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HTC

HTC Vive Cosmos Elite Virtual Reality System

  • Based on 878 reviews
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Arrives Aug 31 – Sep 1
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Edition: Full System


Features

  • Lighthouse tracking - base station 1.0 provides up to 160 sq. Feet of play space for those that demand the best in Vive VR gaming..Memory: 4 GB RAM or more. Operating system: Windows 10, Windows 11. Screen: Dual 3.4" diagonal. Connections: Micro-USB charging port
  • Crystal-clear graphics - see the virtual world through a 2880 x 1700 combined Pixel resolution. All-new LCD panels reduce the distance between Pixels, minimizing the screen-door effect.
  • Flip-up design - go easily between reality and virtual reality with the flip-up design, without disrupting your VR journey.
  • Vive port - Get the most out of VR with Infinity. Enjoy unlimited access to hundreds of VR games, apps, and videos.
  • Vive reality system - Vive reality system lets you navigate seamlessly between virtual experiences. Discover new content, launch titles from your library, play a video, or browse the web.

Description

Unleash the best of PC VR gaming with Vive cosmos Elite, a system Designed to offer unmatched precision tracking for Elite gamers. Combining high definition graphics, ergonomic engineering, and Modular features, cosmos Elite offers all the same refined capabilities as the original cosmos. External Steam VR tracking and advanced controllers enable precision and freedom of movement. Swing a racket behind your head, crisscross your swords- moves at all angles are quicker and smoother. Absorb every detail with 2880 x 1700 combined Pixel resolution and minimize the screen-door Effect with the all-new LCD panels. Rich stereo audio is integrated into on-ear, form-fitting headphones. A Crown fit makes putting on the headset quick, easy, and adjustable. Build your own reality with a suite of Modular Options.

Specs & Other Info

Specification Details
Product Launch Date 1st March 2020
Price Policy The crossed-out price is the initial Retail Price. The mentioned savings indicates a slash off the Retail Price.
Dimensions of the Game 6.3" x 8.27" x 3.46"
Item's Weight 12.85 lbs
Product Type Video Game
Model ID 99HART000-00
Manufacturer HTC
Required Batteries 4 Lithium Polymer batteries needed (included in package)
Release to the Public Available since 24th February 2020

Frequently asked questions

The HTC Vive Cosmos Elite is a high-end VR system that comes with lighthouse tracking box for precise, 360-degree movements. Its features include a clear 2880 x 1700 combined pixel resolution, adjustable interpupillary distance (IPD), flip-up design for easy transition between virtual and real world, and VIVEPORT Infinity membership for an extensive VR game library.

The package includes a Vive Cosmos Elite headset, two Vive Controllers, two SteamVR Base Stations for precise tracking, all necessary cables, a power adapter, and mounting kit.

The Vive Cosmos Elite is designed for comfort. It features adjustable straps, soft and accommodating padding, a balanced weight to prevent neck strain and a flip-up visor to easily switch between virtual and real world. However, comfort during long gaming sessions can vary based on personal preference.

Yes, the Vive Cosmos Elite is compatible with a PC that meets the system requirements. It can be used with various platforms that support VR, like Steam and VIVEPORT.

Top Amazon Reviews

🚀 Abunda's Overview

This is our summary and key points to consider based on customer reviews.


The HTC Vive Cosmos Elite headset offers a satisfying middle-of-the-road VR experience according to reviewers, with good room-tracking, sufficient game compatibility, and quite a decent durability to boost. Some highlights include near 1:1 movement tracking, ease of adjustment and sufficient compatibility with other VR systems. Some reviewers have advised adding performance-enhancing modifications for an even better experience. However, issues have been noted with the durability of the base stations and occasional discomfort from extended use.

Pros

  • 🎮 Good game compatibility and room-tracking
  • 👀 Near 1:1 movement
  • ✔️ Interface compatibility with most VR systems
  • 🌐 Sufficient sense of scale within applications and crouch detection
  • 😄 Suitable for novice and intermediate VR users

Cons

  • 💸 Considered somewhat overpriced by some users
  • 🎧 Headphones could fit better and lack 3.5mm jack
  • 🔄 Cable has a tendency to bunch up and can wear out quickly
  • ⚠️ Base stations durability issues
  • 🥴 Potential motion sickness and discomfort from extended use

Should I Buy It?

If you are seeking a VR headset that provides a decent VR experience without breaking the bank, the HTC Vive Cosmos Elite is a solid choice. Despite some minor issues, it offers satisfying performance, making a strong case for its price point. Reviewers suggest that any issues that do arise are manageable or fixable with a bit of extra investment.


  • Technically awesome, but it's heavy...
Edition: Full System
All of the technical specs are top shelf and works as advertised. I picked up this and the Valve Index, the Index does have it beat on field of view, but the Vive's display is noticeably better in color and clarity . The Vive controllers have amazing tracking, but they're heavy and starting to show their age and there is no comparison between them and the Index's controllers (you can use those on the Vive too). But honestly my only major issue is that it's stupid front heavy and your neck will be hurting after a few minutes of play. If you are younger or don't have ripped neck muscles like a body builder, you may want to look at the much lighter Mixed Reality or Oculus headsets. ... show more
Reviewed in the United States on July 24, 2020 by rwrife

  • A great headset and investment to save you money later on
Edition: Full System
So the htc vive cosmos elite. You are probably like me when I was buying this headset and wondering why would I buy this head if I can get a valve index for only $100 more? Well for one the whole point with the cosmos is customization. The way how the head set was built was for multiple attachments to be on it and face plates that can feel like your on a whole new head set. What I mean and what I think vibe is trying to do is make something you will never need to change out but instead just spend like $200 for a new face plate and boom it’s like you just bought a new head set. Plus let’s not forget this headset has a better refresh rate , better shipping , and it can be wireless all unlike the valve index. So in short words I would recommend getting this headset because it could save you money farther down the future. If you are switching from an oculus headset or a mixed reality head set I guarantee you will have a whole new experience. Now also this depends on your pc but that’s for every head set now. So there you have it that’s my honest opinion on the HTC VIVE COSMOS ELITE ... show more
Reviewed in the United States on April 5, 2020 by Tina Peratino

  • Good, fun and it works. Just be careful of IR source interference.
Edition: Full System
This is my first VR set (that I’ve bought anyway). The visuals are really good. Very little blurring on the edges. I have found you have to adjust the headset to find the “sweet spot” where it’s all clear. When I first setup the base stations I was ready to throw this thing out a window. Tracking would not work. Period. After a lot of frustration, I realized that my Xbox connect emits an IR signal that completely interrupts the hive tracking. After turning off the connect, everything worked well. My only complaint is the VIVE port application which currently is bugged and you can’t even walk through it. Which is a shame cause it looks cool. I think VR has come a long way. Still some ways to go, but it’s definitely the future. ... show more
Reviewed in the United States on July 3, 2020 by AJ Vega

  • Not Meta or cheap, not the Porche Index of VR, but rather right in the middle!
Edition: Full System
I'm rather surprised this worked on my system. My gaming PC is an MSI GL63-series laptop with a Geforce 1660 TI Mobile graphics card. Not exactly the Lambo of gaming laptops or graphics, but it handles well enough for every game I've put it up against. All the 'DisplayPort needed' talk made me wiggle too, but an MDP-to-DP adapter make it work perfectly. (Heck, it came with one in the packaging, too) Pros: So far, games work just fine on mediumish quality with little to no lag issues. I play Half Life: Alyx on Medium and it works very well, Beat Sabre give no trouble, and VRchat also operated quite well. The room-tracking actually impressed me, it was quite near 1:1 movement with maybe 2-15 ms delay at worst and that was because of the laptop most likely. It presented an appropriate sense of scale within applications, as well as ample crouch detection, which you need for some games behind cover! The button configuration works well enough for all apps since SteamVR is handling most of the input mappings to known VR systems I suppose. Sure, it doesn't have a hand strap like the Index... so I use the wrist straps and don't drop my controllers. I don't hand per-finger tracking, but I got grips, and the interfaces are fine with that. Sure, I popped extra for the room sensors, it made logical sense so my clumsy self won't bump into the TV or couch. Cons: The cable can bunch up a bit after a few dozen turns around the room, I'll attest to that. Sort of wish the earphones would better press to my ears, but I can hear through them fine while they hover just a half-inch away from my ears. Wouldn't've minded a 3.5mm plug to auxiliary headphones. Mic works in VRchat clearly however. Maybe this is just me still finding my VR legs, but after a few hours of usage, I do notice a 'tactile disparity' with the real world the next day. It's gotten better, probably need to tune that side eye-spacing knob a little better. But that knob ain't great and I can't go below 60mm which might help some smaller folk. Sure I had to make a Vive account during setup but... at least it ain't hocking my personal information or locking my games to a Meta account like some VR solutions might be doing. I don't HAVE to use the Vive storefront; SteamVR interfaces with it just fine. In fact, it's what does the actual room setup. Summary: I mean, sure the Index would be baller, but some of us have more important things like... you know... rent or groceries or bills. Do you NEED a $1,000+ VR setup? ... I mean REALLY NEED it? Do you need a $1,000+ phone? I mean REALLY NEED it? Do you NEED a car with power windows or can you just use the hand crank to achieve the same outcome and save a couple hundred bucks? Moderation in all things; the middle option is oftentimes sufficient. The HTC Cosmos Elite is plenty sufficient for its intended use case scenarios. ... show more
Reviewed in the United States on January 31, 2022 by Tal

  • Run don't walk
Edition: Full System
So for anyone looking to get into VR, this doesn't seem like a bad investment until it actually arives and you use it for a period of time longer than 2 hours. the TL;DR of this is, headset design sucks, ipd wheel problems, resolution isn't as good as stated. Vive wands are great and seem like solid hardware. Base station 1.0 are decent with enough light but will still have some blind spots, upgrading to 3-4 base station 2.0 will solve any and all tracking issues. To start off, this headset is plagued by a faulty IPD wheel which happens on atleast enough of the headsets that there's a RMA for it and multiple posts across reddit and the like. This faulty IPD wheel (that uses tiny plastic gears that break over time) will cause a anoying and large screen to pop up showing you the calibration for the IPD which will destroy your ability to see anything in game. Playing beat saber when this happens will induce a rage akin to someone having murdered your dog. The build quality and design of the headset is also rather...childish. In HTC's infinite wisdom they wanted to have a flip up design, the issue is now the weight of the front headset rests on a hinge that is attached to a crown. This weight is pulled down your face due to it's design whereas the index or occulus, for example, use both a top strap and side straps to secure the weight to your head allowing far less movement of the HMD (headset display) This normally doesn't seem like a problem until you realize that getting the headset to sit 'correctly' on your head is a mini-game everytime you put it on. I slap my index on and it just works everytime. My old rift was the same way. I'm unaware of any benefit the Cosmos's design has over these headsets other than being able to flip it up (which ironically, because of the weight, causes the headset to shift on your head, meaning you have to adjust it again) Controllers are solid, like really solid. I don't feel like I would break them whereas the index controllers, while functionally better than anything currently available, are made out of cheep plastic and feel like junk. The base station 1.0 will serve every single purpose until you wish to get into full body tracking. With ample light and correct placement you should be able to do feet, waist, hands and headset tracking with the 1.0's and not incure any issues. If your wallet and curiosity will one day make you want to do more than just that level of tracking you will need base station 2.0's. Why? Wider feild of view on the stations, ability to have 4 stations aimed at your play space, literally zero syncing issues due to line of sight, and I want to say less latency but I'm probably biased on that. Honestly if your gonna go full body tracking (because you have the money) just get the Vive Pro Eye or a Valve Index. In the end, your probably better off spending the extra 100$ to get the Index. If you take care of the controllers (make sure your plays pace is clear and be cognizant of your surroundings. You should have no issues. Valve has a no questions asked (mostly) and very nice RMA policy on their equipment. Good luck getting anything fixed through HTC. There is a reason why their nickname is "Hates the Customer" Best of luck in your VR journey! ... show more
Reviewed in the United States on February 14, 2021 by Thomas Traver

  • Almost 3 years later, still going strong
Edition: Full System
When I bought the Vive Cosmos Elite set back in 2020, it was partially due to the shortage of Valve Indexes at the time and the Cosmos Elite was recently released. The other reason was for the wireless capability that I would eventually get with the adapter. I'm one of the few if not the only person among my friends in VRChat who has a Vive Cosmos Elite, so I occasionally get asked few questions regarding the headset. The problems are nearly nonexistent, but there are a few things that you can do to improve the experience of using the headset for you current and potential owners: I would suggest getting the HTC Vive Cosmos Counter Balance kit from Studioform Creative. This will help to reduce the front-heaviness of the headset. I'd also recommend getting a GearVR lens kit for your Cosmos Elite, for those who aren't afraid remove and swap the default lens from their headset. The lens that come by default has those awful rings that makes everything from the center look blurry. I suggest browsing Etsy for one the various sellers that are selling the GearVR lens kits for Vive Cosmos/Pro headsets, one of them may also offer up to 3 SteamVR game key codes with a purchase of their kits, so its a nice way to start building your VR library if you're new to VR gaming. Do NOT use the flip-up mechanism of your Cosmos headset. That will shorten the life of your already fragile cable, and those cables are not cheap. That was always my main problem with the headset, I've gone through at least 4-5 cables. If/when you can afford it, I highly recommend that you buy the wireless adapter. And lastly, I suggest swapping out the default face pad for one of the Cosmos-compatible leather ones available here on Amazon for easier clean-up after you're done with your VR session. ... show more
Reviewed in the United States on April 24, 2023 by SkyTigerDX

  • ok so this is my first vr
Edition: Full System
ok first let me just say vr is hand down amazing i didnt know that vr was that amazing lol the best ok so second thing the price ok let me just say yea it is a bit high but u got to understand the tech in the headset is hand down cutting edge and u got to think ur not just buy goggles its a gaming console like a pre build pc or a xbox or ps4 so the price in the long run is worth it for a better headset third thing games ok on steam there are some many cool games and then the best part there all cheaper then other game there some games for a 1 that are not very loing but they are so fun and there a ton of free games that are more playable then the one u pay for and they have amazing deals and the 6 month vive subscription has 1254 games for this headset alone now from what i seen of this headset on steam and vive this headset is compatible with all the games pretty much now fourth thing iv talk to a couple of friends that have played on other vr and they said mine runs the best and looked better then the other one but FIVE STARS FOR THIS VR amazing last two things when u buy this seting up the sensors are the hardest part but all the good vr has the sensors now to set them up on the wall is nice but i wish i would of spent the extra and got the stand for them and then that way u dont have to put hole in ur wall and u can move them around like i put them on my wall and i will not take them down at all inless i buy the stands they sell the stand on here for pretty cheap but they would be worth it all the work i did to set my up on the wall ... show more
Reviewed in the United States on July 1, 2020 by akrongamer

  • The headset is fine, probably not worth MSRP though.
Edition: Full System
At the time of the review the price for this is 899 USD. I however bought mine "Used - Like New - In Original Box" for 699 USD. Overall I am actually happy with it. I run all my games through SteamVR, although Viveport is an option. Viveport, by default, will start with Windows but this can be changed in the settings. I did have one issue, when I first got the headset it would not properly connect to steamVR and I would get no image. This was fixed by completely resetting the headset from Vive Console. There is no getting away from the fact however that the hardware is aging and HTC does not seem to care about adding features to this headset since it is considered "experimental". Refresh is fine at 90hz. However the Quest 2, Valve Index, and Vive Pro 2 all have it beat. If your computer can handle the frames these would be better for FPS. FOV(139° diagonal) is fine, better than Quest 2 but worse than Vive Pro 2 or the Valve Index. Controllers are outdated, better VR controllers have been developed since the Vive Wands came out. The ones that come with the Cosmos Elite are the same gen 1 controllers that came with the original HTC Vive(2016) The touch pads are fine in a most situations but a dedicated joystick and buttons generally would be better. The screen resolution is fine, I don't really notice the resolution unless I try to watch videos in the headset. Videos on my 1080p monitor look better than they do in VR. The only feature I wish worked was passthrough. From what I have read, while there are cameras on the headset, they do really function. They probably could function with a software update but it does not appear that HTC will put in the effort to fix them. Overall the headset it just fine. It works pretty well for what it is but if you are looking to spend 899 USD for the headset, keep in mind that the Valve Index is $999 USD and comes with newer controllers and newer base stations. I bought mine for 200 USD under MSRP and I am happy with the headset. ... show more
Reviewed in the United States on June 23, 2021 by brett harris

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