supply units charging into the thick of things, where they die very fast. Manage the supply units separately in that specific case. The strategic aspects are easily accessible, the learning curve is beautifully paced, you always have something specific you want to get better at, when you hit "tough" you start needing to use more and more of the tools available: ambush, entrenchment, formations, spies and counterspies and generals and scouts. Good tactical matchups are no longer ego-boosters, they're needed. Practiced expansion plans and choke points and elevation and fortresses, getting selective with economy and research, rare resources, Wonders... You need this against an unboosted AI. I can't often beat it at that level yet but I've come a long way, there's a lot left, and I'm having a very, very good time with what I've learned to do so far. That's been true all along. ... show more
Reviewed in the United States on September 18, 2011 by Jim Hill

  • Fun, but sadly nothing special.
Platform For Display: PC
Rise of Nations is a fun game, but in my opinion it has a lot of cons and not enough pros and I’ll discuss the ones that I find more important, so I gave it only three stars. The pros attributed to Rise of Nations are, the game does have a lot of nations to choose from such as Americans, Egyptians, and Russians and many more. Each nation has a unique unit like the American’s assault marines like Age of Empires II so that is cool, and some of them have some cool stuff. When expanding your borders you build new cities or towns and if you want you can name them yourself, otherwise it will just have a city name like that nation. The Cons of Rise of Nations is that first, I think there is too much going on, to much to do. Even after playing for a while you still feel like a crazy button pusher and can’t really enjoy the game, even at a pretty low computer difficulty. The game is also a little difficult to learn, as there is so much involved going from medieval, to today’s technical age and finally to the point where everyone starts to go nuclear, literally. There is also no sense of borders due to the fact that you can’t build any walls or gates, so your country just feels really open. The game settings are frustrating too, I have yet to find a game mode like conquest in Age of Empires II and so if you do the standard game mode in Rise of nations you can win by destroying the other team, by having a certain percentage of the map as your own, by having a certain number of wonders constructed, by nuking a country enough with powerful missiles, and there is even a final age button called One World Government and by pressing it you just win. I personally avoid the button because I don’t want to win that way, but then the computer used the One World Government against me and won, which is not cool. Just for some extra information on the game, the graphics are okay, nothing special, but the game is mostly played zoomed out a ways so you don’t usually see unit detail anyway for the most part. I don’t know much about sound quality, but I would say it’s just as good as any other average game. So, Rise of Nations does have its pluses, but also has a lot of cons. The game is still fun and entertaining, but it’s no Age of Empires II. ... show more
Reviewed in the United States on April 5, 2014 by CALEB HOLLY

  • Great game, many unique features.
Platform For Display: PC
This game is great because it has many different nations and there are many, many ways to play it. The expansion Thrones and Patriots is great as it comes with six new nations with great benefits. It also add new wonders, and the ability to have governments. My main point for writing this review is to stop people from writing reviews on products that came defective. If your product is defective, you should contact the seller and try to get a refund or a replacement and then leave seller feedback depending on their response and your happiness. You guys should also not writer a product review if your product is defective because it doesn't show the true quality of the game/product. Anyway, this game was released in 2003, the expansion came out in '04. You should definitely buy it if you are looking for a great real time strategy game. I bought 2 copies so I can play multiplayer with a good friend. Rise of Nations features its own scenario editor and a sort of conquer the world campaign. There are many options to change when you play and it doesn't take a lot to run. This game is a lot of fun and for its great price you should definitely buy it. It is currently 2012 as I write this review and this game is still load of fun. ... show more
Reviewed in the United States on June 3, 2012 by Moonbeam

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