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HTC

HTC Vive Cosmos Elite Virtual Reality System

  • Based on 864 reviews
Condition: New
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$1,198.00 Why this price?

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Availability: Only 1 left in stock, order soon!
Fulfilled by Emporium Brands

Arrives Apr 26 – Apr 28
Order within 12 hours and 38 minutes
Available payment plans shown during checkout

Edition: Full System


Features

  • Lighthouse tracking - base station 1.0 provides up to 160 sq. Feet of play space for those that demand the best in Vive VR gaming..Memory: 4 GB RAM or more. Operating system: Windows 10, Windows 11. Screen: Dual 3.4" diagonal. Connections: Micro-USB charging port
  • Crystal-clear graphics - see the virtual world through a 2880 x 1700 combined Pixel resolution. All-new LCD panels reduce the distance between Pixels, minimizing the screen-door effect.
  • Flip-up design - go easily between reality and virtual reality with the flip-up design, without disrupting your VR journey.
  • Vive port - Get the most out of VR with Infinity. Enjoy unlimited access to hundreds of VR games, apps, and videos.
  • Vive reality system - Vive reality system lets you navigate seamlessly between virtual experiences. Discover new content, launch titles from your library, play a video, or browse the web.

Description

Unleash the best of PC VR gaming with Vive cosmos Elite, a system Designed to offer unmatched precision tracking for Elite gamers. Combining high definition graphics, ergonomic engineering, and Modular features, cosmos Elite offers all the same refined capabilities as the original cosmos. External Steam VR tracking and advanced controllers enable precision and freedom of movement. Swing a racket behind your head, crisscross your swords- moves at all angles are quicker and smoother. Absorb every detail with 2880 x 1700 combined Pixel resolution and minimize the screen-door Effect with the all-new LCD panels. Rich stereo audio is integrated into on-ear, form-fitting headphones. A Crown fit makes putting on the headset quick, easy, and adjustable. Build your own reality with a suite of Modular Options.

Specs & Other Info

Specification Details
Product Launch Date 1st March 2020
Price Policy The crossed-out price is the initial Retail Price. The mentioned savings indicates a slash off the Retail Price.
Dimensions of the Game 6.3" x 8.27" x 3.46"
Item's Weight 12.85 lbs
Product Type Video Game
Model ID 99HART000-00
Manufacturer HTC
Required Batteries 4 Lithium Polymer batteries needed (included in package)
Release to the Public Available since 24th February 2020

Frequently asked questions

The HTC Vive Cosmos Elite is a high-end VR system that comes with lighthouse tracking box for precise, 360-degree movements. Its features include a clear 2880 x 1700 combined pixel resolution, adjustable interpupillary distance (IPD), flip-up design for easy transition between virtual and real world, and VIVEPORT Infinity membership for an extensive VR game library.

The package includes a Vive Cosmos Elite headset, two Vive Controllers, two SteamVR Base Stations for precise tracking, all necessary cables, a power adapter, and mounting kit.

The Vive Cosmos Elite is designed for comfort. It features adjustable straps, soft and accommodating padding, a balanced weight to prevent neck strain and a flip-up visor to easily switch between virtual and real world. However, comfort during long gaming sessions can vary based on personal preference.

Yes, the Vive Cosmos Elite is compatible with a PC that meets the system requirements. It can be used with various platforms that support VR, like Steam and VIVEPORT.

Top Amazon Reviews

🚀 Abunda's Overview

This is our summary and key points to consider based on customer reviews.


The HTC Vive Cosmos Elite headset offers a satisfying middle-of-the-road VR experience according to reviewers, with good room-tracking, sufficient game compatibility, and quite a decent durability to boost. Some highlights include near 1:1 movement tracking, ease of adjustment and sufficient compatibility with other VR systems. Some reviewers have advised adding performance-enhancing modifications for an even better experience. However, issues have been noted with the durability of the base stations and occasional discomfort from extended use.

Pros

  • 🎮 Good game compatibility and room-tracking
  • 👀 Near 1:1 movement
  • ✔️ Interface compatibility with most VR systems
  • 🌐 Sufficient sense of scale within applications and crouch detection
  • 😄 Suitable for novice and intermediate VR users

Cons

  • 💸 Considered somewhat overpriced by some users
  • 🎧 Headphones could fit better and lack 3.5mm jack
  • 🔄 Cable has a tendency to bunch up and can wear out quickly
  • ⚠️ Base stations durability issues
  • 🥴 Potential motion sickness and discomfort from extended use

Should I Buy It?

If you are seeking a VR headset that provides a decent VR experience without breaking the bank, the HTC Vive Cosmos Elite is a solid choice. Despite some minor issues, it offers satisfying performance, making a strong case for its price point. Reviewers suggest that any issues that do arise are manageable or fixable with a bit of extra investment.


  • Almost 3 years later, still going strong
Edition: Full System
When I bought the Vive Cosmos Elite set back in 2020, it was partially due to the shortage of Valve Indexes at the time and the Cosmos Elite was recently released. The other reason was for the wireless capability that I would eventually get with the adapter. I'm one of the few if not the only person among my friends in VRChat who has a Vive Cosmos Elite, so I occasionally get asked few questions regarding the headset. The problems are nearly nonexistent, but there are a few things that you can do to improve the experience of using the headset for you current and potential owners: I would suggest getting the HTC Vive Cosmos Counter Balance kit from Studioform Creative. This will help to reduce the front-heaviness of the headset. I'd also recommend getting a GearVR lens kit for your Cosmos Elite, for those who aren't afraid remove and swap the default lens from their headset. The lens that come by default has those awful rings that makes everything from the center look blurry. I suggest browsing Etsy for one the various sellers that are selling the GearVR lens kits for Vive Cosmos/Pro headsets, one of them may also offer up to 3 SteamVR game key codes with a purchase of their kits, so its a nice way to start building your VR library if you're new to VR gaming. Do NOT use the flip-up mechanism of your Cosmos headset. That will shorten the life of your already fragile cable, and those cables are not cheap. That was always my main problem with the headset, I've gone through at least 4-5 cables. If/when you can afford it, I highly recommend that you buy the wireless adapter. And lastly, I suggest swapping out the default face pad for one of the Cosmos-compatible leather ones available here on Amazon for easier clean-up after you're done with your VR session. ... show more
Reviewed in the United States on April 24, 2023 by Deziki

  • Not Meta or cheap, not the Porche Index of VR, but rather right in the middle!
Edition: Full System
I'm rather surprised this worked on my system. My gaming PC is an MSI GL63-series laptop with a Geforce 1660 TI Mobile graphics card. Not exactly the Lambo of gaming laptops or graphics, but it handles well enough for every game I've put it up against. All the 'DisplayPort needed' talk made me wiggle too, but an MDP-to-DP adapter make it work perfectly. (Heck, it came with one in the packaging, too) Pros: So far, games work just fine on mediumish quality with little to no lag issues. I play Half Life: Alyx on Medium and it works very well, Beat Sabre give no trouble, and VRchat also operated quite well. The room-tracking actually impressed me, it was quite near 1:1 movement with maybe 2-15 ms delay at worst and that was because of the laptop most likely. It presented an appropriate sense of scale within applications, as well as ample crouch detection, which you need for some games behind cover! The button configuration works well enough for all apps since SteamVR is handling most of the input mappings to known VR systems I suppose. Sure, it doesn't have a hand strap like the Index... so I use the wrist straps and don't drop my controllers. I don't hand per-finger tracking, but I got grips, and the interfaces are fine with that. Sure, I popped extra for the room sensors, it made logical sense so my clumsy self won't bump into the TV or couch. Cons: The cable can bunch up a bit after a few dozen turns around the room, I'll attest to that. Sort of wish the earphones would better press to my ears, but I can hear through them fine while they hover just a half-inch away from my ears. Wouldn't've minded a 3.5mm plug to auxiliary headphones. Mic works in VRchat clearly however. Maybe this is just me still finding my VR legs, but after a few hours of usage, I do notice a 'tactile disparity' with the real world the next day. It's gotten better, probably need to tune that side eye-spacing knob a little better. But that knob ain't great and I can't go below 60mm which might help some smaller folk. Sure I had to make a Vive account during setup but... at least it ain't hocking my personal information or locking my games to a Meta account like some VR solutions might be doing. I don't HAVE to use the Vive storefront; SteamVR interfaces with it just fine. In fact, it's what does the actual room setup. Summary: I mean, sure the Index would be baller, but some of us have more important things like... you know... rent or groceries or bills. Do you NEED a $1,000+ VR setup? ... I mean REALLY NEED it? Do you need a $1,000+ phone? I mean REALLY NEED it? Do you NEED a car with power windows or can you just use the hand crank to achieve the same outcome and save a couple hundred bucks? Moderation in all things; the middle option is oftentimes sufficient. The HTC Cosmos Elite is plenty sufficient for its intended use case scenarios. ... show more
Reviewed in the United States on January 31, 2022 by Tal Tal

  • Technically awesome, but it's heavy...
Edition: Full System
All of the technical specs are top shelf and works as advertised. I picked up this and the Valve Index, the Index does have it beat on field of view, but the Vive's display is noticeably better in color and clarity . The Vive controllers have amazing tracking, but they're heavy and starting to show their age and there is no comparison between them and the Index's controllers (you can use those on the Vive too). But honestly my only major issue is that it's stupid front heavy and your neck will be hurting after a few minutes of play. If you are younger or don't have ripped neck muscles like a body builder, you may want to look at the much lighter Mixed Reality or Oculus headsets. ... show more
Reviewed in the United States on July 24, 2020 by rwrife

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