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Xenogears - PlayStation

  • Based on 295 reviews
Condition: Used - Very Good
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Description

Product description A mysterious organization is turning the tides of a century-long war with ancient technology - giant combat robots known as Gears. A failed attempt to steal one of these powerful weapons places it in the unwilling hands of young Fei and his dubious allies. Now he is pursued by military governments, royal pirates, spies, the emperor, and his own forgotten past. Review Square's latest RPG is weird in a lot of ways, especially for Square. Xenogears' reliance on story, subtlety, and mood make it Square's most anime-like RPG thus far, in many ways making the game one of its best. Staged on a human colony far in the future, Xenogears' story centers around the war between the nations and their endless power struggle. With the nations constantly dueling for power and resources, warfare has escalated to new levels thanks to enormous humanoid robots called "Gears." Trapped by destiny in the middle of the crisis' latest escalation is the game's stereotypically- named Fei Fong Wong. Exiled from a peaceful burg on the brink of war, Fei scours the world with his allies for clues to his past and the unknown destructive power that dwells within him. Like a number of anime features, Xenogears' story is hard to put a finger on. The game's beautiful introduction sequence explains nothing and, at first glance, bears no relevance to the game. This trend continues throughout the game - when questions are answered, a slew of others open up, leaving one in a constant state of cluelessness. As opposed to a Final Fantasy game's primary goal of defeating the villain and saving the world, the driving force behind Xenogears' is resolving the game's excellent story. While it has its humorous moments, Xenogears's story is serious - so serious that it was almost never released in the United States. Rife with religious overtones and criticism, Xenogears often asks us to question our very being. While a little preachy at times, this is used well to enhance the story and our understanding of the game's deep characterizations. Xenogears plays differently than just about every RPG out there. This is most noticeable within the game's dual battle systems. When Gear-less, one has the standard RPG options at his disposal: attack, defend, magic, item, and run. Attacking is where the game differs most, as you are given a number of attack points for every turn. After opting to attack, the player can perform a series of moves, costing one, two, or three attack points each. Certain combinations of moves will result in more powerful attack combos, learned throughout the game. Additionally, leftover attack points can be stored up and used to string together massively destructive combinations of combos with a sixth battle option. When riding a Gear, one's attack options are similar but different enough to keep things interesting. Instead of using attack points for player combos, Gears come equipped with a large stash of fuel. Each move requires 10, 20, or 30 fuel points, and super-combos require more. As running out of fuel would be a problem, a "charge" move restores a small amount of fuel points but leaves the Gears open to attack. Finally, a "booster" option speeds the Gear up for more frequent attacks but sucks 30 fuel points away every turn it's active. A definite change from the Final Fantasy series, spells play a very small role in Xenogears, mostly serving defensive purposes, and are learned through the age-old "get a level, get a spell" system. With its different style of game and story, Xenogears is accompanied by an art style vastly different from that seen in other Square games. Each town and dungeon is presented polygonally from an overhead view, where pressing the left or right shoulder buttons will smoothly rotate the scenery. All characters in these scenes are sprite-based. Battles are presented in a combination of 2D and 3D, with most characters in 2D and the Gears in 3D. Xenogears is Square's first game to use actual anime and voice acting, mostly found only in the game's awesome movies. Unfortunately, the concept isn't pulled off as well as similar executions, namely GameArts Japanese RPG hit, Grandia. The game's character sprites are poorly animated and suffer from terrible pixelation, no doubt due to the PlayStation's limited RAM. Xenogears' robot and town designs are full of detail and panache, but their textures constantly wiggle and distort when the camera pans about, giving the game's geometry a less-than-solid, gelatinous look. The game's color in general is bland and washed out. Finally, the game's spells use the PlayStation's more 2D effects well, much like Final Fantasy Tactics' elaborate spell animations. Xenogears doesn't look bad by any means, just substantially unpolished when placed next to Final Fantasy VII or Tactics. However, the beautiful anime sequences skillfully combine top-notch hand-drawn animation with rendered graphics a la Ghost In The Shell's cinematics. Featuring music from Chrono Trigger's composer, Yasunori Mitsuda, Xenogears expertly uses audio to push the story along. Many tracks include voice or chanting and all are appropriately uppity or low with the game's mood. Much of the game, however, uses silence or ambient noises, making parts of the game's soundtrack a tad sparse. To go along with the anime cutscenes, Xenogears is also Square's first foray into including in-game voice-overs. With a few rare exceptions, the voice outside of the movies is limited to grunts and other attack-type noises and usually end up getting drowned out in the game's music. Unfortunately, just when you might have thought Square was ready for all-digital sound, the rest of the game's sound effects lamentably follow Square's standard, uninspiring synthesized formula. Xenogears is an excellent, thought-provoking RPG with enough story and original gameplay to warrant a look, even if the gameplay could use a little graphical polish. --Peter Bartholow --Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review


Release date: June 30, 2003


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Product Dimensions: 5.5 x 0.5 x 5 inches; 3.2 Ounces


Binding: Video Game


Rated: Teen


Item model number: 9741


Is Discontinued By Manufacturer: Yes


Item Weight: 3.2 ounces


Manufacturer: Square Enix


Date First Available: November 1, 1999


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Top Amazon Reviews


  • One of the best there is!
I am an avid fan of the Final Fantasy series. After playing FF7 I took a chance and bought this game. Although I prefer more fantasy-themed RPGs (and was certainly NOT into Mechs which play a large role in this game), I was intrigued by this game due to the contraversy that surrounded it at the time because of its religious themes. I went into it expecting a story and characters up to par with Final Fantasy. What I got was far more than I expected! Hidden beneath some out-of-date, pixely, Playstation graphics, and sound capabilities that usually couldn't do justice to the beautiful and quirky music, was a truly vast, highly complex, and surprisingly innovative storyline that begins with the everday troubles of a young man (the lead character, Fei) and ends with the completion of 10,000 years of events and the character's revelation about the nature of his existance and the nature of his god. Xenogears is the conceptual ancestor of the current PS2 game Xenosaga Episode 1: Der Wille Zur Macht. In fact, Xenogears was originally meant to be the 5th part in the 6 part series. Xenosaga Ep. 1 is--suposedly--the first in the series of episodes (6 total) that lead up to and past Xenogears (or something similar to Xenogears as there are plans to "remake" it as Xenosaga Ep. 5. While it maintains many of the elements traditionally associated with console RPGs it offers its own innovations to the genre. The characterizations are complex and subtle, lending a realism to each of them not often seen in many RPGs. The visual design of the game is an interesting and stylized combination of fantasy and sci-fi that is very solidly and imaginatively executed. The battles are turn-based and consist of two modes: one, a regular battle mode that combines a turn-based menu system with attack combo moves activated via certain button combinations; the other, a "gear" battle mode in which the characters fight in mechs (gears). Both battle systems are enjoyable (the normal mode especially!), the gear mode does, however, become somewhat tedious at times as it seems to allow for less variation, especially in the second half of the game where it is used more frequently. The game spans two disks, and some of the largest faults in the game come in the second disk where production limitations and time restrictions on the date of release caused the removal of many elements intended for the latter half of the game, making disk two consist in part of a long stretch of narrating character monologues piecing together dungeons and boss battles. Another downside is the 3-D polygonal graphics which, while describing some beautiful and interesting areas, seem highly pixelated and out of date for the game's time. The ability to move the camera around 360 degrees is a valuable touch, however. The story is so complex and involves the motivations and actions of so many characters that after my first time through the game (80 hours on my first play) I was still unsure of everything that had happend. Who was who and what was going on? Upon replaying, I caught the hints that I had either missed or forgotten the first time through and all the facets of the story and its many themes suddenly came together. Personally, I do not find this overwhelming complexity to be a fault of the game--I think it is one of its greatest strengths and it is because of it that I have played this game through four times now--although I doubt it will be everyone's cup of tea. I hope people will at least give it a try once. Xenogears is not a perfect game, but its originality and richness far outweigh its imperfections. If you like a complex and emense story with a vast array of highly complex characters, some lovely music, beautiful design work, and more beautifully-crafted themes and ideas than you can shake a stick at, you will love Xenogears! -ZR ... show more
Reviewed in the United States 🇺🇸 on June 15, 2003 by Cameron Bourquein

  • My favorite JRPG of all time
This is bar none the most rewarding RPG experience I have had in my life, even more so than the flawless FFVI and FFVII. With the release of FFXII coming up in only months, I feel like I should tread back into the past and relive this incredible adventure once again. I'm not going to get into technical details, because those have been regurgitated over and over again. The story in this game is just so perfectly written, I have to give it five stars no matter how the game itself ended up. I'm a writer myself, so when it comes to deep, well written characters and plot, I'm a sucker. Every character, with the exception of the worthless Chu-Chu, has a deep and interesting backstory, most of which are explored in detail as the game progresses. The way the characters react to their given cirumstances always makes sense. The entire first disc of this game is just incredible. Like every other entry in the Xeno series, there is intense political intrigue, flashbacks, a massive conspiracy brewing underneath the surface that has to do with the ultimate fate of mankind, a number of religious symbols and religious overtones. In fact, the good vs. evil aspect of the story really has a thin line drawn in it; both sides play each other carefully and even turn on their own factions. Lets just say the enemies you start out having never end up being the entire opposition. Then we get to the second disc. To make this clear to everyone that does not know, the creator Tetsuya Takahashi had this planned as a six-episode series, with Xenogears being episode V (why start with 5 I have no idea). But then due to the project going overbudget and other problems he had with Square, the project was cut short and the second disc became what it is. Disgruntled, Takahashi left Square and started Monolith, in which he restarted the series with Xenosaga (the first episode being exactly the game he wanted to make and then the second being a chopped-up version of his original story script). It seems that once again he was screwed over, and the series is ending after Ep. 3 is released. A truly sad thing. Hopefully, he had the tenacity to have a series of books written to fully encompass this massive and incredibly told story. Basically, I want people who are new to the Xeno universe to know that the gaming itself may not be the greatest thing since sliced bread, but the story makes up for any other shortcoming. You will NOT be disappointed in that department, and with the total play time of 60+ hours guaranteed your first time through, what is there not to like? Actually, I did wish there were more towns to visit around the world (I think were maybe ten or so at the most). ... show more
Reviewed in the United States 🇺🇸 on March 28, 2006 by Courtney C. Valdez

  • A Game to Shake the Heavens
Well this is just about the best JRPG I've played? Been playing them since the NES era, and have probably played through over 500 of them, and I mean there are a few others that have individual elements that were better, but just do to story coherency and complexity, this one just stands tall and shakes the heavens. If you aren't someone who can't stand old graphics, or hates the genre, you'll enjoy this game. Definitely do play other JRPGs first, but after you've played like 100 JRPGs and want to play the one with probably the best story out of all of them, play this one. You should though play this one before the latter xeno- games like the Xenosaga and Xenoblade games, just to see how great this one is in comparison. As an example of how much I loved this game, I once wrote something nearly book-length about it, analyzing the game's plot, characters, themes, as a way of starting a website about the greatest artworks in every media. If I had to pick one game of all videogames as the highest achievement in storytelling it'd be a very difficult choice but it would likely be this one. There are only three minor complaints I have about this game, everything else is perfect. I am not going to dock a star for these because the good parts are too good. First, the game was rushed, and the second disc of the game just tells rather than shows. Second, the English version's text speed is as slow as a sloth, because of a bug in the code when porting it from Japanese that kept the exact same character scrolling speed even though that's wildly inappropriate to Latin letters. Third, the game draws a bit too much aesthetically (not story or characters, I just mean visual appearance and motifs) from Evangelion, which was a very popular anime at the time. ... show more
Reviewed in the United States 🇺🇸 on February 4, 2018 by Paul Eres

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