Search  for anything...

Metroid: Other M

  • Based on 1,067 reviews
Condition: New
Checking for the best price...
$32.24 Why this price?
Save $1.71 was $33.95

Buy Now, Pay Later


As low as $8 / mo
  • – 4-month term
  • – No impact on credit
  • – Instant approval decision
  • – Secure and straightforward checkout

Ready to go? Add this product to your cart and select a plan during checkout.

Payment plans are offered through our trusted finance partners Klarna, PayTomorrow, Affirm, Afterpay, Apple Pay, and PayPal. No-credit-needed leasing options through Acima may also be available at checkout.

Learn more about financing & leasing here.

Free shipping on this product

This item is eligible for return within 30 days of receipt

To qualify for a full refund, items must be returned in their original, unused condition. If an item is returned in a used, damaged, or materially different state, you may be granted a partial refund.

To initiate a return, please visit our Returns Center.

View our full returns policy here.


Availability: 11 left in stock
Fulfilled by Techno Dealz (Serial Number Recorded)

Arrives Aug 29 – Sep 3
Order within 14 hours and 43 minutes
Available payment plans shown during checkout

Features

  • PAL FORMAT [NOT SUITABLE IN US/CANADA]

Description

Metroid Franchise’s Heroine Gets Personal. For decades, Samus Aran has been known as one of the first female protagonists in video games and one of the most enigmatic. Having traded her haunted past for the solitary life of a bounty hunter, Samus finally tells her own tale in this revealing, personal story of her failings, her flaws and ultimately her motivation. Metroid: Other M is an unprecedented collaboration that blends the slick, action-packed production of the world-renowned Team Ninja development team with the game design talents of the creators of the original Metroid. Metroid: Other M is a dramatic new direction for a legendary franchise and a bold new blend between cinematics, storytelling and the best in interactive entertainment. From the Manufacturer Metroid: Other M is a single player shooter for Wii that takes the beloved Metroid franchise into uncharted and exciting new territory. Set between the events of Super Metroid and Metroid Fusion, the game features unprecedented access to the backstory, thoughts and in-game interactions of the usually closed off heroine of the series, Samus Aran. Developed jointly by Nintendo and the celebrated Japanese development studio, Team Ninja, the game also features exciting play options, including the ability to switch between first-person and third-person perspectives, pointer and sideways Wii Remote controller orientation, stunning in-game cinematics and a classic blend of Metroid action and puzzle-solving gameplay. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: 9DC4D8 url( amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid 999999; border-right: 1px solid 999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } Continue the Metroid saga and learn much more about Samus Aran. View larger. Metroid Franchise's Heroine Gets Personal For decades, Samus Aran has been known as one of the first female protagonists in video games, and one of the most enigmatic. Having traded her haunted past for the solitary life of a bounty hunter, Samus finally tells her own tale in this revealing, personal story of her failings, her flaws and ultimately her motivation. Metroid: Other M is an unprecedented collaboration that blends the slick, action-packed production of the world-renowned Team Ninja development team with the game design talents of the creators of the original Metroid. Metroid: Other M is a dramatic new direction for a legendary franchise and a bold new blend between cinematics, storytelling and the best in interactive entertainment. Key Game FeaturesMetroid: Other M takes the best elements of 1st-person and 3rd-person gaming to create a seamless blend between gameplay, storytelling and dynamic cinematography, that feels like a movie the player can control. Players hold the Wii Remote controller sideways while navigating and battling in 3rd-person. However, at any moment, players can switch immediately to Wii Remote pointer controls to examine and explore the environments in 1st-person perspective.Metroid fans know more about Samus' suits and weapons than they do about what drives her. That's about to change. The story begins immediately following the events of Super Metroid, when a baby Metroid gave its life to protect Samus. With voice acting and a rich story, players learn the engaging backstory of Samus as she weaves through an action-packed adventure aboard the Bottle Ship, a decommissioned space facility. As she hurtles into this new adventure, Samus will encounter her first mentor and Commanding Officer of the Galactic Federation, Adam Malkovich.The development of Metroid: Other M is an exciting collaboration between Nintendo's Yoshio Sakamoto and Team Ninja. Sakamoto was the director of Super Metroid in 1994. Team Ninja is the renowned action developer of Ninja Gaiden. Metroid: Other M pairs Sakamoto's expert level design and exploratory focus of the classic Metroid series with Team Ninja's signature stylish, no- holds-barred action.Additional Screenshots: 1st & 3rd person play options. View larger. Classic Metroid action. View larger. Beautiful in-game cinematics. View larger. 2D & 3D puzzle-solving. View larger.


Release date: August 31, 2010


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Product Dimensions: 5.3 x 0.5 x 7.4 inches; 1.2 Ounces


Binding: Video Game


Rated: Teen


Item model number: RVLPR3OE


Is Discontinued By Manufacturer: No


Item Weight: 1.2 ounces


Manufacturer: Nintendo


Date First Available: September 14, 2004


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Aug 29 – Sep 3

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

  • Klarna Financing
  • Affirm Pay in 4
  • Affirm Financing
  • Afterpay Financing
  • PayTomorrow Financing
  • Financing through Apple Pay
Leasing options through Acima may also be available during checkout.

Learn more about financing & leasing here.

Top Amazon Reviews


  • Fun Game but presentation needs work
Wow, I'm not even sure how to rank this game to be honest. On one hand I do not see anything that stands out in this game that I'm glad Team Ninja brought to the Metroid franchise, but on other hand it is still captivating me to play it through. Outside of this and StarCraft 2 I cannot remember the last game that captivated me enough to finish it. For example... I have over 9 DAYS playtime on Modern Warfare 2 multiplayer and I can't remember how much on Bad Company 2, but I still haven't finished the single player campaign for either MW2 or BC2. And I think that is why there is such a disparity between the reviews on this game. Just like the Prime series bucked the trend of the traditional 2-D Metroid games going into a First Person Action Adventure Shooter, Metroid: Other M bucks the trend into a 3rd Person Action Adventure Shooter. I was looking forward to the mixing of 2D and 3D, but the majority of the game is played in 3rd Person mode in 2.5-D space with minor stints of FPS. For the most part I found the switch into FPS mode pretty painless as I was switching into FPS mode to scan areas for weak points looking for power-ups instinctively. And in this sense the game was almost too easy as the new scan mode automatically gravitates towards Points-of-Interest thus making looking for hidden power-ups much quicker. Though I will have to agree with other reviewers that when the game FORCES you into FPS mode to scan for something it gets annoying quick as the area it is looking for you to put the target on is very small. In some cases it is obvious (like rustling leaves) but in other cases it's just downright a test of patience (a specific bug in a group of bugs) which kind of resulted in a buzzkill for what could of been cool tension building moments. Poor delivery. But where the controls got really frustrating is where I felt I needed it the most ...in boss battles. All of a sudden it was like the game refused to go into FPS mode and I'd lose seconds of time trying to get into FPS mode to fire a missle and many times I'd have to dodge and re-try again. I don't know if the Wii/Game had an issue trying to process thick battle moments with recognizing the switch in Wii-mote direction, but that is by far my biggest complaint with the game. As it made some battles really annoying. I also don't like only being able to fire missles while locked on (in FPS mode), thus also being forced to fire missles when locked on. Sometimes I just wanted to lock on the enemy and fire a charged beam shot ...oh well, lame but at least refilling missles was quick and painless. On the good side, you CAN dodge while in FPS mode. You have two methods actually - 1) flick the wii-mote, or 2) switch back Third-Person Mode and press a direction on the D-pad. I prefer method 2 as I usually wait for a break in enemy fire and find a better angle to attack from. Outside of the switching to FPS mode during battles there really isn't much I can complain about when it comes to the combat system. All the previous Metroid games have used a very simple combat system - Run, Jump, Shoot. That's it. But it works! Other M introduces finishing moves, dodge moves and counter-attacks. Yet in the end, it still boils down to a very simple combat system as non of the special moves require any complicated movements and they work very smoothly in combat. The charge beam is your friend ...and thankfully you start off with it. The G4 review paints this picture that Samus is some helpess little girl relying on THE MAN and can only move when he says so. Right. The truth is Samus has a bond with her previous superior officer (that honestly many people develop) that compels her to fall back under his command for this mission. This bond is so common it is more cliche' than the rest of the story is, yet the G4 review treats it as if the game is treading on un-tapped snow. Not only that but the G4 review never mentioned how the Marines welcome Samus back with open arms and never complain they have to work with her. At any rate... there is nothing wrong with the concept, but the delivery fails. While there is technically nothing wrong with how they chose for Samus to unlock her powers - the delivery fails to make the gamer believe it. The favorite example every review chooses is the timing of Varia Suit unlock. In all the previous Metroids the Varia Suit is almost always one of the hardest upgrades to unlock and you ALWAYS have to go through some Lava room that causes Heat Damage to you simply by being in the room ...thus making you appreciate the Varia Suit when you finally get it. The problem with Other M is you already have it but its not activated until authorized. End result... poor delivery. Honestly it would have been better for Samus to receive this upgrade from defeating the boss, rather than it being authorized just before him. It wouldn't have been the only upgrade Samus received from defeating an encounter, and you wouldn't have that nagging doubt... why wasn't it authorized before this?! So yeah.. like I said, it comes down to... poor delivery. If you can get past 'how' you get the upgrades and just worry about 'when' the poor delivery begins to become a non-issue. Because you actually get some of the upgrades a lot earlier than you would have in some of the previous Metroid titles. When Metroid decided to go to FPS with the Prime series I knew the days of many wasted hours shooting/bombing every square inch of the walls/ceilings/floors were gone thus reducing the exploratory (masochist) fun of the game. In the first Metroid you litterally could get the Screw Attack (typically the final upgrade) as something like the 3rd or 4th upgrade if you knew all the secret passage ways. You could even bypass Kraid and Ridley if you wanted to. The Metroid Prime series made the game more linear, but I still found the Metroid Prime series (especially the 1st Prime) to not only be some of the best in the series but I'd also put the 1st Metroid Prime in my own personal Top 5 games of all time. The Prime series proved the franchise doesn't have to suffer by making it more linear than series was used to, but it was all about presentation. Speaking of that presentation, I find the graphics to be extremely beautiful in Other M for many parts ...and in other parts I find it to be lacking (lots of jaggies) or extremely cheezy. (Samus looks AWESOME ...but the Marines look like a Cartoon Network production) Retro Studios did a far better job at being consistent. In Metroid Prime I could go to any random out of the way corner, look behind a bush and see iridescent beetles crawling over fallen luminescent leaves. I mean who else but me thinks to look there?? And who thinks to even spend time putting that stuff there??? Retro did. In many ways Other M did a valiant job and I think (outside of the Marines) many people will be impressed by the graphics in this game. And when I play this game I wonder how good this game would look on my PS3 or 360 because it really does look good. The music (or lack thereof) I have to say disappoints me. In most of the game it was too understated to the point I had to pay special attention to even know if there was music to complain about. And in other parts it would finally ramp up and sound like a Metroid game to make it seem like something was about to happen. As a Metroid fan the iconic music has always been extremely important to me, as it made searching every room for the 200th time looking for power-ups and secret passageways more bearable. To the point I was annoyed Other M didn't include the victory music when you find a power-up laying around. That's my issue and preconcieved notion from previous games so I'm not knocking down the score based on that. I am knocking down the score of the game for the not quite so seamless transition from 3rd Person to FPS during battles. And even though I personally don't see anything wrong in concept for the storyline or Samus' charactization... I find the presentation to be lacking. While I loved the Prime series, I will also say I think it was time for a change. And for the most part I really like the fast paced, yet simplistic approach, that Team Ninja gave to the series. I really like the 3rd Person 2.5-D mode the best - but it leaves me wanting Nintendo to remake Super Metroid (complete with all the previous secret passageways and maybe even new ones) ...thus leaving me confused on this game. It's great, it's fun, it's almost reminiscent of the old Metroid games but only to point to where I want the old ones re-made with current technology ...even if they stayed 2-D. I will say that if I reviewed this game my first 1-2hrs I had with the game this review would be completely different and probably would have gotten 2 stars, or at best 3. But something about it kept me playing which tells me its a pretty good game since I usually lose interest quickly. This game DOES reward you for scouring the rooms/halls looking for power-ups which I think greatly affected my change in opinion of the game as I played through it. If you're unsure, try renting it or watch some gameplay on YouTube - KrazyBrawl has his whole playthrough recorded. But I can easily see why this is a hit or miss title for many. If they turn this into a series they need to revamp their presentation (both story and powerup unlocks), add the iconic music back in, put in hidden passageways that link from 1 room to another ...or even span multiple rooms like the original Metroid, improve the map system (go back to the Prime map system), bring back bomb climbing, and make more rooms that are bigger, taller with more side rooms/tunnels to give you a better sense of the world you're traversing through. ... show more
Reviewed in the United States 🇺🇸 on September 7, 2010 by shadowed one

  • Much Better Than Most "Fans" Will Have You Believe
I've been playing Metroid since it was first released back on the NES in 1987. I still own every game in the series (including remakes), except for the few DS games that were released after Metroid Prime (Pinball / Hunters). You could say that Metroid is one of my favourite franchises, and generally I find that every game has received exceptional treatment by Nintendo. Even more so than their Zelda and Mario games. I remember many mornings in grade school, trying to get just 30 minutes of Metroid time in to find the next power-up, or explore a new area. I also remember failing to write down a password or two correctly. Had to be careful with those O's, zeros, and Ds to make sure they were 100% legible. The Metroid series is awesome though, and has delivered countless excellent titles. For some reason, there is a tremendous backlash against this game. I will admit that this is not the best Metroid game in the series (most people give that award to Super Metroid, and rightfully so), but I do find that it does a good job at accomplishing its primary goals. Lets back up 25 years. In the original Metroid instruction manual, Samus is referred to as a cyborg, and is also referred to a "he". It is not until you actually complete the game in less than 5 hours that you find out that Samus is, in fact, a woman. Samus has been recognised as one of the most important characters in gaming, primarily because she has always represented the strongest female character in all of gaming and also represented one of the first female protagonists in a game series. Metroid fans are proud of this character. Metroid fans are so proud of Samus, that when the developers give her a shred of humanity after 25 years, they kick and scream. For 25 years, they've had a character that was essentially a robot. For some reason, they think that it's acceptable that we go another quarter of a century this way. But the truth is, without that "shell" of a power suit, Samus is just a human being like anyone else. Granted, she's been genetically altered by Chozo (an alien species) DNA, but she is human like any other character in the game. Which brings us to a key element of this title. I think that lots of gamers fail to recognise that this game tries very hard to emphasise "humanity" as a core theme. I won't spoil any details, but it's a key element for Samus and other characters. So there are two key points that seem to really bother fans. It's this "humanising" of Samus as well as some of her physical characteristics. Because apparently some people feel that the living being behind the mask should not look physically attractive either. It doesn't really matter to me, but I frankly don't find her to be any more offensive than any woman Hollywood action star. The series is, after all, supposed to appeal to Western gamers. Samus is, for all intents and purposes, a tank. When you get her out of the tank, she's just like anyone else. And we can't blame Team Ninja for what they've done to the character because she's essentially the same as she was in Fusion (which, ironically, is considered great by most reviewers). In fact, the stories are two parts of a whole. But the complaints don't stop there. People go on to the script (which I actually appreciated) and the gameplay. I won't dig into the story, but I would say that it's the most story-driven Metroid game of all so far. The series deserves it. It can't go on forever with a robot heroine. I appreciated Samus' monologues, and explanations for why she did some things, and how she felt about others. It's a new dynamic to the series. I won't debate that the first person aiming was difficult in some scenarios. But generally, when necessary, it's a matter of being strategic about it rather than trying to aim from out in the open. Most of the first-person aiming is generally only necessary when examining a room for secret passageways or switches, or trying to use the grapple beam. General game control was mostly solid, but the pseudo-2D perspective can be a problem when trying to jump between platforms. There are some legitimate things to not like about this. I find it excusable because "Other M" is lost somwehre between Prime and the classic 2d games. It's trying to find its niche in a 3d gaming world. But in general, I had no problem with the gameplay. It might have been improved upon though if they hadn't insisted on an NES-style of gameplay and allowed use of the analog stick. It's almost as though it blatantly tries to give you sore thumbs. The sense-dodging works well but is far too easy to exploit by just repeat tapping on the keypad. Lastly, the linearity is a huge downer for some fans. The designers deliberately tried to take exploration out of the game. It's just like Fusion in this respect. Frankly, I don't mind, because I appreciated that I could finish the game within 10 hours and focused more on the story instead. Overall, I really enjoyed this game and feel that it was great fun to play. I think that it took the series in a very critical direction and will get a lot of flack for it. There are others though, like myself, that will appreciate the game. I wouldn't rely just on reviews to determine whether or not to pick it up. It's a steal at its current price. ... show more
Reviewed in the United States 🇺🇸 on February 23, 2012 by ZeeZee

Can't find a product?

Find it on Amazon first, then paste the link below.
Checking for best price...