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Fire Emblem Echoes: Shadows of Valentia - Nintendo 3DS Standard Edition

  • Based on 1,329 reviews
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Arrives Thursday, Jul 10
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Platform For Display: Nintendo 3DS


Edition: Standard


Features

  • In a continent torn asunder by warring gods, guide two armies through brutal tactical battles-as this reimagined RPG epic invades the West!
  • Uncover the intertwining stories of heroes Alm and Celica, engage enemies, fend off dragons, and explore 3D dungeons.
  • Your prowess will grow as you master this melding of modern and legacy Fire Emblem gameplay.

Description

In a continent torn asunder by warring gods, guide two armies through brutal tactical battles-as this reimagined RPG epic invades the West! Uncover the intertwining stories of heroes Alm and Celica, engage enemies, fend off dragons, and explore 3D dungeons. Your prowess will grow as you master this melding of modern and legacy Fire Emblem gameplay.


Release date: May 19, 2017


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Product Dimensions: 0.5 x 5.3 x 4.8 inches; 2.24 Ounces


Binding: Video Game


Rated: Teen


Item model number: CTRPAJJE


Is Discontinued By Manufacturer: No


Item Weight: 2.24 ounces


Manufacturer: Nintendo


Date First Available: January 18, 2017


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If you place your order now, the estimated arrival date for this product is: Thursday, Jul 10

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Top Amazon Reviews


  • Most fun and polished Fire Emblem game for the old gen handheld consoles!
Platform For Display: Nintendo 3DS Edition: Standard
There is a bunch of LDCs out for the game now if you want to continue your adventure and learn more about new and old characters alike! The game feels very polished, there is a lot that it keeps from its predecessor AND a lot that it succeeds from its predecessor as well! Having a variety of options for classes and having an additional evolution tier for the end all be all, each feeling very powerful too! The game has much more mechanics than atypical fire emblem game, some abilities will increase range of your attack whilst others will increase the radius of your attack! The story is well done, the voice acting was really good and helped to captivate and immerse me into the game. I don't want to spoil anything even though its been years since it has released, but it is still a VERY solid story! One of the bad parts may be that the story is split into 2 groups, so if you have a favorite character on one side, you'll still have to go through a portion of the game without access to them! But in return, this leads to better story telling so its not a super bad thing! ... show more
Reviewed in the United States 🇺🇸 on December 2, 2022 by Amazon Customer

  • Pretty good impression
Platform For Display: Nintendo 3DS Edition: Standard
After 10 hours of playing, I'll say that this is a pretty good Fire Emblem game. I don't like rushing Fire Emblem games. Heck, I haven't even finished Path of Radiance yet. I played Awakening when it came out, liked it but gave it a break, and finished it only after how much I loved Fates. Now Fates, that's a Fire Emblem gate that gripped me from beginning to end and I finished that in one weekend. I really do love the story here. And I want to know what happens with Alm and Celica. And uncover the mystery behind their respective families. I love the cutscenes, voice acting, narration, relationship dialogue, all of that. There are no shops and forges to get your weapons. There is no more saving gold after a battle for that next level weapon you have been wanting for your swordsman or archer. Annoying. You only get weapons if you find it in the battlefield or laying around in the background scenes. Lots of the elements that makes Fire Emblem a non-shallow strategy game is gone. The weapon triangle. Pair up. Effects of being near allies. There is still some strategy. Like not overextending yourself, ie. don't push someone up ahead of everyone else if they are going to get outnumbered. Put your ranged units/healers behind your melee characters. Make sure everyone is holding an item, to either heal or up their weapon. Basic stuff like that. One of my favorite games of all time, Shining Force, had a basic strategy system, and I still loved it. So I'm not knocking down Fire Emblem Echoes that much. I would put the last game Fates at 70% strategy, 30% RPG. And I would put Echoes at 70% strategy, 18% adventure, 12% RPG. It's adventure in the sense of the story, and also in the fact that you have to explore everything. They give you dungeons, so you have to explore that and destroy every vase/wooden box, just to see if there is any loot. And when you are in a town, you have to play it like those hidden object games, and click on something interesting and you get items like food for healing. Which is nice. The thrill of a new person joining your army isn't there. I'm talking about accessory characters not part of the main story line. Remember, when you were playing Fire emblem fates, and you saved this one village, and at the end of it, Mozu, would join your army. That was awesome, remember? And if you trained her up, she was the number 1 soldier in your army, just because of all her bonuses from leveling up. Here in this game, so far at least anyways, that hasn't happened yet. I added accessory characters yes, but only because I saw them in the city not because there was an epic battle and they joined afterwards, here I clicked on them inside the city, and they asked if they could join and I said yes. Anticlimactic. I'm not super happy with the Amiibo integration. I'm happy that it is there at least, but I thought it would be so awesome in battle. But you can totally do without it. I use it but it rarely finds an effect in the battle. It does have some uses. So only your protagonist can use it. Either Alm or Celica. It's a summon and it costs you that action in that turn. So you move to a safe place away from the battle, near a healer, summon your mirage. I think you have to have the Alm/Celica amiibos first (not sure) before you can use the other FE ones. I used my friend's Corrin amiibo. And good news, that works. So you do your summon. That ends that character's turn. Use your healer. Move the other units, and end your whole side's turn. Then it's the opponent's turn, the AI makes its moves. Then it's the Allies turn, then that's when your summon will move or attack on its own. Hopefully it's near some opponents, because if you killed the opponent's nearby, it will just be a waste. Because that summon only gets to live for that one turn and it disappears, and you can't summon that same one again the next turn. But eventually later, the Alm/celica amiibos will unlock their dungeon where you get exclusive loot. so that will be nice, when i get to that part of the game. Oh let me not forget, the wheel of mila or the wheel of time. that is a fairly cool addition. it has a finite amount of uses. but you can rewind actions in the battlefield. so if one of your character dies, you can just rewind time instead of having to load a prior save and restarting all over again. So that is pretty cool, and you have to give it up to them for coming up with something cool like that. The 3d walking around and cutting up towns into scenes and waypoints that you can visit does give you a more immersive feel to Valentia (the setting of the game). So that has that going for it that the other Fire Emblem games couldnt do, they couldn't develop their setting and environment to this level. Overall I'd say it's a good game and worth getting. I wouldn't say its the perfect entry point to the series if you're a newcomer, but I'd say maybe it is, if you're casual into strategy games. ... show more
Reviewed in the United States 🇺🇸 on May 20, 2017 by Noel Kansas

  • Mmm, that old school FE gameplay :)
Platform For Display: Nintendo 3DS Edition: Standard
For FE veterans: get this game. For FE newcomers & on-the-fence: this game will be more challenging than Awakening and Fates, but it's worth a try. I did not know FE Gaiden was even a thing back in Famicon days. Had no idea this was a remake. Initially, I was put off by the idea that magic mechanic will not be fueled by tomes but by mage's HP (gasp, but they are so squishy). But I was itching to play more FE after Fates and patiently waiting for Three Houses. I am really glad I gave this a try because this is a fantastic remake and what Gaidan needed to bring that second title back to the modern gaming age. What SoV does not have compared to recent FE titles: - no S-supports = no waifus/husbandos - no child units - no My Unit - no My Castle - no armory - not much room for grinding even with dungeon feature - no weapon triangle - do not expect support conversations for every characters interacting with every characters - no casual/phoenix mode; Permadeath. Permadeath everywhere. Muhahaha. What to expect: + Fantastic soundtrack as always + Great, well-translated, well-paced story + Interesting class change system + Interesting dungeon feature akin to Final Fantasy than previous FE titles + Interesting skill system + Beautiful character art + Well developed characters +++++ Mila's Turnwheel + Voice acting. Oh, yeah... Every dialogue (that isn't fetch quest) is voice acted. That was a welcome change. The game's 5 acts took me about good 45 hours to finish; standard RPG time. (Remember to take breaks for your thumbs). For this remake, they added the new battle animations from Fates to give it more cinematic oomph. It took me a couple of maps to get used to the change in UI (how stats are shown for % of Crits and Dodge), but the new UI does the job of conveying the necessary information. Even on normal difficulty, some of the maps were challenging. But there's the Mila's Turnwheel that lets me avoid doing soft resets (L trigger + R trigger + START) every time I realized I made a tactical mistake. So scour for Cogs to increase the Turnwheel ammo. It's super useful! Another thing that made Sov difficult were the dated map design. While I read Gaidan was notorious for its difficulty back in the day, I did not expect how dated the maps would feel. There's a lot of empty space to traverse on many units that start with just 4 movements (those 5 movements were taken for granted). And the enemies are all the way across the map. At least the bosses can move instead of being stuck on the seize tile. Few things that did bothered me were the choppy animation in cutscenes and repetitive grinding. Turns out the choppy animations is the style for the studio who were in charge of SoV. So, I guess I can't really complain, but I did prefer Fates' fluidity (no pun intended). All in all, SoV is different than Awakening and Fates. Even Path of Radiance. But I see that as a good thing as it gives the fans to try something relatively new with FE. Now Intelligent Systems has a few remakes under their belt, I am hoping they remake Genealogy of Holy War and Thracia 776 for us relatively and brand new fans to FE :D 'cuz that would be awesome. Cheers. ... show more
Reviewed in the United States 🇺🇸 on September 11, 2018 by Julia

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