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Dark Souls III: The Fire Fades Edition - PlayStation 4

  • Based on 4,265 reviews
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Availability: In Stock.
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Arrives Wednesday, May 22
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Platform: PlayStation 4


Edition: Fire Fades


Features

  • The Complete Dark Souls III Experience All on One Disc: Includes the award-winning base game, PLUS both complete DLC expansion chapters: Ashes of Ariandel and The Ringed City.
  • Intense Combat Action: Challenging, genre-defining gameplay. Diversified combat action allows players to craft their own unique style.
  • Team up for some jolly good cooperation or test your ability in PvP battle: All PvP maps unlocked and accessible. Improved online matchmaking functionality.
  • Entertainment Software Rating Board (ESRB) Content Description: Blood and gore, violence

Description

The Dark Souls III: The Fire Fades Edition delivers the complete Dark Souls III experience and includes the full game & all Season Pass content - Ashes of Ariandel and The Ringed City DLC expansions. Winner of 2017 DICE Awards for "RPG/Massively Multiplayer Game of the Year" and the 2016 Golden Joystick Award's "Ultimate Game of the Year", Dark Souls III continues to push the boundaries with the latest chapter in the critically-acclaimed and genre- defining series from director Hidetaka Miyazaki. Players will be immersed into a world of epic atmosphere and darkness with colossal enemies, expansive environments, and challenging and intense gameplay combat. As fires fade and the world falls into ruin, prepare yourself once more to Embrace The Darkness!

Publication Date: April 21, 2017


Computer Platform: PlayStation 4


Release date: April 21, 2017


Product Dimensions: 0.5 x 5.3 x 6.7 inches; 2.4 ounces


Type of item: Video Game


Rated: Mature


Item model number: 12140


Is Discontinued By Manufacturer: No


Item Weight: 2.4 ounces


Manufacturer: Bandai Namco Entertainment America


Date First Available: March 28, 2017


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If you place your order now, the estimated arrival date for this product is: Wednesday, May 22

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Top Amazon Reviews


  • Best Solo RPG Experience
TLDR - you don't need to have played the previous iterations, but if you are new to the dark souls series you will have bad impressions initially- awkward controls ( buttons not customizable), no jumping, unimpressive graphics, frustrating movement and targeting mechanics, lots of dying. But once you push past that first few hours and your first boss fight you become genuinely addicted to it. The level designs, character upgrade customizations, game atmosphere, story telling, npc interactions, level design, enemy design, epic boss fights are truly masterfully well thought out and executed. This game is truly remarkable if you're into the diablo feeling, medieval type, old school Single player non-open world type RPG. It's truly addictive. And you never feel alone if you're online because of the messages other players leave and the player ghosts ( and even player and npc assists ) you'll see as you're going through the game. It's quite brilliant. I've yet to experience a dull moment. Music score is also fitting and brilliant for the settings of the game. Now the long version: Wow. I'm new to the Dark Souls series and it's worth it to note that no previous experience in the series is required to enjoy this game. This is the best single player RPG experience I've had since FF7, Zelda, Diablo - I haven't played games in years. I understand why this series has such a strong cult-like following now. As new player that's unfamiliar with the series, you really have to push through the initial learning curve to really start appreciating the game for what it is. What do I mean by that? It's a game that doesn't leave good first impressions in my opinion - my first impression of this game was that it was lack luster. The graphics I thought looked like crap compared to other games like battlefield one, Until dawn, and so on. I thought the controls were stupid - I can't jump, the enemy aiming initially felt bad and confusing. I couldn't even customize the button actions to make it all better and had to adapt to what the game forced me to use and that led to an intial frustrating experience as I struggled to dodge, block, hit enemies and even just general movement across the starting area lead to death from falls off cliffs and unexpected enemies. And the game gives you no breaks, you can't even pause in the game which is what I'm used to. If I want to take a break I just press the pause button, but not in this game you have to be in a safe zone if you want to rest or just plain quit the game ( and there is a special menu option for you to quit , you can't just hit the PS4 button and close the app ). So yes, the game doesn't leave a good first impression, but if you can push past that and give it a few hours, defeat the first boss, learn the controls and start getting better weapons and understand the upgrade system, you start to be able to appreciate what this game has to offer and I think it's a rare thing to have quality RPG games like this. It is genuinely addictive. To be up front with expectations: It's not an MMO like World of Warcraft and not an Open world RPG like Elder Scrolls so don't come into this game expecting that. It's actually more closely resembles a third person version of Diablo I from the old pc days. What you should expect is awesome draw into the medieval world of the undead with great atmosphere and epic boss fights unlike any other. Lots of tidbits of lore here and there about the spirits that inhabit this place and their terminology and tragedies that unfold before you. It all adds to an atmosphere that is unique and believable to you as you role play your custom character and the character customization itself is awesome for the intentions of this game ( the stats on your player determines weapons and abilities you can have and it's well done if you understand them - and what you use and what gear you wear really makes for an awesome looking character you feel proud of and it's all up to you if you want to look like a knight, hobo, thief, sorceress, slayer, swordsman, priest etc ). And how difficult the game is is ultimately up to the player depending on the players equipment and how much time you spend leveling your stats before progressing. Gameplay: It's hard to explain the game play without experiencing it yourself. Watch a few game review videos if you want an idea, but the gist of it is that it's not a button mashing game. It's a third person RPG that requires enemy targeting and some level of strategy. Every enemy can be a challenge and has the ability to kill you if you are carelessly swinging. You need to know their attack patterns and know when to attack and if you're really into it, what to use for attacking that works most effectively. It's casual enough that you can just jump right in but not so casual that you can just hack and slash your way through the entire game ( if you're new ). Besides that, the game offers a pretty unique way to level up, but the stat adjustments are typical of the genre but with a twist here since the game has unique attributes associated with each stat. There are no skill branches, just attributes, weapons, armor, weapon/armor upgrades, spell purchases, but it's varied enough that you can have near unlimited choices to make the character you want. And the game can be as hard or as difficult as you want it to be depending on the time you spend upgrading/leveling. Game progression: The game progression itself is rather linear with forks in the quest line that you can choose to do and affect outcomes at different parts of the game with NPCs and game endings, but it's done so well that you never mind that it's linear since there is enough freedom that it makes the player feel they have control of what they want to do next. There are enough things players can do and side areas to explore if they so please. Basically it has an open world feel in terms of side quests vs main storyline but the map areas are pretty closed with hidden and optional areas but the level designs are so well done ( the best I've ever seen ) that I rather prefer that than exploring a boring barren open world. Boss battles: If you're looking for epic boss fights then this is the right game for you. The fights can be brutal but impressive and no two bosses behave the same way or have the same attacks. They are enjoyable and I hesitate a little every time I see the door that could lead to the next boss fight because I just don't know what to expect. Game replay value: I am only going through this game my first time and I'm hooked. The game does have a lot of replay value , different endings, new game difficulty after your first run, and different faction enlistments , different character attributes /customizations / weapons armor you may want to try, and quest lines that could have been missed the first time around, npcs you may want to kill etc. the game is brilliantly designed so it never really gets old even if you revisit an old level. It will offer hundreds of hours gameplay if you choose no doubt. Even just one play through will probably require at least weeks or months to complete if played casually about a few hours a day. The game levels / areas are deceptively huge. They feel large and natural and will take time to explore if you don't have maps or a game guide. With that said if you're a busy working professional and just want the one play through and want the most out of it I strongly advise to use a walkthrough and map guide as there are things that happen in the game in a sequence that can have big irreversible consequences are not obvious in any way. Otherwise just enjoy the surprises you'll have a hell of a time figuring out what you're supposed to do next. ... show more
Reviewed in the United States on November 13, 2017 by Guy

  • No complaints
Game came in perfect condition. I got what I paid for.
Reviewed in the United States on April 19, 2024 by CP

  • Great game
One of my favorites souls games
Reviewed in the United States on March 15, 2024 by juan

  • The best Dark Souls game
A must own for any fan of the Dark Souls series. Great combat, amazingly great boss battles it's a all around must own.
Reviewed in the United States on February 24, 2024 by Ronald Di Carlo

  • Git luki?
This review is mainly for the folks who’ve played (and enjoyed) Bloodborne, and are wondering if Dark Souls 3 has some of that same magic. Because of this, I’ll be making several comparisons between the two throughout this review. It’s funny because I really didn’t have an interest in Dark Souls 3 and I promised myself that Bloodborne would be my last From Software game, but here I am… Once you play a From Software game, you’re eventually going to miss it enough that you’ll need to scratch that itch one way or another. Is Dark Souls 3 an itch worth scratching? I’ll discuss 8 reasons why or why not. [1] Nobody does combat quite like From Software, and that’s a fact. This feels different than Bloodborne, but it’s still quite good. Bloodborne was all about aggression and taking the fight to the enemy. I tried that approach here and failed miserably. Even with a quick weapon, you’re going to have to be patient and pick your spots. I’ll give Dark Souls 3 credit for not catering to a specific type of gamer. If you prefer “tanky” builds that involve using a shield, there’s a build for you. Or, maybe you prefer to hang back and rely on magic? Well, there’s a couple of different build types for you. And of course, if you’re like me and prefer dodging instead of parrying, you’ll be just fine. When you hear “weapon arts”, do you think of a From Software game? Me neither...I was surprised by the new mechanic, but I didn’t use it much -- at all. You execute it by pressing the L2 button and it'll vary greatly depending on the weapon you’re using. Although I stuck with the same dual swords throughout my journey, there are a TON of other weapons you’ll find along the way, so you won’t have to limit yourself. [2] One of the sort of annoying things about Bloodborne was how spread out the lamps were (called bonfires in other souls games). I was very happy and surprised at how many bonfires I found throughout my playthrough. In many cases, when I died to a boss, I didn’t have to go terribly far to get back to said boss. There’s maybe a couple that were spread out, and that’s about it. That may not matter to some, but it sure in the hell matters to me! [3] Again, this is another aspect that From Software does better than any other developer out there -- Enemy types! It’s as simple as this: Every new area should introduce new enemy types. That seems very straightforward to me, but yet a lot of devs still don’t understand that. These are probably the smartest enemies I’ve ever seen. There’s no way to trick them and get an easy kill. The RNG (Random Number Generator) was in overdrive in this game!! Just in case you’re unfamiliar with RNG; it determines probability in a game. For example: RNG might determine how often an enemy performs a certain attack, and when they may perform it. Boss battles were interesting in this aspect because I never knew what to expect from them. I’m used to bosses doing the same moves over and over, and in a particular order. I quickly caught on that things were different in this game. I remember dying to a certain boss and thinking to myself “Oh, I know your move-set now, so you’re going down next time.” The next fight felt completely different because he came out of the gate with a move he did NOT do the previous time! That shook me to my core, and of course I died. I’m not going to lie and say some of this didn’t feel cheap at times, but at least they’re trying something different. I’d prefer this instead of an easy boss battle. However, I sometimes felt like it was better to be lucky than good, and I’ll explain what I mean. When I died to a boss in Bloodborne, I felt like it was my fault (git gud applies here). That wasn’t always the case in Dark Souls 3 . Remember that RNG stuff? I would sometimes go through an entire fight without the boss doing specific attacks that I struggled with, hence giving me a better opportunity to win. Isn’t that more about being lucky than good? Git luki? [4] Ok, here’s a checkmark in the win column for Bloodborne. I am not a fan of the healing mechanic in this game. In Bloodborne, it was so easy to heal yourself. All you had to do was crush a blood vial on your knee, and BOOM! This worked even in the heat of a battle. Try healing yourself in the heat of a battle in Dark Souls 3. Go ahead, try it and tell me how it goes. Your character takes forever to drink that DAMN ESTUS FLASK!!!!! As soon as you put your head back to drink it, the boss is all over you. Like I said, they’re smart, so they see you drinking it. I understand it’s realistic because if someone is trying to murder you, why would they give you time to drink a damn healing potion? I’d surmise that the majority of my deaths in boss battles happened when trying to drink a health potion. I get why they’re doing it, but do I have to like it? It’s not ALL bad, though. At least they start you off with 3 potions every time you visit a bonfire (you can upgrade the amount you can carry). In Bloodborne, I had to farm potions… [5] There’s a ton of loot in this game, and I couldn't care less. So, like I said earlier, I stuck with the same weapon throughout my playthrough. What this means is I passed up on a ton of weapons that I found lying around, or ones that dropped from enemies. I’m not blaming the game for my disinterest in the loot, but I DO wish there were more dual curved swords in the game. If they were, I probably would have tried them (There’s one other set that’s dropped by a boss, late game). Loot also comes in the form of concoctions and other items that I didn’t really care about. I’m not saying these things don’t serve a purpose for some people, but I finished the game without utilizing most of the loot I found. [6] This is far from an original thought, but the camera is by far the most difficult enemy in the game. There’s a specific fight where a certain whore (you know who you are) teleported all over the place, and the camera had a difficult time keeping up with this individual. The lock-on feature tends not to work when someone is disappearing and teleporting. I actually avoided taking on an optional boss because I heard how bad the camera was during that fight, and I’d already had enough of that. It’s very telling if I avoid a fight due to the camera because I usually don’t run from anything or anyone in a video game! So yeah, Bloodborne had a more cooperative camera. [7] Did you like the macabre atmosphere in Bloodborne? If so, you’ll love the atmosphere here as well. I’m not necessarily proud to admit this, but I had to play this game with the lights on, LOL! It’s not one of those action-horror jump-scare types of games, but some of the enemies and environments made me feel uncomfortable at times. With that being said, that’s a big reason why these games are so popular because although they are not open-world, the environments can be breathtaking to look at -- in a gothic horror kind of way. [8] I don’t agree with including multiplayer in this type of game, but here we are (it was in Bloodborne as well). Even if I wanted to try it out, it seemed pretty confusing to play with other people. It’s not as simple as sending your buddy a request to join. Don’t quote me on this, but I think you’ll need to have a certain item in your possession, then crush said item, then add a password if you want, then lay down a sign, and who knows whatever the hell else. I mean, do you WANT people to play together? This also flies in the face of the git gud mantra because if you need help getting past Pontiff Sulyvahn, then are you really gitting gud as a player? Doesn’t git gud mean keep trying until you’re gud enough to win? Sup? In a nutshell; if you liked Bloodborne, you’ll like this game as well. They’re both 4 star games for me, with Bloodborne being a little closer to 5. I feel like they’re headed in the direction of being a bit more cheap than hard, so I can’t help but wonder how cheap Sekiro: Shadows Die Twice might be? (I have no interest in finding out). If you’re brand new to From Software games, and you’re going to start here: Dammit, good luck! GreedFall; you’re up next!! ... show more
Reviewed in the United States on October 14, 2019 by Leohlyon

  • Solid game
Been on a Souls game kick lately. This is a solid game. Definitely my favorite of the original 3. This version comes with the DLC so you can have a complete experience. It's a Souls game so you get challenging bosses and memorable enemies. Worth multiple playthroughs. You may find yourself getting frustrated, but when you finally beat that boss you were stuck on in it's a great feeling of achievement. ... show more
Reviewed in the United States on January 18, 2024 by John M.

  • Its Dark Souls 3 complete.
Ds3 with all the dlc, what more do you need in life?
Reviewed in the United States on February 17, 2024 by Scott Stephens

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