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PlayStation VR

  • Based on 1,810 reviews
Condition: Used - Good
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Arrives Sep 28 – Oct 12
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Features

  • Contains: PlayStation VR headset, Processor unit, PlayStation VR headset connection cable, HDMI cable, USB cable, Stereo headphones, AC power cord, AC adaptor, PlayStation VR Demo Disc
  • Games Come First - With gamers in mind, PlayStation delivers a new world of unexpected gaming experiences through PlayStation VR.
  • Just Plug and Play - Getting into PlayStation VR couldn't be easier. Just plug the PlayStation VR headset and your PlayStation Camera into your PlayStation 4 system. Sold separately.
  • Advanced VR Display - Seamless visuals keep you connected to the virtual world through an expansive 5.7 OLED 1080p display running at up to 120 frames per second.
  • 3D Audio Technology - 3D Audio with PlayStation VR means that you'll be able to pinpoint sounds above, below, and all around you.

Description

Discover a new world of unexpected gaming experiences with PlayStation VR. Redefine your expectations of immersion in gaming with moments so intense your intuition takes over. Step into incredible virtual worlds and overcome new challenges in extraordinary ways. Greatness Awaits with PlayStation VR. Games Come First - With gamers in mind, PlayStation delivers a new world of unexpected gaming experiences through PlayStation VR. Play some of the most highly anticipated titles of 2016 on PS VR including an all-new Star Wars Battlefront gaming experience and games like PlayStation VR Worlds, Golem, and RIGS Mechanized Combat League. Just Plug and Play - Getting into PlayStation VR couldn't be easier. Just plug the PlayStation VR headset and your PlayStation Camera into your PlayStation 4 system. You're ready to go. Advanced VR Display - The feeling of 'being there' starts with what you see. Seamless visuals keep you connected to the virtual world through an expansive 5.7” OLED 1080p display running at up to 120 frames per second. 3D Audio Technology - 3D Audio with PlayStation VR means that you'll be able to pinpoint sounds above, below, and all around you. Instinctively turn your head to the source of a single footstep and be able to judge its distance, just as you would in real life. Industry Leading Design - The PlayStation VR headset was engineered to be balanced, comfortable, and completely adjustable. It's designed to feel like it's not there - keeping you free from distraction as you explore new gaming worlds. Move With Purpose - The LEDs around the PlayStation VR headset, on the DUALSHOCK 4 wireless controller, and the PlayStation Move motion controller are tracked by the PlayStation Camera, providing an incredibly precise capture of your natural movement in virtual space. PlayStation 4 and Camera sold separately

Additional Features: Built-In Speakers


Connectivity Technology: HDMI, USB


Compatible Devices: Game Console


Specific Uses For Product: Gaming


Operating System: PlayStation 4, Playstation VR


Field Of View: 180 degrees


Connector Type: HDMI and USB


Display Maximum Resolution: 1920 x 1080


Platform: PlayStation 4


Resolution: 1920 × 1080


Display Refresh Rate in Hertz: 120


Screen Size: 5.7 inches


Display Type: oled


Controller Type: Button Control


VR Operating Platform Compatibility: Console VR


Display Resolution Maximum: 1920x1080


Color: Black, White


Brand: PlayStation


Built-In Media: PlayStation VR headset, Processor unit, headset connection cable, HDMI USB Stereo headphones, AC power cord, adaptor, Demo Disc


Age Range Description: Adult


Model Name: PlayStation 4 VR Headset


Model Number: 3001560


UPC: 711719504511


Global Trade Identification Number: 11, 15


Manufacturer: Sony Computer Entertainment


Number of Items: 1


Number of Packs: 1


Mfr Part Number: 3001560


Item Dimensions D x W x H: 6.5"D x 7.36"W x 10.91"H


Item Weight: 2.8 pounds


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If you place your order now, the estimated arrival date for this product is: Sep 28 – Oct 12

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Top Amazon Reviews


  • VR is crazy redic!
O man where to begin with this bad girl... holy crap!... This is my first VR experience I have ever had and it was amazing! I was able to get this for the normal retail price here on amazon for $399.99 for what it said was a brand new unopened PS VR! I couldn't believe it at first but I just figured amazon got in a new shipment. When I got the headset, I could tell right away by the tape on the box that this had been opened already! My first reaction was nope send it back I don't pay for used items or if I do, for sure gunna get a discount! As I went on, I could see that the headset hadn't been used yet or if it was used, someone packaged it up to near perfect packaging. Anyway....... I'm still not too happy about this but this is not something you deduct a star on for the headset! Its not Sony's fault that amazon sold us a used VR! Some people still don't get that through their heads and rate the headset low. Lastly before I get onto the review of the headset.... The PS VR is awesome for its base $399.99 price tag, but I'm sorry to say it is not worth the $500+ price tags I'm seeing some 3rd party sellers sell these for on the market... that's just rediC..... so please just wait for new stock to be shipped in and you will be all good to go! The set up of the PS VR headset was very easy. I didn't even need to look at the instructions and I had it up and running in a good 5 minutes. First game I bought and played was Eagle Flight VR..... and holy crap.... that was a trip lol... It allows you to fly around PAris as an eagle with pretty smooth flight mechanics with no VR sickness at all. I must say it was a good first VR game I tried and I musta did free flight for a good 30 minutes before I was like omg what time is it? lol. I also just sat in the menu of this game for another 20 minutes bc your sitting up on top of a building like 100feet or more up and you actually feel like you are that high off the ground! I climb rocks of 600ft or more and it really felt like I was up on the cliffs edge! all using virtual reality tech it was crazy! After that I tried all the demos on the demo disk that came with the headset and they were sweet too. They showcased all cool VR demos they have and it also allowed you to see all the new "areas" that VR allows you to play in. It was amazing! I got freaked out by a lizard I won in the PS VR room lol... it jumps out at you when you open the bottle lol.. I musta jumped 3 feet and screamed! people in the house were like wtf?! I also played the RE7 demo and that was awesome too lol... got a lil motion sickness when you had to do the turn view but other then that it was awesome! PS4 Pro: I also want to put out there that I don't think you can have a successful VR experience with the PS VR if you are running the stock PS4 that has a GPU tflop of 1.84..... I'm sorry.... I don't know how Sony makes that GPU powerful enough to run efficient VR and to tell ya the truth I don't think it can. The PS4 Pros updgraded GPU with tflop processing power of 4.20 is needed for sure! The more powerful hardware in the Pro that allows "checkered board rendering" is also needed for sure! this processing technique helps assist the GPU in making high quality renders which is required for 4k resolution, HDR, and 120htz VR games that run at 60fps per eye......... so when people and Sony say u can get by with the stock ps4... yea sure u can... but good luck lol.... overtime as the games get better they will require more GPU processing power. When it is all said and done, the PS VR is an awesome piece of technology that has opened up my gaming eyes to a new world of gaming! Yes, this is tech a beta phase for VR, people who buy the headsets now are tech beta testers lol but that's fine with me I have to have the latest technology anyway. I hope we get a massive push in game development from Sony to continue the success of the PS VR. Like I said before, just wait for the price to go back to $399.99 before you get it! It is well worth it at that price but for $500.00 or more.... no it is not worth it! I have only had this for 3 days, but I will continue to update this as I play more VR games. I am happy with my purchase besides the fact it came in an opened box..... and I would recommend this to any gamer out there who needs to experience VR!! ... show more
Reviewed in the United States on January 16, 2017 by SSDailey

  • Living The Dream!
20 years ago, 12 year old me would dream about tech like this hitting our living rooms. What a time to be alive! It's here and it's real! I've been looking forward to Sony's PSVR ever since they announced it years ago as Project Morpheus. I hadn't tried any other sets except for the cheap cardboard versions and even with those I was impressed with where we were at with this technology. It took another week for my unit to get to me because I am stationed overseas, so through the last week I've only been reading reviews and most of them are pretty accurate from what I've played so far. Finally here are my thoughts on it. In my review I'm going to touch on build/design, set-up, graphics, tracking, games, motion-sickness, and fun factor. Build/Design As most reviews have pointed out this is the most attractive headset of the bunch. It looks good, feels good, and is comfortable as hell. The way they designed it even allows you to wear it with glasses on. It's also actually a lot lighter than I thought it would be. I like how it secures to your head by a halo type band that stretches and goes around the top of your head which can be tightened by a little wheel on the back. The biggest piece that covers the eyes can then slide back and forth. This helps when I need to quickly see outside the VR world to find controllers or see what's physically around me. All I have to do is push a button, slide the view piece back a little and I can see, then slide it back and I'm back in the game. The design is genius. Set-up Setting this thing up wasn't as bad as people made it out to be. The instructions were very simple; almost like Lego instructions. It took me about 10 minutes to install. Calibrating it wasn't an issue as well. It calibrates pretty quick for me every time I play. Just hold the option button to re-center the picture to where you're physically standing. Whenever I'm done playing I just disconnect the main VR cable from the headset, put the headset away and tuck the long main cable away. When I'm ready to play again I just plug the headset back in and go. Pretty simple. Graphics I'll admit resolution is not that great, but for me it was expected. After all the reviews I read my expectations were set low. But after playing it myself it's not THAT BAD. I've seen some people say that it looks like PS2 games, I would say more like PS3 games. Also there are some games that look really good and some games that just look terrible so it depends what you play. In my opinion, the cartoony games hold up really well. Other games that are expected to have a more photorealistic look like Drive Club or Here They Lie suffer much more. Although Until Dawn actually doesn't look that bad at all. There are some cases where text does look blurry. The best fix for this is to adjust the headset around until your eyes hit that sweet spot in the lens where things look their sharpest. It's not going to be tack sharp but it won't be blurry. I don't know why things around the edges of the viewing lenses look super blurry, but just find that sweet spot and you'll be good. Tracking At first tracking worked wonderfully for me. But one night when I was playing it suddenly became awful. The game kept jumping around or shifting slowly. During London Heist, by the end of the car chase level my character was facing completely left even though I was still facing the camera. Don't get me wrong I still believe the tracking works great but that depends on how you have it set up. I thought I was good because at the time I had all my lights off but then I realized I still had this small light on the table behind me switched on and there were two large picture frames hanging on the wall directly behind me which were clearly reflecting the rear lights of the headset off the glass. This was causing a lot of confusion for the PS camera. After I fixed the issue the tracking worked much better. Not perfect but it was competent enough not to ruin my experience. Every once in a while my in game hands might jerk suddenly or disappear if I turned around and blocked the view of the wands. Case in point: 360 shooters like Brookhaven Experiment. Great thing about that game is their solution was to have you press a button to turn your character around so you didn't have to do it IRL. Games/motion sickness/fun factor I think the PSVR started off with a great launch line up. Most of the title so far are short experiences, maybe 1-2 hours at the most. They showcase a lot about what is so awesome about VR. It leaves you wanting more and excited for what is to come in the future of PSVR. I think where VR games work best are cockpit games and games where you mostly stand in one spot. As cool as it is to move around freely it is a little jarring when your brain perceives you walking around and your legs aren't moving. It's definitely a recipe for mild to severe motion sickness. I never got it much but when it came to those kind of games where you move freely I can slightly feel it in which case I'd quit the game before it sets in completely. Most people say the best thing is to start slow until you get your "VR Legs" meaning you become used to it and motion sickness doesn't happen anymore. One thing I found that helped when playing the Drive Club Demo (notorious for getting people sick) was when I would make turns I would look into the turn, kinda like how I would in real life sometimes. Drive Club was actually pretty cool despite the crappy graphics, it was like driving a car in the sense that I could see my opponents in the mirrors or I could look over my shoulder and check to see if anyone was in my blind spot. So far from what I've played the PSVR is FUN. Games that seem simple and I normally wouldn't like are a blast in VR such as Thumper, Danger Ball (which is basically a VR pong set in a Tron like world), and Job Simulator. I think where VR is really going to shine are in its horror games. It's a crazy experience having the horror in your face. Games like Until Dawn: Rush of Blood and Brookhaven Experiment are such a rush and while they wouldn't scare me on a TV screen, being in the world itself through VR is a whole different level of scares. I can't wait for Resident Evil 7. HAVING MOTOIN CONTROLLERS IS A MUST!! It's way more immersive when you can actually use your VR hands like you would in real life grabbing things, throwing things, shooting guns, shining a flash light here and there, etc. In London Heist, shooting guns feels almost as good as real life. I could aim my weapon, close one eye and focus on the iron sights, and hit a target dead on just like IRL. The following games are the ones I've played so far listed from favorite to least favorite: 1. Until Dawn: Rush of Blood 2. Arkham VR 3. London Heist 4. Job Simulator 5. Brookhaven Experiment 6. Thumper 7. Danger Ball 8. Wasn't a fan of Scavenger's Odyssey or VR Luge. I unplugged from them quickly because they seemed like they would get me motion sick. PSVR shows the mainstream consumer that VR is legit, although in its infancy, the tech is here and will be the future of gaming. This is not a fad, not a gimmick ladies and gents, VR is finally here! *The video I posted shows the exact moment when I knew that this purchase was well worth it. Entering the Batcave as Batman was a jaw dropping experience that you have to try to believe! *Quick word on cinema mode. It's like being in an IMAX movie theater when you have the screen size adjusted to it's largest setting. Hulu is also awesome in VR as well. The app takes you and puts you in a virtual living room (much nicer than my own)with a great view of a city and a giant (maybe 20ft) television screen in front of you that you can watch all your shows/movies on. It includes VR videos as well but the quality sucks. Hopefully they will have VR/360 videos soon with better resolution. *11/16/2016 PS4 Pro Update: Since aquiring my new PS4 Pro last night I've only been able to play a few games in the little time Ive had so far. I don't have a 4K TV yet and I mainly got it for PSVR (also I pretty much got a 1 for 1 swap deal with my PS4 for the PS4 Pro!). I've only been able to play London Heist, Batman Arkham, Until Dawn, and a little bit of Here They Lie. From what I'm seeing the games that weren't patched don't have much of a difference at all. Batman still looks the same (but still amazing) and Here They Lie still looks awful. London Heists improvements are a little subtle but you FEEL it. I can't explain it but it just feels better. With Until Dawn: Rush of Blood it looks like textures are improved and shadows/lighting is much better. I remember when I first played it I thought man the lighting is great but it's a shame they didn't have any shadow effects at all. Now everything I shine a flashlight on, from hanging pig carcasses to wire fences, casts a beautiful shadow across the background. I'm excited to receive Robinson in the mail in a few days and hoping I can afford to upgrade to a 4K HDR TV in the future. In the mean time I feel complete in my PSVR setup now smile emoticon:). Update Feb 2017: Just finished Resident Evil 7's 13 hour campaign and HOLY @$## was it amazing in PSVR! It's the first triple AAA title for the VR and first one of this length. Did not get sick at all as they programmed the VR mechanics perfectly. This title alone makes PSVR worth it. I'm working on a review right now for RE7 but this was probably the best gaming experience I've ever had. ... show more
Reviewed in the United States on November 4, 2016 by Reynan

  • The biggest leap in home gaming since the Atari 2600
I was in junior high when the Atari home system was introduced and I've owned every PlayStation since they were released. PSVR is as big of a leap forward as the Atari was at its release. A clerk in a Game Stop on Market St. in San Francisco told me last week that they were only getting a couple of these on launch day so I thought this product was going to be on allocation. When I saw in in stock on Amazon, I figured I would grab one and sell it on eBay if it wasn't for me. I'm surprised to see that they are still in stock as I write this a few days later (Oct. 17) so good for you if you are considering buying one - bad for Sony if they were expecting to sell out like an iPhone on release day. I already had a pair of Move Controllers from my PS3 so my barrier to entry was a bit lower. I decided to start out with Playstation VR WORLDS - PlayStation VR [Digital Code] since it was 5 mini games in one. I played Ocean Dive first and was blown away by the environmentally immersive experience. Your are in a dive cage where you can look all around you, including up and down. You can even put your head between the bars for a different point of view. It had an animated feel to it, but so does every game you play on your TV. It was amazing and within 15 minutes, I knew my VR was not going to be for sale on eBay. Also in VR Worlds is London Heist which illustrates the potential of interactive, first person shooter games. With the Move Controllers, you can hold a pistol in any orientation including aiming down the barrel of a pistol and line up the forward and rear sights in 3D for an accurate shot. You interact with a number of items in the environment and quickly become used to the relationship between your actions on the Move controllers and the objects in the environment, (such as inserting a new magazine into your pistol. In one (of the two) fighting scenes of the story, you're riding in a car. You can open the car door, look behind you, and fire at the opponents coming up behind your car. My favorite game in Worlds was Danger Ball, which is kind of strange because it was the least realistic of the five games and only used my head to control a paddle in 3D pong vs. the computer. While all of the 5 games give the player all around views of the environments, the perceptible depth of the 3D in this game was remarkable. When you look at the gameplay on a TV while someone else is playing, any of the games appear to be totally unremarkable, so don't judge whether or not to purchase the headset by game previews on you computer or even watching someone else play. You need to try it for yourself to understand the experience. Or you can watch the 1997 Michael Douglas - Demi Moore movie Disclosure to get a feel of what a multi-million dollar VR system was imagined to be for about $1000 out of your pocket (PS4 Pro $400, VR Headset $400, Camera $60, Move Controllers $100), plus games. I also purchasedEve: Valkyrie - PlayStation VR [Digital Code]. I haven't had a chance to play it, but my godson did and said it was good. However, I saw that he went back to London Heist after a while. About the headset itself, the construction is very good, far better than strapping your Samsung phone to your face. It is comfortable for a long period of wear, very adjustable and the weight distribution is good. There are no noticeable points of pressure on your head, and no weight borne by your face below the forehead - just the rubber gaskets around the eyes and nose to keep ambient light out. When you are on menu screens, you can see the pixels, unlike an iPhone Retina screen, but during game play you don't notice them at all. The field of view does not seem constrained although it is a bit less than your peripheral vision would pick up in the real world. However, everybody's vision degrades at the periphery so the value of a few more degrees of visibility would not be that high anyway. The outstanding question I have is, 'what does the future hold for this platform?' I have a first gen PS4. While my PS3 fan always sounded like it was trying to make the unit levitate, I had never heard the PS4 fan breaking a sweat while playing COD or other high resource consuming games. With the VR games, the console fan was going at what seemed to be full speed even though the picture on the TV screen was was way down res'd and the games I was playing were not terribly complex (Ocean Dive is not interactive, Danger Ball is mostly a bunch of polygons, although London Heist has a lot going on from a resource requirements standpoint). That makes me wonder, how far can a gen 1 PS4 go with VR, especially in light of the upcoming release of the PS4 Pro. I have the means to upgrade to the Pro if the value is there so if playing the inevitable release of COD-VR requires it, I'll probably do so. ... show more
Reviewed in the United States on October 17, 2016 by Steve-O

  • Great, affordable "first experience"
Bought the core package since I already had the camera (Required!) and Move controllers (optional...actually most of initial release-games DON'T need/use them.) Setup: it didn't take me nearly as long as I'd thought it would when I first unboxed it. Lots and lots of cables spill out but after only about 10 minutes of plugging everything in, the number and reason for the wiring is evident: there's a daughter box you have to plug into the PS4 to drive the headset: x2 HDMIs running in between your console and TV; 1 USB from the front of the console to the box (for controller functionality); and an output cable assy comprised of 1 each HDMI and what seems to be a proprietary pin-out cable similar to an HDMI but different. There's a very large and clear booklet with setup instructions, and Sony when as far as to tag the setup step number to every cable. Every cable and the daughter box that you need to make the VR go is included with the headset and demo disk (Lots of playable game demos). The cable from the headset is quite long (~8-9 ft.) and remarkably heavy esp. when compared to the weight of the headset itself so you'll need to tinker with how it hangs from your head so it doesn't get in your way when playing. You do have to follow the first initialization power-up sequence to the letter so that your PS4, daughter box, and headset pair properly. This initialization did take a little longer than I'd expected so I'd recommend just be patient while everything boots through: the start-up process thereafter is much, much faster. If there's one negative: you need to remain in the center-ish FOV of and within the maximum distance from your PS4 camera at all times. I have my console on my FR's 60" so my sitting position immediately in front of it is ~8 feet away, just within the maximum distance from the camera. A foot away from center to the left, right, or back and I'm out of range of the camera's tracking (fortunately there's a mnemonic on the VR display alerting you.) Hardware - Positives: headset is remarkably comfortable and lightweight. Lenses might fog if your face starts to sweat but I simply retract the face slightly to let in a little air and the fogging rapidly dissipates. Leaves no marks on my head or face even after prolonged use. Negatives: I know the bandwidth of the video is too large for BT or P2P WiFi but what amounts to two full-size HDMI cables running from the headset to the daughter box is a bit of a PITA - particularly when in my setup I need to disconnect it each time I'm done to store away the headset. Having to reconnect the headset cables can be a bit of a Rubric's Cube in the dark - turning connectors into just the right orientation and engage into the proper place (the HDMI and proprietary plugs are the same size and outline, so you can routinely mismatch them. Some day I'll find a better way to store the headset left plugged in all the time. The earbuds that came with the set seem a bit cheap and flimsy (e.g. $5 at Ross) but since the headset dongle uses a std jack size I'm able to use my current Sens-ies with no problem. Software - Positives: seamlessly replicates the PS4's menu format and behavior. You can look down and see the DS controller in your virtualized view with the headset on when in the PS4 menu but its out of sight when playing games so that it doesn't pierce through the VR experience. Current stable of games load very quickly - likely because their diminutive size (~3 GB). Negatives: the PS4 uses the camera to track the lights on the VR headset and controller(s) to determine head and hand position. Occasionally, if you move your head while loading or leaving a game, the next screen is centered on the direction you were facing last. You can quickly recenter the VR picture to the front of your eyes by holding the "Options" button on the controller, but I've found I have do this more frequently than I expected I would. It does center the view angle immediately (in milliseconds), however. Performance - Positives: boots up as quickly; extremely fluid, immersive, 3-axis motion tracking. No motion artifacts seen whatsoever. I've been able to spin my head as far around as far as I can and see behind, immediately above, and below me all quite well. I don't suffer from much if any disabling vertigo while playing my current set of games for and hour or so (BZ, EVE, etc.) but I definitely feel of sense of motion during play as well as some time after. Games load quite fast. (I won't go into any specific game reviews themselves: all a matter of taste.) Negatives: display does have a slight screen-door appearance similar to looking close at an early-generation laptop SVGA LCD - probably as a compromise over video bandwidth and refresh (motion). Color palate doesn't seem nearly as deep as what we're used to seeing in HD is today - again a bandwidth compromise- but suitable to me for VR 'gaming' (but perhaps not so much for what might be emerging for VR entertainment media, e.g. movies.) ... show more
Reviewed in the United States on October 19, 2016 by boomrpup

  • Freaking amazing!
I have been gaming off and on since the original Pong back in the 70's. So I have just a bit of experience. I have a 3D TV, and was one who actually liked some of the 3D Games, and move controllers. I had a big interest in VR, but didn't want to plunk down the cash for PC VR headsets. This just blows traditional 3D gaming out of the water. It was easy to hook up, I only wish the PS4 had a USB port in the back. The included instructions are easy to follow, so I was up and running in a few minutes. The PS4 will detect the headset and give instructions on how to adjust and put on your head. I wear corrective lenses just for reading, or seeing small things close up, and they worked good enough. A little bit of light came in through the sides, but not that distracting since I don't have extremely bright light in the man cave. It is a bummer it's not wireless, maybe next generation? But once I got the demo disc booted up and into the menu I was like blown away. This was 3D gaming! Your instinct is to reach out and try to touch the menu. The first demo I tried was Until Dawn: Rush of Blood - very cool demo, I won't describe the game too much, but it's basically like riding in a cart in a haunted house attraction at an amusement park, it's VERY convincing that you're on a cart, so much so my heart started to race like I was actually on a ride. The next thing I tried was the demo of VR Worlds, again the menu for the game itself was pretty cool, with a spinning globe, themed for each area, and you can interact with it using your PS4 controller. I tried the Ocean Descent demo, standing up, again blown away. So much so that I actually got on my computer and ordered the full version from Amazon since the disc is cheaper here with my Prime discount. The last PS VR demo I tried was the Invasion demo, a cute little demo, doubt I would pay for the game. I will say this game looked a little grainy. Perhaps due to the brighter environment you're in shows the resolution limitations. Finally I fired up Borderlands 2, since that's what my friend and I have been playing, the screen is a simulated 2D screen, not worth playing this way, since to see things like the map clearly you have to actually move your head to bring it into focus. It is seriously cool, I played in short sessions, giving my eyes a break, it will take a little bit to get used to. It did not make me feel motion sick, but your mind truly gets a sensation of moving. I truly hope version 2 in a few years has a higher resolution, and is wireless. I don't think I would want to game 100% of the time in a VR format, but for some wow factor this really has it for me. ... show more
Reviewed in the United States on October 22, 2016 by Shawn M

  • Worth it now, but more is coming later when the "now" is cheaper.
I pre-ordered the PSVR on Amazon the day it was offered. I wanted to lock one down in case it really was the next thing in console gaming. However, I wanted the security of knowing that I could cancel my pre-order in case too many negative stories started to surface. Field of view, image quality, comfort, refresh rate, and nausea were all concerns that I wanted addressed before I fully committed. Unfortunately, although all the preview and demo reports were mostly positive, those same reports highlighted the major issue with the PSVR...you won't understand what is being said unless you actually experience it for yourself. That's a hard sell. Luckily, I got the chance to try the PSVR out by chance when my local Best Buy had a Sony rep demoing the unit. My son tried Battlezone and I tried Eve: Valkyrie. My son said he enjoyed his experience, but I can only speak for mine (I have purchased Battlezone and do find it challenging and fun). Eve loaded me into a ship in a nondescript hangar bay. A voice was giving me mission details, but I was too busy looking left and right in order to take in my new surroundings to pay attention. I was no longer in Best Buy, I was in the process of piloting a ship, surrounded by launch tube walls. It was awe inspiring. The only comparison I can think of is the look of a child seeing something for the first time, and that feeling they must be having. With time, that feeling fades, but the first time? Wow! My demo didn't play well. I didn't understand the controls, trying to use shoulder buttons instead of the X button to move. I eventually figured it out, but even with the limited hands on time due to user error, I came away impressed. Pre-order confirmed. When I received the PSVR on October 13, I purchased Batman VR, Battlezone, Tumble, Headmaster, Job Simulator, Wayward Sky, Thumper, Until Dawn: Rush of Blood, and Rez: Infinite. All are excellent experiences. All are fun. The PSVR does a great job of putting you in the game. It's a surreal experience. In Batman, you'll want to look around and take in the scenery...and if you turn around your "hands" will disappear. The tracking system works pretty well, but not if you turn around. There isn't anything to manipulate from behind, so I made it a practice to lower my hands if I was looking behind. In Job Simulator, you don't need to do anything behind you, but it has you reaching all over the place...front, right, left. Make sure you have space cleared. I took mine to China and would reach for something and find myself blocked by the hotel bed in real life (P.S., the PS4 and PSVR are able to handle up to 240, not just the 110 in the U.S.A., so travel friendly!). So, back to my concerns: 1) Field of view 2) Image quality 3) Comfort 4) Refresh rate 5) Nausea 1) The field of view isn't quite as good as Oculus or the Vive, but I never noticed it until the headset was black, waiting to load. When it's black, you can make out the edges. 2) Image quality was relatively good for a console, but the PC alternatives are much better. From my experience, you won't care in game. 3) The PSVR is very comfortable. It's easy to put on, easy to adjust and doesn't have any discomfort or leave facial markings from using. 4) Surprisingly, the PSVR has a better refresh rate than Oculus and Vive, the high end PC offerings. This helps with number 5... 5) Nausea hasn't been an issue with me so far. When I tried Eve, I did a barrel roll and my stomach did flip, but it was a similar feeling to doing a roll on a roller coaster. It wasn't surprising during the action that I felt the way I did, it seemed natural and didn't induce any ill effects. There are a few games that put you at extreme heights, and you will feel like you are at an extreme height. The PSVR launched a little over a week ago. 30 games at launch. 200+ devs working on PSVR games. It's a great buy now, but it'll be better later. ... show more
Reviewed in the United States on October 23, 2016 by J. Williams

  • Someone who plays a lot of solo games? Free up your TV for other people. Big fan, and not for the VR aspects of the device.
****Important note: You need to buy a separate PS4 camera. Save yourself some money and buy the old version of the PS4 camera, used. The new model is something like $40 more. So, my thoughts on having a PS4 VR headset after a few weeks... It's basically so positive that I feel like I'm being a bit biased or shilling for Sony: - #1 reason to have one that no one talks about as a selling point. - No more TV hogging(Gamer's guilt) while you game away. One of the biggest issues for people playing solo games is that it ties up the TV. The VR headset allows you to play games without tying up the TV, so the other people in the house are happier with you while you get to game away. There's no noise for them to hear either, all of it comes through your headset. You're in a happy little gamer bubble and it's no longer invasive to what other people around you want to do. - #2 reason to have one that no one talks about as a selling point. - You aren't confined to only playing VR games with wand controllers, it's great for all games, and what is potentially more important for some people, videos. It has a "Cinema mode" projecting what is effectively a 200-inch theater screen in front of you for any game or application, which includes Netflix. You actually have to turn your head to see the corners of your viewing area. Fallout is a totally different experience for me, border-lining on being overwhelming. This Cinema Mode ability also extends to point #1, where you can binge watch any TV show you feel like without tying up the house TV, in a visual setting that feels like you've gone to a movie theater for anything you want to watch. - #3 reason to have one that no one talks about as a selling point. - You don't need to be a gamer at all to enjoy the benefits. Youtube video with 360-degree viewing is brilliant, absolute game changer. You can go down the canals of Venice one moment, be in a rally car the next moment, race down a hill on mountain bike, then skydive the next. Ever wonder what it looks like at 200 miles per hour on your favorite racetrack? You can do that too. The library is continually growing, and it's awesome. As mentioned before, you can also watch shows on apps like Amazon Video or Netflix, or even DVDs/Blu-rays with a widescreen, cinematic feel. It's not just for gamers, it's for people who enjoy watching anything at all. - Conclusion: Long story short, it's more like buying a second TV for the living room than it is like buying some random accessory with a very limited range of usefulness. You could even theoretically game or watch shows in a room with no TV at all thanks to the size and flexibility of the device. I wish the Playstation VR was marketed better so I'd have known these things when it launched, because they focused way too much on what it was built for (a limited and generally not very impressive library of VR games), as weird as that probably sounds. I probably would've sprung for one a long time ago now that I know how much of an Audio\Video utility knife this thing truly is. There are minor negatives, setting it up can take a bit of time because you have to make fine tuned adjustments on your head for it to look as good as possible, you do have to be good about cleaning the lenses, and it can fog up on you if you're not venting air on the side "blinders". But once you're in, you're in. I probably won't go without a VR headset again. This really is a massive upgrade to whatever you've got going on for home entertainment. ... show more
Reviewed in the United States on November 1, 2017 by Micah H.

  • not because the tech is perfect, but simply because the pros outweigh the cons ...
I have to give this one full stars, not because the tech is perfect, but simply because the pros outweigh the cons in a significant way. I would go over my main gripes, and main reasons to pick it up. Hope it helps. Pros Cost - This might not be a huge pro for some users, but since I bought my PS4 nearly 3 years ago, I didn't have to get a PS4 + VR headset and spends upwards of $700 for this experience. Had a few points on my Amazon credit, free shipping, it just wasn't that expensive for me, about the same costs as a good quality pair of headphones, and I've been using it more than headphones. For some, this is a good value, and definitely the cheapest high-end VR set on the market Comfort - PSVR is very comfortable, and going from some of my PC peers on NeoGaf, is one of the most if not the best headset for comfort levels. PSVR adjusts, and sits on your face, not strapped to it, and has good cushions and padding inside for your face. It feels pretty light, perhaps a bit too light for my taste, but wearing it for a decent amount of time hasn't bothered me yet. Experience - Simply put, PSVR already feels like that Mario 64 moment! Just a breath of fresh air in the video game space that I hoped would come at the beginning of this generation. My favorite games so far are Playroom, Thumper, and Batman, but I'm hearing great things about SuperHyperCube, Rigs, and Until Dawn, which are next up on my list. The immersion you get is unparalleled, I truly couldn't stomach the Kitchen demo where a scary lady attacks you and another person with a knife. She's so close to your face, with headphones on, and the feeling of being in that scary room alone tied up, it was too much! I'm not sure I can even play the scary games, but I'm having a blast with Thumper and especially playroom. You are transported INSIDE the world, that's the best description I can give if you haven't tried it. Everywhere you look, is part of the virtual world the developer has created, and even with the first limited batch of games, it's already impressive. Cons - blurriness PSVR is not the most high quality screen and unfortunately, resolutions are not what we are used to seeing on our High def TV sets. Graphically, it's like we are regressing a bit back to PS3 era, and that's disappointing. You have to find the sweet spot when adjusting the headset and even when you do, it's never going to look as good as even a 1080p display let alone a 4K. This is certainly generation one of VR, and if successful, I'd imagine PSVR2 will really blow this headset out the water as far as clarity is concerned. Still, it isn't the worse. After a few seconds, your eyes do adjust and the feeling of immersion usually takes away the drawbacks of lower resolution. This could also be helped by the upcoming PS4Pro, which should add more power to PSVR and make the games cleaner and sharper. I'll update next month after my Pro ships. - Adjusting PSVR is fairly easy to setup, but does have a few cords sticking around even after you clean and tuck everything away. But there's just a constant adjusting, from game to game or whenever someone else wants to try. You have to sometimes re-calibrate, adjust eye distance, adjust for glasses, recenter, etc...it's not the most smooth experience you'll ever have, and it can be slightly annoying. But so far, it hasn't been that much of an issue because the fun factor, especially with friends and family members who aren't traditional gamers have been pretty high. I thought it was just worth mentioning. So jump in, or at least go to someone's house who has a headset and experience it for yourself. Some people get motion sick, some people can't handle the scary games (me) some people are on cloud 9. It's all about the individual, and I think this tech is a new genre of gaming. Nothing will replace traditional, but another avenue I believed is open, and I'm excited about where it goes. ... show more
Reviewed in the United States on October 20, 2016 by Omnistalgic

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