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SAMSUNG HMD Odyssey+ Windows Mixed Reality Headset with 2 Wireless Controllers 3.5" Black (XE800ZBA-HC1US)

  • Based on 1,385 reviews
Condition: Used - Very Good
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Availability: Only 1 left in stock, order soon!
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Arrives Sunday, Sep 13
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Features

  • 3K anti-sde AMOLED display (2880x1600) with wide 110O field of view
  • Direct Full Array Backlight 4X: Concentrated Zones of Precision-Controlled LEDs Auto-Adjust Contrast Between Pure Whites and Ultra-Deep Blacks, Revealing Hidden Details in Even the Darkest Scenes
  • Access to Windows mr store and steamer libraries for thousands of games & experiences
  • Premium, built-in AKG headphones w/360O spatial Sound and Mic
  • Adjustable headband, now 10% lighter with improved comfortable materials
  • Get 2 free months of Infinity subscription and gain unlimited access to hundreds of VR games and apps.

Description

Victorious gaming adventures await with the new Samsung HMD Odyssey+. Get dropped into virtual worlds and battlegrounds created by Windows Mixed Reality. Talk to friends and move with freedom, surrounded by vivid graphics and 360-degree spatial Sound. With easy setup and a comfortable fit, It's all about the game. Lens - Single Fresnel. Proximity sensor. ‘How to activate’ page: Odyssey". IPD: 60 - 72mm range.

Brand: Samsung


Color: Black


Special Feature: Virtual Reality


Connectivity Technology: Bluetooth


Included Components: 2 x 6DOF Controllers (L&R)


Compatible Devices: Personal Computer


Specific Uses For Product: Gaming


Age Range (Description): Adult


Model Name: HMD Odyssey


Product Dimensions: 7.64"D x 5.08"W x 4.3"H


Additional Features: Virtual Reality


Connectivity Technology: Bluetooth


Compatible Devices: Personal Computer


Specific Uses For Product: Gaming


Operating System: Windows Mixed Reality


Field Of View: 110 degrees


Connector Type: wireless


Sensor Technology: Proximity


Display Maximum Resolution: 2880 x 1600


Platform: Windows 10


Resolution: 2880 x 1600


Display Refresh Rate in Hertz: 90


Screen Size: 3.5 inches


Display Type: LED


Controller Type: 6DOF Controller


Display Resolution Maximum: 2880 x 1600


Item Dimensions D x W x H: 7.64"D x 5.08"W x 4.3"H


Item Weight: 1.8 pounds


Brand: Samsung


Built-In Media: 2 x 6DOF Controllers (L&R)


Age Range Description: Adult


Model Name: HMD Odyssey


Model Number: XE800ZBA-HC1US


UPC: 887276290652


Global Trade Identification Number: 52


Manufacturer: Samsung IT


Number of Items: 1


Item Type Name: Samsung HMD Odyssey+ Windows Mixed Reality Headset with 2 Wireless Controllers (XE800ZBA-HC1US)


Mfr Part Number: XE800ZBA-HC1US


Warranty Description: 1 Year


Color: Black


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Sunday, Sep 13

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Top Amazon Reviews


  • Great VR headset, by far the best Windows Mixed Reality headset - great for kids too
I caught this unit on a really great sale price, and you cannot beat it for the price. Since this headset allows for eye width adjustment it allows everyone in my family to play! It is also great for fitting on different sized headsds, I have a VERY large head and this fits me and will also get small and tight enough fit my 6 year old and 3 year old daughters, and the eye adjustment is great for them! I mostly have just been playing Steam VR with this headset because Windows Mixed Reality (WMR - Windows name for VR) is supported on Steam. Viveport also supports WMR and has a pretty good subscription based program where you pay monthly and get access to a large amount of games! The visual quality of the Samsung Odyssey + is fantastic, all text in any game or other situations is very clear and that is not something every VR headset can deliver. The tracking has been pretty great as well, and Samsung has done a great job of keeping track of the controllers when out of view of the headset cameras. They keep up with tracking when out of sight by tracking movement and acceleration via blutooth with the controllers (which is built into the headset), so as long as you are not just holding the controller completely still out of site then tracking will still work well, like in beat saber when cutting blocks to the far left or right. I only lost tracking once when holding my lefty controller down by my side and not moving it for a while when I I was using the right controller to mess with settings in a game menu for a bit, and it took a second or 2 of waving the controller in front of me for it to re-calibrate the tracking, but in game this hasn't been an issue because I am almost always holding my hands up a little right below my chest and the headset can track that just fine. The tracking on this headset is MUCH better than the tracking on PSVR as well. I have even had a very good results playing archery games with this headset, occasionally lining up the controllers for a bow shot can get a little wonky but for the most part it works great for those games as well and you learn the one or two positions that can get really bad and you adjust and avoid them, it definitely is not a deal breaker. All in all I would highly suggest this headset over most headsets on the market for the price and all the adjustable settings - unless you are willing to pay for the Valve Index with its amazing headset and base station tracking - but the index is 3 to 4 TIMES more expensive than the odyssey, so I chose the Odyssey and have been very satisfied! ... show more
Reviewed in the United States on December 31, 2019 by Amazon Customer

  • Perfect for low-cost VR gaming.
Let me start this review off by saying for the past few months before buying it, I was seriously considering either buying the Valve Index or just waiting for the prices to go down over the Oculus Rift S. After a bit of late night searching to see what kind of alternatives there were for VR headsets, I stumbled upon the Odyssey+. Compared to both the Index and the Rift S at the time, with it being around $388, this was perfect. It was low-cost, I'd seen videos, was a good size, it even had the eye adjustment scroll wheel under the monitors. Needless to say, I bought this the morning after. The shipping was fast, as in, arrived during the same week if I remember correctly. After it arrived, I got straight to messing with it. It makes you draw out your whole room, it took a couple of tries to get it exactly the way I wanted to, but if anything that wasn't a fault of the headset, that was me being picky. After I set it up, to my confusion it started downloading the Windows Mixed Reality software. So a fair warning to other buyers, the WMR headsets won't be able to simply run through SteamVR, they have to start up in the Windows Mixed Reality program first, then you can load up SteamVR through it. It's a bit annoying, but I got used to it a couple times after using it. Now onto the real meat of the review, the performance. I haven't had any serious problems with VR games, at least none that couldn't just be solved with a game restart. Frames through all the games I've played (Beat Saber, Bland & Sorcery, TWD: S&S, Arizona Sunshine, etc.) have stayed at a steady pace and never had a serious drop in frames. The motion detection and sensors on the headset are very accurate, seeing as I haven't had any issues with them yet, however it it very important to keep the controllers within the sight of the cameras/sensors, as when they lose sight of them they begin to glitch out. The picture quality certainly leaves something to be desired, however I got used to it after a while. Whereas the comfort certainly is something I do have to nitpick about. For the first few minutes of putting it on, there was nothing negative to say at all, and to an extent there still isn't. However I do have to say that after maybe somewhere from 1 hour-2 hours during usage the cushion that rests against your forehead does begin to start hurting. Again, you shouldn't necessarily be playing for an extended duration anyway, but I still felt I had to mention this regardless. Also, there is an eye gap adjustment wheel underneath the monitor to align the eye sockets of the headset with your eyes, depend on the width between your eyes, something I find is essential in VR headsets. So I think I'll finish this out by saying that I am very satisfied by the quality of the Odyssey+, even after a couple months of usage. TL;DR - Reasonable cost, decent pixel quality, very little to no light bleed, comfortable, no technical issues, very good for the price. ... show more
Reviewed in the United States on June 19, 2020 by American_Shlong

  • For Those Who Want To Work For It
The Odyssey+ is a really good VR headset and far better than the old Oculus CV1 my sister uses. Comfort is okay, not incredible. The only issue is that it seems to really put most of the weight in the upper part of the face and very little in the bottom which even lets some light in. Other than that, putting it on your head is far better than the Oculus CV1 and it's velcro straps. Picture quality is the main reason I bought this headset as they claimed to nearly get rid of the screen door effect. I can say the effect is definitely far less prevalent here than other headsets, but it is still very much there, plus the way of getting rid of the SDE is rather blurry which makes the image look like you used a TAA filter over everything. It's not terrible but in a perfect world we wouldn't have either. But it does have 90hz, an OLED display, and a higher resolution than even the Rift S and Vive Pro making it have the best picture quality by specs, but for those who don't like the implementation for removing the SDE, look towards the Vive Pro for similar specs but at the loss of OLED. Material quality is more a mixed bag. The controllers are probably the cheapest feeling VR controllers I have ever held other than the default Windows Mixed Reality controllers. I still stand with the Oculus touch as being the best. I do like though that the buttons are played out more like Oculus over the Vive controllers though. Only after about a week did it take for the clips on the controller battery ports to become loose so hope you have lots of tape to hold them shut. The I do like that it does support changing the eye distance and is very likely the only VR headset with volume control buttons on the headset, but this comes at the cost of non removable headphones. You can not change them out for your own. Kinda sucks since they aren't really that great. But to be fair, the Rift S has far worse audio. The headset itself feels solid and while made primarily out of plastic, it feels like it will last a fairly long time which is good for the price. As for tracking, it's not as bad as people make it sound. Personally I was able to use it in my basement with the lights off at night and not have too many issues. It seems to be about as accurate as the Oculus Rift was with only 1 or 2 sensors. The Rift CV1 really benefits from an extra one for tracking. This however is inside out like the Rift S making it far easier to setup and tracking is good for what it is. I've heard Windows VR had some growing pains but it seems to have passed through that now. Software on Microsoft's side could be much better though. Unlike Oculus which can tell your height by its sensors, this required me going to the home and finding the change floor height to set my height which was really buried. There also are quite a few games that you need to force support with the controllers through steam or an external program that tricks the game into thinking they're touch controllers. This isn't really Samsung's fault but it's not really something that should be pushed on the user to solve. ... show more
Reviewed in the United States on December 31, 2019 by Skylancer727

  • Windows Mixed Reality is BETTER than people think.
This headset is sweet. The tracking on the controllers is quite good, everything feels good quality. Comfort is good, but you can elevate it to excellent comfort by purchasing a nice leather VR headset cover and replacing the cloth one on the headset. Just makes it easier to clean and helps you keep cooler, and gives a better cushion feel. A huge plus with this headset over more expensive ones is that despite being half the price of the Index and Vive Pro, the display on this headset is as good as, and sometimes even better, than those headsets. Of course, it's Samsung we're talking about, Samsung's displays on every product have been the absolute peak top tier since the early 2000's at this point. The controllers use 2 AA batteries each, and will drain through them in under 6 hours, so you should seriously consider getting a 4-slot AA battery recharger and an 8 pack of rechargable AA's. You can get these on Amazon but also find them in various stores in isles that sell batteries. People complain about Windows Mixed Reality (WMR), but I haven't had any troubles with it besides it sometimes not saving my room boundary setting, which takes all of 30 seconds to re-setup. WMR is a nice way to create a hub to launch all your VR apps and games directly from the headset, and allows you to quickly view and interact with your desktop without ever taking the headset off. It's not perfect, and it can be a bit of a pain every so often, but most of the time I find it to be a pretty nice addition that just adds a lot to this headset. Now, this headset used to go on sale for $300-$350 very often. If you're just looking for a headset that you'll pick up in the future, then definitely wait for now, because it's very obvious (as of June 2020) to anyone looking for VR headsets on Amazon or elsewhere that there's no stock for anything anywhere that isn't used. That being said, this is pretty much the only headset for PC gaming on Amazon that's ever in stock in the past month, and who knows how long the stock will last, so if you can't wait and want VR NOW, then get it, it's worth the $500 even if you could have saved some money in the long run. ... show more
Reviewed in the United States on June 7, 2020 by Jake

  • The good, the bad and the real ugly
I'm in Germany, bought the Odyssey via Amazon.com as Samsung refuses to offer the headset in Krautland. Odyssey arrived in the middle of last week, I was all curious. What a BAD unboxing experience, totally lifeless. But that's not the point. The Odyssey works quite well, immersion is really, really good. In fact, I was surprise about the precise tracking given normal circumstances. Head movements were tracked perfectly, it's just like "being there". I know, sounds like an advertizing sloagan – but that really had been my first thought. I was able to play all games I was interested in, including Vive and Oculus games using the little helpers "Revive" and "Remixed". All fine, playing "Elite: Dangerous" turned out to be a completely new, and so much better experience. Just one exception: "Clazer", a clay shooting simulator made by a real suspicious company refused to work. But that's the one and only compatibility issue I experienced. Sweet spot is tiny, strong chromatic aberration at the picture's edges, plain normal for a VR headset. Resolution is fine so far, you even soon forget about the slightly "nebular" experience caused by the SDE filter. I found the Odyssey very comfortable to wear, there was NO light bleed. Guess my head's got just the right shape. Sound is good, headphones are nice, 3D audio is like always: Sometimes working, sometimes not, will never replace a real surround system. That's the good. Now for the bad. The cable is way too short. You just cannot move anywhere. The controllers are plasticky, the LED ring is too large, controllers are prone to collide with each other. Battery compartment door is an affront, wiggles itself loose as soon as some more intense action happens. PLONK! I LOVE exchangeable batteries because fixed batteries always die soon, forcing you to buy a new device. But it would have been real nice if Samsung had found a way to keep the battery compartment door shut in use – even if that involves the immense effort of spending half a cent more in production. Windows Mixed Reality Portal is a MUST, SteamVR does not run without. I fear this takes quite some processing power. Also found no way of deactivating HMD screen mirroring to the PC display, also wasting processing power. The cameras at the front are not really suited to show your environment while wearing the HMD. Looks like Doom in black and white. That's the bad. Now for the ugly. In general, controller tracking is real good. But if you try shooting games involving a rifle to use with both hands (like clay shooting), the Odyssey shows it's evil soul. Even in full sight, controller positions get stuck if you line up the controllers in a row. There's just rotation detected, but no movement anymore. This messes up all games like clay shooting or H3VR. Unplayable. Period. I made a short video about that phenomenon, will provide the link in the comments. It's German, but pictures don't know any borders. That's the first extreme turnoff. Not a problem if you don't play any games requiring you to line up the controllers, the Odyssey behaves just fine. But as soon as you need a realistic approach to shooting – game over. The second turnoff which also turns off my Odyssey liaison and causes the Odyssey's odyssey back to Amazon is the following: The smell, if not stench. I am NO smell-sensitive person, not at all. I am hunter. If you ever did hunting, you know the fine smells you encounter after bringing down your prey. So I am no sensitive person, at least not if it comes to smells. I even make fun about those Amazon buyers complaining about the smell of new electronics (I love that smell) or latex smell of latex products. But the Odyssey is quite a different thing. Maybe it's just me, maybe my Odyssey is the only one misbehaving – I just don't know, I can only speak for myself and (against) the Odyssey I got. It smells like burned electronics. Not intense at the beginning, but the longer you wear it, the more intense that burned electronics aroma becomes. It's like smoking electronics plus the stench of ozone directly infused into your nostrils. I had to interrupt longer playing sessions because I just couldn't stand the smell anymore. It fills the whole room. I even smell it in my bedroom, which is one floor above my workroom with the PC on the ground floor, no joke, no exaggeration. The smell makes my cough and slightly dizzy, causes severe headache. Never ever experienced such an issue before. I don't wish to wear the headset anymore, just because of that burned ozone smell. Repeat: I am NO smell-sensitive person. The HMD does not get hot, it just gets lukewarm. The way it should be. And still it smells of burned electronics and ozone. Even after a full week of keeping it connected via USB, causing the Odyssey to stay lukewarm, for what reason ever. I hope it would exhale it's smell over time, but it's smell ressources appear to be endless. Hey, Mr Einstein! Just discovered the third endless thing alongside space and stupidity of mankind! Of course I contacted Samsung. Samsung Germany told me to contact Samsung USA, which I tried. There's no support page for the Odyssey, the HMD is just missing in the list of supported devices. I still wrote an in-page eMail to the support using the support form, stating it's all about the Odyssey Plus, explaining the problem in detail. Two days later, they send me a phone number in the USA to call. I wrote back and asked for an eMail address as I didn't wish to spend a fortune for spending the rest of my life (and money, because it's an international call) in endless (Ha! Fourth endless thing discovered!) waiting lines. No reaction at all, no answer, peace everywhere. But no chance of contactig support via eMail. So that's it for me. I would love to keep it, but I need to send it back. And I really need to. Because it's tracking is totally f***ed up if lining up the controllers, because the smell really makes me physically sick. Still three stars, because I never read about smell issues of the HMD anywhere else on the net, and because the Odyssey does a real fine tracking job if you don't line up the controllers – and steadily keep them in sight; otherwise they go havoc behind your back. Even throwings things in VR is an almost impossible task. But I need to throw things, I need to line up that controllers, I even need to breathe, impertinent me. ;) Please drop me some comments – does your Odyssey emit that smell, too? ... show more
Reviewed in the United States on May 2, 2019 by Prolet

  • Great Budget & Sim Option - WMR Tracking/Interface is A Problem
For background: I've own(ed) an HTC Vive, Rift S, and a Valve Index and have access to a Vive Pro, Rift, & Oculus Go. I am not going to go into specs, but just my experience with the headset. * Build quality feels like a $300 budget headset * Screen and pixel density is phenomenal * Tracking works, but is sub-par. You will lose tracking with your arms at your side and there is a small arc basically with your elbows bent where the controllers are fully tracked. Does tracking work? Yes. Is it a great entry experience? Yes. However, you WILL lose tracking and it will likely be frustrating. * The headset requires you to go through WMR software. This leads to more over-head and occasionally lack-luster game support. * Controllers are ok. While a solid headset, if you are looking for something a bit more robust, a Rift S would be better (tracking), an HTC Reverb (better for sims), or a Valve Index for the best consumer-grade experience. ... show more
Reviewed in the United States on June 26, 2019 by Taylor

  • Absolute garbage
This product, and the whole 'Windows Mixed Reality' platform is pure garbage. I wasted two weeks trying to get this to work. Before buying, I run the compatibility hardware test app. It tells me I need a USB 3 card, Bluetooth and a better GFX card. I spend $200 and get that. Run the test app again and it's all green checkmarks. Then Christmas morning rolls around and my son opens this steaming pile of garbage with great anticipation. Yay, it's gonna be so sweet to hook this baby up and play around in Valve's ‘The Lab’. Plug everything in. Controllers sync up with Bluetooth. The Samsung app recognizes the headset and checks for firmware update. Everything looks good. Launch Windows Mixed Reality (WMR) and I get "check connection. can't find headset." I try a different USB 3 port. Nothing. Another one. Nothing. I try a USB 2 port. Bingo. WMR sees the device and tells me "please connect to USB 3 port" for this to work. Try USB 3 again and nothing. Google problem. Many others have same problem. Apparently, it's the USB 3 card that Windows 10 is picky about - even though it gave me thumbs up in test app. I order 4 different PCIe USB 3 cards, two of which on direct recommendation of people online. None of those cards work. I order a different GFX card that is listed on Samsung's website as being supported. Nope. I take the graphics card and USB 3 cards and try them in two other computers. Nope. I pop the Samsung recommended GFX card into a computer that has native USB 3 on motherboard. Nope. Now, you might say that it clearly a faulty headset. Right, except when I plug it into a USB 2 port, then it's all good to go - except I need to plug it into a USB 3 port. The problem here is that a bunch of companies got together and wanted to play in the VR sandbox with Oculus and HTC. The problem is that they're playing together without adult supervision. I.e. regardless of how awesome Samsung's steaming pile of garbage might be, it will never work properly when the kids over at Microsoft, writing the software code that makes everything play together, don't give it the priority and attention it needs to work. Maybe they're underfunded, maybe they don't care, who knows. What I do know is that they have to support VR headsets from LG, Motorola, Dell, Samsung and probably a bunch more, on all kinds of systems and configurations, and that's a whole lot more complicated than making the device and software under one roof and not worrying about anything else. Save yourself the time and BS and just get the Oculus ... show more
Reviewed in the United States on February 2, 2020 by Jack Harris

  • Great budget experience
Controllers really really need high quality (1.5 or 1.6 volt) rechargeable batteries to work at peak performance. I which is why I invested in these: https://www.amazon.com/2500mAh-Rechargeable-Batteries-Battery-Charger/dp/B00WTRSTAU Which has an american style outlet, so to work in places like Australia/New Zealand you need this: https://www.amazon.com/REGVOLT-Australian-Adapter-Grounded-Travel/dp/B07C258LZD This is my first experience with VR so I can't compare to the more expensive units but I was more than satisfied with the results. Once I played the Secret Shop in The Lab, I was set on the VR lifestyle. It is mindblowingly awesome. Family has been playing Beat Saber every week and I've been playing The Lab's Longbow and Super Hot everyday. I got the Samsung HMD Odyssey+ Windows Mixed Reality Headset specifically for Half Life: Alyx because it is the cheapest VR headset I could find that was still compatible with HL:A. I am now exploring many other games and experiences just to see what are the limits of the VR experience. For the unit delivered to me I found no faults, the batteries that came in the box lasted way longer than I was expecting (roughly two or three days use where we were doing 6 to 8 hours each day). After 3 or more hours of continuous use I can get pretty uncomfortable pressure pains on my forehead but I think that is expected and I should be limiting my usage more, and I should be taking more breaks I think. One way to mitigate these pains is to sit the headset on your head at an odd angle, which increases the fuzziness a wee bit. It's unfortunate, that the perfect focal point (clearest picture quality) is also when it sits more on the forehead. I have heard there is a way to deal with this if you buy the right padding but have not bothered to look too much into it. I was also told by someone to buy some extension cords for USB and HDMI, to increase the distance you can be away from the computer. This has turned out to be unecessary, my play area is plenty big for my purposes and the cables I bought have not been used as the cables that are built into the headset are already long enough (something like 13 ft I think) ... show more
Reviewed in the United States on March 12, 2020 by Kyle Harvey

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