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Super Mario Galaxy 2

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Arrives Jan 10 – Jan 19
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Features

  • Skilled players will want to collect new Comet Metals, which will unlock harder levels with even more challenges
  • Mario collects stars as he travels from galaxy to galaxy, sometimes upside-down, sometimes floating from place to place.
  • On some stages, Mario can find an egg, smash it open and hop onto the back of Yoshi.
  • New power-ups include a drill that Mario uses to tunnel through the planet's surface all the way to the other side of a planet
  • Every level is new, but the game retains the charm, sense of wonder and beauty in line with Mario's history
  • Yoshi can use his tongue to grab items and shoot them back at enemies, or to snag attach points and swing across chasms
  • When he eats a Dash Pepper, he gets so hot and frenzied he can run up steep inclines and vertical walls.
  • When he eats a Blimp Fruit, he inflates like a balloon and floats to new heights

Description

Launch into a new universe of gravity warping worlds in the sequel to one of the greatest games of all time! Yoshi joins Mario as they traverse a wild variety of galaxies exploding with imagination, helping out our hero as he gulps enemies, runs at super speed, or inflates like a blimp to reach high cliff tops. Whether Mario’s leaping into orbit around tiny micro- planets, tumbling through rooms with constantly flip-flopping gravity, or drilling through craggy worlds to emerge on the other side, he’ll need new abilities and serious jumping skills to survive the all-new challenges ahead! Super Mario Galaxy 2 is an action platformer for Wii that continues the space-based fun begun by the 2007 runaway hit Super Mario Galaxy. Featuring out-of-this-world platforming across a wide array of unique planets and space environments, players can go it alone as Mario or team up with his old buddy Yoshi as they platform and puzzle-solve to their hearts content. Additional key features include new and returning power-ups, special power-up abilities when teamed with Yoshi and the new drill mechanic that allows Mario burrow into and through planets. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: 9DC4D8 url( amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid 999999; border-right: 1px solid 999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } Team up with Yoshi for space-based platforming fun in Super Mario Galaxy 2. View larger. New Out-of-this-world Adventure Like its predecessor, Super Mario Galaxy 2 is an action platformer set in space. Platforming takes place between worlds, known as galaxies. Mario can move between smaller examples of these by jumping. He can also embark on longer jaunts via a small steerable planet in the shape of Mario's head, but as a new twist he can also move into and through planets as well using the new drill mechanism. This allows for both a new direction in action as well as an opening to problem-solving and coin collection. Players can expect the return of a variety of powerups from the original game including Bee and Boo Mushrooms, but also many that are new varieties including the Rock Mushroom that temporarily turns Mario into a rock that can smash through barriers. Another key change to gameplay is the ability for Mario to join with his pal Yoshi. Once Mario hatches Yoshi from his egg he can ride him through a variety of scenarios. Yoshi's particular reaction to specific powerups makes for fun with gravity. For example, when Yoshi eats a "Dash Pepper" he is able to move at hyper speed allowing the pair to literally run up the side of walls. Also, after eating a Blimp Fruit power-up Yoshi can swells up and floats like a blimp, taking Mario with him to areas of the game otherwise unreachable. Key Game FeaturesMario collects stars as he travels from galaxy to galaxy. Every level is new, but the game retains the charm, sense of wonder and beauty in line with Mario's history. Mario works his way through the various levels, sometimes upside-down, sometimes floating from place to place.On some stages, Mario can find an egg, smash it open and hop onto the back of Yoshi. Yoshi can use his tongue to grab items and shoot them back at enemies, or to snag attach points and swing across chasms.Yoshi has an interesting diet. When he eats a Dash Pepper, he gets so hot and frenzied he can run up steep inclines and vertical walls. When he eats a Blimp Fruit, he inflates like a balloon and floats to new heights.New powerups include a drill that Mario uses to tunnel through the planet's surface all the way to the other side of a planet.Skilled players will want to collect new Comet Metals, which will unlock harder levels with even more challenges.Additional Screenshots: Even better platforming fun. View larger. Over-the-top challenges. View larger. Special Yoshi abilities. View larger. Explore Starship Mario. View larger.

Number of Players: 1


Publication Date: May 23, 2010


Computer Platform: Nintendo Wii


Global Trade Identification Number: 05


UPC: 782695373118 045496901905 012302836867


Compatible Video Game Console Models: Nintendo Wii


Release date: May 23, 2010


Product Dimensions: 7 x 5 x 1 inches; 1.27 ounces


Type of item: Video Game


Language: English


Rated: Everyone


Item model number: RVLPSB4E


Is Discontinued By Manufacturer: No


Item Weight: 1.27 ounces


Manufacturer: Nintendo


Date First Available: May 31, 2009


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Jan 10 – Jan 19

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Top Amazon Reviews


  • Miyamoto Delivers the FUN with Mario Galaxy 2!
Quick Verdict: Any Nintendo fan will find themselves unable to wipe the giant smile of their face when they delve into this game. Gorgeous level designs, fantastic power costumes, and rewarding challenges will energize players with an arcade adrenaline reminiscent of Mario 3 and Mario 64. This stands tall as the ultimate Wii experience. Full Review: I bought the original Super Mario Galaxy the day it came out, but I had to fight for the TV just to play it. At first, it was competing with Rock Band / Guitar Hero and all of the major 360 games, like Oblivion and Bioshock. Soon, however, my roommates became addicted to watching the intense gravity-bending action of this modern classic and the race to collect Power Stars was on. Nintendo has proven once again that the core elements of fun need not include violence, bleeding edge graphics, online play, or customization. Nintendo's Shigeru Miyamoto definitely delivered on this sequel, which expands on the premise of its predecessor, namely, that 3D platforming achieves the most fun through the simultaneous manipulation of gravitational forces and the camera. Besides the good first impression that the first Galaxy game made, I have long been a fan of Nintendo's gameplay-focused approach in Mario and Zelda games so I had high expectations for Mario Galaxy 2. Like Pixar films, each major Nintendo release revolves around a new paradigm, technology, and/or aesthetic. For this game, I must admit that we are dealing with an expansion pack of the original, most of the gameplay mechanics are the same but there are totally new levels and approaches needed for success. Like Zelda titles, Mario Galaxy 2 places a tremendous emphasis on the score, and you too will notice how the orchestrated music facilitates the generation of epic gaming experiences. In Galaxy 2 the "map" is no longer a space station run by hungry lumas but a planet-like space ship donning Mario's visage. Nintendo has streamlined much of the first Galaxy's stumbling points by making it very clear which levels should be completed to advance the story and each planet is smaller which means the player gets the feeling that they are rapidly progressing. It is also fun to broad jump across smaller planets and let the gravity pull you clear across the hemisphere! If you were a fan of Super Mario Sunshine, then you'll recognize many of the new devices as spiritual sequels. Here you'll have the ability to create a series of platforms with CLOUD MARIO, bowl over obstacles with ROCK MARIO, bore through planets with SPIN DRILL MARIO, super jump and meander with SPRING MARIO, and dissolve in midair with floating BOO MARIO. My personal favorite, BEE MARIO, returns for an encore as well. As if this weren't enough, you also attain the help of YOSHI, the single best addition to the game. Riding on Yoshi grants Mario the ability to defy gravity even further, and perform more acrobatic stunts along the way. Add these power ups to the classic Nintendo knack for humorous dialogue and you have a winning combination. I found the battles to be innovative and engaging, and as before, your flights through space can be at once thrilling and ominous as you gain a sneak peek at the challenges ahead. Players who are not especially adept at video games will be comforted by three features of this game. By design, players will quickly accumulate extra lives through 1-UPs which have been liberally scattered throughout the game, but also can be gained by collecting star bits and through other passive methods. Mario only has three (sometimes upgraded to six) life bars before he dies, which simplifies the whole life bar (or should I say pie?) system. Secondly, players who become stumped on any part of a level will be greeted with a reprieve; you may allow the game to demonstrate a successful completion of the level, at which point you will receive a bronze star until you complete the level on your own. I think that this is a fair trade off to stop frustration in its tracks and keep the fun level high at all times. Finally, I must dissent with opinions mentioned here with regard to the "enhanced" 2nd player functionality; the second player could stall and dizzy enemies, and collect star bits in the original. Although some players will surely appreciate the extra help of someone else, the second player functionality is more designed to give the spectator a way to participate and encourage the first player. This game is a pure win, I would strongly recommend purchasing it. If you don't like it, the demand is so high that you can trade it in to Amazon for a great deal, too. ... show more
Reviewed in the United States on October 27, 2010 by Dylan G

  • An even grander Galaxy.
Super Mario Galaxy was an astounding achievement in video game design back in 2007, and to this day it remains an excellent and thoroughly enjoyable 3-D platformer. In fact, Galaxy was so good that when I heard that a direct sequel would be coming a mere 2 ½ years later, I had my doubts as to how the game would be a worthy successor without simply rehashing everything that made the first game so great. But while Galaxy 2 is great for almost all the same reasons as the first game was, it still stands out from its predecessor in many ways and stakes its claim as one of the greatest video games ever made. Galaxy 2's plot is no more or less recycled and predictable as the story from the first game. It's not as though anyone can watch the opening cutscene and think, "Why is that giant turtle thing trying to kidnap the princess?!?" There are no surprises here, except perhaps the fact that this time around, Bowser is absolutely huge. But the beauty of it all is that it shows that Nintendo knows that they don't need an amazing story to make an amazing game. While it might have been nice to see something different, it's hard to ignore the fact that even if Galaxy 2 had a marvelous plot, the rest of the game's strengths would still overwhelmingly overshadow it. Even in the midst of watching the same exact story kick off again, though, Galaxy 2 immediately states its intentions by starting off with a sidescrolling stage. Yes, Galaxy 2 is indeed a 3-D Mario game, but perhaps its greatest strength is in how it blends together the linearity and very format of many 2-D Mario titles with the open worlds of 3-D Mario games. Most of the galaxies are in full 3-D, but there is a surprising number of sidescrolling stages as well. These 2-D sections aren't just great because they resemble 2-D Mario, but what makes them stand out is how well all of Galaxy's elements translate to a 2-D format. It all works so well that it makes the 2-D areas simply fantastic. Both the 2-D and 3-D levels alike feature phenomenal level design. The Galaxy team has produced over 50 galaxies for this game, almost all of which manage to bring something new to the table as far as design goes. There are a few new power-ups, including Rock Mario, which allows Mario to roll around at high speeds, and Cloud Mario, which gives Mario the ability to generate cloud platforms underneath himself in the air. These, coupled with most of the power-ups from the first game, offer plenty of creative design features that manage to twist the proven Galaxy formula of planet hopping and gravity-based puzzles in fresh, exciting ways. But perhaps the most significant addition to Galaxy 2 is Yoshi. In past Mario games, Yoshi's playable appearances have always been in 2-D games, and his playtime is usually disappointingly brief. Galaxy 2, though, puts the creative opportunities that Yoshi presents to use in more ways than ever before. Yoshi can swing on floating flowers and eat enemies, and that's all good fun, but the best thing about Yoshi is that he can also get power-ups from special fruits. A red pepper will make him run at exhilarating speed, a shiny yellow fruit will make him glow and reveal invisible floors and platforms, and a yellow berry will make him float like a balloon. None of this may sound all that original but these power-ups aren't great merely because of the concept they present, but how they are put to use and how the level design forces players to get creative with how to utilize these abilities, and that is what makes Galaxy 2's level design shine. As I mentioned earlier, Galaxy 2 hosts over 50 galaxies, which is loads more than its predecessor. There is a bit of a trade-off though, in that the galaxies have a maximum of three stars each. Most galaxies offer one main mission and two prankster comet challenges, which are unlocked by finding the comet medal in the galaxy. Those who favor the sprawling open worlds of previous 3-D Mario titles might not view this trade-off as a good thing as it makes the levels more linear, but in my opinion it is a positive change as it opened up a lot more opportunities for the game developers to make more levels and let their ingenuity shine. And this change also reflects the idea that Galaxy 2 is more in the format of a 2-D Mario game than the traditional style of the 3-D titles, and the linearity of the levels reflects the style of the 2-D games. It all works together to make a 3-D Mario title as much like a 2-D Mario game without making it entirely in 2-D; I think it's an clever and profitable touch to an excellent game. Galaxy 2 has made significant improvements in longevity as well. In the first game, collecting all 120 stars allowed completionists to play through the game a second time as Luigi. Galaxy 2 throws this out the window, though, by making Luigi playable at random points in the game and permanently unlocked after Bowser is defeated for the last time. And once the 120th power star is collected, 120 green stars appear dispersed throughout the game's galaxies, doubling the number of stars in each galaxy and thereby doubling the number of stars in the game. These are not mission-based, though; finding the green stars is basically a massive scavenger hunt, as they are hidden within each level. The green star quest substantially extends the game's length and forces players to utilize every last inch of Mario or Luigi's jumping heights, and the best part is that players are often required to get creative with the level design and figure out how to outsmart it. It's quite challenging at times, but still very entertaining. From a technical standpoint Galaxy 2 is still the Wii's finest. The animation is sharp and vibrant, transforming the TV screen into a constant visual treat. The frame rate is smooth as can be, and everything is simply a pleasure to look at. The graphics are essentially the same as in the first game, but there really wasn't much, if anything, that needed improvement to begin with. The game also shines with its sound, with great sound effects that are true to the theme and franchise, and even better yet, the soundtrack is simply phenomenal. It does an even better job than the first Galaxy score in bringing classic Mario tunes to life in new ways while also adding in plenty of new themes. It all sounds simply fantastic, mixing the old with the new just as the rest of the game so masterfully does. So what's wrong with Galaxy 2? Is there a single flaw? I could definitely say that it's slightly disappointing that all three Bowser battles are essentially the same thing. I could also say that the final galaxy, the Grandmaster Galaxy, was too hard to be much fun and didn't feature any new creative twists. And yes, the story is the same old Bowser kidnaps Peach narrative we've watched over and over again. But to count those things against the game as major flaws would be extremely nitpicky. Yes, these ever so slight shortcomings are there, but they are so insignificant compared to the rest of the game's quality that it's hard to even consider them as detracting from the overall experience. So no, Galaxy 2 isn't perfect. But since when has any game achieved perfection? God alone is perfect; nothing humans make can ever be truly perfect. But it's for games like Super Mario Galaxy 2 that "perfect" scores exist: games that are so excellent and so well crafted that they deserve top honors among their peers. And so that is why this game receives a 10 out of 10 from me. Not because it's perfect, but because it's as good as games get. So is Galaxy 2 perfect? No. Is it one of the greatest games ever to hit consoles? Why yes, I'm glad you asked. Now I highly recommend that you go pick up a copy and enjoy it for the excellent piece of entertainment it is. Positive: + Fantastic blend of the best of 2-D and 3-D Mario + Phenomenal level design still twists the Galaxy formula + Yoshi adds a surprising amount of fun to the game + 242 stars makes a massive and expansive game + Graphics are every bit as good as before + Even better soundtrack Negative: - Those few slight shortcomings I mentioned 10/10 ... show more
Reviewed in the United States on August 13, 2010 by JoeAZ92

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