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Oculus Quest All-in-one VR Gaming Headset – 64GB

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Features

  • All-in-one VR: Simply set up the device with your Oculus mobile app and Oculus Quest has everything you need to explore VR, right out of the box
  • Insight tracking: Oculus Insight tracking system instantly reflects your movements in VR without the need for any external accessories
  • Touch controllers: Oculus Touch controllers precisely recreate your hands, their gestures and interactions, so every game is real enough to reach out and touch
  • Beyond room-scale: Oculus Quest works with your environment, so you can play standing or sitting, in spaces big or small
  • Oculus Quest requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.

Description

Oculus quest VR gaming system 64GB - Oculus quest us/ca/jp/tw, 64GB.

Additional Features: Microphone Feature


Connectivity Technology: Bluetooth


Compatible Devices: Smartphone


Specific Uses For Product: Gaming


Operating System: PC


Field Of View: 110 degrees


Connector Type: USB Type A


Sensor Technology: Inside-out tracking


Display Maximum Resolution: 1440 x 1600


Memory Storage Capacity: 64 GB


Platform: Meta


Resolution: 1440 x 1600


Display Refresh Rate in Hertz: 90


Screen Size: 5.7 inches


Display Type: OLED


Controller Type: Touchpad Control


Display Resolution Maximum: 1440x1600


Item Weight: 4.6 pounds


Brand: Meta


Built-In Media: Product Instruction


Age Range Description: Adult


Model Name: 301-00170-01


Model Number: 301-00170-01


UPC: 815820020271


Global Trade Identification Number: 71


Manufacturer: Oculus


Number of Items: 1


Unit Count: 1 Count


Number of Packs: 1


Mfr Part Number: 301-00170-01


Warranty Description: Limited Warranty


Color: Black


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If you place your order now, the estimated arrival date for this product is: Tuesday, Sep 15

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Top Amazon Reviews


  • Fantastic for games and Even great for fitness
I purchased this with the intention of eventually using it for PC VR purposes (once that feature was announced). The quest's ability to function independently from a PC but also having the capability to function as a PC VR headset was what led me to make the purchase. Looking at reviews, it would appear that unless you're a VR Snob, you'll likely not notice the difference. For the price, I'm not sure it could be beat right now. To be honest, though, so far I've not used the PC VR ability. So far, I've been mostly using it for fitness. I've purchased only two games so far: Pistol Whip and BoxVR. Pistol Whip, in a nutshell is a shooting game that acts as my leg day and BoxVR, is a boxing game that works my upper body. Running through just one of the games will generally give me a better workout than a 30 minute ride on a stationary bike. The game aspect allows me to work, without getting bored, for an hour or more if my endurance will allow. My best workout so far (according to my fitness tracker) burned nearly 1000 calories and peaked my heart rate at about 189 bpm. This is fantastic, especially if you live somewhere where inclement weather doesn't allow you to get outside for a run. Likewise, if you're like me and get bored working out, the game aspect keeps me engaged. I do not own any other headset to compare this to so I am unable to give you a solid comparison, other than knowing I'm able to run the games from the Oculus store and don't need to be plugged into a fairly expensive PC. You can take it anywhere. Show it to friends, show it off at a party, take it to work and get a workout in on your lunch break if you've got somewhere to use it (That's what I do). Protips: Buy a lenscover, they shouldn't be more expensive than 10 bucks. Buy a face cover of some sort. The stock one is generally fine to start unless you're using it for fitness and get sweaty easily (I do). If you squeeze the controllers too hard the battery cover might slide off. Buying a cover for them or some scotch tape will help. (I was able to buy all three of the above in a package on amazon for about 25 bucks) After owning it for about a week, I bought a case for it since I take it to and from work. It's not that I mishandle it, it's that a case costs about 25 bucks and the 64GB Quest was still expensive (for me). 25 extra bucks protects it. Harbor Freight carries an Apache Case listed for about that (With a coupon). The Quest and controllers will fit neatly inside it. There are a host of customization options for the Quest. Everything from decals for the front, aftermarket head straps... etc. All of them are pretty innovative and more seem to pop up every week. One complaint I've seen is that there are a lack of games (on the Oculus store) for the quest at the moment. However I would point out that the Quest has only been around about a year and with it constantly being sold out, it would show the demand for games is there. Likewise developers are scrambling to come up with new and exciting content, both for the Quest and for the PC VR market. I would also note that, at the moment, there are developer options that can allow you to access other features or in development games. I would also argue that since it can use the PC VR function, if you get a computer capable of supporting that feature, your game library access expands exponentially. If you have other questions about the Quest or are curious about what accessories are best, there are a host of Youtube personalities who have already been there. Lookup "BMF" or "Eric For President" or "Virtual Reality Oasis" or "Cas and Chary VR" since most of them have tried the accessories or games out and you can watch them show you what they're all about and tell you if they're actually worth the money. There are countless others too, the Apache Case I found from the youtube channel "Tyco Tech." In all: 5 Stars. It does exactly what I want and more. I'm very pleased with this product. ... show more
Reviewed in the United States on February 21, 2020 by sdl

  • Best VR leap since the invention of VR!
I'm a VR fan. I've tried many VR headsets. Phone, PSVR, HTC, and other Oculus headsets. I feel like I'm within the range to talk about this in depth. To start. The screen is very sharp. At least for current standards. You're not looking at real life obviously, but it gets the job done and the pixels are hardly noticeable. I cannot say the same for other headsets where the pixels are too noticeable and very distracting, however I feel like a theater experience when watching videos is a great trade-off for a bit more obvious pixels. That being said, the display and colors still look great, and I enjoy having vibrant colors when watching stuff or playing games. It is a good thing I notice far more than any pixels. It is just as good as all the TV's in my house and my iPad/iPhone, if not better in some aspects. When watching videos, it's definitely a thing you need to get into the habit for, as putting on the headset is a bit time consuming rather than just turning on a TV and sitting down. Until further improvements (which have been confirmed by Oculus to come in 2020 or sooner) are made for tracking, it is near impossible to watch videos at night, which discourages using it, because it needs to use the cameras and know where it is, and where the controllers are. This means keeping a light on, or having a really bright night light. The improvements Oculus are bringing for this issue will be astounding for other programs. The improvements include better tracking at night for controllers, and the ability to track hands so there is no need for controllers, which solves most issues and provides a true VR experience. Cannot wait for this. However until then, watching and playing at night or without any lights is impossible, so if you plan on doing that, wait a while; or don't! It's still fantastic. While I watch videos and movies and TV shows, the audio is great, the screen is great, and the feeling of a ginormous TV in front of you is great. However the best thing in my opinion is how comfortable it is. It's made of fabrics and soft straps, with no plastic pieces or heavy parts. It is still relatively heavy, but compared to other headsets, it's a dream. The weight balance is acceptable, and the straps are never uncomfortable. Watching stuff with this does not make my head hurt like the PSVR does, it's snug but not too snug. About the controllers, I like them. It took some time getting used to them, from other large controllers, but the responsiveness and little quirks about the controllers are wonderful. Just wish the straps wouldn't give out on me, they stopped tightening properly after about 2 months of regular use. The game selection is not very wide right now, but that's ok. The thing came out in May, and it has stuff like Beat Saber and SuperHot, so it's got the fun in those secured. However more quality titles are nowhere to be seen (yet!), and hopefully Oculus is able to bring big games like Minecraft VR, Skyrim VR, Borderlands VR, Etc. All over, because playing those on a PSVR or PCVR is not preferred after getting this headset, due to the fact that it's wireless. The wireless functionality has been the key factor for me. This thing is crazy cool and a humungous step in the right direction for VR. While the battery of the headset won't get you much playtime (2-3 hours, from experience) it sure does give me plenty of time to play wirelessly before plugging in the nonintrusive cable, trick for those wondering - play with the cord plugin into a wall behind you, and run the cord between your legs up to the headset, you won't even notice the charging cord there. As for the portability aspect. This is 1,000% better than anything else for letting friends and family try truly good VR without hauling a full PS4, or hauling a laptop (which most people don't use for VR, a desktop is smarter). I frequently bring this over to others and can hold the whole thing with one hand while carrying anything else I want in the other. I just use the original box it came in. Works fine for me! It's a great party trick, and not a one trick pony. People WILL ask you to bring this over when you visit, if they've tried it and liked it. People WILL ask when you'll bring it next. It doesn't get annoying, but it's funny! Seeing others try VR for the first time (and not garbage phone VR cases) with no wires, no limits, and with a good quality screen + good tracking, it is a wonderful way to pave the love of VR into everyone and get them hooked. I just wish there was a better way for everyone else to watch someone playing a game in VR. The current situation is having your friend put on the headset, with no custom headphones (using the built in speaker audio thingies) go to your phone, go to the Oculus app, and stream the Oculus view onto your phone. There is no audio (as far as I'm aware) transmitted to this cast, which is why I recommend the friend does not wear headphones, because the headset speakers themselves are the only way both the audience and player can hear what's going on. Not to mention the viewing for the audience is on a phone screen. You can cast your phone to a TV, but the lag from an internet connection, and high latency causing long delays onto a TV can make you feel like you're watching images of pixels with bad audio. There absolutely needs to be a revamped casting system for the quest, and I'm sad this is the best method! Unfortunately my first experience was with a phone VR case, and while I loved the concept of VR, it was a poor example for a first impression. I'm glad I stuck around for VR but not everyone is the same, this is a good way to get someone to try out VR and like it. Overall: There are some quirks and downsides. The battery isn't the best, more games could come out, nightime use can drastically improve, and the ability to cast properly are all things that I disliked or was not very happy about. However, the pros heavily outweigh the cons, and I am in no way going to get rid of this bad boy! It is a revolutionary product with many amazing features and a wonderful step for VR into the mainstream audience. If you're reading this and considering, absolutely do. It is worth every penny, especially since it's dirt cheap for the amount of use you'll be getting from it. I would do 9/10 but there are only 5 stars. So 4.5/5! ... show more
Reviewed in the United States on November 20, 2019 by Austen Glapa

  • Perfect VR system for busy people
I love video games. I also have a family and a demanding job. My time for gaming is limited. I already had the Playstation VR, so I am not new to VR. This headset is amazing mainly because it is self contained and is wireless. Some of the tethered VR headsets are going to be an improvement over this system graphically, but you are giving up the ease of use and freedom of a wireless experience. I keep the headset hidden in my entertainment center in the living room, there are no sensors, wires, etc that are left out. Getting ready to play takes a couple of minutes and when you are done you put it right back. You can take it on the road if you want to share the experience with a friend or on a business trip. So far I have played beat saber, Vader Immortal, and Robo Recall. I am very impressed with the experience given that this system is running off of a what is essentially a smart phone platform. The graphics are pretty much PS3/XBOX 360 level of detail, but that really misses the point. The immersion you feel in the middle of one of these games goes far beyond the graphical fidelity. Think of this system in line with the Nintendo Wii. The point is the interaction. Not having wires attached to you if far more important in my opinion. The other key benefit of this system is it will expose non gamers to VR. 4-5 non gamers tried this out at my house last weekend and all of them were blown away. Very similar to playing Wii bowling with your wife/girlfriend or mom/dad, its just easy to understand and very approachable. Having an uncluttered space to play is key. Being on your feet and walking around through the virtual play space is the main benefit of a wireless system. The system wants a 6.5 foot square to allow you to move around the room during play, but you can always go bigger. You use one of the controllers to draw out the safe zone. During game play you will see a mesh wall appear when you get close to the edge. You can stick your head through the safe zone wall and the view will change to a black and white video feed of the room. This is amazing, and really helpful if you hear a strange noise need to communicate with someone in your home. The other feature I should mention is the headset has built in speakers. This allows you the play games, but still hear ambient noise in the room. If you have kids, its probably not a great idea to be blind and deaf at the same time. You can plug in earbuds for a more immersive experience, but I wouldn't recommend it unless you are solo. I have found that VR is best in short chunks, like 15-30 minutes. Most of the games feel more like arcade games and I think that is the right experience. You are moving around and depending on the game it can be a pretty active experience. Play a few rounds of Creed boxing, its not something you will likely want or be able to do for hours. The ease of setup and wireless nature of the Quest is the ideal VR experience in my opinion regardless of cost. Its less about the graphical horsepower and more about how you interact. If you don't want to maintain a dedicated VR space and invest in a dedicated gaming PC, this is the way to go. I can't wait to see the state of VR in 10-20 more years. I think wireless is the new minimum standard after giving the Quest a test drive. Good luck! ... show more
Reviewed in the United States on July 10, 2019 by Ryan F

  • This is a top-notch product! Aside from a bit of stuttering....
Edit, 12/28/20: I've had this device for nearly two years now and have a few more comments to make. First, it's still a great first-gen standalone VR system, with the ability to play graphically-intensive games at a usually-decent frame-rate (expect frame-drops frequently, though). I'm still rating this a solid 4 out of 5 stars. It still has issues with smoothly running games with a stable frame-rate, with intermittent stuttering. Honestly, it annoyed me enough to replace the system thrice (thanks, Oculus) to try and find a system that didn't stutter, but every one I've owned does to a degree. Four "defective" devices in a row seems unlikely, so...I've finally come to accept it's just the limitations of the hardware, running all this stuff on a mobile VR system. I wish that lightbulb had gone off sooner, as I feel kind of bad now for requesting replacements on something that isn't actually a bug, apparently. So, keep in mind: If you want a lag-free mobile VR experience...sadly, it's still several years off, I think. Original review: I was lucky enough to receive my Quest on release day and immediately booted it up, having bought a ton of games earlier when the store opened. Set-up was a breeze (only took about five minutes or so, maybe less), and then I was in First Steps. Wow, what a cool experience! I actually replay it on occasion (I love that you can do that!) because it's just so fun. The controls were fairly intuitive and I find the experience of physically grabbing objects to be wonderful. Coming from the Oculus Go, the 6 DOF for your two controllers is truly a game-changer. The addition of room-scale to VR is awesome! I've only had Google Cardboard-like headsets and then the Go, so I had nothing to compare it to. Wow. Just...wow. I play Super Hot daily and it still blows my mind that I can actually drop to the floor to dodge bullets and then roll behind cover! I have started to use the Quest as an exercise device, with Beat Saber and Super Hot being my favorites (for a game where "time only moves when you move", Super Hot is a surprisingly intense workout). I await the Quest 2 and will buy it day-one. So, for my glowing review, why four stars? I'm not sure if my device is slightly defective or if I'm just sensitive to screen-tearing and stuttering, but I just can't ignore the stuttering that happens in (admittedly graphically-intense) games like Job Simulator and Drop Dead: Dual Strike. For example, when loading up Office Worker in Job Sim, the environment lags a bit when moving around at times or when a lot of things are happening. In Drop Dead, it's also present, to a noticeable degree. Again, it in no way makes the Quest unusable, but I was immediately disappointed to spot flaws in my brand-new device. Or is a certain amount of stuttering supposed to happen and expected? I really don't know, as I've never played games this demanding on a stand-alone headset before. I don't know if it warrants a return or not. Aside from the stuttering and glitches (my controllers lose tracking in Beat Saber with annoying frequency and reinserting the batteries doesn't fix it), the Quest is near-perfect and I have never had a gaming experience like it. If I do return it, I'll buy another physically from a store, I think. Just in case. ... show more
Reviewed in the United States on May 30, 2019 by Ian Miller

  • It works like it should, no complaints!
I got mine in the mail a little early (two days before release date) and was extremely happy to set it up. The setup was easy, taking me only about 5 minutes to set up the headset, and the controllers. Setting up room-scale tracking was extremely easy as well, not having to screw base stations into the wall or place sensors any where made it a breeze. The one thing that amazed me right out of the box was how I could make a play area larger than ever before, and walk around flawlessly with no tracking errors, dodging couches, chairs, and walls due to Oculus Guardian. The next part that amazed me was the responsiveness of the controllers paired with the quality of the screen. While games have lower graphics than PC powered graphics, everything was still great and no motion sickness with the 70 hz refresh rate. I love the form factor and set up of the Oculus controllers; the controllers are 10 times better than that of the HTC VIVE (until Index VR Controllers are released). Starting up the first game I bought, SuperHOT VR (a must buy for anyone just starting VR or wanting to play a fun game that never gets boring), and it ran flawlessly. I originally had an HTC VIVE and sold it for the portability of the Quest, and I could not tell the difference in graphics in SuperHOT (I could notice it with some games but most games ran like a dream). Playing games truly wireless is a godsend, I felt that it was exactly what we need to bring VR to the masses. People possibly wonder however, what about the SteamVR games for previous VIVE or Oculus owners, well luckily to a website called RiftCat, you can stream SteamVR titles using PC graphics to the Quest with a stable Wi-Fi connection. My friends and I when using the VIVE would rate a game's immersive-ness by seeing how well we know where we are oriented before taking off the VIVE, and if we could not notice the orientation, it would be deemed as an immersive title. Very few games achieved that (Rec Room, Raw Data, Arizona Sunshine, and sometimes TheLab). But now, with the use of no wires, being completely free in a VR world, almost every game we try on the Quest is immersive (one time I took it off and started from the couch all the way to the microwave, which is about 20 ft of walking). Almost every time before I take off the headset, I have had no idea what way I am facing/rotated in my room. The next thing which I appreciate is the integrated speakers. While there is a headphone jack, including speakers instead of headphones adds a nice touch where everything still feels immersive but giving us enough of a presence in our surroundings (when a friend tells us something while playing we can hear it, or when dogs are barking, someone is knocking on the door, all can be successfully heard). The next thing that I like is the head-strap. The head-strap is extremely adjustable making it easy to slip on and off when switching between players. And the other nice touch is that there is a slight elasticity to the strap where when you pull on it, it expands and contracts, meaning when I take it off, the strap lengthens (without feeling tighter) and when I put it bag on it tightens to a nice snug fit. One might wonder about being with other people and whether or not they can see what you are doing, but luckily they added the option to Cast the player's view onto a TV using Google Chromecast. This works, but is still in beta so it sometimes causes a little bit of throttling/motion sickness. With everything I love, there are two things I would have liked to see added to the Quest: First: the option to plug a long cable from the Quest to the PC, allowing PC graphics to be played on the Quest, when you are home but still having the standalone option for traveling. While RiftCat is an option, fast Wi-Fi is not always an option to everyone. Second: updating the SOC to a Qualcomm Snapdragon 855 with the Adreno 640 GPU, improving the graphics by up to around 40% and improving the speed and power efficiency at the same time. Hopefully they continue to update the chipset every year with the latest and greatest Snapdragon Processor and Adreno GPU. Overall, for the amazing price, portability, tracking, gameplay and immersiveness, the Oculus Quest is an amazing device that I would highly recommend getting. I love this so much that I am pretty sure this is the longest review I have written-that is how much I love this product. ... show more
Reviewed in the United States on May 21, 2019 by Brian

  • Standalone Roomscale VR That just WORKS - On Par with Desktop VR
As a long time Vive owner (currently using a Vive Pro and original lighthouses) I was honestly *shocked* that the Oculus Quest worked as well as it did. Despite being 100% standalone and portable, the 6DoF tracking on this thing is almost indistinguishable from my Vive, despite not having a dedicated room with mounted lighthouse sensors. It smartly switches off when not in use and boots up in seconds when you're ready to hop into VR, allowing you to play VR sessions up to three hours or just smack notes in Beatsaber for five minutes with literally no friction. The thing also works everywhere - on my first day I set it up in a conference room, my garage, my living room, and my basement - and the tracking has malfunctioning (like, maybe a second or two to sync up) perhaps twice in four days of usage. Amazingly, the image inside the headset is even more clear than my OG Vive and on par with my Vive Pro (granted, it's running lower rez, but still) and the framerate is flawless in most every game I've tried. In short, the Quest does everything we were promised at a totally reasonable $400 price point. It's an incredible device, and the freedom to go completely wireless and play anywhere (so long as there's not a super bright light or mirrored surface) far outweighs the minor loss of graphical fidelity from not having a desktop setup. I'm not abandoning my desktop PC or Vive Pro (I still use those for modded Skyrim and other high-intensity games) but I can't imagine playing games like Beatsaber, Superhot, or similar experiences on anything but my quest. Wireless is key. If you've been wanting to get into high quality VR and have balked at the price of a desktop PC and new Rift/Vive/Microsoft HMD, just get the Oculus Quest. It's great. And if you already have a desktop PC setup, get a Quest anyway. The portability of the Quest can't be matched, and I love that I can be in Beatsaber (or a similar app) in under 10 seconds flat whenever I have a few minutes to spare. The Quest is as close to a "Ready Player One" headset as you can get right now, and an exciting step forward for VR in general. ... show more
Reviewed in the United States on May 29, 2019 by Eric Bakutis

  • A Potentially Life Changing Game System
Whether you're new to VR or are a long time enthusiast, the Quest is an amazing piece of technology. Having experience with a friend's PSVR and HTC Vive, I thought the technology was very cool, but a pain to set up. I always wanted VR, but it's too expensive for someone like me, who doesn't already have a PS4 or powerful PC. I don't really have much time for tethered consoles anymore, so it doesn't make sense for me to invest so much in something I would rarely be able to enjoy. After spending two years with my Nintendo Switch, I can't go back to trying to find time for console gaming. The Oculus Quest has finally made portable 6dof roomscale VR a reality without feeling like it's compromised too much. While there's a noticeable downgrade in graphics, the freedom from wires and the ability to turn any room into a play space more than makes up for it not being as powerful. Thankfully, the resolution is really high. It's higher than PSVR, or the original Rift/Vive. This, and the freedom of movement and wireless game play make it feel more immersive than console/PC VR. The games available, at the moment, are ports of many games that were previously only available on PC/PS4. It's amazing how well they look and run on mobile hardware. The difference between the Quest and PSVR/Vive feels very similar to the difference between PS4 and Switch games. It's a compromise I'm happy to make for an all-in-one VR game system. The Touch controllers are smaller than the PC counterparts, but work amazingly well. Many VR games were built around these controls, and apart from the smaller size work just as well. The inside out tracking and guardian system work almost flawlessly providing 1:1 tracking and a safe play space. Set up takes a minute, tops, and doesn't need any sensors. As someone who works at a group home nearly 70 hours a week, my overnights are now a time of respite. I can keep an ear out for my clients while feeling like I'm somewhere else. This has had such a theraputic effect that it literally feels life changing. I love my Nintendo Switch. It's awesome to be able to play console quality games anywhere, but the Quest gives me a change of scenery. It is also very helpful for someone with a sedentary lifestyle. I'm moving my body more and it feels great. I would highly recommend this to anyone with an interest in VR. It has the power to convert even people who don't play videogames regularly. We're living in the future, and it's awesome! I feel like I have a portable holodeck that's not only fun, but theraputic. I highly recommend the Oculus Quest. This could be just the device that will take VR from a niche hobby to a mainstream fixture in entertainment. ... show more
Reviewed in the United States on June 3, 2019 by Hexagon Sun

  • Impressive VR headset with trade-offs (and one potential show-stopper)
I'm just one day in, so these are only preliminary impressions. TL;DR: I am extremely happy with the Quest except for its propensity to stop tracking the left touch controller; unknown if this is an isolated problem. I will update this review when I have a resolution. (EDIT: May 29, See below) Comfort: the headset fits securely once you get the hang of adjusting the straps (it's only three pieces of velcro, but it takes some actual fiddling to get it right the first few times). The sweet spot for the lenses is small, so getting the thing aligned with your eyeballs without putting too much pressure on your face/back of your head is key to a good experience. There is also a welcome simple adjustment for inter-ocular distance. Speakings of eyes, as a glasses wearer, there are extra complications. The Quest comes with a glasses spacer (which is great) to give more depth inside the headset, but my trouble came with my glasses' *width*--they just won't fit inside. I am (mostly) near-sighted with a few old-guy vision issues, so it's not the end of the world, but would be better with narrower frames (or custom prescription lenses for the Quest, which is an after-market option!) Build Quality: The unit feels like a premium piece of gear. No complaints with fit, finish or packaging. Seems to be both sturdy and attractive with an understated aesthetic. Immersion: I have only had a few other limited VR experiences (some dating back to the first wave of VR in the 90s; Terrordactyl, anyone?) but I was extremely impressed with the in-VR experience. The "First Steps" and "First Contact" tutorials are both great in their own way, with "Steps" having more complete tutorialization and and "Contact" being much more visually satisfying (and more fun!) it's just a little weird that there is so much overlap in content between the two...anyhow, the ability to grasp, point, smack and otherwise manipulate immaterial objects came surprisingly easily. The Touch controllers became second-nature for me in a matter of minutes (I think my daughter's adjustment time was measured in seconds). The sense of scale and motion is excellent, and the ability to walk around in a larger play space is amazing. The six-degrees-of-freedom is a big advantage over the Quest's little brother Go. The Art direction, sound and UI design in the provided experiences is top-notch and feels highly polished. Visuals: Definitely a compromise when compared to PC-tethered alternatives--just compare in-game screenshots for Beat Saber and Robo Recall for a reference. The screen-door of the pixel grid is present, but not overwhelming. Dark scenes seem a little smudgey, as if there is not enough dynamic range. For me, all of this is worth the freedom to take and use the unit anywhere there is clear floor space. 1337 Ga/\/\0Rs will probably turn up their noses, but I think it's more than a fair trade-off. And the one glaring problem: My left controller loses tracking with the headset with a distressing regularity. Sometimes, every few minutes. Very occasionally the right one as well. This completely breaks immersion and makes Beat Saber an exercise in extreme frustration. The problem is can be rectified by removing and replacing the AA battery in the controller (I have come to greatly appreciate the magnetic battery door latch), but soon recurs. I have no idea if I got a defective unit or if this will turn out to be a widespread problem. I have put in a trouble ticket with Oculus for this, so we'll see what happens and I will update the review here when I hear. One star off for now. EDIT: My tracking issues turned out to be environmental; the Quest seems to hate to have sunlight (especially changing sunlight) and other IR sources in view. This can be exacerbated by having reflective surfaces in the play area. A combination of granite counter tops in the open kitchen, lots of framed prints, a slightly shiny floor and sun spilling in through the blinds seems to be my particular problem. Support at Oculus via email was great. Would be nice if I could play in the living room, but I will have to find an alternate space. ... show more
Reviewed in the United States on May 22, 2019 by Chad

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