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Mass Effect 2 - PC

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Platform For Display: PC


Edition: Standard


Features

  • Improved NPC conversation system where Commander Shepard can take matters into your own hands interrupting or using force to get the answer required.
  • The second act of BioWare's epic sci-fi RPG trilogy continues the story of Commander Shepard and humanity's first steps onto the galactic stage.
  • Integration with the original Mass Effect game allows players to import saved files and contiue play with those files in Mass Effect 2.
  • Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.
  • New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable enemy troops.

Description

The second chapter in the Mass Effect trilogy takes you to the darkest reaches of space, where you must uncover the mystery behind the disappearance of humans across many worlds. Prepare yourself for a suicide mission to save mankind. Travel the galaxy to assemble a team of soldiers and combat specialists, and launch an all-out assault on the heart of enemy territory.

Number of Players: 1


Publication Date: January 26, 2010


Computer Platform: PC


Global Trade Identification Number: 13


UPC: 014633159813


Release date: January 26, 2010


Product Dimensions: 5.35 x 0.55 x 7.5 inches; 2.12 ounces


Type of item: Video Game


Rated: Mature


Item model number: 15981


Is Discontinued By Manufacturer: Yes


Item Weight: 2.12 ounces


Manufacturer: Electronic Arts


Date First Available: March 9, 2009


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Top Amazon Reviews


  • Meets the high bar set by Mass Effect 1
Platform For Display: PC Edition: Standard
My experiences with Mass Effect have been some of my favorite in my long gaming history. I've been a fan of BioWare's since the Knights of the Old Republic days, but I was reluctant to play the first Mass Effect because I'm not usually a fan of shooters. I was finally persuaded to play Mass Effect and it simply blew me away, to the point where I was more anxious for Mass Effect 2 than I was for Dragon Age, a game for which I'd already been waiting years. Now that I've played both Mass Effect 2 and Dragon Age, I can say that I'm firmly a member of Team Mass Effect. One of the best features of this game is the continuity. I was amazed by how many NPCs I ran into from the first game. Each and every one had something to say about the choices I'd made in the first game. While they didn't have an impact on the overall unfolding of the plot of this game, these encounters served to make it extremely immersive for me. I felt like the things I had done in the first game had meaning, and that Shepard as I had played her had left an impact on the world she inhabits. I want to give the developers big kudos for this, and I can hardly wait to see how the choices I've made in Mass Effect 2 will play out in Mass Effect 3. At first, I had some problems with the technical changes, such as those made to the combat interface. I really couldn't understand why they remapped the keys. I kept hitting my space bar in an attempt to bring up the HUD until I finally remapped my keys to make them more like the old controls. My other quibble with the combat is the thermal clips. For some reason, I found them a whole lot more annoying than the problems with overheating weapons in ME1. Maybe this is because ME1 allows you to upgrade your weapon to the point where overheating doesn't become much of a problem. I wish ME2 would have provided some sort of upgrade for the whole thermal clip thing, but this is really more of a minor quibble. It did certainly add some extra complications to combat situations in which I had to scramble for ammo. However, I did like the inventory streamlining, as well as the ability to customize my character's appearance and the captain's cabin--though I never did manage to keep my fish alive. The combat was challenging, which was admittedly a wee bit frustrating at first, but, on reflection, I would have been bored if BioWare hadn't upped the ante. I have little trouble playing ME1 on Insanity, so I really did need a new challenge for ME2. I feel compelled, however, to point out that I found the Praetorians to be almost ridiculously difficult. I thought the final battle was easy in comparison to the battle on Horizon. Any time I caught sight of one of those Praetorians, I was immediately filled with dread, and I spent most of the game muttering under my breath, "Please, no Praetorians, please no Praetorians..." I was elated that ME2 did away with the Mako. I know some people were big fans of it--my husband included--but I hated the grind of driving the Mako all over planets trying to find something useful. Of course, ME2 decided to eliminate this grind in favor of the grind of planet scanning. Now, most of my annoyances with ME2 were minor and didn't detract from my overall enjoyment of the game, but I hate the planet scanning with a passion. It's boring and a huge waste of time, but I did it because I wanted the upgrades. There were many evenings during which I spent my limited playtime grinding my way through the scanning, all the while wishing I were advancing the plot instead. Please, BioWare, do NOT subject me to planet scanning in ME3. The real strength of this game, as with ME1, is the writing. I found the concept of my Shepard having to work for Cerberus to be extremely interesting. I enjoyed that BioWare chose to turn the story on its head by taking my Alliance military character and forcing her to work for the enemy. This change was especially poignant given that I chose the sole survivor background for my character, which made her having to work for Cerberus all the more odious. As with ME1, the morality of this game is very gray. Sure, it's obvious which options are the Paragon and which the Renegade, but the choices Shepard is forced to make with regard to how she will resolve certain situations were very, very interesting. I thought this was especially true of Mordin's loyalty quest. Speaking of Mordin, I truly enjoyed the bulk of the companions in the game. I was particularly intrigued by Legion, as he exemplifies what Mass Effect does best by making me think differently about an aspect of the game I thought I had down cold. I thought the companion loyalty quests were interesting and often quite disturbing--Jack's most of all. The new companions had distinct personalities and were quite different from the companions in the first game. I was rather leery when I saw the short promo videos BioWare released, but I'm happy to say I misjudged them. I felt the NPCs were all infused with a great deal more depth than I would have expected--except for Jacob and Zaeed, both of whom I found flat and one-dimensional. Mordin provided amazing comic relief and what was probably, for me, the most memorable of all companion scenes in Mass Effect. I'll never think of show tunes the same way again. I was glad, however, to be able to recruit a couple of my old companions, as it made me feel my Shepard had at least a couple of people she knew she could trust. Of all the cameos, my favorite was Wrex's because it was the one that I found the most believable. I was glad to see that my Shepard had influenced him. Some of the other cameos were pretty disappointing, though I have to say that the run-in with Kaidan was very nicely done. It added a pleasant amount of drama to the game and left me eager for a reunion in ME3. I couldn't help but draw comparisons between real life and Mass Effect 2. The shady reputation and means-to-an-end attitude of Cerberus put me in mind of many corporations. Shepard's endless shilling for various companies made me think of movie stars and athletes and their contracts. The sensationalism of the media and its creative manipulation of the facts bears an uncanny resemblance to modern media. This, I think, is what elevates Mass Effect into the realm of superb games for me: it's not just innovative and engrossing intellectual property for BioWare (though it's certainly that), it's also an allegory of modern life. ... show more
Reviewed in the United States on March 21, 2010 by Bookphile

  • Awesome game!
Platform For Display: PC Edition: Standard
After getting a new, quad core laptop I decided now that I have capable hardware I might as well try out PC gaming. I have Mass Effect 1 for xbox which I played through and loved, started ME2 on xbox but sold my xbox so until I get a new one I decided I'd try this game out on PC. For under $10 for a new copy I'd recommend everyone buy this game because I think you'll like it, at least if you are looking for a world to loose yourself in and attach to the characters. I like how since I didn't have my ME1 import since that is on my xbox I was able to choose the same options about Shepard's past life and it seems most of the outcomes are the same in the PC ME2 as what they were on my xbox from the ME1 import, such as who you leave to die on Vermire. Plus it took less than 20 mins to recreate Shepard to look similar, if not better than how I made him look on xbox. The actual gameplay, visuals are way better than ME1. Even looks better than ME2 on my 360 from an HDTV. However I don't like how the game seems more linear compared to ME1. Shepard seemed more like a loose-cannon in ME1 who had to work his way up and did whatever it took to get there. In this game he already seems to have too many resources, plus he makes so much money for each mission it doesn't even seem to be a factor because I can just about buy anything available. I though originally it was because of my imported ME1 character but since I'm starting out new on the PC version he still appears to be rich lol. I also don't like the mission end reports, that makes the game too arcade-y and takes you out of the feel that you are actually in the world and makes the whole experience more broken apart. But the game is still great and lots of fun, I love going through the dialogue waaayy more than the combat (I'm so sick of COD and Battlefield) that I just love exploring the entire worlds and talking to everyone and everything as if I'm a real person there trying to catch up with what's going on. I haven't gotten far on this copy yet but on the xbox I remember rescuing "Arc-Angel" but I don't remember how much farther I got. This game, to my amazement, works fine on my new Toshiba. It is an AMD A6 with 4GB of RAM (which I plan on upgrading to 8) at 1.5GHz to 2.4GHz. I've heard nothing but bad things about playing games on a CPU sharing with the graphics (I don't know all that much about GPU's yet) but it plays smoothly and auto enabled everything except for dynamic shadows which I can care less about. I am very impressed with how well my laptop plays it, the fan doesn't run hard and nothing gets any extra heat on my hardware either. So for anyone concerned with an A6 I'd say it is a low-end laptop which plays games smoothly, obviously I'm sure there are newer games out there it can't handle at the highest settings but as graphically intense as ME2 is I'm blown away with its performance. As for gaming gear I have none yet since I just got into this. Using the keyboard is a bit awkward but I'm getting the hang of it but I'd imagine it will take much more skill for me to operate a full out FPS on a keyboard. I'm using a Logitech M305 mouse as of now but will definitely invest in a gaming mouse. I think I read somewhere this game uses secuROM which from what I've seen on other game reviews is bad and locks itself in your registry. I read the secuROM in this game is less intrusive but I still don't like it being in my computer since I know so little about it and want to be educated about it. I do have a question however, since I am new to games I wanted to know if I get an actual gaming computer or change the RAM in this laptop will my game need reactivated? I bought the physical copy of the game and it has the code on the back of the manual which I used to activate it. I read one secuROM game was so bad that just changing the RAM (which I am going to do) will make it think it's on a new computer and need reactivated. Does anyone know if that will happen with this game or if the code is good for a certain amount of uses. I do have an origin account and made a Bioware account. Sorry for all the rants but I am new to the PC gaming setup so I just wanted to tell how well this game works on my laptop and ask a question. I do look forward to this game tiding me over until I can get another xbox and finish ME2 on it so I can get ME3 (which I have heard mixed reviews about that ending) and import my character to finish out the series. ***IN CONCLUSION, I'M COMMANDER SHEPARD AND THIS IS MY FAVORITE GAME ON THE CITADEL!!**** ... show more
Reviewed in the United States on June 26, 2012 by Jared

  • Different but good
Platform For Display: PC Edition: Standard
For those that have played the first Mass Effect game this will feel familiar but just different enough to make you uncomfortable at first. The controls and new ammunition system take some getting used to, but by the end of the first mission you'll be up to speed. Other differences: I found the shooting system to be much tighter than in ME1. Different types of weapons have different effects besides damage. For instance the starting assault rifle fires quickly but is only accurate in small bursts. However an upgraded battle rifle is slower but packs more of a punch in a tight grouping. They've also fixed the horrible sniper rifle functionality from the first game. Previously you had to max out the sniper rifle skill otherwise it felt like your weapon was mounted on a jello mold. In this game, if you can use a weapon it is accurate from day 1. The level advancement/power system has been completely revamped. You are given fewer choices but many of the lesser powers have been removed. For instance there is no charm/intimidate power, it is just a function of your paragon/renegade points. You maybe have three or four powers that you can advance. As a solider most of the powers were ammo based. So instead of having to swap ammo from one gun to the next, you select an ammo power that effectiveness is based on how many points you've allocated into it. The inventory system is almost gone. You will start with one type of each weapon (pistol, shotgun, assault rifle, sniper rifle and heavy weapon). As you progress you can acquire one or two more weapons of each type. Each new weapon behaves very differently and you avoid managing an inventory of 150+ items. You also don't have to play the constant game of incrementally upgrading your supplies (is a Banshee VII better than a Lancer IX?). The down side to that, is money is much more controlled in this game. By the time I finished ME1, I had bought everything I could and still had a few million credits left over. In this game, each mission has a fixed amount of possible money you can find. Even if you find every last credit, with all the DLC you still won't have enough money to upgrade everything. So it makes you pick and choose how you spend what cash you do have. The other commodity is minerals. There are four types, and you find them through a combination of in mission crates, or through a mining minigame. They are used to research weapon and ship upgrades, but they have the opposite problem than the credits. You can find/mine way more than you'll ever possibly need. If you mine every single planet, you'll probably have ten times as much as you need. It's perhaps one of the only things they did 'wrong' in this game. While the game is a bit more linear than ME1, the story is excellent. Each of your companions has their own recruitment story, along with a loyalty mission that will push deeper into their backstory. I found the plot intriguing and characters very well fleshed out (excepted for the DLC acquisitions, but I understand why they are a little more two dimensional). Overall this is an excellent game that fixes a lot of issues in ME1, but introduces a few new problems. As of right now (11/27/10), the game is going for about $15. It's a good game at $50, but for slightly more than the cost of a movie, you can't beat it. Sure if you get all the DLC, you'll drop another $20 or $30, but it's an excellent game as it stands. ... show more
Reviewed in the United States on November 27, 2010 by D. Musgrave

  • Sometimes you feel like an RPG some times a FPS. Here's a nice mix of the two.
Platform For Display: PC Edition: Standard
As a gamer, I'm probably a First Person Shooter (FPS) kinda guy first and foremost and not terribly into strictly traditional Role Playing Games (RPG) but Mass Effect 2 combines both nicely with other features that give this game a variety of entertaining elements to do what video games do best (for me), kill some precious down time during much needed mental recess sessions. For me a great video game is a worthwhile investment of both money and time and the more game play (time) you get for the money, the better the value; some of my favorite games are completed within 10 to 12 hours of game play. Well, I've clocked over 30 hours of game play so far and I feel like I've maybe gotten through a third of what this game has to offer. What provides all these hours are so many ways to explore the world of Mass Effect 2. There are planets to scan for mineral resources used to purchase or upgrade your weapons, armor and the ship that you get to sport around different galaxies with your hand picked crew. While doing the sometimes tedious 'planet scanning' you may find an "anomaly" on the planet that results in a mini-mission that might be a combat mission, a puzzle solving mission or a hybrid of the two. Then of course there is the central mission that motivates the overall storyline. In the RPG aspect of the game, your interactions will, of course, determine your future interactions; bottom line, you can say the wrong thing and screw up a mission. That puts some suspense in these interactions since the loyalty of the specialists you recruit for your crew determines the depth of their skills you can choose from and your choice of dialogue can affect their loyalty. I can't really address how the game fairs against other RPG's as I'm not fluent with the offerings but as an FPS, the game is reminiscent of a saying, "jack of all trades, master of none." By that, I mean, since the characters and the worlds they inhabit rely on the same architecture for both the FPS and RPG side of the game, the combat action is not as fluid as Call of Duty but better than Halo. There's definitely no graceful movements of pre-defined maneuvers like you'd see in Arkham Asylum or Force Unleased and sometimes, movement seems very awkward because, for example, the spacebar which is used to make your character sprint, is also used to 'take cover' behind a box or wall so when your trying to sprint past a box, you can end up inadvertently 'taking cover' on the side of the box or wall that's exposed to enemy fire - frustrating. The graphics of the scenery and stuff are not all that either. Overall, the environments are depicted very well with tons of variety - from lush jungle settings to abandoned space ships - but it doesn't have the great details and grandeur of 'scapes like Dead Space, or a LucasArts incarnation. Since these guys had to create a lot more environments than most games do that's easily forgiven. What is developed nicely are the characters that you will add to your crew. Each is very unique in looks and style. Their personalities are very distinct as is their combat styles/skills (including their available weapon choices) and each mission allows you to select two teammates which provides another layer of tactical strategy in completing specific missions. Overall, its a very fun and entertaining experience and though its not outstanding when you side-by-side compare gaming elements to other rivals, what Mass Effect 2 does to make up for any such shortcomings is creating a ton of game play time that allows the gamer to explore and wander without being locked to a linear storyline. Users can self-portion how much role-playing, puzzle solving and/or combat action you want. For me, I pay $12 or more to be entertained for about 2 hours in a theater and anywhere from $20 to $60 to be entertained for 8 to 12 hours in game play. From the perspective of game play time, Mass Effect 2 is a fantastic value! ... show more
Reviewed in the United States on October 3, 2011 by T. Snider

  • not rpg anymore...just a shooter
Platform For Display: PC Edition: Standard
I love the first Mass Effect! I liked the shooter-oriented RPG a la Knights of the Old Republic. ME1 has a good GUI; a fun and variable character development scheme that led to replayability; and the story was very interesting. In ME2 only the story remains consistent. The changed the GUI and it become more cumbersome than the original; and they 'streamlined' the character development--meaning they reduced by more than a half the skills and abilities to be developed as a character advanced. All of the biotic characters play have exactly the same play; all of the techs have exactly the same powers. They tried to amend this character similarities by giving each NPC you can gain a 'loyalty' power gained if you do a quest for each one. However these powers do not change the usefulness of the particular NPC. all you have to do is be a gunner-type, pick a random biotic and a random techie and there's your group...it does not really matter which you pick. Kinda dull game play. Fun story though. If you like video-games to tell you a story and the playability does not really matter then ME2 is for you. But if you like RPG elements to help move a story, you probably will be disappointed in the mutations of this edition. Usually game sequels improve on the original game. This is a rare miss. ... show more
Reviewed in the United States on March 3, 2010 by Aaron T. Deacon

  • Fine Line between RPG and all out action FPS
Platform For Display: PC Edition: Standard
First off, I made the monumental mistake of erasing my MS1 data to clear up hard drive space about 9 months ago. My heart sunk when I installed the game thinking I could import my old character only to realize I had erased my old game. :( In these days of DLC milking, I have quickly learned to keep old games. That being said, I was pleasantly surprised there was no DRM other than a disc check. That is perfectly fair. The instalation was a breeze and the game is fairly stable. Two crashes in the befinning but none since a full week of playing. What makes the glitches worth it, is the beauty of PC graphics. Top notch on my now five year old rig and two year old graphics card. I'll include specs at the end of this review. As the title of this review suggests... ME2 is beginning to walk an ever so thinning line between RPG to full on action FPS. While I love both, I love them when they focus on one or the other. Many of the RPG aspects of ME1 have been left out such as the inventory system, to a certain degree character building and most importantly exploration, while the FPS aspects were streamlined and greatly improved. However, it seems they had to sacrifice some elements of RPG to do this. For example, when playing ME2, It seems exploration is not as open ended as ME1 where you could freely go to different buildings areas and so forth. In ME2 areas open up related to the mission only, then they close. For example, in Illium, I could only go to certain levels and rooms, then when a story thread opens up a taxi or character will automatically take me to the location. Once the mission is over, you are automatically taken back and that location is gone. This didnt happen often in ME1. Another example of this is the omission of the Mako and exploration of planets. I know ill get flack for this since it was supposedly a criticism but I LOVED the Mako. With the Mako you felt like you were in control of exploring worlds as opposed to ME2 where tha shuttle drops you off, you explore a small linear map and go. The mako took you through all kinds of terrain into several maps and along the way you mined and found goodies. Thats all nearly gone. Now you have some crappy world map with a boring scanner. This perhaps is my biggest criticism. This being said, the game did not strip enough RPG aspects to make it any less fun. It has been a joy to play this cinematic space opera. The FPS aspect was greatly improved but as stated before at the expense of some RPG elements. As indicated in title of this review, Bioware is walking a fine line. I just hope they dont cross it into FPS format. That being said, this game is highly recommended for ME1, Sci Fi, RPG and FPS fans. MY RIG: 2.8 Pentium D Dual Core 800 gb hard drive space Creative Audigy Sound Blaster audio card Nvidia 8800 GTS 500mb graphics card 2 Gig memory Windows Vista ... show more
Reviewed in the United States on February 1, 2010 by Mocosonino

  • Game might be OK, But EA support is awful
Platform For Display: PC Edition: Standard
I preordered this game and it seemed ok when I installed it. However, I have only played for about 15 minutes when I decided to try and download my bonus content. The website for registering and downloading the content is broken, and there seems to be no monitoring of the site and there is no recognition by EA that the site is broken. They recommend using chat to resolve your problem. I waited 35 minutes to get to a chat agent only to have it disconnect me with the message no agent was available when I got to the top of the queue. It then reconnected me back at the bottom of the queue. Meanwhile, I have been on hold for 1 hr and 15 minutes for the customer service line. Every 2 minutes it says that the longest caller has been on hold for more than 20 minutes and encourages you to use chat, which is technically correct but misleading and dishonest. This is some of the worst technical support I have experienced, and I would discourage anyone from having to go through it. ... show more
Reviewed in the United States on January 29, 2010 by Andrew

  • Long Loading, Great Graphics, Excellent Sound, Annoying Controls
Platform For Display: PC Edition: Standard
Mass Effect 2 lacks what I loved in the first Mass effect. Driving around on a planet with my vehicle. So far I've played the 2nd game about 8 hours and theres no love. It's one of the reasons I bought the second and am very let down. That fact really bugged me and then the second thing that bugged me was the load times. Going from one floor to another in Normandy is annoying and would have been better if they stuck with the elevators. At least you can listen to the elevator music or the news. The Graphics are excellent and probably the big factor in load times. So if you have patients and can take the extra time to get the controls down and wait on loading then this games for you. But then again I might have better judgement after I finish it... ... show more
Reviewed in the United States on September 12, 2010 by Jesse

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