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Kobold Guide to Plots & Campaigns: Weis, Margaret, Baur, Wolfgang, Grubb, Jeff, Boomer, Clinton J., Schwalb, Robert J., Cook, Zeb, Jacobs, James, Kulp, Kevin, Pett, Richard, Scott, Amber E.: 9781936781621

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Description

The Best Role in Roleplaying Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion. Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you’re creating memorable and effective NPCs and villains? We’ve got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you’ll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David “Zeb” Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals. Read more

Publisher ‏ ‎: Kobold Press


Publication date ‏ ‎: July 17, 2016


Language ‏ ‎: English


Print length ‏ ‎: 124 pages


ISBN-10 ‏ ‎: 193678162X


ISBN-13 ‏ ‎: 978-1936781621


Item Weight ‏ ‎: 6.2 ounces


Reading age ‏ ‎: 8 years and up


Dimensions ‏ ‎: 6 x 0.28 x 9 inches


Part of series ‏ ‎: Kobold Guides


Best Sellers Rank: #890,341 in Books (See Top 100 in Books) #1,786 in Fantasy Gaming


Customer Reviews: 4.5 4.5 out of 5 stars


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If you place your order now, the estimated arrival date for this product is: Sunday, Jul 19

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Top Amazon Reviews


  • The advice each person gives is super solid and really can fit into any type of ...
Format: Paperback
So, I got this product after seeing it in a GenCon add and figured why not. I own soem of the other Kobold Guides to World Building and etc so I knew the style of a bunch of different artciles from different people. At first I was just going to go to the artciles that interested me most but then I just fell into reading each one from front to back, SO WELL DONE! The book tackles playing Evil Characters, how to put weirdness in your games (Think Horror or Lovecraft Weird), Complex plotting, Doing cliffhangers, and much more. The advice each person gives is super solid and really can fit into any type of RPG game that you would want to run (not just Heroic Fantasy). Keep up the great work Kobold Press! ... show more
Reviewed in the United States on August 10, 2016 by Jonathan Miley

  • Wouldn't it be great if you could sit down and pick the brain ...
Format: Kindle
Wouldn't it be great if you could sit down and pick the brain of some truly great and experienced GMs and game designers and learn how to improve your own GM sessions, whether you're doing prepared modules or homebrewed designs? Well, essentially, that's what you get with this Kobold Guide. Like others in the series, it's collection of essays that cover various topics. The downside to this format is that not everything will be related to what you're interested in. For instance, I ended up highlighting probably half of Kevin Kulp's "Oral Tradition" essay given how many useful tidbits it provided, while other essays weren't nearly as useful. Still, I suspect there's more than enough in this book to make it worth it for GMs of all levels of experience, and the advice is going to apply to any rule system that you happen to play. ... show more
Reviewed in the United States on September 1, 2016 by B. Romans

  • Multiple Esays so while sometimes the same words,, different perspective.
Format: Paperback
I LOVE this book it's great for new Dm's and old Dm's as a guideline. At only 120 pages I disagree with the price, but it's refreshing to read about techniques I already use, and techniques I haven't used but have instigated into my games and i feel it's improved my games
Reviewed in the United States on October 24, 2022 by Empty Soul

  • I Thought I Said Shots and Champagne
Format: Kindle
Really great methodical planning tool for building out a complete campaign that feels more than just a series of random encounters and subplots. Great ideas for really getting players involved in the story with their own characters and making big decisions that have a true impact on the story and on the game world you are describing for them as the GM. ... show more
Reviewed in the United States on August 31, 2017 by virtuadept

  • Let Richard Pett and other greats help you with your campaign
Format: Paperback
This is a good book full of sort essays by luminaries in the role-playing game industry. They give tips and perspectives about all facets of running a game, My favorite section is by Richard Pett where he takes time to talk about making memorable NPCs. He provides two d50 tables and a sample of how he uses this. ... show more
Reviewed in the United States on September 2, 2016 by R. Blackstock

  • Fantastic resource
Format: Kindle
The variety of authors and their perspectives lead to a great read. Get the Kindle version so you can highlight, flip back and forth easily, and tab pages for future reference. Has given me a much better notion of designing a world and the campaign for that world.
Reviewed in the United States on July 26, 2018 by Jay P.

  • Useful ideas and essays on writing
Format: Paperback
Well worth it for gamemasters who are starting out the book has some good advice on getting ideas and developing your thoughts.
Reviewed in the United States on January 17, 2018 by Svarog The Mighty

  • Solid matwrial
Format: Kindle
Very insightful As a new dm, every detail has me hooked. I definitely recommend this for new dm's or people writing their own campaigns
Reviewed in the United States on July 13, 2019 by Alec Maes

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