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Journeys Through the Radiant Citadel (Dungeons & Dragons Adventure Book)

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Description

An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game.Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands. Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you? Thirteen new stand-alone adventures spanning levels 1–14, each with its own set of maps Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse Each adventure can be set in any existing D&D campaign setting or on worlds of your own design Introduces eleven new D&D monstersThere’s a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide Read more


Publisher ‏ : ‎ Wizards of the Coast (July 19, 2022)


Language ‏ : ‎ English


Hardcover ‏ : ‎ 224 pages


ISBN-10 ‏ : ‎ 0786967994


ISBN-13 ‏ : ‎ 95


Item Weight ‏ : ‎ 1.25 pounds


Dimensions ‏ : ‎ 8.63 x 0.67 x 11.16 inches


Best Sellers Rank: #2,961 in Books (See Top 100 in Books) #13 in Dragons & Mythical Creatures Fantasy (Books) #20 in Dungeons & Dragons Game #29 in Sword & Sorcery Fantasy (Books)


#13 in Dragons & Mythical Creatures Fantasy (Books):


#20 in Dungeons & Dragons Game:


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Top Amazon Reviews


  • Make a racist upset, buy a new pack of adventures
Howdy y'all, so our newest book, "Journeys Through the Radian Citadel", is now in our hands. It is a collection of adventures levels 1-14 with a variety of authors and a variety of settings that are all run through the central titular Radiant Citadel. With an interesting setting that seems to resonant with those interested in a more interplanar adventure or want to be able to bounce around the planes, this serves as a jumping off point to cultures around the material plane or the larger interplanar adventure. This is another anthology similar to Candlekeep Mysteries though less specific to the Sword Coast and the Forgotten Realms setting than many of the other adventures. Of the anthologies so far, it is refreshing that it is not rehashing the same old grounds as before and has brought in people from the cultures the adventures are set in to make an adventure in those cultures. It explores something other than Western Fantasy which 5e has adventures aplenty to explore. There are elements that help the longform adventure such as crystalline creatures that inhabit the Citadel are interesting and provide jumping off points for DMs as desired, as well as small settings details with each adventure if you want to run these more as one-shots to connect more to the specific setting of the adventure. Honestly, a large part of why I wanted to write this review is I saw so many 1 star reviews about the woke agenda that is going on with the book. Their main gripes seem to be that the book asks to avoid racist garb and accents when doing specifically online and streaming play. What a world to not ask people to do black face or use a outdated Asian accent. If you wanted to do DnD and found all the Western fantasy stuff not your jive, you can certainly do worse than Journeys Through the Radiant Citadel. Plus, voting with your dollars shows WOTC that the direct they are taking the company with reworking how races apply bonuses like in Tasha's, or reworking the stereotypes from Strahd, or making certain races not inherently evil like Multiverse, is a good thing. I want a better DnD and the old TSR days and the shadow that Gygax had over the system are leaving and more people are coming into the hobby. Let's keep doing that. ... show more
Reviewed in the United States 🇺🇸 on July 23, 2022 by D

  • Fantastic Korean representation in Sins of Our Elders
I alone give this 5 stars for the first official D&D Korean representation in a sourcebook since the 80's! Korean diapora writer Stephanie Yoon did a fantastic job with her research and incorporating traditional Korean elements into a fantasy setting! The fact that even the magistrates have those among them tasked with being 'spirit arbiters' is a historically correct element that is often forgotten: local leaders with authority were usually called on to lead annual rites even if they weren't spiritual leaders and would be followed up by a mudang/shaman who was the expert in the field. Fun references like dokkaebi and incredible artwork make this small section of the Radiant Citadel 100% worth purchasing. My only wish is that there was more Korean content like items, iconic creatures, etc. But I am extremely grateful that the book recommends placing the location of Yeonido in the parts of the Forgotten Realms and Sword Coast that 5e players are familiar with, and that it does not reference Kara-Tur in the slightest. ... show more
Reviewed in the United States 🇺🇸 on September 27, 2022 by Joseph Spangler

  • This content should have been included in the Spelljammer bundle.
This content should have been included in the Spelljammer bundle. The stat blocks could have been incorporated into Boo's Menagerie. The Spelljammer ships should have been separated into a softcover book like the Tarokka Deck booklet from Curse of Strahd. And the rest of the Astral Adventurers Guide could have been added to Journeys Through the Radiant Citadel. ... show more
Reviewed in the United States 🇺🇸 on November 1, 2022 by John Joseph Repine

  • Great addition
Another great addition to world's best RPG
Reviewed in the United States 🇺🇸 on December 2, 2022 by Bill Neer

  • meh
Pros: i am all for diversity and glad to see the Wizards of the Coast at least trying to be better Cons: the adventures are very disjointed even with the galactic hub gimmick. While a few of them are well done, the majority of them feel very flimsy and railroaded. there are far better independent writers on the DM Guild. The Citadel could have been a very good place to explore and fleshed out. However, the book barely covers anything there. Before I get the comments that a good DM can flesh these out themselves, i am well aware of that. However, if I am spending $ for a setting I am doing so because I do not have the time to devote to the world building for my weekly game. Again, there are some good bits here but taken as a whole its a rather weak offering. ... show more
Reviewed in the United States 🇺🇸 on November 29, 2022 by Mickey

  • Beautiful Art!
I bought this mostly because the art looked so beautiful! The content is pretty good, although I haven't had the chance to read in detail, just skimmed. But I did see several maps and NPC I ideas I'll probably incorporate into my home brew D&D campaign. If you are looking for some inspiration and love brightly colored whimsical art, I think you will enjoy this one. ... show more
Reviewed in the United States 🇺🇸 on September 24, 2022 by Kimberly Riffe

  • Great art!
This is a preliminary review, but it has great art and what I’ve read so far seems like it will play very well!
Reviewed in the United States 🇺🇸 on October 28, 2022 by ReviewerN

  • This book was made for people like me
I've run the first two adventures thus far and have nothing but praise for this book. It is wonderfully written and features a number of short stories focusing on cultures outside the usual Tolkienesque Western European clichés common to adventures in the Sword Coast or Varisia. Each adventure is set within a distinct location which can take one or more game sessions. Each location feels like a distinct place with a distinct history and features a gazetteer for expanding adventures and a helpful pronunciation guide for people and locations. Tying it altogether is the Radiant Citadel itself, which is like high fantasy version of Deep Space Nine in that it provides a fun hub for connecting places throughout the multiverse and plot threads as the intrepid game master might desire. On a personal note, I love that I can finally see East Asian adventures in official published works that don't have the orientalist baggage of earlier D&D works. As a kid who loved Lord of the Rings, I found myself identifying with the Easterlings and Haradrim more than the Gondorians. Don't listen to the haters in the reviews; they are overused to being pandered to and throw a fit whenever anyone tries to make something new. They hate change, particularly when that change doesn't center white dudes. ... show more
Reviewed in the United States 🇺🇸 on August 4, 2022 by Alexandra Wang

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