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SNK

SNK Vs Capcom Card Fighters - Nintendo DS

  • Based on 24 reviews
Condition: New
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Arrives Monday, May 20
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Features

  • All-New Card fighters game for the Nintendo DS
  • Use strategic card arrangements to win
  • Over 300 different cards to use, collect and trade
  • Know your character and their special abilities -- combine them for added value and strength

Description

SNK Vs. Capcom Card Fighters is the first new game in the series since 2000. Players build decks of characters pulled from the annals of SNK and Capcom gaming history for the ultimate strategic battle.

Release date: July 24, 2007


Product Dimensions: 4.76 x 5.24 x 0.75 inches; 3.07 Ounces


Type of item: Video Game


Rated: Teen


Item model number:


Is Discontinued By Manufacturer: No


Item Weight: 3.06 ounces


Manufacturer: SNK


Date First Available: July 14, 2006


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If you place your order now, the estimated arrival date for this product is: Monday, May 20

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Top Amazon Reviews


  • This is what you get for not reading reviews beforehand...
The original Neo-Geo Pocket SNK / Capcom Card Fighters enjoys a fine reputation among hardcore portable gamers of old. 2007's port sees the geeked-out fun dead and gone, and franchise talk has ended months ago. I won't be the first to note that SNK Playmore spared *every* expense in rushing this sleeper CCG to the green pastures of today's handheld par excellence, but it bears repeating. Console markets with sales numbers like the DS will continue to sustain and encourage hack-jobs like this one, but that doesn't mean those efforts should be forgiven. Among the onerous difficulties apparent in the first five hours of gameplay is a localization job that actually impedes the player's understanding of individual card abilities and game concepts. For example, SNK Playmore's editors saw fit to use "ignominious" correctly in the manual, while misstating the specifics on cards and in the tutorial. Hey, at least the kids will be prepping for their PSATs! Coupled with the treachery of the in-game score and the mad-libbed inanity of the RPG "story," there's little motivation to appreciate the handsome card graphics. A less absolute blunder involves the introduction of an underdeveloped and unbalanced "color/cost" system of playing cards akin to the CCG ideal of M:TG. This should tend to produce excellent results with smart development, but Card Fighters battles are ultimately races to establish numbers first. Even numbers matter little, however, when the AI scripts are incompetent. On paper, the color/cost system promises hours of deck tweaking that forms the bedrock of the CCG genre--but what incentive is there to delve into the potential intricacies of cost and color management when the AI handicaps itself at every turn? Independent of other attack/defense numbers-based CCGs, the Card Fighters battle system could have simply forced involved deck editing and increased the importance and combo potential of the non-creature "instants" by limiting AI inattention. You're left managing the same boring attacks in a cramped, economical battle screen, wishing for the killer combo that ain't coming in your deck. The problems render the multiplayer option a moot point. All of this misery falls far short of the game's fatal crash that prevents you from completing 25% percent of the game. This is an unimaginable oversight that no serious developer would EVER let slip, even on a C-list game. To rephrase the consensus outrage about the slipshod effort put into this port: you should feel no obligation to invest yourself in a console game that was commercially released with a game-crashing fatal flaw--even if the company in question replaces the cartridge after post-release debugging. Card Fighter promises a little fun to any CCG-minded gamer, but the genre demands too much involvement and time to spend your energies on a losing cause. As for me, maybe it's time to boot up Microprose's Magic: The Gathering in Windows 95 compatibility mode... ... show more
Reviewed in the United States on November 26, 2007 by Ben Sullivan

  • Three Stars
kinda boring
Reviewed in the United States on October 16, 2014 by samuel huff

  • Even the 'fixed' version will ruin everything.
Like most other people, I knew about the game having a glitch that made it so you couldn't continue on with the game at a certain point, and made it unable to get a 100% clear file. That was on the cart that had a more colorful sticker on the actual game chip/cart/whatever. The 'fixed' version had a grey background instead, and took care of that one problem. But after enjoying the game and getting close to 100%, something still managed to ruin everything- my file was erased one day without warning. I had just played the game 20 minutes before, turning it off to go make a phone call. Heck, my DS was still on me, and when I started it back up, my file was gone. Everything I spent dozens of hours earning, gone. Because of that, I'm telling you to not even bother with this game. When a 'fixed' version has a problem this big, what's the point? But if you still want to risk it, SNK vs Capcom Card Fighters Clash -is- a pretty fun game, though that's only if you have another person to play against. The story mode is very stereotypically Japanese, and has your main character taking on opponents in card battles, curing them of the sudden darkness that overcame them in a great tower you're all in. You work your way up, floor by floor, battling everyone and earning/buying more cards. The story's boring, and you're really only going to be playing this to see all the cool cards, trust me. Playing the game may look complicated at first glance, especially to someone who's never played a CCG (customizable card game) before, like me. But in truth, it's very easy to play. Each player starts out with 5 cards. You select which ones you want to put on the battlefield. You wait a turn, letting them activate and gathering power based on their respective colors (each one has different colors they belong to), and as the color power adds up, you can use cards that require more power (example- one card requires 5 yellow power in order to be used, so you have to build up that much power via other cards). When they're ready, you can attack your opponent and their cards. Both them and their cards have their own HP, and once the opponent's is gone, you win. Trust me, matches can go by pretty quick if you've got a good deck, especially when some cards do over 1000 HP of damage, and your opponent only has 2000 HP most of the time. If things seem complicated in the game, you can always keep trying your hand at the lower level opponents and pay attention to how things work, but chance are you'll get it after 3 or 4 matches. There's always a nice tutorial mode too. There are A LOT of different Capcom and SNK characters here, many that will bring back memories from your childhood if you played their games in the early 90s. King of Monsters is represented here for crying out loud! Sure, I didn't know every single character here, but I was impressed at the diversity both companies had, and was glad to see it wasn't just King of Fighters and Street Fighter characters like you might think based on the cover art. The graphics on the cards are good, but battle animations are limited to usually one of these categories: punches, fire, lightning, water, ice, sword slash, gun shot and wind. There's one animation for each of them, and that's it. The graphics outside of card battles are simple and very Pokemon-ish. As for the soundtrack, you'll be hearing the same 3 tracks over and over. While they're not bad to listen to, you'll probably end up turning the sound off and listening to a music player or something. If you have a friend that has the game, playing against them is the way to go because of how stupid the AI is here. There were many times when the CPU wouldn't do anything on their turn, or would only attack one of my cards that had a ton of HP while the others only had a little bit left and could've been taken out by their attack. If you've got a friend to knows how to play, you guys could probably go on for 10 minutes. But that's if you really use everything here, like support cards. But you know what? I NEVER used any of those when playing unless there were matches that required me to have them. Otherwise, if you just have character cards, you can still win without any problems. I think that's how most people played it too. I shouldn't have wasted so much time on this review since there's really no reason for anyone to buy a game that doesn't work right. It's a shame they didn't fix it 100%, because this could've been a nice one to keep. It's not as good as the card fighters for the NeoGeo Pocket Color, but was still fun while it lasted. Hopefully SNK can get things right with the next installment, if there is one. ... show more
Reviewed in the United States on April 6, 2010 by Armando N. Roman

  • Great Game But Could have learned a bit more from the previous installment!
Very Fun Game! Its unfortunate this game to has sequalitis. Its a great and fun game on its own. However the one for Neo Geo pocket Color was much better. The Plot of this game is a bit convoluted too. Great game but should have kept the plot more simple and kept the elements of the first installment (i.e. like the pokémon series does). However it does improve on the graphics department. ... show more
Reviewed in the United States on July 18, 2014 by Prince of Peace

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