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Kobold Guide to Plots & Campaigns (Kobold Guides)

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Availability: In Stock.
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Arrives Sunday, Jun 9
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Publisher ‏ : ‎ Kobold Press (July 17, 2016)


Language ‏ : ‎ English


Paperback ‏ : ‎ 124 pages


ISBN-10 ‏ : ‎ 193678162X


ISBN-13 ‏ : ‎ 21


Item Weight ‏ : ‎ 6.2 ounces


Dimensions ‏ : ‎ 6 x 0.28 x 9 inches


Best Sellers Rank: #175,774 in Books (See Top 100 in Books) #55 in Pathfinder Game


#55 in Pathfinder Game:


Customer Reviews: 4.5 out of 5 stars 82 ratings


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Top Amazon Reviews


  • The advice each person gives is super solid and really can fit into any type of ...
So, I got this product after seeing it in a GenCon add and figured why not. I own soem of the other Kobold Guides to World Building and etc so I knew the style of a bunch of different artciles from different people. At first I was just going to go to the artciles that interested me most but then I just fell into reading each one from front to back, SO WELL DONE! The book tackles playing Evil Characters, how to put weirdness in your games (Think Horror or Lovecraft Weird), Complex plotting, Doing cliffhangers, and much more. The advice each person gives is super solid and really can fit into any type of RPG game that you would want to run (not just Heroic Fantasy). Keep up the great work Kobold Press! ... show more
Reviewed in the United States on August 10, 2016 by Jonathan Miley

  • Wouldn't it be great if you could sit down and pick the brain ...
Wouldn't it be great if you could sit down and pick the brain of some truly great and experienced GMs and game designers and learn how to improve your own GM sessions, whether you're doing prepared modules or homebrewed designs? Well, essentially, that's what you get with this Kobold Guide. Like others in the series, it's collection of essays that cover various topics. The downside to this format is that not everything will be related to what you're interested in. For instance, I ended up highlighting probably half of Kevin Kulp's "Oral Tradition" essay given how many useful tidbits it provided, while other essays weren't nearly as useful. Still, I suspect there's more than enough in this book to make it worth it for GMs of all levels of experience, and the advice is going to apply to any rule system that you happen to play. ... show more
Reviewed in the United States on September 1, 2016 by B. Romans

  • Let Richard Pett and other greats help you with your campaign
This is a good book full of sort essays by luminaries in the role-playing game industry. They give tips and perspectives about all facets of running a game, My favorite section is by Richard Pett where he takes time to talk about making memorable NPCs. He provides two d50 tables and a sample of how he uses this. ... show more
Reviewed in the United States on September 2, 2016 by R. Blackstock

  • I Thought I Said Shots and Champagne
Really great methodical planning tool for building out a complete campaign that feels more than just a series of random encounters and subplots. Great ideas for really getting players involved in the story with their own characters and making big decisions that have a true impact on the story and on the game world you are describing for them as the GM. ... show more
Reviewed in the United States on August 31, 2017 by virtuadept

  • Fantastic resource
The variety of authors and their perspectives lead to a great read. Get the Kindle version so you can highlight, flip back and forth easily, and tab pages for future reference. Has given me a much better notion of designing a world and the campaign for that world.
Reviewed in the United States on July 26, 2018 by Jay P.

  • Great book for inspiration!
A collection of great essays by veteran storytellers and DMs on a variety of great and insightful topics! :) Great if you are looking for inspirations, or points of improvement for your D&D campaign
Reviewed in the United States on October 4, 2016 by David Kelemen

  • Some Great Ideas
So far I've gotten a lot out of all the Kobold guides. This one in particular gave me some wonderful ideas for my new campaign
Reviewed in the United States on June 7, 2018 by Kitty R

  • Useful ideas and essays on writing
Well worth it for gamemasters who are starting out the book has some good advice on getting ideas and developing your thoughts.
Reviewed in the United States on January 17, 2018 by Svarog The Mighty

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