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Meta Quest 2 & Adobe Creator Bundle

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Style: Adobe Creator Bundle


Size: 128GB


Features

  • Purchase a Meta Quest 2 headset with Link Cable and receive a 1-year Adobe Substance 3D Modeler subscription ($149 value).
  • Sculpt 3D with digital clay. Substance 3D Modeler makes modeling in 3D as gestural and natural as drawing. Encourage your creative flow in this flexible and powerful 3D shaping tool.
  • Liberate 3D modeling from technical constraints. With an intuitive design, Modeler frees you from the technical constraints of traditional 3D modeling. Focus purely on the creative process and create simple 3D models or complex, fully conceived 3D scenes.
  • Experience powerful flexibility that scales. Whether youre sculpting something simple or complex, a single object or an entire scene Modeler has everything you need to create original 3D models.
  • From concepting in 3D to sculpting an entire scene, all in one app. Modeler is a flexible tool for prototyping, crafting detailed characters or props, or sculpting.
  • Switch seamlessly between desktop and VR. The powerful tools in Modeler work seamlessly across both desktop and VR. Create the hardware that empowers you best at each step of your creative workflow by harnessing the power of your PC with this Quest Link Cable. Simply connect the cable from your PC to your Meta Quest headset and gain access to the best PC VR apps.

Description

One of the largest early Metaverse challenges is creating content at scale. And yet, for too long, creatives have been struggling to make digital 3D content using applications which require years to master. 3D modeling processes rarely feel responsive enough for artists (think a painter not having full control over their brushstrokes) and creative professionals are often met with clunky, outdated workflows which hinder creativity and collaboration. Meta and Adobe are partnering to bring Adobe Substance 3D modeling app Modeler to VR. Adobe’s collaboration with Meta directly addresses the Metaverse content creation issue, equipping a new generation of creators with powerful, intuitive 3D creation tools. Creators will be able to build and share immersive 3D content and experiences using the latest innovation on Meta Quest Pro and Meta Quest 2 virtual reality headsets. Offer valid 06/01/23, 07:00AM PST – 12/15/2023, 11:50PM PST. Valid only with the purchase of one new in-stock Meta Quest Pro or Meta Quest 2 device and the purchase of one new Quest Link Cable ( individually a “Qualifying Product”, collectively a “Qualifying Purchase'') on while supplies last. Meta Account (“Account”) registration required. Account holder must be 13 or older. This offer grants you a complimentary one (1) year subscription to Adobe Substance 3D Modeler (the “Promotional Subscription”). To receive the offer, add the appropriate Promotional Subscription bundle to cart and discount will be applied automatically at checkout on any Qualifying Purchase. Following your Qualifying Purchase, Amazon will send a redemption code and instructions via email. The Promotional Subscription is via a third-party service owned and operated by Adobe Inc. (“Adobe”) and may be subject to other terms and conditions, renewals and other restrictions or additions. Check Adobe Terms of Service. Adobe Account Required (“Adobe Account”). Limited to one (1) Promotional Subscription per transaction, regardless of the number of devices purchased in a single transaction. Additional software, sold separately. Not valid on prior orders or purchases. Offer is non-transferrable and not valid for cash or cash equivalent. Orders cannot be combined with other offers, discounts, bundles, or coupons. Offer may be canceled or modified at any time without notice. Void where prohibited.

Brand: Meta Quest


Operating System: Oculus


Hardware Platform: oculus quest 2


Product Dimensions: 16.4 x 7.6 x 6.9 inches


Item Weight: 4.9 pounds


Date First Available: August 6, 2023


Manufacturer: Meta Quest


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Top Amazon Reviews


  • Amazing Experience
Style: Headset Only Size: 128GB
Since I got it properly adjusted the headset is comfortable and provides an amazing VR experience. It is completely immersive with fantastic sound quality (not hi fidelity, but music sounds good). My wife walks right by me while I’m playing and I have no idea she’s there. It can be a little disorienting at times, so it’s important to have plenty of open space around you. I haven’t tried it sitting down, but that might be a good idea when playing games with more motion/ movement to avoid getting motion sickness. I’ve only tried a couple different games but the selection appears to be pretty good. Edit: Beat Saber and Moss are two must-haves. Incredible experience in both. PistolWhip is also quite fun. The one knock would be the short battery life (I haven’t run it all the way down, but would estimate it at 1-1.5 hours). However, they recommend taking breaks and not playing for too long at any given time. The battery life works in a one-user scenario, but would be too short if you’re sharing the headset between multiple users. Edit: After playing on the headset more I’m finding the battery is lasting longer than I originally thought. After two solid hours of play today I still had a good chunk of battery left. Increased my rating to 5 stars based on this. Overall, I’m very happy I bought this headset. ... show more
Reviewed in the United States on December 30, 2023 by J. Brown

  • A startling, occasionally disquieting virtual reality experience for all
Style: Headset Only Size: 128GB
First, a little background. I'm 73 years old. Above average in the activity department, adept mentally, although I am literally the only person I know who can lose something when standing perfectly still. I have four grandchildren. I hold down a full-time job as a writer, and a once-a-year gig teaching Rio Grande Board Games at the annual World Boardgaming Championships (WBC). It was at the most recent WBC that I was introduced to MetaQuest 2 and in particular, its bundled game called Beat Saber. I'd tried much cheaper VR systems, the ones that hold your phone and you have to download apps to run on them. This was an entirely different ball game. This was, I should note, not a function of the WBC. It just so happened that one of the site administrators had brought the system along with him and one evening, invited me to give it a try. The first issue that one should note is that once you put the headset for this system on, you are pretty much detached from the reality around you. This is fine as long as it's just you and the machine, but you can forget about being outside the machine and trying to instruct someone inside the machine about what's going on. As it happened, the man who introduced me to the system basically set it up for me - put it on his own head, clicked the right buttons - and then transferred the headset to me. With a couple of hand prompts and a word or two, Beat Saber, the program that comes with the MetaQuest 2 when you buy it these days, came on line and there I stood, with two controllers, one in each hand, as my eyes beheld on the screen in front of me, a series of square blocks coming at me, each with an arrow, pointing either up, down, right or left. The controllers operate two light sabers, one in each hand, and the object of this game is to swat the approaching blocks in the direction indicated by the arrow on them. There are also occasional large obstacles coming at you, like skinny walls, which appear like three-dimensional line drawings as they approach. You can't swat these aside and the idea is to avoid them. In most cases, this entails just stepping out of their way, either to the right or the left, but dependent on some choices you make in Beat Saber, some of these objects can be wide and impossible to avoid unless you duck as they approach. No way to jump over them. And there's music. At first, you don't pick up on the idea that your swatting activity with the light sabers can occasionally be rhythmic, linked to the beat of the music. . .Beat Saber. Get it? But you'll pick up on that fairly quickly. If you don't dance and would like to, this is a good program that will force-feed you the concept of moving your body in beat with the rhythm of a song. You don't realize you're dancing because as far as you're concerned, you're swatting colored boxes with virtual reality light sabers. A note of caution. People familiar with the system and how it works will delight in recording video of your attempts to play the game; unbeknowst to you, 'cause you're wrapped up in the headset and can't see anything but what the machine is giving you to see. These people recording you will be LOL-ing themselves breathless, as you contort yourself in a relatively confined space, trying to dodge things and swat at the colored boxes. I made the mistake of failing to heed the warning that if I didn't buy one of these systems soon, its price was going to go up. A lot. And it did. But I bought it anyway and am just beginning to tap into the available free apps and exploring the possibility of buying other ones. There's a free Epic Roller Coaster app, which is fairly enjoyable, although oddly enough, both myself and my wife (now at home with our own MetaQuest 2) found ourselves getting a little queasy during the experience. Not sure what that's about. She NEVER goes on real roller coasters and I do it all the time. Also found a walking-on-a-building-skeleton app that had me God knows how many stories high and though not generally afraid of heights (acrophobia), I wasn't all that keen on walking on the available, skinny steel walkways to approach the edge. I'm in my living room, my mind knowing damn full well that I'm not only not as high as the program makes me think I am, but am, in fact, on solid ground. Yet, in an attempt to approach the edge and have a look OVER the edge, I am literally creeping forward, edging my foot out in front of me, making sure of my balance with each step. My mind absolutely refuses to grasp the concept that I am not in any danger. It should be noted that when you play in virtual reality, the mechanism has you define a space where you are going to be, literally drawing a perimeter line. It's not because the machine is worried you might step off the big building you only think you're on, but when you're playing a game like Beat Saber, you want to make sure that your arm movements don't knock over a lamp your Aunt Ethel gave you for Christmas last year, or in moving your legs around, you don't accidentally kick the screen out of your new Smart TV. I haven't been too excited by any of the first-person shooter kind of apps that are available. That kind of activity never lured me to the various systems that were already on the market. But I did notice and have been on the verge of pulling the trigger on some of the other activities, like table tennis, actual tennis and some other sports activities, like baseball. Am also interested in what is, at present, a small selection of board games, like Tsuro and chess (in a variety of different environments). They offer Catan (originally, Settlers of Catan) and though my interest in board games is strong, I never really liked Catan in real-time, so I'm not going to pick it up in VR. I recommend this system highly. The experience of good VR (and you can buy systems better than the basic one that I purchased) is mind-altering. It's something to which your mind has never been previously exposed; an alternate reality with its own set of rules that takes some getting used to. It's more expensive than pot, but unlike pot, it doesn't just let your head create new connections and free it from everyday anxieties, it creates a reality within your brain that is intriguing to watch, hear and interact with. And as my age indicates, fun for all ages. Oh, and one other cautionary note for those of a certain advanced age. The first time I tried the system, at the WBC, my score at Beat Saber was abysmally low. So I tried again. And again. It wasn't my hand movements with the controllers or the side-stepping away from approaching objects that got to me. It was the ducking at things that I had to let go over my head. I made the crouching moves necessary with reckless abandon. Once, again, and again. My upper thighs complained to me all of the next day. The good news is that it makes for good, healthy exercise. ... show more
Reviewed in the United States on October 17, 2022 by Eugene W. Maloney Eugene W. Maloney

  • Great way to get into VR
Style: Headset Only Size: 128GB
I purchased this during the Black Friday sale, so it was $200 after credits, which was a fantastic deal, so that factors into my review. As someone who has never used a VR headset before, but has been curious about it for a few years, this has been a fun experience so far. It can work as a standalone platform, or you can use it to connect to a PC and play VR games that way. I've seen other people complain that the straps on the headset are uncomfortable, but I haven't had any issues with them. Really, my only issues with the Quest 2 are as follows: (1) Some games seem to make me feel nauseated (Rec Room is the worst offender so far), which isn't helped by the headset getting a bit warm after awhile. I was expected a bit of disorientation, but as I generally don't get motion sick, this was somewhat surprising to me. There are some settings that can be tweaked (especially sitting vs. standing), so I plan to try that out on certain games to see if it helps. (2) Meta's history of privacy issues. (3) The AR cameras are black-and-white and kind of meh quality, so this isn't really viable for any sort of AR applications, which is admittedly a very minor complaint. (4) The battery life seems a bit on the short side. Overall, for $200 (or even $250), this is a fantastic device for someone looking to get into VR. It's versatile, can be used for a wide variety of games and applications, and has been a ton of fun to use so far. ... show more
Reviewed in the United States on December 5, 2023 by AJ13_91

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