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The Legend of Zelda: Twilight Princess HD - Wii U

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Features

  • An acclaimed Zelda classic-now on the Wii U console
  • Explore a vast Hyrule, a mysterious Twilight Realm, and masterfully-designed dungeons
  • Restore balance to the world with the aid of the impish Midna and your divine wolf powers
  • Nab the exclusive Wolf Link amiibo figure bundled with the game
  • T Teen w/Animated Blood and Fantasy Violence

Description

A dark force, shrouded in twilight, has invaded the vast land of Hyrule.

Publication Date: March 4, 2016


Computer Platform: Nintendo Wii U


Global Trade Identification Number: 63


UPC: 045496903763


Release date: March 4, 2016


Product Dimensions: 3.5 x 5.7 x 8 inches; 9.6 ounces


Type of item: Video Game


Language: English


Rated: Rating Pending


Item model number: WUPRAZAE


Is Discontinued By Manufacturer: No


Item Weight: 9.6 ounces


Manufacturer: Nintendo


Date First Available: November 11, 2015


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If you place your order now, the estimated arrival date for this product is: Tuesday, Jul 21

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Top Amazon Reviews


  • Friggin' love it!
The first thing to have blown me away was the texture quality; I couldn't stop admiring the beauty of the textures on several objects I came across in the first few hours of play. It also took me by surprise that the overall framerate was higher than 30 fps (whether 45, 60, or otherwise, I'm not too sure, but my best guess from playing various PC games is 60). I had grown accustomed to console games always capping at 30, but perhaps I otherwise haven't noticed such in other Wii U games, as the Wii U is my first and only current gen console at the moment. Regardless, having such processing power in a Zelda game was really something. Now onto the more important stuff. First and foremost, loved the gamepad functionality as an inventory manager and minimap. It was a nice change from the constant pausing I would otherwise encounter in Zelda games to hotkey items (Skyward Sword, while likewise making such realtime via motion-controlled radial selection, was frankly obnoxious in only allowing ONE item to be hotkeyed, despite a seriously missed opportunity to allocate two more hotkeys to the left and right arms of the control pad, both of which were COMPLETELY unused). Dragging and dropping items on the fly using my fingers or stylus was a very fun change of pace; it made me feel more within the game world and was just flat out more convenient. I am by no means unadjusted to pausing in games to manage such nor opposed to doing so in future games (includimg Zelda), but this innovation was nonetheless much appreciated. Next up is the gamepad feature of being a means of motion control aiming the camera in first person mode as well as when aiming items like the bow and clawshot. Frickin' loved it, man. As soon as I discovered it for myself, never went back to using the camera stick to do so (doing so felt clunkier the ever with the Wii U than ever before; I admit, I have one significant gripe with the design of the Wii U gamepad: the control sticks are rather stiff, especially the right one, and are thus not as controllable as I otherwise would have liked). It was just so cool to move the camera whilst aiming as if I were really there. Very intuitive, very immersive, very convenient, and very fun across the board. Lastly (not that I having left to mention 'bout the game, but that I would just go on and on), I have to say that once I noticed the human-wolf form switch button on the gamepad, I went, "Oh my god..... YES YES YES!!!" While it wasn't unbearable before, this shortcut did remind me of how tedious it was to constantly go through dialogue prompts with Midna to change form. I've grown to hate that sort of thing in video games, such as the absolutely INFURIATING tediousness in Fable 2 of having to pause and go through several submenus just to use ONE CONSUMEABLE. It's such a welcome breath of fresh air to be rid of through several unimmersive steps to do simple, essential things like switching forms, considering how essential it is to do so in TP to solve puzzles and progress through certain areas. I'll say this much: that switch form button is the single most essential asset of the Wii U gamepad for this game. Period. On a less related note, one of my major reasons to get this box set of the game was the Breath of the Wild feature trailer that made my jaw drop. For anyone that doesn't know already, if you use the included amiibo figure to complete a certain added dungeon the box mentions and subsequently save your TP progress onto the figure, you can then use it in Breath of the Wild to summon Wolf Link as a canine companion. I was speechless after watching that trailer. I f@#$ing love dogs to death, including in video games; I'm always stoked to have canine companions (like in Fable, Fallout, Skyrim, Dragon Age 1 and 2 (sidenote: F@#/ you, Dragon Age 3 for dropping the ball there!), Resident Evil 4 to a small extent, etc.) and I'm also completely, admittingly-irrationally opposed to killing dogs in video games unless its absolutely necessary, as I love 'em too much and the sound they make when they're hurt or they die breaks my f@#$ing heart. The prospect of having a canine companion in a game of my favorite franchise of all time is simply too awesome to not go full speed ahead for. THAT, I admit, is my number one ulterior motive in buying and playing this game. TL;DR If you love Zelda, have a Wii U or are considering to get one, and would be stoked to get a canine companion for Breath of the Wild, BUY THIS! P.S. Also, the new stamp feature is cool for one indirect respect for me: getting to translate various Hylian writings in the game. You'll know what I mean. ... show more
Reviewed in the United States on February 26, 2017 by Amazon Customer

  • Absolutely Stunning Update to the Already Fantastic Twilight Princess
The Legend of Zelda: Twilight Princess is an amazing game for the Wii U system. There's a lot of great updates to this already awesome game in the Legend of Zelda line. The game is absolutely stunning, and like the Wind Waker, is playable using the Wii U Gamepad. From my understanding there are a couple of differences between the Wii U version and the original Gamecube version. First off - and the most obvious - is that the graphics are greatly enhanced. Link's hair has been completely reworked, there's more trees, and graphics are sharper. For the curious, there is a Youtube Video showing the difference between the three: [...]. Next, things have been greatly streamlined. To change link to Wolf form, there's a single button press verses talking to Midna to change. Link also starts off with a larger wallet. There's a new item called the "Ghost Lantern" to help find Poes - even during the day. For those familiar with the game, there is an early quest that requires Link to collect “tears of light” to earn the ability to switch between human and wolf form - the number of tears to be found has been decreased from 16 to 12. Another nice change is that Link will no longer hit his sword against walls. Instead, his sword will go through them, making combat more manageable in those close quarter areas. Of the newest features, this is probably the most exciting - there is an entirely NEW DUNGEON! With the Wolf Link Amiibo, you can play a new optional dungeon called “The Cave of Shadows.” Instead of being a puzzle based dungeon, the Cave of Shadows is a wave-based combat challenge dungeon complete with 40 floors. You will need to complete all 40 floors in Wolf Link form since he can't turn back to Link. There is a prize at the end of the dungeon definitely worth fighting for... The Twilight Princess HD also features Amiibo support from other Zelda Amiibos including: Link or Toon Link - Replenish Arrows Zelda or Sheik - Restore Link's Hearts Ganondorf - Allows Link to take twice as much damage/Will turn his red Heart gauge blue to signify the change Only one amiibo of each character can be scanned once per day. Scanning Ganondorf's amiibo a second time will indicate that the damage has already been doubled. Overall, with all these upgraded features, better graphics, and Amiibo support this is turning out to be one awesome game. I'm really liking all these new updates to old classics that Nintendo is putting out - all we need to see now is Skyward Sword HD before getting that newest Zelda title released! If you haven't played Twilight Princess in the meantime, it's definitely worth picking up now. ... show more
Reviewed in the United States on March 6, 2016 by K. Chan

  • Greener on this side. List of changes Greener on this side. List of changes
Instead of reviewing the core experience presented 10 years ago (2006 original release) I'll just going to give you the list of observable changes to the game: Visuals up first, there's a noticeable difference. The grass is greener, higher resolution, revamped textures, detailed changes in polygonal models/objects, and addition of lighting effects which makes the world look less of a drab and pops out more than the original Hero mode: enemies do twice the damage (4x if you use Ganondorf amiibo) In terms of link's hand placement: Gamecube version on Normal (left-handed), mirrored wii version on hero mode Loading times are a lot faster, maybe 1-2 secs faster for every screen transition. Which doesn't sound like much, but definitely adds up Treasure boxes remain open, once you open them. Custom miiverse stamps in hidden treasure chests New lantern item: Poe's lantern makes it easier to hunt down poes. You carry it around the world map and it glows whenever a poe is within close proximity. You still have to wait till night time (in game) to see them Amiibo support: Link and Toon Link restore arrows Zelda and Shiek: restore hearts Ganandorf: 2x damage Link, Toon link, Zelda and Shiek is only 1 per day (resets at midnight everyday), while Ganandorf has unlimited use and can be toggled on or off Wolf link amiibo (only available with retail limited edition version of game): Once you reach a certain point of the game, you can scan in the wolf link amiibo to access the Cave of Shadows where you battle a gauntlet of enemies level-by-level like the cave or ordeals, but you only play as wolf link. You are not able to go through all levels in your first go as there are level gates until you defeat the next dungeon boss in the main campaign Gamepad Control: Option to play off screen Gamepad allows for inventory screen/map display Easily access items and equips, easily swap items in and out without having to pause the game Change link to wolf form with a simple button press instead of talking to midna, which saves a second which will add up in the long run New motion controls and aiming your weapon like in Wind Waker HD Note: you cannot play with wii remote and nunchuck, only optional pro controller In terms of presentation of the physical copy: I'm very impressed. The front of the box has a nice metallic glow to it and the box art is simply beautiful. I wish they included a poster of the box art so I can display it on my wall. The Wolf Link amiibo is also very detailed and has a nice weight to it compared to other amiibos I've owned Overall surely the definitive version of the game. You'll play through the same game, but with better visuals, easier controls, and faster loading times. ... show more
Reviewed in the United States on March 4, 2016 Reviewed in the United States on March 4, 2016 by Vincent

  • Still not perfect, but massively improved over the Wii release.
As most probably know, The Legend of Zelda: Twilight Princess began life as a Gamecube game, but came so late in the system’s lifecycle that it was ported and released on Wii as well. The Wii version took the Gamecube version, literally mirrored the game world so that Link would be right handed instead of his normal left handed (one of the more bizarre things I’ve ever heard of in game development!), and then replaced the strong Gamecube controls with gimmicky at best and obnoxiously broken at worst so-called “motion” controls. Having to shake the controller around just to swing a sword is obnoxious-especially with a game that actually has a strong combat system which that distracts from-and other things were just plain broken. I tried to play through the game on Wii twice, but ended up getting frustrated and quitting both times. An early part that requires fishing took me hours to get through on Wii-since what the game tells you to do has nothing at all to do with the actual motion required-and literally seconds on Wii U. Another on-rails shooter-esque section took me hours of attempts on Wii, and again, I got it on the first try on Wii U, with barely a second thought. I’d heard from multiple people that the game was actually really good on Gamecube, and after getting to finally play it with (basically) the Gamecube’s controls, I think they were right. At its best, Twilight Princess has absolutely top notch, best-there-is level design that’s clever and fun without being overly difficult for the sake of being difficult. That extends to most of the boss fights too, which are impressive looking, unique, and fun, but not hard for the sake of being hard as in a lot of games. The Wii U release also makes a few changes even from the Gamecube version, to be less annoying. There are a few sections of the game that force you to hunt down and kill insects-the Wii U release cuts the number you have to get from 16 to 12, which somehow makes it feel less like busywork. They’ve also increased the size of your wallet…though the money system in the game still seems bizarre, where there are a few times late in the game you need lots of money, but you’ll spend most of the early game just throwing away rupees (the game’s currency) because your wallet is full. But that’s a minor issue. There are also some parts on horseback that are still very frustrating. A couple of sections where you have to fight on horseback, or fight and also defend a wagon, are still very annoying, and I think should have been removed or made massively easier. With both those sections and some others, it’s also not always clear what you need to do-though thankfully walkthroughs for the game from the Gamecube version are pretty much still useable for this version. I also have to sort-of complain about how linear the game is. Zelda on the NES started out as really an “open world” type of game where you could explore all over the place, and do dungeons in any order-with the caveat that they might be much easier after you had particular gear. Since then the games have been getting more and more linear, and this feels like even a step past Ocarina of Time and Wind Waker in that regard. Still, despite the rough edges in places, there’s a lot that works here-particularly the level design and bosses in dungneons. Regarding the graphics… The original game was of course in SD, and ran at 30FPS on Gamecube and Wii. This version runs at 1080p. I read performance comparisons before playing it that talked about the game dropping frames in some sections-articles that made it sound like a big deal, making me think the developer should have stuck to 720p. In reality though, after playing it, I would never have noticed that it ever dropped below 30FPS. It always looked smooth to me, so I think they made the right choice. Besides the resolution, tons (all?) of the textures (and 2D interface art) were redrawn at higher resolutions. That combined with other tweaks to lighting, shadows, etc. help the game look crisp and nice at 1080p. It’s still very dated looking…honestly, I thought it looked very dated in 2006. The art style still looks like a higher-polygon version of the N64’s Ocarina of Time, and even 10 years ago just couldn’t compare to its predecessor, Wind Waker (which I would still buy over this, if you’re only going to buy one of the two…it’s just a better game IMO). So at worst, the game looks like a high resolution N64 game, though at best it’s fairly pretty in its new form. It doesn’t hurt that Link’s character model is fairly detailed, and the sword fighting still looks (and plays) pretty cool. If you compare it to a modern game like The Witcher 3, it’s a hilarious contrast, but on its own the visuals get the job done. It’s worth noting too that the higher resolution directly helps gameplay-I can’t count the number of times I was able to spot something in the distance, or just barely make out a VERY small textured area I was able to reach, which would have been invisible in SD. I never opened my Wolf Link amibo, because I like the packaging too much, but it looks pretty cool. So yeah, if you want more Zelda and haven’t played this yet, go for it-though there are better games to start with if this is your first. In particular, try Wind Waker (Gamecube or the enhanced Wii U version), Occarina of Time (3DS, Gamecube, or the original N64 version), or the probably the first 3 games on NES and SNES. If you played the Gamecube version through, you probably don’t really “need” this. If you played the Wii version and like me gave up in frustration, then this will fix MOST of those issues, and worth a playthrough. ... show more
Reviewed in the United States on January 11, 2017 by WolfPup

  • Who really wouldn't want to play Twilight Princess in HD?
Ahh. One of my favorite games of all time in HD glory. This is not a cheap port, this is a remastered version of one of the greatest Zelda games. I won't get into the details of the game, fans reading this already know. I'll tell you the things I really like and a few nitpicks that bugged me a bit. First of all, this is the prettiest Twiilght Princess you can buy. Fans probably think it's worth the 60 bucks regardless of playing it before, yeah, it's that good. It's the type of game you can probalby play over and over until you're on your death bed and it never gets stale. The music, the characters, the big worlds, the awesome aweasome dungeouns and enemies and the creative level design. Only Nintendo can manage. While it's not a big deal for many, the ability to skip cut scenes is a great thing for this version. FAns know, the first hour or 2 in the beginning of the game is a bit slow, but you probably save an hour being able to skip all those cut scenes. Again, i'ts not a huge deal, but a nice option if you don't want to sit through the story you already know! Wonderful. The game plays as brilliantly as you remember, The ProU controller is ready to go for this game! Yes!!! And the regular controller for the WiiU of course works greaet too. You can use it to have the map on at all times and does come in handy. It's also very handy swapping items on the fly without having to pause. I still prefer the ProU controller, I'm more old school, but no matter what controller you use, it works great. If there is one draw back without having the old Wii remote, is the motion controls for the WiiU. It doesn't seem quite as precise with the Wii U controllers and you just gotta get used to things like using the boomerang and slingshot. Again, it's just a new control scheme with these controllers, you'll get it. Just give it some time. But if you're like me, you'll be thrown off a bit when you deal with it for the first time. Twilight Princess is probably one of the most beloved Zelda games out there, right up there with the Ocarinas, The Link to the Pasts and of course the original. You won't be disappointed. Zelda for ever! ... show more
Reviewed in the United States on March 9, 2016 by Johnny

  • As much as you could hope for from a simple remaster
- Beautifully retouched graphics; - Hero Mode, as an option from the beginning, that adds more challenge than just the usual increase in damage taken; - Both the original, how-it-was-meant-to-be-played Gamecube version with an unflipped world and left-handed Link, as well as the Wii's flipped version in Hero Mode; - Real button controls (ideal for Zelda) rather than any of that flimsy early-Wii waggle nonsense; - Various good uses of the game pad; - (eventually) shift between wolf and (human? hylian?) with the press of a button, much faster than the original; - stamps, a la Mario Kart 8 or Super Mario 3D World, serving as 'achievements' of sorts; - certain obnoxious parts of the game have been balanced and touched up; for example, the sacred realms and Yeti racing aren't quite as demanding for perfection as in the original; - a new challenge-dungeon - functionality for most Zelda-themed amiibos; - LINK WON'T PUT RUPEES BACK WHEN HE CAN'T CARRY THEM ALL, SO YOU CAN ACTUALLY SAFELY COLLECT TREASURE CHESTS AT YOUR LEISURE!!! (That was the BIGGEST improvement to me, personally!!!) Basically there's nothing earth-shatteringly new or amazing about TP HD, but it fixes several of the most glaring issues with the original (especially if, like me, you had the semi-buggy, world-flipped and annoying-to-control Wii version), irons out almost every annoyance, adds several quality-of-life improvements and makes the game more beautiful than it's ever been, with tiny sprinklings of all-new stuff just for fun. Plus, it comes with a really cute Wolf Link amiibo. It's as good as I possibly could have expected for a remastering of this game, and is easily the definitive way to play Twilight Princess from now on. I was very tempted to give this a 4/5 since it's just a re-release and the game itself is far from flawless, but I'm just so happy with the changes Nintendo has made, the polish with which they've made them, the amount of "little things" they've done that they didn't have to, but have made the whole thing just that much more appealing... I dearly wish for them to keep this kind of attitude and ability for all such remasterings going forward. 5 stars. ... show more
Reviewed in the United States on March 18, 2016 by Justin Morgan

  • Downright GORGEOUS!
Alrighty first of all, I didn't play the original, or the Wii version. So there's that. But I've bene in love with Zelda since I was 7 and could beat up Octoroks and Wallmasters on the NES. Anywho. GRAPHICS: This game is INCREDIBLE. My gf (who loved and still owns the gc version), has cried at how beautiful this game is. Literal tears have fallen down her chubby cute cheekers during cutscenes because "just look at him! My love.." Grass texture, sunsets, sword strike effects.. this game is downright orgasmic to the eyes, and soul*. *Your soul may vary. MUSIC: Holy crap! You NEED to listen to this with headphones. Great ambient music, killer boss themes. V nice, much immerse. STORY: Kay so I haven't got very far in the story yet (damn you, Fallout 4!) BUT the 20ish hours I've put in this have been very fun, mostly because of the interesting story. That duel on Eldin was muy difficulto, but eventually luck prevailed! Sidenote: Why do people always get kidnapped in the LoZ universe? They need the Amber Alert. CONTROLS: DUDE! You can use the Gamepad (which I love, because menu-without-pausing is god-tier amazing, and also motion-controlled arrow shooting is fun as all heck), and you can also use the 8,000 hour-long-battery-lasting Pro controller. Yiss. AMIIBO: You can use a buttload of amiibo for this game to refill your bombs/arrows/hearts once a day. You can Google the specifics. The only amiibo I have is the one that came with this game, tho I haven't reached the place I'm supposed to activate it at yet. This paragraph was probably pointless. So yeah! There's my lil rundown. TL; DR if you like any Zelda game, get this. Your gf will probably fap to Link. Midna's got da booty, and she be sassy af. Much fun. You get to blow up a house, and nobody cares. Also there are bomb arrows. Bomb arrows. Oh and cute lil puppers too, that you can pick up and smile about. No for real, Link freaking SMILES, HARDCORE when he holds a pupper. It's so cute! ... show more
Reviewed in the United States on April 10, 2016 by Vince G.

  • A great new way to experience a good game
I am a huge Zelda fan, but when it comes to Twilight Princess I have always had mixed feelings. As someone who has played all of games, sometimes it feels like more of the same (which Twilight Princess is kind of like Ocarina of Time 2.0). In this case, more of the same isn’t necessarily a bad thing as that means more high quality dungeons regardless of whether some of the framework surrounding them is somewhat formulaic. Some nice enhancements in the HD version: In 1080p (as opposed to the 480p previously) No longer nags you when you pick up rupees every session You can now switch between human/ wolf form with a button on the touchscreen Textures have been updated (and sometimes replaced completely) A hero mode has been added (double damage, no hearts drop from enemies/ grass) The WiiU gamepad is great for item and map management The story did not interest me very much, but that is rarely why I play Zelda games. There were pieces that piqued my interest, but it is not something I typically put a lot of importance on in Zelda. The graphics are most likely not going to blow you away. Geometry in the title has not been updated, as far as I can tell (or has been reported in reviews). What is there is still beautiful at points and the game is definitely not ugly-- the graphics do not detract from the experience at all. The world design feels somewhat old-school by today’s standards-- there are several large sections which are connected by narrow passages (and a loading screen). There are also loading screens in smaller areas (such as Hyrule town) which probably could have been removed for this iteration. The dungeon design is the real star here. Some of the themes are predictable, but the execution does not disappoint. Some of the best dungeons in the series are in this title. This is the primary reason I would recommend getting this title. This is not my favorite Zelda title; if you already have a WiiU and have not played Windwaker, I would recommend that instead. Additionally, if you have a 3DS, then Ocarina of Time, Majora’s Mask, and Link Between Worlds would also be above this title for me. That being said, some people swear by Twilight Princess, so definitely give this game a shot if you are a fan of Zelda or adventure games. ... show more
Reviewed in the United States on May 20, 2016 by Jon Rasmussen

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