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Retro-Bit Legacy 16 Wired USB Controller - Features Home, SS & ZL/ZR Buttons - for Switch, PC, MacOS, RetroPie, Raspberry Pi - Classic Grey

  • Based on 24 reviews
Condition: New
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Availability: In Stock.
Fulfilled by Amazon

Arrives Monday, May 20
Order within 15 hours and 37 minutes
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Features

  • Multi-Platform Compatability.
  • 10ft/3m cable length
  • Features Home and Screenshot buttons.
  • Includes ZL and ZR shoulder buttons

Description

Legacy16 Wired USB - Classic Gray Legacy16 Wired USB - Onyx Legacy16 Wired USB - Classic Gray Legacy16 Wired USB - Onyx Connection Type USB USB 2.4 Ghz 2.4 Ghz


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Product Dimensions: 6.34 x 1.97 x 3.98 inches; 7.05 Ounces


Binding: Accessory


Language: English


Item model number: RET00237


Item Weight: 7.1 ounces


Manufacturer: Retro-Bit


Date First Available: June 3, 2021


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If you place your order now, the estimated arrival date for this product is: Monday, May 20

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

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Top Amazon Reviews


  • Not Recommended for Fighting Games or Tetris
Retro controllers really bum me out, as many of them suffer from the same problems, and this one isn't much different outside of an odd design decision in that the only version of it that works with an actual SNES (the wireless version) has two analog sticks on it. How that makes sense, I don't know, but let's continue with the rest of the review. I'm reviewing the wired version, for the record. As is the case with most of the "best" retro controllers, everything but the d-pad is totally fine. This controller, like many other retro controllers, is quite versatile, but it comes with the dumb usability issues that so many of these controllers have. Instead of switching between DirectInput (default) and XInput with a simple switch, you get to remember which one of six unintuitive button combinations to use to switch between the two modes. Annoyingly, the controller defaults to DirectInput when you initially plug it in, though it does seem to retain its setting as long as the port it's plugged into is powered. Next time you plug it in, however, it'll default to DirectInput again. Similarly, the controller defaults to the face button layout that appears on the button labels, which I'm sure works fine if you're playing SNES games on Switch but doesn't work so well if you're playing games that use XInput, thanks to Nintendo's terrible decision to dig up the SNES controller's bad face button layout for its "modern" controller layouts. Hey, what can you do? You can, of course, swap these with yet another unintuitive button combination, with the same rules applying as far as whether the controller actually retains this information between uses. Now, the d-pad has three issues, though I could arguably condense two of them into one, but it's probably best to keep them separated with certain genres in mind. So, onto the d-pad issues... 1. Press the very center of the d-pad. There's no pivot point. The entire d-pad presses down. At first, I thought Retro-Bit made the horrible mistake of making the center of the d-pad function as a left analog stick press or something, but that thankfully doesn't seem to be the case. This lack of a pivot point really hurts the feel of the d-pad, though, as it's hard to know which direction you're pressing. That brings me onto the second issue... 2. The diagonals are too unreliable. Again, you've got what CAN feel like a pivot point, but using too much force as you glide your thumb from direction to direction will flatten the d-pad (since the entire thing pushes down), and it's very difficult to feel the exact placement of your thumb on the d-pad and know which direction you're pressing when the d-pad is flattened. You can feel the placement better with an actual pivot point present. Without a pivot point, since there isn't much distance between where your thumb sits on the d-pad between Left/Right and that same direction when it's pressed at the same time as Down, it's very difficult to control know whether you'll end up doing a Dragon Punch or Fireball in Street Fighter games, for example. Unfortunately, this same problem affects other things... 3. Good luck playing Tetris this thing, as you're very likely to hit Up on the d-pad when moving from Left to Right or vice versa. Oddly, though, that's not the only problem, as I tried to break in the d-pad with some firmer presses and found that the d-pad became temporarily less responsive in respects other than those I described in #2. For me, this resulted in being able to do full 360-degree motions on the d-pad again and again without my character jumping even once, despite me not using any attack buttons. Up on the d-pad simply wasn't registering at this point, though it did start working again when the d-pad "settled" or whatever it had to do. This is a hard controller to recommend. I'd maybe play Mega Man X with it, but that's because there's no real consequence during game play to accidentally hitting Up or Down while running, since X can't crouch and doesn't require you to hold Up to trigger any special abilities. It might get a little weird navigating ladders, I suppose, but I otherwise wouldn't anticipate any issues. You could probably also play SimCity or something like that, as well, but that's because you don't need to respond quickly to much of anything. I wouldn't want to play anything else with this controller, though. This is a bad controller. ... show more
Reviewed in the United States 🇺🇸 on July 29, 2021 by Kevin Bender

  • ok for the price
Face buttons are good, but the d-pad is very inconsistent (down is much stiffer then up, left and right are in the middle). Select and start buttons are just garbage.
Reviewed in the United States 🇺🇸 on February 9, 2022 by Amazon Customer

  • Great controller
I was looking for a decent retro-style controller at a good price, and this one is far better than I expected. The D-Pad responds and feels great, and there are no input delays or problems while using it. The cable is a good length, and the added home and screenshot button is useful when using it on the Switch. If you are looking for a Retro controller at a reasonable price, look no further. Retro-Bit did an outstanding job with this one! ... show more
Reviewed in the United States 🇺🇸 on July 15, 2021 by Rv

  • It's fanstastic for MiSTer and SNES emulators. Buy it immediately if that's your intention.
+Perfect D-Pad. Seriously. +Buttons feel great +Fairly long cable +Good latency +Extra little tiny ZR and ZL buttons if you would need them for some reason. -Face buttons aren't as tall when depressed as the original SNES D-Pad. They're nearly flush when they're depressed. -Home button didn't register as a button on MiSTer configuration, so I had to use Down/Select for Menu. I would 100% buy this again, and I will probably buy another or two. I really like Retro-Bit. ... show more
Reviewed in the United States 🇺🇸 on July 11, 2021 by SuperKlyph

  • Perfect SNES retro controller
Well-built and good-looking, this controller feels great in my hands and responds perfectly. The first thing I did was play Teenage Mutant Ninja Turtles: Turtles in Time and it felt like I was in 1992 all over again. If anything, this controller feels *better* than the original SNES contiller. Great D-pad, great buttons. Satisfied. ... show more
Reviewed in the United States 🇺🇸 on March 31, 2022 by Nate

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