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Sony mocopi 3D Mobile Motion Capture for VR & 3D Content Creation

  • Based on 37 reviews
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Availability: Only 2 left in stock, order soon!
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Arrives Thursday, Jul 30
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Style: mocopi


Features

  • FULL-BODY TRACKING MADE EASY: No need to wear a suit or go through a complicated setup. Simply strap on the lightweight sensors and follow the instructions on the apps. Calibration is minimal, just step forward. Motion capture starts immediately.
  • MOVE FREELY: No base stations, no studio needed: Works even in small rooms. No dedicated space for cameras or sensors required. Wireless and untethered, you can freely use the space without field-of-view limitations.
  • LIGHTWEIGHT AND EASY TO WEAR: Each sensor is small and lightweight, weighing only about 8g (0.28 oz). Simply attach the sensors to the designated body parts using the bands.
  • READY FOR LONG SESSIONS: Supports up to 10 hour of continuous use. You can do other activities while wearing sensors.
  • OPTIMAL APP OPTIONS: For VR use, the mocopi VR app (free) is available. For streaming and content creation, you can use the mocopi smartphone app (free) and/or the mocopi PC app (paid). Additionally, for content creation purposes, the XYN Motion Studio app (paid) provides full support for timeline editing and cloud management of motion data. Continuous improvements and new features are added through multiple updates each year.
  • INTERIOR OR EXTERIOR USE: Dustproof and water-resistant, mocopi enables you to record indoors or head outside to create 3D motion content.
  • IOS AND ANDRIOD COMPATIBLE: Use your compatible iOS or Android phone (see specs) with the mocopi app or use the SDK (software development kit) to create custom uses. Applicable smartphone models: (Android) Xperia 5 IV, Xperia 1 IV, Xperia 5 III, Xperia 1 III, Xperia 5 II, Xperia 1 II, Xperia 5, Xperia 1, (iPhone) iPhone 14 Pro Max, iPhone 14 Pro, iPhone 14 Plus, iPhone 14, iPhone 13 Pro Max, iPhone 13 Pro, iPhone 13, iPhone 13 mini, iPhone 12 Pro Max, iPhone 12 Pro, iPhone 12, iPhone 12 mini, iPhone SE (3rd generation), Android 11 or later / iOS 15.7.1 or later.
  • IN THE BOX: 6x Sensors, Head band, 2x Wrist band, 2x Ankle band, Waist clip, Charging case, 2x Extension band, User manual

Description

Capture full-body motion wherever you go with mocopi Mobile Motion Capture from Sony. This Android and iOS-compatible system comprises six comfortable, lightweight sensors, multiple mounting bands, and a USB-C charging case. Dustproof and water-resistant, mocopi enables you to record indoors or head outside to create 3D motion content. No computer or green screen is needed, you can create an avatar and merge it with a selected background or with your smartphone's video capture. You can save content to your PC or transfer the motion data in real time to external software or platforms.

Release date: August 12, 2024


Package Dimensions: 9.45 x 7.24 x 3.82 inches; 1.34 Pounds


Type of item: Video Game


Language: English


Item model number: QMSS1/USCXA


Item Weight: 1.34 pounds


Manufacturer: Sony


Batteries: 6 Lithium Ion batteries required. (included)


Date First Available: August 12, 2024


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Thursday, Jul 30

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • Works as expected
Style: Sensor Data Receiver for mocopi
Works great with the steam application. Somehow the tracking quality and stability is much higher than using the phone app. But honestly, it doesn't really worth $110 for just a receiver.
Reviewed in the United States on April 16, 2026 by Lau S.

  • Decent hardware, predatory and embarrassing software. Unusable. Decent hardware, predatory and embarrassing software. Unusable.
Style: mocopi
Do yourself a huge favor. Please take your money somewhere else I bought mocopi to use it for full body tracking in VR. I’m a dancer. I need stability, low latency, and freedom to export motion data. The tracking itself is decent. Not perfect, but potentially competitive. The problem isn’t the hardware. The problem is Sony. The mobile Mocopi Link app is practically unusable. It disconnects every few minutes. In longer sessions it simply isn’t reliable. I made the mistake of spending an additional ~$2,000 MXN (~$100 USD) on the sensor data receiver so I could use all 6 trackers without relying on my phone. I thought that would reduce friction. It made it worse. The official Steam VR app has been bugged for months. Tracking is locked at 30Hz. Thirty. In 2026. That makes the avatar look like it’s made of jelly. For dancing or fast movement, it’s unusable. The PC Microsoft Store version works much better… but it is artificially restricted. The free version only lets you “view” tracking. You can’t record mocap. You can’t export data to VR or into any file type You can’t stream to external software. To unlock basic functionality, you’re forced into a monthly subscription. And this is where it becomes absurd: To send motion data to open-source tools like SlimeVR — which are free and community-maintained — you have to pay Sony monthly just to unlock access to hardware you already purchased. The firmware is tightly locked down. There are no real plug-and-play alternatives unless you go through their subscription model. The sensor data receiver doesn’t fix anything because the bottleneck is the restricted software. No serious competitor forces you to pay a monthly fee just to use the hardware you already bought at its full potential. This is not a technical limitation. It’s a business decision. And it’s a terrible one. mocopi could have been a great tool. But the software implementation is restrictive, artificially limited, and clearly designed to extract recurring payments from users. The hardware is decent. The overall experience is an abuse of trust. Anything good this hardware could provide is immediately discarded by an absolutely predatory system which doesn’t respect its customers at all. I also have VIVE Ultimate trackers. Those suck because of the way they work hardware-wise. Mocopi just suck because Sony artificially makes them suck software-wise. i’m not subscribing to use the hardware. I’m selling these anywhere I can. I’m never buying anything from Sony ever again, I will tell my family and friends to do the same. And I hope you don’t ever buy anything from them again either. I regret not returning these when I could. Embarrassing, Sony. Simply utterly embarrassing. ... show more
Reviewed in the United States on February 25, 2026 Reviewed in the United States on February 25, 2026 by And

  • I got what I paid for.
Style: Sensor Data Receiver for mocopi
Best condition you could ask for, the seller packed everything coordinated and safe.
Reviewed in the United States on May 26, 2026 by Chris Williamson

  • Not great for VR.
Style: mocopi
I use Mocopi for VRchat. It’s not great at what it does. And yes I did buy the USB puck so it’s not running off my phone. The software is kinda janky as you have to be in VR mode to pair them which means fumbling taking the headset on and off and then attaching them to your body. The tracking is not great. It drifts, it doesn’t match your exact pose, and it’s kinda cumbersome to attach six trackers just for a mediocre experience. If these were $100 and came with the usb Puck I would say they were worth it, but for the nearly $500 asking price these are bad. Switched to Pico 4 with Pico’s brand name trackers of which you only need 2 at minimum with an optional third for increased accuracy and they get the same job done better for a fraction of the price. Only downside to that is you have to import Pico products if you live in the US ... show more
Reviewed in the United States on May 7, 2026 by Amazon Customer

  • Only works with XYN motion studio
Style: Sensor Data Receiver for mocopi
It works with XYN motion studio for the mocopi pro system, but that's all it works with. I wish their SDK had support but no, Sony please add SDK support so I can use this with my own software made with game engines like Unity/Unreal. The latency with this is so good but locked behind a subscription service. ... show more
Reviewed in the United States on October 17, 2025 by Amazon Customer

  • Para principiante y chat satisfecho !
Style: mocopi
La entrega fue de acuerdo a lo ofrecido. El equipo trabaja bien, solo tuve un poco de dificultad para conectar los sensores a mi celular, pero desconecté otros accesorios de bluethooth y me permitió la conexión. La aplicación registra el movimiento de acuerdo a lo que muestra en su página. Solo para aclarar no se registra movimientos a detalle de las manos pero en general si registra el movimiento y desplazamiento de cuerpo, lo recomiendo si no requieren registros más a detalle. ... show more
Reviewed in the United States on February 26, 2026 by Marco Antonio Cantú Sánchez

  • Very good
Style: mocopi
Tracking is pretty good for the price
Reviewed in the United States on March 23, 2026 by Average Human

  • Not accurate, buggy, expensive
Style: mocopi
Got the whole Mocopi Pro kit set which are 2 of these and 2 receivers and although this is marketed as a Motion Capture solution, it is extremely inaccurate and buggy while being very expensive at the same time. You'll even need to pay subscription to use their very basic software, kind of ridiculous. Would be much smarter to spend a few more hundred dollars and get the Perception Neuron suit. ... show more
Reviewed in the United States on May 19, 2026 by Adar Bronstein

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