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Fire Emblem Echoes: Shadows of Valentia - Nintendo 3DS Standard Edition

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Availability: 18 left in stock
Fulfilled by Springfield Distribution

Arrives Friday, Nov 13
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At a glance

Condition
New
Platform For Display
Nintendo 3DS
Edition
Standard
Dimensions
0.5 x 5.3 x 4.8 in; 2.12 oz
Weight
2.11 oz
Publication Date
May 19, 2017
Type of item
Video Game

Features 3

  • In a continent torn asunder by warring gods, guide two armies through brutal tactical battles-as this reimagined RPG epic invades the West!
  • Uncover the intertwining stories of heroes Alm and Celica, engage enemies, fend off dragons, and explore 3D dungeons.
  • Your prowess will grow as you master this melding of modern and legacy Fire Emblem gameplay.

Description

In a continent torn asunder by warring gods, guide two armies through brutal tactical battles-as this reimagined RPG epic invades the West! Uncover the intertwining stories of heroes Alm and Celica, engage enemies, fend off dragons, and explore 3D dungeons. Your prowess will grow as you master this melding of modern and legacy Fire Emblem gameplay.

Specs 12

Publication Date May 19, 2017
Global Trade Identification Number 49
UPC 045496744649
Compatible Video Game Console Models Nintendo 2DS, Nintendo 3DS, Nintendo 3DS XL, Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo DSi XL
Release date May 19, 2017
Product Dimensions 0.5 x 5.3 x 4.8 inches; 2.12 ounces
Type of item Video Game
Language English

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Top Amazon Reviews


Best Fire Emblem Game released Stateside
Platform For Display: Nintendo 3DS Edition: Standard
I got hooked on the Fire Emblem series after it debuted stateside with Fire Emblem (GBA) - Blazing Blade (Rekka no Ken). It was a fantastic game with beautiful sprites, good pacing and difficulty. I've played every game released since then, including a few of the Japan only with translation guides. That said I find the remake of FE: Gaiden - Shadows of Valencia to be objectively the best Fire Emblem game I've played. The game streamlined more than a few things, instead of having a STR and MAG Power stat they are instead combined into one, likewise the double-attack speed formula is very simplified (which isn't necessarily a good thing). Class changes are available with your starting crew of Villagers and pitchforks from free DLC which was a lot more fun than Shadow Dragon. Additionally each character can hold a single item, which adds a lot of gameplay depth and very little complexity. No more weapon durability either, and the spell system is quite nice where you pay HP for your spells which means your mages have their limits, and are absolutely vulnerable on the front lines. Difficulty is excellent, it's a good entry point if its your first Fire Emblem game, there is also a built in rewind feature with a limited number of uses. Most character have decent stat bonuses and unlike other games there isn't any one particular character who is completely unusuable. The parallel story paths is interesting, and I got a kick out of sending items between stories via travelling merchants. The story is simple high fantasy and the characters are likeable. Compared to FE: Three Houses I would recommend Shadows of Valenica any day of the week. Three Houses suffers from a lot of mechanic bloat, Fire Emblem games are known for having almost minimal need to customize your party, but Three Houses takes this to the extreme, and is not nearly as satisfying as FE: Awakenings. Additionally, even on Hard Mode there aren't any challenging battles in Three Houses and nearly every opponent will be one-shotted by your team. It doesn't make for very rewarding game play. Valencia while one of the easier FEs, offers a up a decent challenge for newcomers and returning fans alike. You cannot go wrong with this game. ... show more
Reviewed in the United States on October 15, 2019 by Van

Great game!
Platform For Display: Nintendo 3DS Edition: Standard
Excellent. As described. Great game. Recommended.
Reviewed in the United States on May 22, 2026 by Daniel Fabara Torres

Most fun and polished Fire Emblem game for the old gen handheld consoles!
Platform For Display: Nintendo 3DS Edition: Standard
There is a bunch of LDCs out for the game now if you want to continue your adventure and learn more about new and old characters alike! The game feels very polished, there is a lot that it keeps from its predecessor AND a lot that it succeeds from its predecessor as well! Having a variety of options for classes and having an additional evolution tier for the end all be all, each feeling very powerful too! The game has much more mechanics than atypical fire emblem game, some abilities will increase range of your attack whilst others will increase the radius of your attack! The story is well done, the voice acting was really good and helped to captivate and immerse me into the game. I don't want to spoil anything even though its been years since it has released, but it is still a VERY solid story! One of the bad parts may be that the story is split into 2 groups, so if you have a favorite character on one side, you'll still have to go through a portion of the game without access to them! But in return, this leads to better story telling so its not a super bad thing! ... show more
Reviewed in the United States on December 2, 2022 by Amazon Customer

Classic Fire Emblem with a Twist!
Platform For Display: Nintendo 3DS Edition: Standard
This is a new generation of Fire Emblem! Traditional Fire Emblem gameplay we know and love with a twist! Includes Amiibo support, full voice acting throughout the whole storyline, and even RPG-like quests based on the never before released in America FE game, Fire Emblem Gaiden. This gem of a game is truly unique as there are also two sides of the storyline. One side being Alm's, the other being Celica's. My guess is Nintendo/INTELLEGENT Systems wanted in on the same gaming experience due to the success of the title with similar features, Xenoblade Chronicles. They definitely got my approval! The compatible Amiibos also unlock new dungeons to explore. The game includes 2 ways to play: Classic mode which I don't recommend unless you're a hardcore FE gamer, which you will lose your units forever in which whoever is defeated. Then there is casual mode which your units will return the next battle. However unlike Fire Emblem: Fates, there is no easy mode (which was a silly concept anyways,) where the units revive the next round. Can't wait to get farther in the game! I didn't make it very far yet but from what I can see, this game looks promising, and is a big make up due to the unfortunate lack of fans from the last FE release, Fates. If you love strategy games with an epic storyline, this game is worth getting. Storylines with full voice-overs are also not seen often in games so that makes the game even more enjoyable. Grab your sword and fight on! ... show more
Reviewed in the United States on May 22, 2017 by Monster Matt

Great for fans of the FE series, or for fans of turn-based strategy games
Platform For Display: Nintendo 3DS Edition: Standard
Very good game. If you like Awakening and Fates you should like this. The gameplay is very similar, so veterans of the series shouldn't have trouble learning the ins and outs. There are a few small differences. You don't need special items to change classes, you just need to go to special shrines which are located throughout the game. Characters have default weapons which are not consumed, and special weapons can be equipped, but again, not consumed when used. Your characters can gain affinity with each other but you cannot combine them together into the same space. Visiting towns or dungeons allows you to explore and talk to folks, pick up items, take on sidequests, etc. You can save before or in between battles but not during the battle, so a screw-up will force you to restart the battle from the beginning. Pretty much all dialogue is voice acted, not like previous titles where the character would just say a word or a phrase when speaking their lines. Cutscenes are good and plentiful. I never played the original version of this game, so I'm not sure how different it is. I have seen some pics and clips of the original online, and it's obvious they updated the game to make it more like previous DS and 3DS titles. Once again they are offering bunch of extra content in the form of DLC. I believe they sell a season pass for more than the price of the game, which I find ridiculous. I'm not sure if I'll purchase any of that like I did with Fates. ... show more
Reviewed in the United States on July 5, 2017 by SLR

Pretty good impression
Platform For Display: Nintendo 3DS Edition: Standard
After 10 hours of playing, I'll say that this is a pretty good Fire Emblem game. I don't like rushing Fire Emblem games. Heck, I haven't even finished Path of Radiance yet. I played Awakening when it came out, liked it but gave it a break, and finished it only after how much I loved Fates. Now Fates, that's a Fire Emblem gate that gripped me from beginning to end and I finished that in one weekend. I really do love the story here. And I want to know what happens with Alm and Celica. And uncover the mystery behind their respective families. I love the cutscenes, voice acting, narration, relationship dialogue, all of that. There are no shops and forges to get your weapons. There is no more saving gold after a battle for that next level weapon you have been wanting for your swordsman or archer. Annoying. You only get weapons if you find it in the battlefield or laying around in the background scenes. Lots of the elements that makes Fire Emblem a non-shallow strategy game is gone. The weapon triangle. Pair up. Effects of being near allies. There is still some strategy. Like not overextending yourself, ie. don't push someone up ahead of everyone else if they are going to get outnumbered. Put your ranged units/healers behind your melee characters. Make sure everyone is holding an item, to either heal or up their weapon. Basic stuff like that. One of my favorite games of all time, Shining Force, had a basic strategy system, and I still loved it. So I'm not knocking down Fire Emblem Echoes that much. I would put the last game Fates at 70% strategy, 30% RPG. And I would put Echoes at 70% strategy, 18% adventure, 12% RPG. It's adventure in the sense of the story, and also in the fact that you have to explore everything. They give you dungeons, so you have to explore that and destroy every vase/wooden box, just to see if there is any loot. And when you are in a town, you have to play it like those hidden object games, and click on something interesting and you get items like food for healing. Which is nice. The thrill of a new person joining your army isn't there. I'm talking about accessory characters not part of the main story line. Remember, when you were playing Fire emblem fates, and you saved this one village, and at the end of it, Mozu, would join your army. That was awesome, remember? And if you trained her up, she was the number 1 soldier in your army, just because of all her bonuses from leveling up. Here in this game, so far at least anyways, that hasn't happened yet. I added accessory characters yes, but only because I saw them in the city not because there was an epic battle and they joined afterwards, here I clicked on them inside the city, and they asked if they could join and I said yes. Anticlimactic. I'm not super happy with the Amiibo integration. I'm happy that it is there at least, but I thought it would be so awesome in battle. But you can totally do without it. I use it but it rarely finds an effect in the battle. It does have some uses. So only your protagonist can use it. Either Alm or Celica. It's a summon and it costs you that action in that turn. So you move to a safe place away from the battle, near a healer, summon your mirage. I think you have to have the Alm/Celica amiibos first (not sure) before you can use the other FE ones. I used my friend's Corrin amiibo. And good news, that works. So you do your summon. That ends that character's turn. Use your healer. Move the other units, and end your whole side's turn. Then it's the opponent's turn, the AI makes its moves. Then it's the Allies turn, then that's when your summon will move or attack on its own. Hopefully it's near some opponents, because if you killed the opponent's nearby, it will just be a waste. Because that summon only gets to live for that one turn and it disappears, and you can't summon that same one again the next turn. But eventually later, the Alm/celica amiibos will unlock their dungeon where you get exclusive loot. so that will be nice, when i get to that part of the game. Oh let me not forget, the wheel of mila or the wheel of time. that is a fairly cool addition. it has a finite amount of uses. but you can rewind actions in the battlefield. so if one of your character dies, you can just rewind time instead of having to load a prior save and restarting all over again. So that is pretty cool, and you have to give it up to them for coming up with something cool like that. The 3d walking around and cutting up towns into scenes and waypoints that you can visit does give you a more immersive feel to Valentia (the setting of the game). So that has that going for it that the other Fire Emblem games couldnt do, they couldn't develop their setting and environment to this level. Overall I'd say it's a good game and worth getting. I wouldn't say its the perfect entry point to the series if you're a newcomer, but I'd say maybe it is, if you're casual into strategy games. ... show more
Reviewed in the United States on May 20, 2017 by Noel Kansas

Mmm, that old school FE gameplay :)
Platform For Display: Nintendo 3DS Edition: Standard
For FE veterans: get this game. For FE newcomers & on-the-fence: this game will be more challenging than Awakening and Fates, but it's worth a try. I did not know FE Gaiden was even a thing back in Famicon days. Had no idea this was a remake. Initially, I was put off by the idea that magic mechanic will not be fueled by tomes but by mage's HP (gasp, but they are so squishy). But I was itching to play more FE after Fates and patiently waiting for Three Houses. I am really glad I gave this a try because this is a fantastic remake and what Gaidan needed to bring that second title back to the modern gaming age. What SoV does not have compared to recent FE titles: - no S-supports = no waifus/husbandos - no child units - no My Unit - no My Castle - no armory - not much room for grinding even with dungeon feature - no weapon triangle - do not expect support conversations for every characters interacting with every characters - no casual/phoenix mode; Permadeath. Permadeath everywhere. Muhahaha. What to expect: + Fantastic soundtrack as always + Great, well-translated, well-paced story + Interesting class change system + Interesting dungeon feature akin to Final Fantasy than previous FE titles + Interesting skill system + Beautiful character art + Well developed characters +++++ Mila's Turnwheel + Voice acting. Oh, yeah... Every dialogue (that isn't fetch quest) is voice acted. That was a welcome change. The game's 5 acts took me about good 45 hours to finish; standard RPG time. (Remember to take breaks for your thumbs). For this remake, they added the new battle animations from Fates to give it more cinematic oomph. It took me a couple of maps to get used to the change in UI (how stats are shown for % of Crits and Dodge), but the new UI does the job of conveying the necessary information. Even on normal difficulty, some of the maps were challenging. But there's the Mila's Turnwheel that lets me avoid doing soft resets (L trigger + R trigger + START) every time I realized I made a tactical mistake. So scour for Cogs to increase the Turnwheel ammo. It's super useful! Another thing that made Sov difficult were the dated map design. While I read Gaidan was notorious for its difficulty back in the day, I did not expect how dated the maps would feel. There's a lot of empty space to traverse on many units that start with just 4 movements (those 5 movements were taken for granted). And the enemies are all the way across the map. At least the bosses can move instead of being stuck on the seize tile. Few things that did bothered me were the choppy animation in cutscenes and repetitive grinding. Turns out the choppy animations is the style for the studio who were in charge of SoV. So, I guess I can't really complain, but I did prefer Fates' fluidity (no pun intended). All in all, SoV is different than Awakening and Fates. Even Path of Radiance. But I see that as a good thing as it gives the fans to try something relatively new with FE. Now Intelligent Systems has a few remakes under their belt, I am hoping they remake Genealogy of Holy War and Thracia 776 for us relatively and brand new fans to FE :D 'cuz that would be awesome. Cheers. ... show more
Reviewed in the United States on September 11, 2018 by Julia

Solid story, Excellent gameplay
Platform For Display: Nintendo 3DS Edition: Standard
In my opinion, this may be the best game in the fire emblem series, despite being a remake of Gaiden. I replay every single English fire emblem game every couple of years, so take that how you will. I love the new mechanics, the battle system is cleaner and simpler than Fates or Awakenings, and the difficulty settings just felt very good to me overall. I enjoyed the story, and felt that the plot was very strong. The animations are gorgeous, and get flashier as characters become more skilled. A Villager might simply poke forward with her sword, but a promoted Dread Fighter leaps and pirouettes around her enemies. More detailed- I like the class system and promotion more than previous games- experience gain is slower at higher levels, so often you need to promote earlier than level 20 in order to keep up with enemy growth. I think this sort of decision making is more interesting than "promote at level 20 or you're doing it wrong" of previous installments. There is no weapon triangle, so no more boring "rock paper scissors" combat. Strength and Magic have been rolled into a single Attack stat, which gives characters more flexibility on whether to be a magic or melee class. Magic also has a fixed hit percentage instead of being reliant on the Skill stat, so lower Skill villagers can still be successful spellcasters. The spells themselves are "fairly" well balanced overall, but you'll find that some of them tend to be more generally useful than others. Level design- most levels feel well designed and not frustrating. External reinforcements do not really appear in main story missions, but- minor spoilers- many levels tend to have a never ending flood of annoying, weak units that only stops the turn or two before you beat the level. There is also a strong endgame after the main story that is more difficult, requires a decent amount of time/grinding/strategy to clear, and gives more world lore backgrounds that supplement other fire emblem series. AI- the enemies artificial intelligence feels much more lifelike in this game than previous installments. In Fire Emblem 7, for example, the game would try to calculate the greatest chance of killing your weakest character in attack range, then dog pile every enemy on them even if it would lead to their certain doom. Fifteen pirates would cross the gangplank and kill themselves on the tank if it meant the sixteenth that turn would kill the tank. It felt very mechanical overall. In Echoes, human enemies have self preservation, and will attempt to retreat to medics or fortifications if they are close to death. Every human unit feels like they have their own agency, and not part of a larger hivemind. However, the zombies will still blindly march forward. Overall, I think this game may have been the most personally enjoyable one in the series. Many obnoxious aspects of previous installments were removed, and every aspect of the game feels very solid. I love the music, story, (most) characters, combat, animations, classes and weapons, etc. My only major complaint is the quantity of enemies that you have to chew through on some levels in order to proceed safely. ... show more
Reviewed in the United States on June 21, 2017 by Ethan
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