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Sea of Thieves: Standard Edition – Xbox One

  • Based on 1,173 reviews
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Platform For Display: Xbox One


Edition: Standard


Features

  • A shared-world adventure game by acclaimed UK developer Rare Ltd. Xbox Live Gold required to play (sold separately)
  • Live the essential pirate life in a world rich with Rares irreverent charm. Sail and fight together, hunt treasure and create your own legends
  • A fantastical world of unspoiled islands, mythical monsters and mouth-watering loot. Total freedom to decide how you approach the world and its players
  • Xbox One Console exclusive
  • Battery: no battery used;Entertainment Software Rating Board (ESRB) Content Description: Crude humor, use of alcohol, violence

Description

A Shared-World Adventure Game that lets you be the pirate you’ve always dreamed of in a world of danger and discovery. Explore a vast ocean where every sail on the horizon means a ship filled with real players who may be friends or foes. Form a crew and voyage to treasure-filled islands, face legendary creatures and test your mettle in epic ship battles against other pirates. Sail solo or join a crew of up to three other players to experience true co-operative gameplay.

Number of Players: multiplayer


Publication Date: March 20, 2018


Computer Platform: Xbox One


Global Trade Identification Number: 49


UPC: 889842280449


Compatible Video Game Console Models: Microsoft Xbox One, Microsoft Xbox One S, Microsoft Xbox One X


Release date: March 20, 2018


Product Dimensions: 0.51 x 6.74 x 5.26 inches; 2.4 ounces


Type of item: Video Game


Language: English


Rated: Teen


Item model number: GM6-00001


Item Weight: 2.4 ounces


Department: Teens and Adults


Manufacturer: Microsoft


Date First Available: June 14, 2015


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Top Amazon Reviews


  • You will either love it or hate it.
Platform For Display: Xbox One Edition: Standard
I love this game. Normally I don't have time to write reviews, but I just want to help address a few things that other people complain about. Firstly, it is certainly a game that you will either love or hate, rarely anything in between (hence the average rating of 3 stars here -- there are about as many 5 stars as their are 1 star reviews). To this, it is probably a matter of determining if you ever had a childhood fancy to be a pirate. Who doesn't love pirates and adventure on the high seas, and BOOTY? The main complain people have has to be that some people think it is repetitious and shallow. While it can be grindy and repetitious, the game actually changes as you play in that the challenges get, well, more challenging. As you level up in the guilds, you also go to the next tier of missions which ask increasingly more of you to do, and provide greater rewards. So at first you are catching one or two chickens, taking on a single pirate skeleton crew, or finding a single chest, but at level 25 and above, and after you start to understand the game more, it can get pretty exciting. But really where the meat and potatoes are here is from your experience with others. The next complain would have to be that your upgrades are all cosmetic, with the exception of a few (like sniper rifle with better scope). While I am not sure what Rare has planned here in their updates, it is true for the most part, but the goal of the game was to keep everyone on a similar keel for competition purposes, rather than leveling up to become the most OP pirate on the server. Also, the objective of the game is to become a famed pirate (the final achievement), that is your goal. And finally, the other complain would have to be the griefers. I won't deny that there are griefers, but they have mechanics built into the game now (after the first update or so) where you can avoid them if you really want to. One such example is when you die, while you wait in the afterlife to respawn there is a poster on the wall that allows you to answer if you feel like you are being attacked by griefers. If you say yes, you are sent elsewhere (it seems like to another server). Other than that, once you stick with the game and learn the mechanics and system, you can turn the tables on the griefers and get revenge. Personally that is what I do, I don't mess with anyone but if they attack me, then ITS ON and I will make them regret it (revenge is sweet in this game). And that leads to the games biggest strengths... Personally I love the art style, and the sound is SUPERB, and it has the best water you will see in any game I can ever recall. Also, you can go around talking into your headset like a pirate (just put "arrrgh!!!!" in front of everything you say, and you get to say "booty" in like every other sentence). But all that is really small potatoes to the game's biggest strength: the story you create at sea from the crazy things that happen and the interactions you have with others (both with friendlies and hostiles). You can certainly play with a crew of friends and that would be fun, but my friends happen to be interested in other games (we rarely find a single game we all play at the same time). So, I mostly play alone, but I have also played plenty open crew sessions with others on Xbox Live and it has been a blast. If you find it isn't then you only have to leave the game and join to a different crew (that is the key - don't just settle on the first crew you find, find a good one where everyone is communicating and working together and not acting like D bags!). So back to the STORIES you create. What I mean is, the more you play the richer the experience can become to the point that you will actually play into situations that you could never recreate again, ever. You will find yourself saying "I remember the time when...!". Some examples of stories I will never forget... -The time when we took a galleon (crew of 4) to a "skull fort" and fought through the waves of skeletons to collect about 10,000 in treasure. Upon leaving, we got into a running battle with two other galleons, only to end up being sunk by the Kraken, and we returned to the area and fought over the treasure that was up for grabs (that was exciting to me). -The time when I alone on a sloop, passing by a skull fort and was hailed by a crew of another sloop (small ship, crew of 2) and we agreed to work together on the skull fort and split the loot (which we did, without a single underhanded incident, agreeing to divide the loot 1/3 each and we went our separate ways). -The time when we saw another galleon sunk by a pirate crew, and we picked up the ship-less crew on our passing galleon and we chased down the pirates with a crew of 8 (rather than the normal 4). That was a very strange situation where two crews worked together, sailing the same ship. -Another time when I was alone, minding my business and attacked by a sloop (crew of 2) and we went on a wild chase/battle where I eventually got away. I later hunted them down and ambushed them (recognizing their sail and hull colors), leading to another long running battle (about 40 minutes long) where we blasted each other, repaired damages, ran each other into rocks, and still neither ship could get the best of each other. Near the end of the battle, I put a gun powder keg on the bow of the ship and rammed them, it exploded and nearly sank us both. Finally we called a truce (by flashing lanterns) a breaking off. In this case even though they attacked me, we parted with respect and they possibly thought twice about ambushing the next ship. -And finally (because I am tired of typing), the time when, again, minding my own business on a sloop alone (doing merchant missions), I was attacked by a galleon with crew of 4, leading to a running battle. After executing several 180 "anchor turns", and hitting them with cannon fire, they were eventually led into rocks, crashed, repaired their damage and I got away. I went to a nearby fort and gathered gun power barrels, followed them to an island where they landed to explore and left the ship. I swam over like a ninja with a gun powder barrel, put it inside the ship, and exploded it which sank their ship. Then returned and gathered the floating treasure and got away. This is that "sweet revenge" that is possible, if you are into that competitive play. If you aren't into that, then you can certainly end up on a server where everyone is friendly (I have seen it many times), or join a galleon crew and drive off any griefers. You can certainly also get away from any pursuit ship too, if you stick with the game long enough to get your sailing skills down. But let's face it, what really gets you on the seat of your pants and gets the excitement pumping is when two ships are going at it, and two crews trying to out think the other. Also, more of closing comment here, I do love the fact that Rare is adding new content to the game for free, with planned updates/upgrades. Yes, you can argue that it should have been there from the start, but I am a game developer myself and the reality is that they have to release the game at some point, and the game has been in development for quite some years. I look at it this way: I learn the game and get deeper into the community experience, it is nice to know that a little something new is being (and will be) added from time to time to keep it fresh. Give it a try and see if you like it if you are on the fence (as a rental, then buy if you like), but if you love pirates, sailing ships, and are competitive then this is an easy purchase. ... show more
Reviewed in the United States on May 25, 2018 by E & L Double U

  • Without a doubt, my favorite game of this generation, and one of my all time favorites!
Platform For Display: Xbox One Edition: Standard
I've spent about fifteen hours in game now, and I have thoroughly enjoyed every single second of it! I have had my eye on this game since it was very first announced, and purchased an Xbox One entirely for this game alone. I play both on solo, and in a three man crew with my brothers, in solo the game is a bit more challenging, but still entirely playable and extremely fun, when you're alone you can sometimes get a sense of fear, as you have no support when hauling a ship full of hard earned loot, or sail across a stormy sea as you watch the Kraken swallow another ship in the horizon praying that you're not next. When in a crew the game becomes much less serious and more for the laughs, I have never laughed so much while playing a game, it is complete joy in all aspects of this game. I am extremely happy with the game, and super eager to for the future of it. Pros: Playable Solo, or with friends and random players. large map with lots to explore. beautiful graphic style, and color pallet. gorgeous sound effects. fantastic soundtrack. tons of customization options for players, ships, weapons, and accessories. intricate ship control mechanics. a lot of quests, and other things to do in the world. small amount of storage space taken. 9-18 gigs depending on what you play on. seemingly endless replay-ability for me. Cons: The controls can get a bit sticky at times during combat, In a sense of urgency I'll try and switch to a banana to gain some health, and end up not switching at all, then pressing RT thinking I'd have the banana out and firing off a shot, not sure if it's due to lag while in larger battles, or what. Lag spells, at times while playing during combat or non combative moments I will suddenly begin to lag really badly. However it's possible this is my internet, though it never happened during the beta, this could also be due to high server stress right now, and may be fixed over time. ... show more
Reviewed in the United States on March 22, 2018 by Jimmy

  • Typical Initial Problems to a Fun Social Game
Platform For Display: Xbox One Edition: Standard
Rough start to an otherwise great game. It's an overall fun game, but buyers should be aware it's still basically a work in progress. There are issues with joining into servers right now as they are overloaded, issues with delayed rewards coming in, and overall a few hiccups here and there. If you are someone with a Mic, or friends who play this game, and you like the idea of just messing around in an open sandbox pirate world, you'll enjoy this game if you have some patience for the bugs If you don't really want to play with people, don't have Xbox live, or just prefer single player games, don't buy it. ... show more
Reviewed in the United States on March 23, 2018 by Alexander B.

  • A great game for the right person
Platform For Display: Xbox One Edition: Standard
If the idea of getting a treasure map and searching for the "x marks the spot", then this is a game for you. It's definitely a different game than other games that have come before. It's much better with your friends but can also be played solo (though much more risky as you are in a small ship and it's very hard to defend yourself and sail (and repair your ship) all at the same time. However, I played for 5 hours already by myself and did well as long as I just avoided other large ships. The game is different from others in that it doesn't "hold your hand" (there's minimal UI elements, no minimap, etc.) as the game wants you to work with others to communicate what they see to provide you the necessary information (which is also why it's good to have friends to play with). Having one person in the map room calling out directions, one person steering, and one person in the Crow's Nest calling out potential obstacles or other human ships (to either attack or avoid) is strongly recommended. Servers were hit hard due to so many players on the first day but things are much better now. Picked up a copy for my nephew (10 years old) and he loves it. It's not the game for everyone but if you are open to something different and like the idea of sailing around looking for treasures, this is a great game for you. ... show more
Reviewed in the United States on March 21, 2018 by Jack Yancy

  • reliable
Platform For Display: Xbox One Edition: Standard
Speedy delivery. reasonable price. My grandson Xander absolutely loves it. Thank you
Reviewed in the United States on September 18, 2026 by Gail Krapf

  • Run away...
Platform For Display: Xbox One Edition: Standard
Get nauseous after thirty minutes of swinging around a room of randomly generated pirate avatars until you finally find one that you kind of like. You cannot develop your own look. Why not? Because. Select your ship type from a whopping two choices, your crew settings (again...two choices), and then log into the game world. Or don't, because you won't be able to 85% of the time. On the odd chance you make it past the initial (and only) boss fight that is the act of just logging into this game, you wake up in a pub with absolutely no direction - not even a vague hint to set you on your path. Wandering outside the pub you see a ship slowly sinking into the surf (Surprise! It's yours!) and a few shops dotting the coast. Checking out these shops proves to be a challenge due to the morbidly obese naked pirate following you around, shooting you in the face with his pistol, and screaming racial epithets into his microphone. Suddenly, you find yourself magically teleported into the brig of a ship. There is no way out, and several crew members - including the naked pirate from earlier - dance in a circle around your cage playing the hurdy-girdy. With absolutely no other way to leave your sea-based prison, you reluctantly log out to try your luck at logging into the game again. Fifteen tries and thirty minutes later you finally succeed (maybe). You find yourself on a new island, with a new crew....locked into a new brig while a high-pitched 12-year-old shares with you intimate details of your mother's reproductive anatomy. You log out again. Logging back in (maybe), you learn that you can play solo by selecting the smaller of the two ship types - essentially a rowboat with a sail. It may not be glamorous, but at least you'll get to finally stay out of the brig, right? Setting out on your first mission, you realize quickly how tedious even basic navigation can be. Check the map in your hand, cross it against the map on the table, run upstairs to adjust the wheel. Run back downstairs, check the table map again - all while the ship is changing direction because no one is at the wheel while you're downstairs attending to the maps. Run back upstairs, take an educated guess on a heading, and adjust the wheel....before running back downstairs to check on your progress. When (if) you finally reach your destination, dig up the chest, and carry it back to your ship, you make haste to the nearest port to turn it in. Pulling in you see a galleon that immediately opens fire on you, sinking your ship and stealing your treasure. You re-spawn nearby with a mind for vengeance, so you sail back over to the port with loaded cannon. Suddenly, the pirate you didn't see climbing up the side of your ship stabs you in the back. You re-spawn again, enraged, right back onto the deck of your ship. The pirate who just killed you in still there as well, anticipating your return. Another racial epithet is shouted your way just as a bullet impacts your skull, killing you instantly...before you re-spawn again for yet another round of what is surely a hilarious game for the other guy. Giving up, you elect to scuttle your ship from the game menu as that's your only option left at this point. Upon doing this, you wake up on a new island, with your new ship floating off the coast. You've accomplished exactly nothing, you're back at zero. If this sounds fun to you, then you'll have a fantastic time in Sea of Thieves. 4/4/2018 UPDATE: After writing this review I met up with a fun crew of guys and we've played together off-and-on for about two weeks now. This play time has given me some new insight into the game that I will offer here. My 1-star rating however will not be changing due to the below mentioned: * Wonky combat mechanics: Skeleton damage varies WILDLY from barely a scratch to insta-kill single hits with absolutely no rhyme or reason. Their FOV checks and precision aiming border on hack-level, with deadly blunderbus hits that seemingly penetrate through solid rock, and cannonball headshots made from a mile out against wind and rough seas. They also have the ability to clip completely through your body, standing inside you and swinging away with a sword. You don't have that same ability, nor do you reload your weapon or swing your sword as quickly as they do. *Blatantly missing or broken features: (There are literally dozens, so for the sake of space I'm only mentioning a couple here) For a game whose progression is 100% cosmetic, there is a serious dearth of options with only a handful of clothing sets available, and a measly four ship dressings. Many of the clothing options present in the beta and shown in the trailers do not even exist in-game; likely held back for a future "content update". Ships also have a very prominent and decorative name plate hanging over the door to the captain's quarters...but you can't use it. Clearly you were intended to be able to use this, but it's presently non-functioning. When directly asked about this during a recent Reddit AMA, a Rare developer said "Boy that sure is a nice plaque up there. Sure would be a shame to have it go unused in the future! ;)" The persistence and prevalence of game-breaking bugs is also inexcusable. Since release I have had almost daily occurrences where I completely lose my second weapon slot, making any sort of combat nearly impossible. Weapon skins revert back to their defaults on death, negating the entire purpose of collecting them. Item names appear as string codes in the shop (see screenshot). Ships will also randomly rocket out of the water, spiraling into the sky for no reason whatsoever, spilling cargo and passengers into the ocean before disappearing into the clouds forever (see video). *Griefing: This game is a griefer's paradise. If you sink a ship, it simply respawns at the next closest island - within sight of the person who just sank them. This means that as long as your opponent is stubborn enough (and in my experience they almost always are), you will NEVER win a battle. Sinking a ship carries absolutely no penalty for the loser, and they are free to roll right back up on you within a minute and engage you again. This makes competing for contested skull forts an impossibility as you simply cannot focus your attention on the island, while simultaneously fending off the same ship over and over and over again. All fights therefore become a battle of attrition, and only end when one guy decides it's over. *Hacks: As if competing with PC players wasn't hard enough already for the average Xbox user, the game has already been hacked on PC. Now you get to deal with ship-loads of invulnerable aimbotters. Mind-blowing developer stupidity: Tying into the hacks above, this game is riddled with some absolutely questionable decisions. For instance, player health is controlled completely client side, with no server checks. This has already been exploited to create a god-mode hack. Additionally, all ships have a brig - presumably for dealing with problem players. However, in practice, it's one of the most poorly implemented ideas in the entire game. It's constantly abused (see my earlier remarks above), and serves to only punish the rest of the crew as the person who is "brigged" doesn't have to contribute to any of the work, but still receives a full share of treasure. What this boils down to is people who join four-man crews with absolutely no intention of playing. They get themselves put into the brig, and then they go AFK - leaving the rest of the crew down a man, while collecting their money. The only way to combat this is to have the entire crew drop the server and start a new game, losing all of the work they've already put in because NOTHING in-progress persists across play sessions. To sum up, this game is horribly, horribly broken, and it is completely unfinished. Any other game in this state would still be in Alpha. As it stands, this is a $30 game at best. It's a "pretty water simulator" and pirate-styled chatroom. Some fun can be had if you're grouped up with a good crew and get placed into an instance without hackers and griefers, but that's an increasingly rare occurrence I'm afraid. ... show more
Reviewed in the United States on March 21, 2018 by Spencer

  • This Game is Worth every penny!
Platform For Display: Xbox One Edition: Standard
I preordered the game before it came out but didn't get my promised preorder items? Edited: This game is amazing and I ended up looking through my emails and discovered my Preordered DLC code was sent from Amazon! So now I got some new cool pirate gear! As for the actually gameplay, the game is a lot of fun, And is definitely geared to multiplayer. Players that find themselves playing by themselves should really try going into a custom lobby, or find a group of friends who are also interested in pirate adventures. Now since this game just came out I have notice some obvious glitches, which Rare already said they are addressing, Rare has also stated that they plan to update this game with a lot more content. This game has a lot of potential, and from what I've seen so far I'm very impressed. I cannot wait to see the new stuff Rare has to offer over time. This is a Xbox must on your console if your into PvP! The fact they give you little instruction and what to do makes it that much more of an adventure. Definitely give a chance and don't let any of those nay sayers tell you else wise. ... show more
Reviewed in the United States on March 21, 2018 by Christopher Rea

  • An enjoyable multiplayer experience
Platform For Display: Xbox One Edition: Standard
Don't let the 1 star reviews deter you from purchasing this game. If things do not work perfectly for some people, then they will quickly complain. Yes there were problems on release date, but the problems were quickly fixed. RARE is listening to its customers and quickly improving the game quickly. I have really enjoyed playing this game with friends and even with random people. Is this game perfect? No, but it has been a unique experience and much different than most of the games that get rehashed every year. Most multiplayer games today have some type of progression system, where the more you play you unlock better items. For those gamers do not have a lot of time to progress their character, they are always at a competitive disadvantage. Sea of Thieves has a different approach. Each voyage that you complete you gain experience, which you can use to unlock cosmetic items or change the appearance of your ship. I like this approach. Why should the fun be in leveling your character? I like that I can play this game at any point and not feel like I have to grind my character. I feel like the fun in this game is from how you make of it. If you need a game that provides constant action or the only fun is through leveling your character, then this may not be the game for you. If you are looking for something different and a fun multiplayer game to play with friends, then this game is definitely worth a try. ... show more
Reviewed in the United States on April 12, 2018 by Chris

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