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Oculus Go Standalone Virtual Reality Headset - 64GB

  • Based on 8,041 reviews
Condition: Used - Like New
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Availability: Only 1 left in stock, order soon!
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Arrives Jul 11 – Jul 17
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Size: 64GB


Configuration: Single


Features

  • Personal Viewing: The littlest, big screen. Crystal clear optics and state-of-the-art 3D graphics make your headset feel more like a personal theater
  • Viewing with Friends: Watch with friends. Meet up in VR with friends and fans from around the world to catch live sports, concerts, or just your favorite TV show
  • Portable & Easy to Use: Ready when you are. Experience portable, all-in-1 VR. That means no PC, phone, wires or hassles
  • Controller: Effortless control. Whether it's navigating to your favorite shows or to a far-off land, the intuitive controller makes getting there a cinch
  • Built-In Audio: Surrounded by sound. Spatial audio drivers are built right into the headset, providing dramatic, immersive sound without the need for bulky or tangled headphones. Oculus Go also features a 3.5 millimeter audio jack
  • Oculus Rift S requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.

Description

Oculus Go is a whole new way to watch in VR. With crystal clear optics and state-of-the-art 3D graphics, the headset feels more like a personal theater. Just put it on, switch it on, and enjoy the littlest, big screen around. Watch a movie on a 180” inch screen, catch a sold-out concert from the front row, or just hang out with friends from anywhere. It's portable, comfortable, and designed to be ready when you are. That means no wires, no PC, and no phone to drop in. All you have to do sit back, relax, and go. Immerse yourself in over 1,000 games, social apps, experiences and more. Powered by the Qualcomm Snapdragon 821 mobile platform means low power, high quality audio, video and interaction wherever you are. No strings attached. Try MelodyVR, your all- access-pass to live music in virtual reality. Simply download the MelodyVR app and explore the selection of shows from across the music spectrum. Experience your favorite TV shows and movies like never before with Hulu and Showtime. Download the apps to your Oculus Go, sign up and step into the next evolution in TV. Oculus Go is frame friendly: Wear your glasses in VR. Each headset includes an ergonomically designed spacer to fit most frames, so you can see VR the same way you see everything else.Clear Optics: The most innovative lens in VR. Oculus Go brings experiences to life in rich detail, vibrant color, and with a wide field of view. With crystal-clear optics and optimized 3D graphics, hardware and software work together to offer the highest visual clarity.Comfort: Designed to disappear. Breathable fabrics, injection foam molding and in wearable materials allow Oculus Go to feel light and comfortable even for extended periods of use. The soft, adjustable straps hold the headset gently-and securely-in place.

Release date: May 1, 2018


Product Dimensions: 8 x 8 x 4 inches; 12.51 ounces


Type of item: Video Game


Item model number: 301-00104-01


Is Discontinued By Manufacturer: No


Item Weight: 12.5 ounces


Manufacturer: Oculus


Batteries: 1 AA batteries required. (included)


Date First Available: May 1, 2018


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Jul 11 – Jul 17

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • The VR headset I was waiting for
Size: 64GB Configuration: Single
My interested in VR started when I walked past a local electronics store and noticed the Samsung Gear VR headset on display. When I put it on I was blown away! But being in the Apple ecosystem I didn’t have a Samsung smartphone, and the idea of buying one just for this purpose was surplus to requirements. Also, the idea of buying a VR headset that has cables connected to a PC or Playstation has never appealed to me. So instead, I opted to use my iPhone 6s in a rather cheap headset - even though I was fully aware this wasn’t the best VR experience available. Even still, I found the VR experience reasonably impressive, or so I thought. Then along comes the Oculus Go. Finally… a VR headset that is self-contained, comfortable to wear, and doesn’t require cable connections to any fancy graphic cards and PCs. This ticked all the boxes and was what I’d been waiting for! So after reading a number of product reviews, I decided to get it. I tried to kept my expectations low (even though I was excited inside!) as this sometimes doesn’t help me when I’m eagerly awaiting for a snazzy new product to arrive. My main wish, however, was that I wanted it to be a noticeable step up from my iPhone VR experience. So when it arrived I excitedly unboxed it and set it up. I decided to give myself a few days to use it, as a fair assessment, before writing this review. My first impressions is that it is solidly built and well made. It feels very comfortable to put on. The weight of the headset is about right, as expected. Of course, it would be nice if it was lighter, but it’s comfortable enough to wear. After turning it on and seeing the display screen for the first time I immediate thought a number of things. The resolution is good, although didn’t appear quite as sharp as I anticipated, but more on that later. The sense of emersion, however, what a real improvement! For the first time, I actually felt like I was there… rather than feeling like a distant spectator with narrow vision as per my smartphone-based system. This is because it has a wide field of view of approx 100 degrees (although not published) vs 60 degrees with my smartphone-based headset. Combined with the 72Hz refresh rate which adds to the clarity of movement this also undoubtedly contributes to the sense of emersion. The Oculus Go comes with it’s own controller. I initially thought having to use a controller would detract from the VR experience, but I was wrong. It makes menu selection, system navigation and video scrubbing, etc, so much easier than the “move your head to the selection on the screen, and wait to confirm” concept. And using it throughout the VR experience feels quite natural, and surprisingly didn't require any learning curve to use it. Now, on the resolution side of things. When I read the specs on the Oculus Go has a screen resolution of 2560 x 1440 (1280 x 1440 per eye) I was excited! Comparing this to the screen resolution of 1334 x 750 (667 x 750 per eye) on my iPhone 6s - I calculated the Oculus Go has 4 times the amount of pixels. So when I first turned on the Oculus Go I was expecting to see a visually crisp sharp 4k display. But it didn’t seem like this. It’s a great image, very clear and detailed, and better than the resolution on my iPhone 6s… but it’s not like watching the display on a 4k television. It’s hard to describe, but the pixel edges are not as crisp as I imagined they would be. Now I do understand resolution is a subjective thing. And there are other factors involved, as in the so-called “screen door” effect which is caused by the distance between the pixel elements. With the built-in optical lenses precisely tuned to allow our eyes to focus on visual content which is physically very close to the display panel, this is a co-incidental effect. (Although the Oculus Go has been reported as having the least noticeable screen-door effect across the range of VR headset devices on the market). But does this detract from my immersive VR experience? Usually no, but it depends on the quality of content being shown. Low resolution picture and video content on the VR headset looks horrible! However, high resolution pictures and 4k video content looks amazing! The built-in speakers are reasonably good. Before it arrived I did pre-anticipate the built-in speakers would be low quality, but I’m pleasantly surprised with the sound quality. They are suitable for general occasions - but obviously not for privacy! There were a number of occasions I did forget that the sound was leaking to the outside world for all to hear. Slightly embarrassing, to say the least. But of course it is best to plug in a quality set of headphones for optimised sound quality. The downside is that is doesn’t support bluetooth headphones so it won’t connect to my Apple AirPods. I could use a bluetooth audio transmitter with a 3.5mm headphone jack, but it would ideally need to be mounted onto the headset, and can’t guarantee the audio quality it would transmit. On the con side, the limited amount of onboard memory means it’s very easy to fill up particularly when transferring a number of 4k video files across onto the device, and I’m speaking from experience here. But using a video player that streams content from the PC (over the wifi network) or cloud storage avoids this limitation. The supported software on the Mac that allow file transfers is sometimes buggy, but it works. It’s a real shame that the device doesn’t have a built-in SD card reader. Also, I find the battery runs down quite quickly, although I have been spending a fair amount of time on it since it arrived. I’m like a boy with a new toy, as they say. I probably get 2.5 hours of play from a full charge, which annoyingly takes the same amount of time to charge it. I haven’t got too much into the Oculus Store software yet, but there seems to be a reasonable amount of apps and content available. And no doubt the number of apps will grow over time. All in all - I love it! Which is why I give it a 5 star rating, otherwise it would be a more accurate 4.5 stars (if this was possible to do on Amazon). The pure simplicity of switching it on and it’s ready to go… no cables and no smartphone to worry about, and the share experience of emersion it gives - it’s totally worth it in my opinion. The main question I had - is the Oculus Go a definite improvement over from my previous smartphone-based VR experience? Most definitely yes! But even more so, it’s vastly superior! Now that I've experienced VR this good, there's no turning back! (unless you're watching a 360 degree video of course!) Important Note: As mentioned in the Oculus Go care page it’s important to keep the lenses away from direct sunlight when the device is not in use as it can cause sun damage on the inside screen panel. You can cover it accordingly, but what I do is place the card that tells you where to download the app over the lenses. It’s provided in the original box and fits perfectly over the lenses. I nearly threw it away. So glad I didn’t. ... show more
Reviewed in the United States on July 5, 2018 by Nigel Burrell

  • This is the best VR headset you can buy right now.
Size: 32GB Configuration: Single
I've been interested in VR for many years. I started with Google Cardboard and eventually bought a Rift, after trying the Vive a few times and wanting the (in my opinion) better controllers. I've gotten plenty of enjoyment out of the Rift, but there's a couple things that prevent me from using it more frequently. The Oculus Go has solved these issues in a few meaningful ways: 1) Set-up time. When I get home from work, I'm tired and end up being super lazy. The fact that I can keep the Go on a side table next to my couch, and easily put it on at any time and enjoy VR, is a game changer. 2) Comfort with glasses. The Rift (without any modifications) is uncomfortable to use with my glasses. Oculus seems to have realized the importance of this with the Go, and has included a glasses spacer, which I use. Now, my glasses fit comfortably inside the headset, instead of having my glasses shoved into my face. I noticed no negative side effects from using the spacer. On a similar note, the stretchiness of the headset's straps make it easy to put the headset on while I'm already wearing my glasses. Previously I needed to put my glasses inside the headset first, which was a pain. If the spacer doesn't work for you, there's even an option to order prescription lenses that fit specifically into the Go. 3) Visual clarity. I always liked the idea of being able to watch movies in VR, but the screen door effect (SDE) of the Rift (and the original Vive) is intense enough that it is simply not worth it. The Go, on the other hand, has a significantly reduced SDE. It's still there, but I notice it far less frequently, and find myself enjoying watching movies and TV on the virtual big screen. PROS Apart from those upgrades, I've been loving the social aspects of the Go. Inviting a friend to a party is super simple, with persistent voice chat that functions perfectly. I was worried that the built-in speakers/headphones would get picked up by the built-in mic, but that is not the case. Meeting up in Oculus Rooms is a fantastic experience, and joining a game/app together (for those which support it) is seamless. Speaking of the built-in speakers/headphones, they are much better than I expected. I say "speakers/headphones" because they are not directly on your ears, but the sound is directed towards your ears in a way that makes it seem like you are actually wearing headphones. I expected them to sound tinny, but the audio is actually clear and has some bass. The included controller fits naturally in the hand, and is a pleasure to use. I navigate through menus and type with ease. Some apps/games I have tried: 1) Hulu VR. It's great experience watching TV with friends, but overall the app is a bit glitchy and finnicky to use. For example, you cannot recenter your view in-app, and trying to go to the Home menu quits the app instead of bringing up the "Quit/Resume" dialog box. Also, this doesn't seem to happen every time, but sometimes the location in the video gets out-of-sync with your friends, and I cannot find a way to fix it. This is really frustrating when it happens, because it is the entire point of using the app socially. 2) Netflix VR. Works really well, but no multi-user support yet. 3) Rush. Fun game created specifically for the Go, and it shows. It's a polished title with multiplayer support; I highly recommend it. 4) Ultrawings. One of my favorite Rift titles on the Go! Seems like they've captured the original experience very well. I haven't spent a ton of time with it, but so far so good. CONS 1) Early-days for VR apps. My main gripes with the system have been app-specific; mostly the issues I run into with Hulu VR. But hopefully over time app updates will improve the experience. 2) Battery life. The biggest issue with the hardware itself, by far. The headset only has a ~2 hour battery life, and charges slowly with the included micro-usb cable. So far this has not been an issue for me; I just make sure to fully charge the headset before starting to hang out with friends in VR. 3) Only 3DOF. The headset and controller are only 3DOF (unlike Vive/Rift/WMR/PSVR which are 6DOF) which prevents you from being able to move your head in the 3D space, as well as reach out and grab objects in that space. Manipulating objects is one of my favorite things to do in VR (see games like Job Simulator), but I can easily excuse this because the Go is a $200 device which does not require a gaming PC (or a PS4), and is completely free of cables. 4) No expandable storage. There is no SD card slot on the Go, which would have made loading media a much nicer experience. I am hoping they add USB OTG support in the future, so you could theoretically plug a USB flashdrive into the micro-usb port for viewing media. CONCLUSION This is the best VR headset you can buy right now. At $200, it captures the majority of the best aspects of VR at the time of writing this review. In the next couple years we are going to see more and more VR headsets, which will be better than the Go (and generally more expensive). In my opinion, it is not worth it to buy a "full" VR headset right now (Rift, Vive, WMR, PSVR), since we are so close to better products to replace these. However, if you want to see what VR has to offer right now, and you have friends that you would want to hang out with in VR, you cannot go wrong with the Oculus Go. Feel free to leave any questions you might have on this review. Hope this was helpful! ... show more
Reviewed in the United States on May 19, 2018 by Shmoo

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