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The Legend of Zelda: Skyward Sword with Music CD

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Features

  • The Legend of Zelda: Skyward Sword boasts the most realistic sword combat of any game to date, turning every encounter into a challenge of both brains and brawn.
  • Explore a massive, multilayered world that seamlessly blends soaring exploration in a sea of clouds with intense ground-based adventuring that blurs the line between the main world and traditional Zelda dungeons.
  • The Legend of Zelda: Skyward Sword redefines the traditional Zelda framework and introduces an arsenal of items, upgrades and rewards unlike any game in the franchise to date.
  • Every copy in the initial production of the game will come packaged with a special music CD featuring orchestral arrangements of select songs that will be performed at The Legend of Zelda 25th Anniversary Symphony Concert.
  • A Wii Remote Plus controller or Wii MotionPlus accessory is required to play The Legend of Zelda: Skyward Sword.

Description

A Link to the Future One of the most storied franchises in history soars to new heights. The Legend of Zelda™: Skyward Sword shakes up the tried-and-true adventure game formula and marks a turning point for the franchise. The introduction of full motion controls to the series enabled by Wii MotionPlus™ technology enhances player movements while offering the most intuitive play control of any game in the series to date.FEATURES:The Legend of Zelda: Skyward Sword boasts the most realistic sword combat of any game to date, turning every encounter into a challenge of both brains and brawn. Wii MotionPlus technology accurately translates the angle of every sword slice, effectively putting Link's blade in the player's hand. Analyzing enemy attack and defense tendencies and counteracting with precise swings of the sword provide a satisfying experience that blends puzzle-solving with a new and distinctly unique combat system.Explore a massive, multilayered world that seamlessly blends soaring exploration in a sea of clouds with intense ground- based adventuring that blurs the line between the main world and traditional Zelda dungeons. Link™ soars through the skies on the back of a noble bird and dives beneath the clouds to the continent below in an epic quest that lays the foundation for the events in the critically acclaimed The Legend of Zelda: Ocarina of Time.Prepare for intense puzzle-solving as only The Legend of Zelda games can deliver. Exploration of the forests, volcanoes and deserts requires players to think on their feet as they solve puzzles, overcome obstacles and escape deadly traps. Once they find their way to each dungeon, they are confronted by even more puzzles guarded by fiendish enemies.The Legend of Zelda: Skyward Sword redefines the traditional Zelda framework and introduces an arsenal of items, upgrades and rewards unlike any game in the franchise to date. The adventure guides players into, out of and back to dungeons and areas they've already completed. Along the way, Link gathers a massive inventory of peculiar items and resources that can be used to upgrade many of his weapons and equipment.Every copy in the initial production of the game will come packaged with a special music CD featuring orchestral arrangements of select songs performed at The Legend of Zelda 25th Anniversary Symphony Concert.A Wii Remote Plus™ controller or Wii MotionPlus™ accessory is required to play The Legend of Zelda: Skyward Sword. There will also be a limited edition bundle version of the game available, with a Gold Wii Remote Plus™ controller included.

Number of Players: 1


Publication Date: November 20, 2011


Computer Platform: Nintendo Wii


UPC: 045496400699 045496902674


Compatible Video Game Console Models: Nintendo Wii


Release date: November 20, 2011


Product Dimensions: 7.5 x 5.4 x 0.6 inches; 4.16 ounces


Type of item: Video Game


Rated: Everyone 10+


Item model number: RVLQSOUE


Is Discontinued By Manufacturer: No


Item Weight: 4.2 ounces


Manufacturer: Nintendo


Date First Available: May 31, 2009


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If you place your order now, the estimated arrival date for this product is: Thursday, Sep 25

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Top Amazon Reviews


  • Oh My God! Best Zelda game to Date!!!
WOW!!! :D Until the one for Wii U comes out in 2014 this IMO is the best of all the Zelda games released to date. And that's saying a lot! I played Twilight Princess & this pretty much back-to-back with a few short weeks in between to catch a breather. I found Twilight Princess more annoying & frustrating than anything & SEVERELY lacking in the graphics department. I was constantly under the impression that they hurried in the creation of that game & that in turn led to quite the sloppy game. I felt the complete opposite the ENTIRE time I played Skyward Sword. The graphics are very good & I recall seeing many scenes in the game & remembering back to Windwaker in terms of how smoothed out certain graphical elements are & just pleasing visual aesthetics. The music & sound effects found in Skyward Sword are amazing. The Lanayru Desert music & the Faron Woods Silent Realm music are now Zelda classics in my book. So much so that I posted YouTube links on my Facebook to such videos to share with my friends, family, & colleagues. How many YouTube links did I share to Twilight Princess content? ZERO! Because Twilight Princess sucks! Now let's get into "getting stuck" in a Zelda game. That happened ZERO times in Skyward Sword. Sequences of what you're supposed to do in the game are pretty straight forward. Yes, there were more than a few situations in Skyward Sword where I did have to spend a little time exploring & back tracking in temples & in the Overworld but the degree to which that occurred & what I was overlooking/ what had to be done to progress was always pretty logical. I did not, once, have to consult any online information to complete SkyWard Sword from beginning to end. During Twilight Princess it was a MESS! After the first 2 temples in that game I got ridiculously stuck in probably every temple after that point. I recall wasting hours in the Water Temple in that game at 1 point where you're supposed to hookshoot onto some hard to see vines. Give me a break! I haven't played a Zelda game in a few years & I was only looking for actual hookshot targets. Plus maybe the game does inform you that vines are doable with the hookshot when you get it but I definitely had overlooked that. So it wasn't clear to me. & then in the Temple after that, same thing. Extremely illogical hookshot access point ruined the whole temple & wasted another hour or two on pointlessly looking around & exploring. Skyward Sword has a built in "Hint" feature which will sometimes point you in the right direction without giving it away. Like I said before, though, everything is pretty much straight forward. I recall a few reviewers of Twilight Princess commenting that that game sucks due to the frequent parts of the game that are just plain illogical & very obscure. That's EXACTLY how I felt time & time again while playing & getting frequently frustrated. That game left a very bad taste in my mouth. Skyward Sword was a breath of fresh air & such an awesome, classic Zelda game for the ages. Save statues are found EVERYWHERE in the game which is very convenient. I mean each temple will have multiple ones through it at strategic points so it's a very modern life friendly game. People are frequently busy & on the go so don't worry, you don't have to finish the entire temples at a time. Very smart idea. The amount of content in Skyward sword is ridiculous but in a good way. So much stuff to do & see. I ended up finishing with 18.25 hearts. So there were only 7 heart piece containers I didn't get. In Skyward Sword it's like in Ocarina of Time: each Piece of a Heart represents a quarter. Makes sense. Twilight Princess: it takes 5 to complete a heart. 5? What the hell? That's such a pain in the ass to have to get 5 to make each heart. And obviously they're not easy to find. 5?... Pssh. Zelda games from the beginning of time are all about hearts & heart containers. On the original 1987 Legend of Zelda box art there's a shield/ coat of arms & 1 or 2 of the 4 symbols is (or are) a heart. So it becomes VERY important that the little side quests to get heart pieces are properly thought out & enjoyable. Again... to get heart pieces in Skyward Sword: fun & for the most part, logical & not super difficult to find. Twilight Princess: Well first of all you need 5, not 4. Okay. So already the whole thing sucks. Then they're in stupid locations & some of the things you have to do to get them are retarded & repetitive (not the task itself but I recall for at least one or two of them you have to almost identically redo an exact task you just did but you get a heart piece the 2nd time around). Okay?... Wow. The best Zelda Temple boss IMO is in Skyward Sword. I'm not gonna ruin anything but it was nuts! A lot of fun! That YouTube vid is also shared on my Facebook. It was out of control. & the music during the fight was classic. The music dramatically peaks in a certain, purposeful way when the boss goes from Stage 1 to Stage 2 of the fight :D It's REALLY cool. In terms of the other bosses, not too shabby. The bosses you fight towards the end of the game are pretty cool & challenging. I have a problem with Zelda bosses of the past at the end of games or in various temples just being WAAAY to easy to defeat. Skyward Sword I think got it just right. Kind of reminds me of at least 1 classic boss from Metroid Prime where there are "stages" to fighting a boss & you have to make adjustments in your fight strategy & constantly investigate & feel around for weaknesses then adapt. Good stuff :) There is NO WAY that this game does not deserve a perfect score on a 5 grading system. The Wii Motion Plus business is pretty cool. People have commented that Skyward Sword's fight controls in terms of how the system responds to your movements is flawless. I agree but I actually prefer the specifics of the sword strikes, motions, etc. of Twilight Princess more. One of my favorite sword techniques, the jumping overhead slice was not as easy to do in Skyward Sword. Honestly I can't remember if it was in the game at all or not. I may have done it a few times but you'll rely more on spin strikes, a stationary overhead slice, etc. I recall some super intense swordplay in Twilight Princess' "Cave of Ordeals." A 50 room enemy packed extravaganza :D That same scenario would fail miserably in Skyward Sword. The controls are just not the same. That combined with a few other things were the only good things about Twilight Princess. & believe me, there were not many things good about that game. Nonetheless, Skyward Sword still rocks & I LOVED everything about it. For anyone that's EVER played a major console Zelda game this game is an absolute must. It takes a few hours (5-10) to get really into it but you still have a LONG! way to go at that point. Most pros state that they can finish this game in 40 hours. It took me about 60 but that was with almost all of the sidequests & a lot of looking around in temples, looking around & enjoying myself in Overworld, & several times of rounding up coins in various games, stocking up on gear, potions, looking for "Goddess Cubes," etc. Expect at least 45 hours of gameplay. This is NOT a light, short game. & you're gonna need as many heart containers & potions as you can get your hands on. Unless you wanna die multiple times on each boss & keep continuing but that's no fun. Be properly equipped & ready & take your time. 5/5 by every stretch of the imagination! Definitely on my list of Top Ten video games ever played. & I've played a LOT of video games. Whatever it ends up costing you to get a hold of this game, SPEND IT! In terms of "value" if you wanna put it that way... :D!!! I will have amazing memories of this game for years to come. Awesome job, Nintendo! ... show more
Reviewed in the United States on September 30, 2012 by Yaz Qafisheh

  • Are you up to the challenge? Then stand up.
Let me begin by saying that, as a long time Zelda fan, I was excited for this game to come out. What I was not excited about were the motion controls. I am not what anyone would consider a typical gamer. I am female and approaching 40 years of age. My reflexes are nothing like what they were 20 years ago, and progressing arthritis causes occasional discomfort. I had no idea how I was going to play a game that relied almost entirely on motion control. However, not one to back down from a challenge (or at least a game I really wanted to play), I preordered the game and began counting the days to when it would arrive. My anticipation has not been disappointed; quite the contrary. This game is beyond fun for me. The storyline is very interesting and the characters are well developed. There are frequent humorous touches to lighten the more dramatic story events, and an integrated help system that assists players in staying on track. Though it is certainly possible to loose your way in this game, the player really has to work at it. There have been some criticisms about the art style chosen by Nintendo for this game, but I for one find the visuals to be lovely; objects immediately around you are crisp and detailed, while distant objects appear as though painted by an impressionist painter such as Monet. Colors are bright and vibrant and the music and sound effects set each scene to perfection. Obviously, if a player is looking for photorealistic animation along the lines of Gears of War, or if the player is antagonistic toward the Nintendo Wii or Zelda franchise, then there will be no enjoyment gained with this game. However, for Zelda fans looking for a new experience, I would certainly recommend picking this game up. Many reviews complain loudly about the motion controls; declaring them inaccurate, malformed, glitchy, and simply a bad idea taken to an extreme. At first, I was inclined to agree. Keese were killing me. I have not been killed by Keese since the original Legend of Zelda. Obviously, something was seriously wrong with the controls. Then I did something radical; I stood up and stopped swinging my controller like a maniac. Suddenly everything worked. Horizontal slashes, vertical slashes, everything became more accurate, and the game became playable. It is from experience that I can tell you, if you are dissatisfied with the controls, first make sure that you are standing up and making full, controlled swings with your Wii Remote. Waving the controller wildly and randomly equates to wild and random swings within the game, making you an easy target for every enemy. Next, make sure that you are using your shield. A well-timed shield bash against an otherwise unassailable foe will give you an excellent opportunity to get in some well-placed hits. Unfortunately, I need to work on this technique more, but when I can get my timing to work, battles go a lot more smoothly and Link takes far less damage. Also, don't forget to side jump and back flip out of the way of an enemy attack. My greatest (and, really, only) criticism of the game is that the Sparring Hall focuses solely on training the player in the motion controls and does not provide you with information regarding these other moves. In addition, as I mentioned, use full swings. Shaking the Wii Remote horizontally or vertically will not produce your intended result, however swinging the Wii Remote in a broad, quick gesture will. Remember, Nintendo has stated that they wanted to put Link's sword into the hands of the players; imagine that your Wii Remote is a sword and swing it accordingly. Also, make sure that you are not standing too close or too far from your TV, as this will also negatively influence the controls. Another common complaint that I have heard involves constantly having to re-center the Wii Remote whenever using an item or ability that relies on the on-screen cursor. Again, I was initially in total agreement with this complaint because I had to do the same exact thing. It seemed that every time I wanted to look around using the C button, I would have to re-center the cursor to stop it from swinging in circles. Then, quite by accident, I happened to be pointing my Wii Remote at the TV screen before tapping the C button. I didn't need to re-center the cursor. I continued this practice with the items I had collected and found that, so long as I was pointing the controller at the TV screen before activating the ability or item, the cursor typically did not need to be re-centered. Apparently, whatever direction you are currently pointing the Wii Remote becomes the center point when these cursor items and abilities are activated. Therefore, if you are pointing your controller at the floor, then that becomes the center point and all other controller movement is based off that fixed point. By pointing the Wii Remote at the TV screen, you are establishing a correct center point from the very beginning. You will still need to re-center your controller occasionally, but it should be must less frequently. For those players who are having trouble with the motion controls used to fly your Loftwing, the same general principle applies; point your Wii Remote at your TV screen, then rotate your wrist left and right to bank. In conclusion, I am perfectly satisfied with this game. Younger gamers may consider the game a bit easy once they get the hang of the controls, since it does appear that Nintendo has scaled the difficulty a bit to compensate for the new style of game play. However, once the game has been completed, the player is given the option of playing through again on a harder difficulty setting. In addition, younger (or more active) gamers should be given extra room to play and should wear the wrist strap to help prevent accidents. This game encourages and rewards players who use the full extent of their arms, so it is important to attend to the safety guidelines provided by Nintendo. If you give the game a chance and are willing to try something new, you may find this style of game play more satisfying than simple button mashing. I certainly do. ... show more
Reviewed in the United States on December 2, 2011 by Cynthia Howard

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