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Retro-Bit Legacy 16 Wired USB Controller - Features Home, SS & ZL/ZR Buttons - for Switch, PC, MacOS, RetroPie, Raspberry Pi - Classic Grey

  • Based on 24 reviews
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Availability: Only 5 left in stock, order soon!
Fulfilled by Port 213

Arrives Tuesday, Feb 17
Order within 12 hours and 25 minutes
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Features

  • Multi-Platform Compatability.
  • 10ft/3m cable length
  • Features Home and Screenshot buttons.
  • Includes ZL and ZR shoulder buttons

Features

  • Multi-Platform Compatability.
  • 10ft/3m cable length
  • Features Home and Screenshot buttons.
  • Includes ZL and ZR shoulder buttons

Description

Legacy16 Wired USB - Classic Gray Legacy16 Wired USB - Onyx Legacy16 Wired USB - Classic Gray Legacy16 Wired USB - Onyx Connection Type USB USB 2.4 Ghz 2.4 Ghz


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Product Dimensions: 6.34 x 1.97 x 3.98 inches; 7.05 Ounces


Binding: Accessory


Language: English


Item model number: RET00237


Item Weight: 7.1 ounces


Manufacturer: Retro-Bit


Date First Available: June 3, 2021


Release date: June 16, 2021


Product Dimensions: 6.34 x 1.97 x 3.98 inches; 7.05 ounces


Type of item: Accessory


Language: English


Rated: Everyone


Item model number: RET00237


Item Weight: 7.1 ounces


Manufacturer: Retro-Bit


Date First Available: March 11, 2021


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If you place your order now, the estimated arrival date for this product is: Tuesday, Feb 17

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Top Amazon Reviews


  • Excellent, worth twice the price
I have used this controller for over a year now officially. I use this for classic console Emulation on my Laptop. Excellent quality, sturdy and has a very long USB cord. I have no complaints and all the buttons are still solid as well as the d-pad. Works perfect with Emulating NES, SNES, SEGA, PS1 and even PS2 games if you don't need access to thumbstick's. This has a d-pad, 4 face buttons but also has L3 and L4 buttons, ie 4 "triggers" not just 2 like the SNES controllers. Tested on WIN 10 and is recognized by Windows itself and all current Emulator software. Did a quick test on WIN 11 and it was also recognized so I have no issue figuring it will work on multiple software/games in WIN 11 also. Highly recommended especially since this is usually under $10! That's a steal but it is worth even $20 in my opinion. ... show more
Reviewed in the United States on January 4, 2025 by Juststained Juststained

  • works fine but.....
works perfectly on the switch, but on PC it tends to work like the retro-bit 8 button USB genesis controller (this is what it shows up as in retroarch) and unfortunately i needed it more for PC than switch. wworks fine after moving the buttons around. just something retro gamers should know so youre not surprised ... show more
Reviewed in the United States on July 18, 2024 by dominique l dean

  • Great controller
I was looking for a decent retro-style controller at a good price, and this one is far better than I expected. The D-Pad responds and feels great, and there are no input delays or problems while using it. The cable is a good length, and the added home and screenshot button is useful when using it on the Switch. If you are looking for a Retro controller at a reasonable price, look no further. Retro-Bit did an outstanding job with this one! ... show more
Reviewed in the United States on July 15, 2021 by Rv

  • Poor Quality
Lasted only a few months ans then stopped working
Reviewed in the United States on January 5, 2026 by luis rodriguez

  • First impressions... Might update if I use it more
I got this just because it was only about ten bucks, and I wanted to see what it was like, as I already have a couple of different controllers. Well, I tried playing it on the Switch, and I played Tetris Effect. I had to follow the paper instructions to change the d-pad's mode from analog to d-pad, and after that, it worked ok for the most part, though I think this controller would be more suited for PC (can't say anything about Raspberry Pi as I have no experience with that). The d-pad feels okay, and so do the buttons. I knew I wasn't gonna get 8Bitdo quality, but I was hoping for a somewhat decent level of quality, and it's there. Simply put, it does the job as a controller, though there are higher quality alternatives that are worth the price. That being said, this will work as a casual controller if you're not a more invested player. Also, if you're looking to get some controllers on the cheap for like a casual gaming party, I think this can be doable. As stated in the review title, if I end up giving this more use, I'll update my review accordingly. ... show more
Reviewed in the United States on March 9, 2024 by Eric

  • Amazing functionality for the price.
Sure, it’s wired. It has no rumble, no analog sticks, no pressure-sensitive triggers… but for a simple SNES pad? I’ve gotten less for more. Amazing value. Just make sure to switch it to X-Input by holding Start and B for five seconds.
Reviewed in the United States on July 26, 2024 by Joe Mroz

  • Good for games prior to the N64
Most games that came out after the N64 required at least one thumbstick but there are some games, specifically retro games, that don't need a Dual Shock or N64 type of controller. This controller is great for those types of games because the thumbsticks on other controllers just get in the way.
Reviewed in the United States on September 21, 2023 by David

  • Not Recommended for Fighting Games or Tetris
Retro controllers really bum me out, as many of them suffer from the same problems, and this one isn't much different outside of an odd design decision in that the only version of it that works with an actual SNES (the wireless version) has two analog sticks on it. How that makes sense, I don't know, but let's continue with the rest of the review. I'm reviewing the wired version, for the record. As is the case with most of the "best" retro controllers, everything but the d-pad is totally fine. This controller, like many other retro controllers, is quite versatile, but it comes with the dumb usability issues that so many of these controllers have. Instead of switching between DirectInput (default) and XInput with a simple switch, you get to remember which one of six unintuitive button combinations to use to switch between the two modes. Annoyingly, the controller defaults to DirectInput when you initially plug it in, though it does seem to retain its setting as long as the port it's plugged into is powered. Next time you plug it in, however, it'll default to DirectInput again. Similarly, the controller defaults to the face button layout that appears on the button labels, which I'm sure works fine if you're playing SNES games on Switch but doesn't work so well if you're playing games that use XInput, thanks to Nintendo's terrible decision to dig up the SNES controller's bad face button layout for its "modern" controller layouts. Hey, what can you do? You can, of course, swap these with yet another unintuitive button combination, with the same rules applying as far as whether the controller actually retains this information between uses. Now, the d-pad has three issues, though I could arguably condense two of them into one, but it's probably best to keep them separated with certain genres in mind. So, onto the d-pad issues... 1. Press the very center of the d-pad. There's no pivot point. The entire d-pad presses down. At first, I thought Retro-Bit made the horrible mistake of making the center of the d-pad function as a left analog stick press or something, but that thankfully doesn't seem to be the case. This lack of a pivot point really hurts the feel of the d-pad, though, as it's hard to know which direction you're pressing. That brings me onto the second issue... 2. The diagonals are too unreliable. Again, you've got what CAN feel like a pivot point, but using too much force as you glide your thumb from direction to direction will flatten the d-pad (since the entire thing pushes down), and it's very difficult to feel the exact placement of your thumb on the d-pad and know which direction you're pressing when the d-pad is flattened. You can feel the placement better with an actual pivot point present. Without a pivot point, since there isn't much distance between where your thumb sits on the d-pad between Left/Right and that same direction when it's pressed at the same time as Down, it's very difficult to control know whether you'll end up doing a Dragon Punch or Fireball in Street Fighter games, for example. Unfortunately, this same problem affects other things... 3. Good luck playing Tetris this thing, as you're very likely to hit Up on the d-pad when moving from Left to Right or vice versa. Oddly, though, that's not the only problem, as I tried to break in the d-pad with some firmer presses and found that the d-pad became temporarily less responsive in respects other than those I described in #2. For me, this resulted in being able to do full 360-degree motions on the d-pad again and again without my character jumping even once, despite me not using any attack buttons. Up on the d-pad simply wasn't registering at this point, though it did start working again when the d-pad "settled" or whatever it had to do. This is a hard controller to recommend. I'd maybe play Mega Man X with it, but that's because there's no real consequence during game play to accidentally hitting Up or Down while running, since X can't crouch and doesn't require you to hold Up to trigger any special abilities. It might get a little weird navigating ladders, I suppose, but I otherwise wouldn't anticipate any issues. You could probably also play SimCity or something like that, as well, but that's because you don't need to respond quickly to much of anything. I wouldn't want to play anything else with this controller, though. This is a bad controller. ... show more
Reviewed in the United States on July 29, 2021 by Kevin Bender

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