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Oculus Quest All-in-one VR Gaming Headset – 128GB

  • Based on 6,567 reviews
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Features

  • All-in-one VR: No PC. No wires. No limits. Oculus quest is an all-in-one gaming system built for virtual reality. Now you can play almost anywhere with just a VR headset and controllers.
  • Oculus touch controllers: arm yourself with the award-winning Oculus touch controllers. Your slashes, throws and grab appear in VR with intuitive, realistic Precision, transporting your hands and gestures right into the game
  • Easy set up: the world is your arcade. Set up is easy whether you're at home or someplace new. Oculus quest works with your environment, so you can play standing or sitting in spaces big or Small.
  • Incredible VR games: stop watching games and step into them. Whether you're dodging spells or slashing through enemy hordes, you've never been this close to the action.
  • Guardian helps keep you safe: explore the universe without tripping over the coffee table. The Oculus Guardian system is designed to help you avoid nearby objects while you're in-game.
  • Oculus Quest requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.

Description

Oculus quest gaming system 128GB - Oculus quest us/ca/jp/tw, 128GB.

Brand: Meta


Color: Black


Special Feature: Microphone Feature


Connectivity Technology: Bluetooth


Included Components: Product Instruction


Compatible Devices: Personal Computer


Age Range (Description): Adult


Model Name: 301-00171-01


Product Dimensions: 14.7"D x 9.1"W x 5"H


Operating System: Android


Additional Features: Microphone Feature


Connectivity Technology: Bluetooth


Compatible Devices: Personal Computer


Operating System: Android


Field Of View: 360


Sensor Technology: Inside-out tracking


Display Resolution Maximum: 720 x 800


Memory Storage Capacity: 128 GB


Platform: Meta


Resolution: 1440 x 1600


Screen Size: 4


Display Type: OLED


Controller Type: Touchpad Control


Is Mixed Reality Compatible: No


VR Operating Platform Compatibility: Standalone


Display Refresh Rate in Hertz: 90


Display Maximum Resolution: 1440 x 1600


Color: Black


Brand: Meta


Built-In Media: Product Instruction


Age Range Description: Adult


Model Name: 301-00171-01


Model Number: 301-00171-01


UPC: 815820020288


Global Trade Identification Number: 88


Manufacturer: Oculus


Mfr Part Number: 301-00171-01


Unit Count: 1.0 Count


Warranty Description: Limited Warranty


Item Dimensions D x W x H: 14.7"D x 9.1"W x 5"H


Item Weight: 1.1 Pounds


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Monday, Jul 20

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Top Amazon Reviews


  • The Future has finally arrived!!
Size: 1
I've been waiting for "virtual reality" since i was a kid. And after my 8-bit Nintendo gave way to the 16-bit era (and sega's Genesis vs the Snes) that was the VERY first time I can remember seeing articles about virtual reality systems and imagining what this experience could be like... But when?? And Mind you- we hadnt even seen Mario 64 yet, let alone a PlayStation or an X Box... So im talking about the early/mid '90's at this point, and The technology was still a ways off--still in developmental stages and just beginning to be explored, and the surface just being scratched on how it could realistically be brought to the masses... While remaining affordable too. And so Like everyone else, I waited. And waited. And then waited some more. And it would take around 20 years before i could finally say that the future was finally here!! Attention gamers (or just anybody who's curious about the "self-immersive" game experience), the time for waiting had finally come to an end. The future was here!! My first experience with the Oculus quest was using one that a friend of mine had gotten around time of the quest's initial release (post Rift, and Rift-S). And when he brought it over and let me play with it that first time, I was immediately blown away!! The execution and the overall experience of the headset was jaw-droppingly incredible. with the headset on i was finally transported to a new digital construct... I was IN the game. I was finally living out something i had dreamed about since i was a teenager. And what helps differentiate the quest from other VR headsets is that it's wireless!! No being tethered to a power source by cables or wires. And the full 360° interactive field of vision is something that you must experience in order to fully appreciate and see wh a t it is like... Words may do a fair job at describing it, but being able to visualize it; seeing it with your own two eyes is the only way that you can truly do it the service that it deserves. Since the technology entails manipulating sight and vision of the user, it is thee only way to understand what this experience truly feels like. The quest is a breakthrough achievement. Hands down! And for around $550 (tax included for the larger memory 128 gb version. There are 2--the other a 64 gb at $400), I think it's relatively inexpensive given the price tags for their rival competitor's headsets, and simply for the All-around quality that you get. The setup and interface is really straight forward. And with a "digital store" at your disposal you can get games instantly downloaded and that for the most part range from $15-30. When compared to the prices of console games, these are less than half of those. I can't rave enough about my purchase and how impressed i am with the entire machine. I will say this: you're gonna have to (or 'should', anyway) spend another 200 bucks for done essential accessories--including a few games, some valuable add-ons i think you should purchase are: a display stand, a head pad to improve the comfort of the headset while you wear it- which does feel a little lacking in that department but v that's probably my biggest criticism. Some controller grips that help with the handling of them,vand perhaps MOST important of all--invest 15-20 bucks for a rechargeable double A battery charger. This is really (besides the game and the head pad) thee only real "must buy" bc the batteries do drain on the faster side--lasting only a couple weeks before with the 2 batts that are included). But, if you're scrolling thru these reviews bc you're still on the fence and "unsure" and want to see what people are saying--please take it from me. This new virtual experience is the best thing since Mario. But I get it-- I'd do the same;) But, honestly-- get this! You will not regret it! And that's a promise I make with the utmost of confidence. And in case you're thinking this review is just "too darn good" well I want to go on record and officially say that I'm not a "plant" or some phony reviewer either--I have no affiliation with oculus or the company what so ever:) I'm just a 40-year-old dude who had been dreaming of the day that virtual reality would finally arrive and be good enough and affordable enough to lay down some money for and being into your home. I haven't been playing my other consoles as much bc ive been so sucked into this, I almost feel bad... But notice i said almost lol. When you're having this much fun you shouldn't feel guilty about a thing;) I'm truly happy to be writing such a favorable/positive review for something that ive been waiting so long to experience;) It's like I said-- the future is here! You're not just playing games anymore...You are IN the game now. IN IT. It really feels like you're there! I'm not kidding-when you try it you will see what im saying; A purchase you will not regret! As for the library and having variety-- as you can imagine there are many first person shooter types that take advantage of the hardware, but the ones that I've played are excellent. But beyond that I There are games where you can climb, fly, fight. There's a little bit of everything. And You can get a real workout playing some of them--and actually sweat from the activity that can be involved--No joke. "Racket NX" is probably my favorite "sports game" (a futuristic tennis/racketball hybrid). Also, "drop dead" and "robo recall" are great first-person shooters that I'd recommend be in anyll quest owner's gaming library. And "Moss" is an incredible adventure game that is kinda in the vain of Zelda, but instead of Link you control a cute armor-wearing mouse with a sword. It was actually my VERY first game purchase, and it's a game unlike any other in that it combines first and third person perspective, based on this accomplishment I can't wait to see what the developers do next bc i think it's a remarkable achievement:) and if a few days ago, "Vacation simulator" was my most recent purchase (i probably have bought 8 games)b and if full of mini games and lots to tackle to keep you playing for hours on end. Plus there are a lot of demos and free games... Vader Immortal: episodes1-3 came as a free bundle, but I'm not sure if that was just a limited time promo??But the feeling of finally wielding a light saber and to hear it's energy swirl around you as you swing it was a highlight that makes me giddy again just thinking about it...But standing face to face with the dark lord himself was as much treat as it was frightening. Unfortunately it's a quick experience which can be completed in a total of 3-4 hours but each episode has as mini lightsaber have that had some replay value. And just may be the best part besides the new content that you're seeing unfold in the story-mode of the game itself. The only "negative" (and i use that very loosely since it's really more of a minor "warning" than a legit pro/con point), is that some may take need a little "adjustment period"... Or just some time to get acclimated and/or accustomed to what it's like to experience VR in general, and the foreignness of the full sensory engagement that VR undoubtedly is at it's core. That being said, it's not uncommon to feel a little motion sickness when you first play... but there are a couple ways that this effect can be reduced in the settings-- by changing each individual game's modes of "transport" (or getting around) to "teleporting" as opposed to "walking". And also, changing your "guardian's boundaries" that you set each time you turn on your quest-- "stationary mode" has less locomotion (since you're usually seated), whereas setting the guardian to a "roomscale mode" allows for a more liberating and freely moving experience... And add you might think--you may experience some motion sickness, but for me it was just in the first couple days off using it and not i can't recall the last time I've felt even the slightest bit "off or nauceous". Honest. But it really just boils down to individual sensitivity and familiarizing yourself with this, then the less likely you will feel it. Just remember, those who have any concerns about this should know that it can always be adjusted:) which brings me to my last "easing" of your mind, if that's what you're looking for in this review... Those fearing that they may "walk into something, or break something while playing--the "guardian" (which i mentioned earlier) defines the "playing area" that you will be using, And if you get close to the edge of that "invisibly digitally drawn and designed game zone- you will be alerted with vibration, and the headset also switching out of the "game's headset view" to a view of your "actual real world surroundings" by way be if the 4 cameras on the four corners on the front of your headset. And for those that are hesitant still bc of the price, know this: I got my Oculus using the no-interest-payment plan over 12-months that's specifically offered using the Chase Amazon credit card. This is basically 0 percent financing for purchases you decide and im literally paying only $41 a month fl over 12 months for mine. I think it's beautiful! ;) And I'll say it again-- At 0 (zer0) interest. Not a single penny. Anyhow, I could write on and on about how pleased and full of joy ive been with my Oculus purchase. I really do love it! So, trust me-- If you've been thinking about getting one, just do yourself a favor and stop waiting;) I would think it nearly impossible for anyone (even seniors bc you can just toggle and adjust the settings to help cater certain effects to the user. And remember- the VR experience isn't only about "games". There's apps for travel and entertainment too, and you can even watch TV and movie on it like your "prime video" or your "Netflix", Making it useful and fun for people of all ages! Oh, and i almost forgot--the fact that you have "hands" in these games and experiences now is what also takes it to a whole other level. That's what the controllers are for--They give you "virtual hands". What a trip it is!! Anyway- Take my word for it and don't wait any longer-- get yourself one of these today! I promise- you will not be disappointed! I can't imagine how anyone could be, with the Oculus quest! For the future is here people! And all u need to jump in is a wifi connection! Now, Have some fun! Bc I guarantee you will from the moment you don it for the very first time:) ... show more
Reviewed in the United States on February 6, 2020 by Nick

  • Bravo
Size: 1
This is by far the longest review I have ever written, however if you're on the fence or unsure of which VR to get, I hope you may find some answers or information in this writeup. I can't really compare these to recent VR models, but I have been gaming since the mid 80s, so I have a lot of experience with the evolution of video games, PCs, hardware, gaming peripherals, etc. Since I have been gaming for most of my life, I am pretty selective about the games I play now, typically only groundbreaking newer stuff. A lot of titles feel redundant and worn out. I remember VR in the early 90s, which was a terrible flop. I could never justify buying one given the units were both expensive and low quality i.e. 263 × 230 LCD displays capable of 256 colors for $1K....ouch, no thanks. When Facebook bought Oculus, many other companies followed their lead. The first generations of these new VR headsets again were not really that great, but better than the 90s. I got to try the first Oculus and I wasn't very impressed, assuming these would flop as bad as the VFX1 from the 90s. There was also very little content, so I passed and waited. As with mose tech, they would either flop and go away or get refined and polished. I stumbled across a Youtube video on the top 15 VR games of 2020 and quite a few titles caught my attention. After spending about a week researching VR sets and options, I settled on the Oculus Quest. This wasn't an easy decision, given there are a lot of options out there for VR headsets today. I cross referenced the games I really wanted to play with each headset, and I was still unsure if the Quest would work with the Link cable to play some Steam games which would be very limiting for me. I mean after playing the first two Half Life games, it's pretty darn hard not to want to play Alyx. I took the gamble because I would send it straight back to Amazon if it fell even slightly short. I don't even own consoles, since I chose to put my money in good gaming PCs that I build myself. I can say easily that the Quest did not disappoint. Not having a tether nor external cameras is really nice, and I can live with a tether for something like Halflife because it's well worth the compromise. I should state that I do not have marathon gaming sessions on the quest. I find short bursts to be enough, and I have not used it more than an hour. That being said, that hour is pretty intense. I do find it harder on my eyes than a good gaming monitor. It's probably the distance to the screens combined with a lower refresh rate. For reference my main gaming monitor has a 144 hertz refresh rate while the Quest is at 72 hertz. The virtual desktop app is really neat (you have to buy that one). While it takes a few extra steps to get Steam VR up and running it is worth it. I don't see myself using it for PC gaming, it's just not as clear and seems to have a slight lag. You can see all of your PC monitors in there, but text can be a bit hard to read (I'm at that age where my eyesight is going, it comes with having gaming experience in the 80s) I'm not sure how many more games will be released in the future, but I feel there is enough to keep me occupied for quite a while. Onto my complaints. 1) It's not overly comfortable, which is another reason I only do shorter durations. It kind of feels like wearing a tight helmet, but tight just around your eyes, vs your whole face. Time will make these units smaller, lighter and less noticeable. 2) It's hard to get the view just right. As with most optics there are two factors that have a huge effect: eye relief and angle. Basically where your eye needs to be for the clearest image through a lens. Not only where it needs to be, but how much it can deviate from this location without losing clarity. With the Quest it's "not much" which makes it hard to get the image perfect, especially when changing between multiple people. 3) There is no option at the moment for different user profiles. This is flat out lame today. This is setup to push the idea that your family members need to have their own Quest. Maybe that would be an option if they dropped the price. At a minimum the games should have the ability for different save files (some do), users, or player progress. This is mainly and issue where this is a campaign mode (like Beat Saber which is really fun). 4) The OEM Link cable is $80, that's a bit high for a "quality" 3.0 USB. You can use an aftermarket cable (which I am), but it took me a few to find one that didn't constantly disconnect from the PC, which was beyond annoying. 5) Your 3.0 USBs or your USB-C may not work with the Link cable. My high end Asus ROG motherboard has 4x 3.0 USB and even a USB-C port. However at least one of the 3.0 USBs didn't work (called a weak port), and the drivers for the USB-C are "incompatible" with the Quest. Baffling to me, not what I expected from a top line gaming motherboard (it's a bit dated, but not much has changed as far as gaming tech). Some sources claim extra USB devices can "weaken" USB ports, and I have an 850W power supply? Go figure. Even with my complaints the verdict is a win and worth it. It's really well done, the internal cameras, guardian boundary, and tracking is just amazing. You are using a device that is essentially a wireless gaming platform with wifi, bluetooth, monitors, sound and cameras (calculating your position and movement) all attached to your head and all working flawlessly to provide an unreal VR experience. Even the controllers are really well done, both in their setup and how they look and work in VR. I look forward to where this tech is going in the future and I'm hopeful for more quality games, which is still a bit limited. Hopefully with the success and popularity of Half Life, more will come soon. ... show more
Reviewed in the United States on August 5, 2020 by ChunkMaster

  • Truly amazing, but far less durable than previous Oculus products Truly amazing, but far less durable than previous Oculus products
Size: 1
Let me first just say, this is an amazing one of a kind product. For those just getting into vr, wondering why you'd by something like this over a cheaper mobile headset, like a Go or Gear VR, the Quest is true 6dof (degrees of freedom) VR, unlike all other currently available mobile headsets which are only 3dof. In 3dof you essentially only have the ability to turn and tilt your head, looking around you. You can't lower your view by kneeling, or get closer to or further from an object using just your bodies natural movement. In 6dof your visual perspective is tracked in a 3D space, and is only limited by the room allowed in your physical environment. You can dodge and duck and lean and crawl all while spinning or walking around. Want to go prone in an fps, just lay down! People who haven't experienced 6dof VR are always blown away at the difference it makes and the possibilities it opens up. Then you have the tracked touch controllers, giving you amazing hand presence! Reaching out and grabbing and manipulating virtual objects is a game changer. Before the Quest, the only way to experience this level of immersion and fluidity was with a powerful PC and and a tethered VR HMD, usually requiring you to set up sensors around your playspace. While PC VR is still the only way to experience the most visually impressive VR titles, the Quest is shockingly capable and as a long time PC VR enthusiast I've realized the most immersive experience isn't always the most visually "advanced". I've barely used my PC VR (Rift CV1) since getting my Quest. Overall I think the build quality is pretty good. Not nearly as comfortable or solid as my Rift CV1, but not too far off. I did find it very front heavy, and even after lots of time adjusting it just right, it either hurt my face or the back of my skull after about 30 minutes. I fixed this by attaching a Vive deluxe audio strap, or DAS, and it's now much better, plus is finally has decent audio. Visually I love the quest. The screens are excellent with amazing blacks since they're oled, and I am not as bothered by the drop from 90hz to 72hz as I thought I'd be. I do notice it though, and super fast paced experiences like high level beat saber do feel a bit more hectic as it's not as smooth. But just barely. However the godrays that I'm used to seeing on gen1 vr like my Rift, and my old vive, are nearly gone on the Quest! It's a huge improvement, due to improved optics. Now, the tracking isn't perfect, though they vastly improved it on the Rift S with an update, so hopefully Quest will get the same update. With your hands close to the headset, like if you're aiming a rifle, or a bow, tracking breaks pretty quickly, but in general it's very impressive how well the 4 cameras track very fast movements with no problems. However there is an issue with the tracking during very vigorous controller movement, and it's been theorized by many, with a fair amount of testing to support, that under high velocity swings, the battery in the controller will compress the spring and move off the positive contact in the controller, creating a momentary power lapse, and the controller will freeze where it was, or if it was under high acceleration in a single direction may actually look like it's floating off. It only takes a second for the tracking to find the controller and it should reposition to its actual location as long as it has line of sight with the cameras. It does however lead to a lot of frustration in games like beat saber, and has ruined many almost perfect expert+ runs for me. Using a thick silicone tape on the back of the battery so that it can't slide up or down in the compartment has helped this significantly. This seems like it could have been, and some users have, fixed with a stiffer spring. But nothings perfect right. Well here's my main issue with the Quest, though it applies to the Rift S, since they use identical controllers. The new controllers are really fragile compared to the original rift touch controllers. Those old 1st gen controllers were built like tanks. My walls in my office are missing chunks where I got a bit too aggressive in Gorn. I once punched a 1 liter glass bottle of San peligrino mineral water across the room. During a lively session of Fallout 4 Vr where I didn't tighten the wrist strap, somehow I threw the controller, barely missing my monitor and hitting a wooden door. Other than having to dig out paint and and drywall from the seams on the controller, it basically looks new. And you know what, it's how all VR tracked controllers should be be built! But these new Quest/Rift s touch controllers are not built anywhere near the same standard. Side by side comparisons, and it's obvious they cut corners and material. Yes they're lighter, and compared to many consumer electronics, they seem fine, but for something you're meant to wave around at high speeds while essentially blindfolded, they're not sufficient. Many people have experienced breaks from waist height drops, or even lower in my case. Mine fell off my couch, less than 3 feet, and cracked the tracking ring. And they're $70 to replace each one. This is really disappointing, and I hope they address the build quality in future revisions because I want to feel good giving them all my money. So in conclusion, despite some seriously frustrating design decisions, I absolutely love it, and recommend the Quest. It's uniquely amazing, but mostly because Oculus currently has a monopoly on untethered mobile 6dof VR. Touch controllers were why I sold my Vive and kept my Rift CV1, and the beating those controllers have endured sold me on Oculus long term, so it's really disappointing to see these new controllers taking a real hit in build quality and durability. ... show more
Reviewed in the United States on July 18, 2019 Reviewed in the United States on July 18, 2019 by S. Ehrlich

  • Amazing fun!
Size: 1
We got this with some research, however you never really know what it will be like until you use it. It is fun. I mean, a LOT of fun. The touch controllers are pretty intuitive. Even me (who doesn't play a lot of games) can do it without a ton of instructions from my kids. My son plays a ton of games and he is even better at it. We did see that a lot of people are having technical issues with it, such as battery charging issues. Ours is a little finicky to get to charge when the battery is really low, but it does charge. We only had that problem once, so maybe it was because the batteries were at zero. Overall, it is indeed awesome, but it almost feels like the whole system itself isn't quite finished. The headset is great (if you don't have any difficulties), but there are difficulties. It is hard to share screen shots and videos with friends or the casting to tv. We play this as a family most times, not alone, so we need it to cast. I mean, what are the other people going to do while one person is wearing the headset. We only have one headset, so we haven't tried interacting with them...yet! Our favorite games so far are Job Simulator, Beat Saber, VR Chat and Moss. We have only had it a few days now and I am sure as the platform expands and we explore more, we will find other favorites. For casting, we did get it to work by sort of tricking it. We cast from the quest to our phone, then on the phone, we cancelled the cast, but requested cast on the tv. That seemed to work. There were occasional stutters or freezes, but it was minimal. We have both a televition with ChromeCast built in and a dongle. The casting would not work at all with the built in ChromeCast, but did (with the phone method) using the little ChromeCast dongle thing. The VR itself is amazing including the touch controllers. The overall experience of playing VR games is great and it i very fluid and comfortable. You actually believe you are in the VR world, but the overall user experience is still a little rough around the edges. However, it shoudn't be an issue within a few months with updates. It isn't cheap. My kids pooled their money from birthdays and graduation to help get it and I was hoping they didn't make a mistake. So far I think they made a great choice! ... show more
Reviewed in the United States on May 26, 2019 by Nanciejeanne

  • How did they do it?
Size: 1
To be transparent, I have owned an Oculus Rift and have a pretty quick Razr gaming laptop (not particularly new but it does the job). The one thing I hated about the Rift set up was the wires and all the sensors that needed to be plugged into my limited USB port computer. None of that mess with the Quest. How they managed to squeeze out the graphics they did from the snapdragon processor is baffling. This thing is just as good as my Rift graphically, but i can go anywhere with it. I'll let that sink in, this $399 (I have the $499 128GB version) mobile VR Headset is just as good as a $399 Rift with a 2k gaming laptop. On to the specifics: Build Quality 5/5 This thing feels solid, and the materials make it feel like a premium piece of tech. The soft fabric of the actual device and the straps that hold it to your face are all well made and comfortable to use. Graphics 4.5/5 As I said above I am very confused as to how they got this to look so great! I took a half star because of small amount of screendoor effect (where you can see the pixels) but that is not as bad as the aforementioned Rift. Sound 4/5 The device comes with audio that is piped down the straps into your ears. It is open and just a tab tinny. It does not come with headphones (though it does have 3.5mm sockets for your own) but I think they could have thrown in a cheap pair so it loses a star for that. Overall the sound is good considering it is not via a headphone. Also anyone near you can also hear what you are hearing. Tracking/Processing 4.5/5 I bundled these together, the Quest uses inside out tracking which means it has to see the controllers with the cameras on the headset. It does sometimes lose tracking in low light, which I believe is a known thing, just turn up your lights in the room and it is fine. Surprisingly good at guessing where your hands are if it loses them (behind your head for example when serving in Sports Scramble). Software 5/5 I'm going to start by saying I have only a few titles but the launch line up is pretty solid. Sports Scramble was surprisingly fun (until I punched a light serving lol), Robo Recall looks very similar to the Rift version and is equally as fun, I also bought Vader Immortal but have not had a chance to play it yet. Netflix works great, it had a bunch of other apps but I did not try them all. A surprisingly fun title was the First Steps tutorial, most tutorials are pretty dull, but this one was actually engaging! Overall I really liked the Quest, the freedom of no wires along with spot on tracking (in good light) and the ability to go anywhere with it make this a great VR Headset. The fact you can also Cast what you are seeing to a Roku (which I don't have so didn't try) or a Phone is pretty awesome and stops your VR sessions being a very lonely event! One other thing I forgot to mention is that you do need the Oculus App on your phone to make the Quest work, not a problem for me but worth mentioning. I will update more as I get more hands on time. But right now it is a pretty sweet device! ... show more
Reviewed in the United States on May 22, 2019 by Gordon Digby

  • Better than Gen1 vive, not as good as Valve Index
Size: 1
I am a long time VR enthusiast having had VR headsets in the mid/late 90's (virtual-io glasses anyone?). I have a Gen 1 Vive and an Index. I had written Oculus off after they were acquired by facebook and never even considered any of their products until the Quest. There were two reasons, well three actually but the third is pretty unique to my situation, that led me to purchase the Quest. The first was the Jon Carmack interview on the Joe Rogan Podcast where he was talking about the Quest which really piqued my interest. The second was a friend of mine who had used my Vive (gen 1) and a friends PiMax bought one and was raving about how much fun it was. The third reason was that I could get my company to pay for half of it through a wellness program. See, I primarily bought it so I could take it with me when I travel. That way I could exercise with it in the hotel room since I am trying to commit to being more active, a VR fitness program combined with an 80% travel schedule (that's M-Thu every week) seemed like a great idea. And the subsidy made it kind of a no brainer. I have had my Quest for 3-4 months now and I still recommend it as the most cost effective VR setup on the market today. Yes, my Index is a far superior product and fits much better and has better tracking, and, and, and. It also cost $1000 bucks on top of the money I spent on a computer to run it. All in all I have approx 3K sunk into my PC based VR solution, the quest is 1/6th of that and easily delivers at least 50% of the same experience. Here's the good: * Portable - sets up in minutes * Best VR Bang for the Buck - A lot of reviews complaining you have to buy games. duh. same as any other console out there. Drop 2-300 bucks on an xbox/ps4/switch and you are still paying for games. * Software updates enable operation as a PC VR headset (this. is. gamechanging.) Here's the bad - * Comfort/Fit - is front heavy and the straps have limited adjustment. my 7yr old loves it, 4 year old has a hard time (the index works great for both) * stock audio solution sucks and there are no decent aftermarket solutions (the index speakers are amazing and have spoiled me completely) * hard to spectate - you can cast to a phone/tablet/chromecast and while its gotten much better, its not fantastic. Watching people play in VR is a lot of fun but hard to do on the quest. Neutral * Seems to be more nausea inducing than my Index - Tends to happen when I am using the sticks to move in games rather than teleporting. could also be because its dropping frames due to being less powerful than my pc based headsets. Overall : This is a great product for the price. Some folks are having QC issues and that happens. Support is also probably running slower due to the holidays. Neither is a reason in my opinion not to buy it as you are going to have those issues with just about any product on the market. I see no evidence that it is worse with the quest. If you are wanting to get into VR and don't have a PC already that is VR capable, this is a fantastic choice. I have recommended it to several people I know and everyone is very pleased with the results. With the addition of PC VR capabilities, it just makes it even more of a strong recommendation. Its not perfect, and while I still have some reservations about giving facebook money, the Quest is still a really good value for the money. ... show more
Reviewed in the United States on January 2, 2020 by Z. Drew

  • Forget the HTC Vive, or any PC or Platform system, this is the future!
Size: 1
I am just blown away with what this system delivers. I have had the HTC VIVE, after spending thousands to build a state of the art gaming PC, $600 on the Vive, I loved it. I spent another $500 to make it wireless, but still tied to my PC, still only works in the area I setup with the sensors. Then, I got this. Turn it on and using the controls define the boundary of the play area by painting a line on the ground, that’s it. It needs no PC, no cables, it is completely self contained. I have games on both systems, many reviewers claim the Quest is not quite as good in terms of tracking or resolution. That couldn’t be further from the truth. Not only is it identical, I haven’t had any of the tracking issues or crashing games I had on the Vive. Or issues finding the sensors, since there aren’t any. You can enable developer mode and increase the resolution, too. It eventually slows the thing down but let’s you see just what it’s capable of, and it’s amazing. There’s plenty of instructions out there that show you how to play your Vive and Steam games on the Quest, as well as pairing a keyboard and mouse to it. Besides the incredible games and fun you’ll have, just using the standard tools. I have been using it on long flights. Playing a movie from my phone was okay before, but now with the goggles I am sitting in a full-sized movie theater looking at a full sized movie screen playing my movie, from my seat on the plane. The immersion really helps you forget you are cooped up on a plane for hours and hours. I bought a compact carry case, and now the VR experience is completely portable. Pros: Everything. Hands down the best VR experience available. Sitting gates, room scale games, movies, you name it. It’s amazing, and you just can’t even imagine the experience until you try it. I have used the HTC VIVE for years and I can’t stress how blown away I am by this device. Cons: battery life. I solved this with a 3rd party headstrap, let’s me attach a rechargeable pack I bough for the HTC Vive wireless upgrade. It works for about 4-5 hours of intense use without the pack, maybe more, but can go all day with the right pack. The controllers use AA. I found they could be swapped every week, one per controller. Why these aren’t rechargeable like the Vive, who knows. So I bought a 4-pack of rechargeable and never worry about it. The last con is personal preference, but I have heard it from others. The faceplate doesn’t cover completely letting light in, and leaving marks on your face. I do suggest investing in a nice padded replacement. But even without it, it’s still 5-star amazing. If you are in the fence, just buy it. I can tell you that you will NOT regret it. You might regret buying the 64GB option when you run out of space. But because this is not tied to a PC the games are much more compact and streamlined. An 8GB game on my Vive may be 1.2GB on the Quest, and I am telling you they are identical to me, I can not tell any difference. Opinion: I have heard people dislike the audio and get headphones. First, I love the audio, I can’t even tell where it comes from, but it sounds good, clear and 3D. However there is options if you don’t like it. Plug any headphone into the jack to use it. Or, enable developer mode and add software to pair AirPods and other BlueTooth headphones. That’s pretty slick, I have to admit the audio and bass with my AirPods is impressive, but most of the time I don’t bother using them, because the built in is really nice for most games. But, for beat saber and movies I will use the AirPods. If you found this review helpful please click helpful, below. ... show more
Reviewed in the United States on September 16, 2019 by Adam White

  • An accessible, quality VR solution is finally with us!
Size: 1
After being surprisingly impressed by the experience when trying a frined's Rift a couple of years ago, I'd been awaiting a chance to get on board the VR train. The biggest road block for me was not the price of the headset itself but the price of the powerful gaming PC that I would need to run things. I'd previously managed to find a cheap GeatVR headset for my Samsung S7, and while that was entertaining, it lacked the power and two-handed Touch control system of the full Oculus system. From the moment I saw the Quest concept, I knew it was the way to go and pre-ordered my headset long before they started shipping. I had considered the Oculus Go but to me, it seemed like little more than a convenient GearVR. I went for the 128GB as historically with such things, what seems like overkill on launch day, turns out to be a neccessity a few years down the line. The 6-degrees of freedom (6DoF) offered by the Quest is absolutely necessary for a fully immersive experience. With no cables to worry about and a reasonably sized play space, you will gets lost in the VR world. Having not been a keen cutting-edge gamer for many years, the reduction of graphical quality betwen this and PC based systems was negligible to my mind. What is more important is the experience, not photo realistic imagery. The twin Touch controllers really allow intuative interaction with the virtual world. Some of the early experiences are true showcases for the platform and Robo Recall and Beat Saber really lend themselves to this platform. In addition to the gaming aspect, I often use the Quest to watch Netflix and other online video streams without disturbing the rest of the family. I tend to wake up early and can happily sit in bed watching and browsing until everyone else gets up. To address some common negative comments... Unlike many, I have rarely found the headset uncomfortable, even during extended play. My 14 yo daughter, who weights around 100lb soaking wet, also has no issue with the weight and balance of the headset. I get 2-3 hours of gameplay out of the battery, which is usually telling me it's time to take a break and I've played seated experiences or watched video while plugged in. I've rarely had any technical glitches of note and struggle to find fault with the Quest. The fact it is often unavailable tells you that the hype is translating into sales that exceeded production and that can only be a good thing as developers see the commercial sense in adapting existing VR titles and creating new ones for Quest. ... show more
Reviewed in the United States on July 13, 2019 by Mickenbacker

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