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Slitterhead Day 1 Edition PS5

  • Based on 103 reviews
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Availability: Only 4 left in stock, order soon!
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Arrives Friday, Aug 22
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Features

  • Take Various Forms and Hunt Slitterheads in the Red Light District
  • Possession-based High Speed Action
  • Thrilling Combat Using the Power of Blood
  • An Original New Offering from Two Industry Titans
  • Day 1 Edition contains a soundtrack CD, 100pg+ artbook, and sticker sheet with the game in a custom box

Description

Set in the densely cluttered streets of "Kowlong," filled with obscurity and chaos, this battle action-adventure game casts players as the "Hyoki," an entity devoid of memory and physical form. His only motive is to eradicate the monstrous beings known as "Slitterheads" crawling around the city, disguising themselves as humans. Roaming the vibrant neon-lit cityscape, players must seek out allies among humans known as "Rarities," infiltrate and track dangerous organizations, and engage in battles harnessing the power of blood. As the suspenseful drama unfolds, delve into the mystery behind Hyoki's existence and the appearance of the Slitterheads.

Release date: November 8, 2024


Product Dimensions: 7.38 x 11.63 x 21.03 inches; 3.2 ounces


Type of item: Video Game


Language: English


Rated: Mature


Item model number: 82411


Item Weight: 3.2 ounces


Manufacturer: XSEED Games


Country of Origin: USA


Date First Available: June 12, 2024


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If you place your order now, the estimated arrival date for this product is: Friday, Aug 22

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Top Amazon Reviews


  • A unique and artistic vision, with a few flaws
Slitterhead is what I have pined for in modern gaming. An obviously AA title with a unique vision, art style, music, and story. That being said, it is also flawed. First, the great: the game is from the creator of Siren and Gravity Rush, so you know the pedigree already. Firstly, there are elements of Siren here, like the chapters, dialogue, and sightjacking. Where it differs is, this game is about combat and movement. You are a spirit that must embody humans to combat Slitterheads. Here you have your “main characters” in rarities that have upgradable combat and skills and are your anchors while other humans allow you to chip damage and take away the attention of the slitterheads to allow your rarities time to heal and recover. The mechanics are hack and slash meets Souls-like but don’t expect deep combat. It’s much more the previous, thank god, than Souls (yuck). The game allows for tons of fighting styles and even veers in to stealth and puzzle elements as well. The story becomes quite deep as well, making you question elements of gaming, who is in the right or wrong, and also makes you question what could be next every single time you fire up a mission. It really is quite a blast and befitting of a Japanese B-movie adaptation. The monster designs, especially the bosses, are some of the best I’ve seen in ages. Highly creative and strange! Also, an Akira Yamaoka soundtrack with some of my favorite works he’s done (the blabbering and spitting vocals on the mission screen are etched into my frontal lobe now) Then comes the flawed. As mentioned before, the combat is only so deep so it can get somewhat repetitive. I myself have taken a few breaks to get back into the swing so I don’t burn out. This is a case with many hack and slashers though, just know this ain’t Devil May Cry. Next is the graphics and art style. This is a budget game in terms of these elements. I do love the neon-soaked Hong Kong streets but you get about five different levels and replay them over and over. The street citizens replicate and multiply, showing the similar assets over and over as well. It becomes familiar, but it also would’ve been nice to see what a bigger budget could have given them. That being said, each mission is pretty bite-sized and at 27 missions, and plenty of unlockables, costumes, trials, and more you definitely can get your moneys worth. I scored the Day One edition for 50 and am completely satisfied! A bright spot in the unique jank category of games like Wanted: Dead and Gungrave: GORE I highly suggest this game if you enjoy the weird and unique in gaming, or came from a past era where you could score a nice, strange game for twenty bucks on the PS2. Enjoy! ... show more
Reviewed in the United States on January 2, 2025 by H

  • Slitterhead Is Wholly Unique, However Flawed
While I'd say Slitterhead is just an above average 6/10 in the gameplay department, it's strange story, unique vibes, and unsettling atmosphere makes for a compelling adventure that managed to keep me hooked until credits roll. Overall impression at time of completion is that this is more like a 7.5/10 game, of which I'd give extra recommendation to those that like odd AA action games and horror settings. Granted, it's far more of your typical character action game than it is a horror game, but I think there's a lot here that'll appeal to the horror crowd. The "Day 1" edition is fantastic as well, and is why I've opted to review this at 5 stars instead of 4. The included physical soundtrack, art book, and stickers are great collector's goodies for a game not even priced above MSRP for the extras. This kind of attention to detail is exactly the kind of thing I want to support from publishers, and hope to encourage others to as well. ... show more
Reviewed in the United States on May 6, 2025 by Daniel H. Daniel H.

  • The Perfect Game for Me
This game is everything I hoped for and more--sounds cliche but that's 100% how I feel after getting into Slitterhead I was excited when I heard Toyama Keiichiro and crew was developing a game as the debut title of his Bokeh Studio. The slivers leaked to the public of the game they were developing gave this longtime fan a good hint at what to anticipate. The Forbidden Siren games are my favorite games after the Silent Hill series, and considering Toyama was party to the creation of Silent Hill as well you can imagine my anticipation for the new creation. Keiichiro, Naoko Sato and company created the Gravity Rush games, which I played out of my love for the creative team behind those games. While Gravity Rush, a beautiful and family friendly fantasy game, is not the kind of title I would typically look into, I loved the fast-paced and fun gameplay, and the story, while gentle, was spectacularly imaginative. Naturally I gravitate toward the horror these game artists created with Forbidden Siren and Silent Hill. The bits of Slitterhead that were released made it clear to me that I was to expect a sci-fi / action / horror that had strong flavors of Forbidden Siren, with a heavier emphasis on combat and action. The horror, while prominent, is not as claustrophobic as Forbidden Siren. Those games were so suffocatingly terrifying that honestly I am happy to play a game that is like Forbidden Siren, but where the protagonist/s possess powers that make the monsters less of a threat, the gameplay is more relaxed, more fun, less terrifying but the element of fear is strong enough to highlight the intensity of the exploration, of the combat. I recall days of playing the bonus stage of Forbidden Siren where Kyoya Suda chops down “shibito”, thinking how the bonus game might become a more prominent element in future games…! Likely Toyama and crew had similar thoughts. This is a perfectly rounded sci-fi / action /horror. You could simply and accurately say that Slitterhead is indeed the dream game where the bizarre, outer horror of Forbidden Siren joins forces with the fun, fast gameplay of Gravity Rush, but of course the game is more than just that. I can’t give enough praise to the artistic direction of the Slitterhead’s look and feel, the grittiness of the fictional Hong Kong city(?), a city that fascinates me (in particular as a longtime lover of splattery Hong Kong Category III films, hello Anthony Wong and Herman Yau), portrayed to such great detail. I have always been drawn to fantastic stories taking place in very real environments. Silent Hill and Forbidden Siren were epitomes of what I wanted in a game for location and feel. The contemporary, gritty feel of the setting is matched, populated by people that look real. I am not drawn to manga, games, movies or really anything where characters are all unnaturally beautiful or cute. I am so happy the art direction of Slitterhead went this way to give something satisfying to those of us that want more visceral stories rather than more mainstream cutesy nonsense. Naturally I ordered the “Day One Edition” as you should also. I had not even realized that the one and only Akira Yamaoka had composed the soundtrack, but that is of course a very pleasing surprise to those of us who fell in love with his genius compositions, primarily his Silent Hill soundtracks. I am abiding the warning not to dig into the art book so as not to spoil the narrative of the game! But I’m looking forward to digging into that later. I’ve spoken of the artistic side, and other reviews should give more detailed insight into the crucial element of gameplay, but I’ll give my take. I saw one article calling he combat a “mess” which I completely disagree with. The combat is fast and can feel overwhelming but never to the point of frustration. The unique method of possessing multiple humans and giving them this supernatural strength by turning blood into a variety of gnarly weapons is perfect. I put the game’s settings to easy as I prefer enjoying the story and less of a challenge, so that’s a way you could go if you want a more relaxed play. I have not tried normal or difficult modes. The combat ranges from one-on-one to all out battles. Most recently, the military was battling Slitterheads and the protagonist enters the fray with his human companions, and it was awesome. Beyond battle I would like to address that originally I feared the combat would be the better part of the game at the expense of the exploration and investigation and clever challenges the story will set the protagonist up against. I’m happy to report that I was wrong and the overall gameplay is the absolute perfect cocktail of battle, exploration, dialogue and investigation. The game blessedly goes from intense battle, chases, to reflection, conversations, dream sequences, moments where you can simply relax and take in the breathtaking scenery, then ratcheting up the tension once more as you inevitably, gradually dig deeper into an evil organization that is being manipulated by the most incredible, demonic outer beings you’ve seen in a game or anywhere else. Toyama’s penchant for the convoluted science fiction-based narrative where fluctuating time and crisscrossing alien dimensions, psychic phenomena, telekinesis and the manifestations of evils of the most grotesque and outlandish nature fill this exquisite game to the brim. This is a fantastic experience that will no doubt appeal to lovers of Junji Ito, H.P. Lovecraft, John Carpenter, and of course the aforementioned Silent Hill and Forbidden Siren. It is a mature-rated game with violence aplenty and other, ahem, risky business so don’t play with kids in the room! And of course you don’t even have to be a fan already of those artists and items, if you are new to this kind of experience Slitterhead stands as an outstanding game created by seasoned artists and should be fun to play regardless of your tastes for characters and aesthetic. Be sure to get this game and show support because the audience that craves Slitterhead may be considered “niche”, but we need games like this to enjoy and to inspire us and keep the gaming market alive for stories that are not more of the usual bland, homogenized fun, but something deep, unique, true, frightening and exhilarating! ... show more
Reviewed in the United States on November 15, 2024 by William L. Davis

  • Anime parasite the video game
if you have watched anime parasite and wanted a video game experience out of that this is the closest thing you'll get
Reviewed in the United States on January 31, 2025 by Omari A

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