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HTC

HTC VIVE Cosmos

  • Based on 634 reviews
Condition: New
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$800.00 Why this price?

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Availability: Only 7 left in stock, order soon!
Fulfilled by Amazon

Arrives Tuesday, May 7
Order within 6 hours and 28 minutes
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Features

  • 6 TRACKING CAMERAS - Get expansive movement coverage with a wide tracking field-of-view
  • SUPERIOR VISUAL FIDELITY - 2880 x 1700 combined-resolution, 90Hz refresh rate & adjustable interpupillary distance (IPD) dial for visual comfort and quality
  • CONVENIENT FLIP-UP DESIGN - Snap back to reality with a simple push of your display and headphones
  • STEAM & VIVEPORT LIBRARY ACCESS - Play your favorite VR games & apps straight from VR's top content stores
  • VIVE REALITY SYSTEM (VRS) - Be more immersed, beginning to end, with a reimagined user interface for VR
  • VIVEPORT INFINITY Get 2 months of unlimited VR play of 700+ games & apps. Code included in box.
  • The minimum processor is an Intel Core i5-4590/AMD FX 8350 equivalent or better, the minimum GPU is a NVIDIA GeForce GTX 970 4GB, AMD Radeon R9 290 4GB equivalent or better VR Ready graphics card and minimum memory is 4 GB RAM or more. The system requires a DisplayPort 1.2 or newer and a USB 3.0 or newer.

Description

Venture into the next era of virtual reality with Vive cosmos, a system Designed to maximize simplicity, experience, and possibility. Enjoy accurate inside-out tracking, right out of the box-no base stations required. Play where you want, when you want with a portable design and compatibility with a range of vr-ready PCs and laptops. Explore VR with expansive movement coverage and a wide tracking field-of-view powered by 6 tracking cameras. Find your perfect fit with an adjustable head strap. Sharpen your focus and get a clearer view with an adjustable interpupillary distance (IPD) dial. Immerse yourself in VR experiences through 2880 x 1700 combined-resolution displays with a fluid 90Hz refresh rate. Snap back to reality with a flip-up display and removable on-ear headphones. Future-proof your cosmos with next-generation faceplate Mods, powerful wireless play, and upcoming extended reality experiences.


Release date: October 3, 2019


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Product Dimensions: 6.3 x 8.27 x 3.46 inches; 7.8 Pounds


Type of item: Video Game


Item model number: 99HARL000-00


Is Discontinued By Manufacturer: No


Item Weight: 7.8 pounds


Manufacturer: HTC


Batteries: 2 AA batteries required. (included)


Date First Available: September 12, 2019


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Tuesday, May 7

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • Very Happy with my decision to buy the HTC Vive Cosmos
EDIT: 05/04/2020 The updates just keep coming and things are great. No complaints with any game and by now we have a library of 30+ games that work flawlessly. EDIT: 01/11/2020 ————————— Been a few weeks since original review and here are a few additional observations: 1.) More firmware updates for both headset and controllers further improving tracking. It’s very good and getting better. Purchased several new games: 1.) Drunken Bar Fight 2.) Boneworks 3.) No Man Sky All games are working/tracking fantastic without the need for and configuration. Finally, we are going through AA batteries like mad. These controllers chew up batteries. I’d estimate 4-6 hours of solid gameplay before they need to be exchanged for a fresh set. Getting closer to giving this 5 Stars... ————————— I, like many of you reading this, read horrible things about this headset. I debated for several weeks after careful research before making this purchase for my 11-year-old son who already plays his older brother PS4 VR system. What ultimately convinced me to make the purchase were several key factors: 1.) HTC's reputation in the market for innovation 2.) HTC's modular design, making it capable of future upgrades, and product roadmap 3.) The Cosmos high-resolution support 4.) Steady tracking and other improvements since October release via multiple firmware updates Setting up the headset, pairing the controllers, making the connections to the computer and creating a room boundary took less than 10 minutes, and it was very easy to do. We just followed the step by step instructions and it was a breeze. We opened presents early this year so my son and I have been playing with this headset for three straight days. We have played the following games: 1.) Superhot (free for 12 months with Viveport Infinity, included with Cosmos purchase) 2.) Gorn (Purchased on Steam) 3.) Blade and Sorcery (Purchased on Steam) 4.) Budget Cuts (Purchased on Steam) 5.) Arizona Sunshine (free for 12 months with Viveport Infinity, included with Cosmos purchase) 6.) Sairento (free for 12 months with Viveport Infinity, included with Cosmos purchase) 7.) Fruit Ninja (free for 12 months with Viveport Infinity, included with Cosmos purchase) 8.) Five Nights of Freddy (free for 12 months with Viveport Infinity, included with Cosmos purchase) Each game worked out-of-the-box without any sort of configuration. I have read about people having to bind or map their controller within steam for some of the games listed above but that was not our experience. It is possible a firmware or game update took care of this, but either way, problem solved. We have had great success and experience with controller tracking. In Arizona Sunshine, there have been few (very few) occasions where my hands lost position and floated off, but I think that might be attributable to me mashing buttons and flailing in a panic when a horde of zombies were attacking me. We have not had any issues with low light warnings as some have reported. I have this set up in a room where I can dim canned lights, and I dimmed them to a low light setting and the headset never once complained and the controllers have also performed well. Despite reading complaints about the audio quality, I actually find the headset to produce quick immersive and well-balanced tones. The audio, to me, sounds pretty darn great. Voices, music, and ambient game noises are all clearly discernible and clear. I did not rate this 5 stars because I'm hoping for continuous improvement and want to see more of the product roadmap realized. I also agree that the lense "sweet spot" is too small and I find myself adjusting the headset here and there. Overall, however, the adjustment frequency is not so constant where it detracts from gameplay, and the headset does include an IPD dial to adjust the lenses so that the sweet spot can be more easily attained per user. This is a fine headset, and glad I made the purchase. For what it's worth, my son has been having a blast over the past few days and I have constantly been asking him leading questions with a negative bent to see if I could extract anything to report in this write-up, but he insists at every turn that the Cosmos is perfect. BTW - I have never seen him adjust the headset and he never complains about losing controller tracking, etc. He would rate 5 stars. ... show more
Reviewed in the United States 🇺🇸 on December 25, 2019 by Paul A. Jordan

  • Vive Cosmos vs. Vive Pro vs. Oculus Quest
I bought the Vive Cosmo in Jan of 2020. Want to pass along some feedback as a consumer, Vive Pro owner, Vive Cosmos owner(just got it and started trying it out since last week), Oculus Quest owner and business owner. First, let me start off by saying that the Vive Pro has been great, in many regards. The biggest strong point of the Vive Pro over other gear is the outside-in tracking which is super reliable. If I had to compare the Oculus Quest with the Vive Pro, it would be like comparing an Squier guitar with a Fender. Fender's are high precision quality and what someone wants, when budget isn't an issue. If you plan to perform or you play guitar often, Fender is your only option. While an Squier makes for a nice beater guitar. Squier is entry level only. It would be a mishap for Fender to try and compete in the Squier market. HTC taking on inside-out tracking was exactly that with the Vive Cosmos. As a business owner, one thing I've realized after owning many businesses is that you want to own your strengths and make them stronger. Market those. Don't try to compete on someone else's home turf. The inside-out tracking is what it is. Whether it's the Oculus Rift or the Vive Cosmos with the beta patches, it's only 90-95% accurate. For someone like myself who has really enjoyed games requiring exercise, accuracy, speed, etc. such as Beat Saber or Sairento VR, that super accurate tracking of the Vive Pro is great. Going backward is just not an option once I've gone Pro. That should be the first thing you put forward in any marketing campaign. It is why someone should choose the Vive over some other model. Let me ask a question. Why do people spend $1500+ for a high end gaming PC? A lot of people do. It's because they tried out the $500 PC and found that wasn't good enough for the PC games they enjoy. They like gaming and so they find they need something that's more than 90-95% accurate. They want something that's 99.5% accurate. So AlienWare or MSi pick up that market. I realize you've got a mask coming out for the Vive Cosmos so it can do outside-in tracking, and that's great. But what I'm getting at here is marketing and development strategy. Oculus is laying the groundwork for you, introducing people to VR. They are actually doing you a favor. Now all you have to do is market yourselves correctly and you'll get a big chunk of those to upgrade into an HTC Vive or Vive Pro. Onto the controllers, The Vive Cosmos does okay when the controllers are in front, but whenever they leave the view of the face cameras or are only in the view of 1 camera, they tend to drift or be non-responsive. The Vive Pro doesn't have the same level of tracking issues. It's fairly seamless and you feel well connected with the environment the whole way through. Vive Cosmos controllers are much lighter than the Vive Pro controllers and so song fatigue is less. However, in exercise games like Beat Saber, I don't mind the extra weight because it just means more calorie burn. The grip on the Vive Cosmos controllers are better than the factory shipped Vive Pro controllers. But both could be improved on. The Pro controllers tend to slide out of the hands over time, due to their tapered shape. This is a major issue. Look at the shape of any sword hilt. It gets larger on the end. Through thousands of years of experimentation, people all around the world have generally accepted this to be a superior grip design. Let's not reinvent the wheel. The straps are great, but they aren't going to stop the controllers from slipping out of the hand - only stop it from flying across the room when it does. When I bought the Cosmos, I was planning on selling my Vive Pro. But after a couple sessions, I realized that is not going to happen. I've put the Vive Cosmos back in the box until they make the tracking face plate. ... show more
Reviewed in the United States 🇺🇸 on March 11, 2020 by Jeramiah J.

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