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Ratchet & Clank Future: A Crack In Time - Playstation 3

Based on 680 reviews
Condition: Used - Very Good
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At a glance

Condition
Used - Very Good
Platform For Display
PlayStation 3
Edition
Standard
Dimensions
6.77 x 5.4 x 0.6 in; 2.88 oz
Weight
2.88 oz
Publication Date
October 27, 2009
Type of item
Video Game

Features 5

  • New space gameplay that gives players the opportunity to engage in space battles, explore the surrounding star system, and discover hidden items and collectables.
  • An original new adventure and story that answers many of fans' most-asked questions and wraps up the story arc that started in earlier games, 'Tools of Destruction' and 'Quest For Booty.'
  • Non-linear levels with plenty of hidden areas to explore, and new gadgets like the Hoverboots that let Ratchet soar to new heights.
  • All-new Clank gameplay and special "Time" abilities that bring new meaning to "past selves," and multiple personalities.

Description

Concluding the events set into motion by Tools of Destruction, Ratchet & Clank Future: A Crack in Time will at long last answer some of the franchise fans' largest questions. After discovering that Clank's disappearance was engineered by Dr. Nefarious, Ratchet races to rescue his best friend. Unfortunately, he discovers that Clank's capture is just the beginning of Nefarious's latest diabolical plot. In this follow-up to the best-selling series, Ratchet & Clank Future: A Crack in Time puts players into the role of both Ratchet and Clank as they attempt to reunite and save the universe. Along the way, both will finally uncover the hidden truth behind their origins, and discover their ultimate destinies. As the duo come closer to reuniting, they'll have to ask themselves the biggest question of all: Do Ratchet and Clank’s destinies lie with each other? Or is it finally time for the universe's greatest duo to separate for good? Powered by Insomniac Games' fourth-generation PLAYSTATION3 system technology, A Crack in Time will continue to bring the experience of playing your own CG-animated movie to the PS3 system. Players will use new gadgets such as Ratchet's Hoverboots to explore levels and can take off in Ratchet's ship to discover nearby moons and planets. Clank will use new abilities to manipulate time to try and stop Dr. Nefarious.

Specs 13

Number of Players 1
Publication Date October 27, 2009
Computer Platform PlayStation 3
Global Trade Identification Number 27
UPC 711719812425
Release date October 27, 2009
Product Dimensions 6.77 x 5.4 x 0.6 inches; 2.88 ounces
Type of item Video Game

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Top Amazon Reviews


Third-best of the Ratchet and Clank games still means excellent
Platform For Display: PlayStation 3 Edition: Standard
I've completely lost count on the numbering on the Ratchet and Clank series. Does Size Matters count? How about Quest for Booty? I'm pretty sure Secret Agent Clank doesn't. It's R&C somewhere between 6 and 8. In any case, it's back, and it brings everything that the better games in the series do (i.e. not Deadlocked or Size Matters). Mild platforming, lots of shooting things, a variety of strange weaponry, and above all excellently silly writing. Considering that most game franchises tend to fall apart around game 3, Insomniac has done pretty well. As you might imagine from the title, the game has a plot centered around time travel. The most interesting aspect of this is puzzles that sort-of include free form time travel. In certain specific locations, Clank must perform a series of actions simultaneously in order to open a door. To that end, he has "time recorder pads," which record Clank's actions for up to 1 minute. That way, he can be in multiple locations at the same time. Generally, this involves pressing buttons by standing on them. In the simplest case, as past-self stands on a button to stand on the door while Clank moves through it. In the most complicated one, each past self must take several actions to raise and lower platforms for other selves, and must keep an eye on the progress of previous recordings to make sure they get where they need to. Often it makes sense to pause slightly to give other Clanks more leeway in timing. There are time-travel aspects to the rest of the story, but they're not exactly puzzles, since the game tells you precisely what you must do in order to create the desired change in the future. It still makes for an entertaining story, with Ratchet changing the course of a couple of past events. Of course, the core of the gameplay remains collecting a variety of creative weaponry and using it. There are arguably fewer "dead" weapons of dubious use in this game than in most of the series. Besides the standards of pistol, shotgun, rocket launcher, and sniper rifle, Ratchet has grenades that can upgrade to mines, a ricocheting blade launcher, a giant bowling ball of energy, a net launcher, freezing mines, posts that form barriers to enemy movement when paired to form a wall, a Disco ball that forces enemies to dance, and a weapon that opens a trans-dimensional rift to allow a Cthulu-oid monster to eat anything that wanders too close. The level design is pretty good, if not as inspired as some of the earlier games in the series. Since you only get a couple gadgets (the Omni-soaker, the Hover Boots) during the game, there are few locations which have spots you cannot reach until later, which has been something of a hallmark for the series since Ratchet and Clank 1. The boss battles are tough on Normal difficulty without being hair-pulling in their difficulty. In fact, the section I found hardest to pass didn't involve a boss at all - it was a set piece battle that was simply really hard because of the sheer volume of enemies that assault you. You have a turret for it, but in practice you don't want to use it much because standing still while all that stuff comes your way is a good way to die. The space combat is better than most previous Ratchet and Clank games, but that's not saying much. It's not bad, but not very interesting either. It would have improved a lot if your main guns had some reload / recharge time, so you couldn't just hold the fire trigger down and spray everything. On the plus side, there are a variety of tiny moons to explore, and you can simply fly to whichever one interests you. This gives the game a mild sandbox feel, though the moons and planets you visit are still pretty linear in layout once you land. Mostly the moons contain Zoni to upgrade your ship, and modules which improve your pistol, shotgun, or grenade. The Hover Boots are kind of interesting because they incorporate the high-speed courses that in previous games have been separate racing mini-games. They're not quite the same since there's no actual racing involved, but they do capture the high-speed ramp jumping that previously was part of things like the Hover Board Races. On the negative side, the game is short. It feels kind of abbreviated compared to Tools of Destruction. I finished the game in 14 hours, and finished Challenge Mode where I spent a fair amount of time looking for Gold Bolts and Zoni in about 10. There are two shotguns and two buzz-saw projectors in the game, which feels like a failure of imagination. They're not duplicates, since the shotguns behave differently in important ways, and the saw-blade projectors have very different behaviors, but it still feels off. The treasure mapping device, which is really vital for collecting things, requires that you beat all of the arena fights, which is beyond me on Normal. The wall for me was a combat where Ratchet must defeat a moderately tough boss with nothing but his wrench. I also missed out on the Chimp O Matic gun because I couldn't beat the final arena set. Overall, I enjoyed it a lot. It's probably #3 of the Ratchet and Clank games, right behind Tools and Destruction and the original game. - Gus ... show more
Reviewed in the United States on November 1, 2009 by Gus Smedstad

More than meets the eye.
Platform For Display: PlayStation 3 Edition: Standard
I really wanted to play this game because after playing the previous installment (Tools of Destruction) it kinda left me wanting more. There were some glaring problems with Tools of Destruction; and I wondered how great of a game it would be if those issues were corrected. Well, A Crack in Time is pretty much Tools of Destruction on steroids; massive steroids. On the surface, it may seem like a easy baby game - but once you dig in, it's more than meets the eye. Combat - Fighting mechanics basically consist of the traditional hack n slash along with third person shooting. I would honestly consider this game to be a third person shooter because melee combat will become less and less effective as you proceed through the game. So, if you're not a fan of third person shooters, I'd recommended you stay away from this game because you're going to come away feeling extremely frustrated. Not that the shooting mechanics are 'lousy' or anything, it's just that you'll often have to hit moving targets while being in motion yourself, and that can get difficult sometimes. Overall, I'd consider the combat to be solid and much more challenging than it's predecessor, which is a good thing. Weapons - This is where the game sets itself apart from many other games. I don't recall the exact number, but you'll get a chance to use at least 10 different weapons throughout your journey. I'm far too dumb to try and tell you the name of each weapon, so I'll just give a brief overview. The weapon select menu is set up like a 'wheel', and you can just scroll around the wheel until you reach your desired choice. For those of you who've played [Prototype], you'll feel right at home. As you scroll around the wheel, the action stops so you won't have to worry about being beaten to a pulp while you change weapons *COUGHS transformers war for cybertron COUGHS* Sorry, my cough medicine must not be working... You'll be able to use bombs, land mines, missile launchers, shot-guns, rapid fire guns, spikes, disco balls, storm clouds, super soaker waterguns, etc (yes, I said super soaker water guns). Some Amazon reviewers claim that you can use the same weapon throughout the game and have no need for the others. I'm assuming I played a different version from them because I had to empty out the ammo in every single weapon just to get past some of the battles. So I guess I'm playing the "I hate Leohlyon version" of Ratchet and Clank. Enemies - There is not a HUGE variety of enemies, especially when compared to some other games. But, there's enough variety to keep you interested. You'll find some on the ground, while others will hover around overhead. When you first start off, you'll notice how easily the bad guys can be defeated. This had me concerned at first because that was one of my issues with Tools of Destruction, too easy. Thankfully the enemies got MUCH harder as I progressed through the game. In some cases, I actually died multiple times before progressing. I absolutely loved the boss battles! Each battle was different than the previous boss fight. You won't be able to hack n slash your way past one of these guys/gals because many of them move around pretty quickly. Be prepared to use every weapon at your disposal when fighting bosses. I may be a prisoner of the moment, but the final battle was one of the tougher battles I've encountered in a game NOT named God of War. Miscellaneous - I read about this being a very short game. Well, it took me about 20 hours to complete. In all fairness, I probably spent about 5 of those hours getting my butt kicked in something called 'arena battles'. Enough about my videogaming ineptitude, time to move on... Each planet I encountered was well put together and very nice to look at. Some of the environments were outdoors, while others placed you inside. Although the game did have side missions, they're really not worth it - I basically did the same thing over and over again. I usually try and complete all of the side missions in a game, but these were so bad that I couldn't do it. I also liked that I had a chance to play as Ratchet and Clank separately. I played a mission as Ratchet, then the next mission belonged to Clank, and so on; nice variety. Speaking of Clank, if you enjoy puzzles, you'll get a chance to indulge in some very complicated puzzles while playing as Clank. This was a great game, but I do have one gripe. I enjoyed this game the most when I had an AI companion like Qwark or even Azimuth helping me fight. I really wished that someone could have fought alongside me the entire game. I loved the game, and I thought it was much better than Tools of Destruction. If you thought Tools of Destruction was too easy, pick this game up because you'll be pleasantly surprised. Thanks for reading, Darksiders 2 awaits me!!! ... show more
Reviewed in the United States on August 16, 2012 by Leohlyon

Probably the best so far
Platform For Display: PlayStation 3 Edition: Standard
As a fan of every release of the Ratchet and Clank series, I was not surprised to find myself enjoying the traditional things in A Crank in Time that made the others so popular. Basically, the gameplay throughout each installment involves: 1. Lots of combat and cartoony over-the-top violence 2. Great jumping/platforming elements 3. Satisfying and constant rewards/secrets 4. Zany characters 5. Upgradable, interesting, and multitudinous, weapons While each entry in the series sticks to this basic format, it seems that each has done something a little different to keep things from getting stale game after game. For example, the second game, Going Commando, offered some really fun races and space combat sequences that you could choose to enjoy and reward yourself with or mostly skip. I found myself playing these mini-games just for the fun of them long after the story no longer required it to be played. Up your Arsenal featured multiplayer and drivable vehicles that stayed true to the wacky cartoony nature of the game, but still nailed it with the destructive satisfaction of blowing stuff up. With A Crack in Time, the story continues where Tools of Destruction left off with a intro movie to get you up to speed if you missed the previous titles. You were left with a bit of a cliffhanger at the end of the last game and this one answers everything. Actually, this is really the only entry in the series in which the story is a direct sequel to one previous. The other games were all separate adventures and could more or less be played in any order, although you would miss out in comic references to other events, recurring characters, and anecdotes, but otherwise would be fine. The story is a little deeper as well. You are now getting into more details about where you and Clank came from and the fate (or destiny) of the Lombax race. The developers seem to be moving into some deeper material here. My only complaint about games through the series is that while they retain some recurring characters that we all love, sometimes other interesting characters from previous games don't make an appearance at all. For example, In Tools of Destruction, you are told that you are the only Lomax left in existence, however in a previous game; there was a female Lombax, Angela Cross, who was a pretty cool character. She inexplicably never appears again in the series. Captian Qwark more than makes up for this, however. He redeems himself fully in this title. Sure, he is still a coward that tries to take credit for everything, but you get the feeling that he is starting to realize it. He also helps you out much more this time around. A Crack in Time dials in everything that made the other games so much fun, without question and finally adds trophies. Everyone should give this series a chance because the constant rewards, the non-frustrating yet so satisfying gameplay, and zany characters are all here in full force. There are clever puzzles in which you can use time devices to create other selves to help you push buttons to open doors. We have generous use of the grindrails traditional to the series which are fast and furious linear where you skate around from place to place, usually while you are being chased down. Space combat is back and they did a decent job with it. One complaint is that you cannot move vertically, but the areas to offer a decent variety and beautiful backgrounds and allow you to land on all the moons in each system hunting for hidden items and other things. They made it more sandbox-like in that you can either fly around aimlessly or decide to stop and get some side missions. These areas are all completely optional and you can come back to them any time. While doing so, you have access to several radio stations that, even after 2 play throughs, I was still hearing newscasts, interviews with Captain Qwark and music that I had not heard before. Pure polish. Clank has always been your pal and he can pull his own weight when not attached to your back which is good because a large part of the game involves Clank not stuck to Ratchet's back, but rather dong his own thing. His elements are much different from the Ratchet portions of the game. Clank is less combat oriented and his levels involve more platforming and puzzles. He is a good character and his sections are a fun distraction from the comic mayhem going on with Ratchet. The real robot in this game is Mr. Zurkon. Mr. Zurkon was featured as a limited use gadget in ToD, but is now an equipable weapon that can upgrade over time with the rest. He is basically a deployable sadistic killer robot that will constantly taunt your enemies and laugh at them when they explode. He has plenty to say and always has your back. He loves to kill things and listening to him is hilarious. These are the polished touches you can expect with this game. Without spoiling anything, the ending of the game was probably the most epic among the stories told so far. When a game can bring a tear to my eye and a smile to my face, the game definitely deserves to be recommended to others. I can't wait for the next one! ... show more
Reviewed in the United States on April 27, 2010 by maninblue

Best "platformer" ever
Platform For Display: PlayStation 3 Edition: Standard
A reviewer for the New York Times called Tools of Destruction, the first in this PS3 Ratchet and Clank Future series, "the first game to truly deliver the long-sought 'You are playing a Pixar movie' experience", and I think I'd have to agree (and I'm a professional animator, so that's quite a compliment). A Crack in Time carries on the tradition with a truly satisfying gameplay experience. Everything about the game is best-in-class: the story is engaging, the animation is feature film quality, the voice acting is absolutely brilliant (best I've ever seen in any game), and the presentation is first-rate. Yes, there are cutscenes, but this avoids the "cutscene followed by an unrelated level of jumping around and killing stuff" and integrates much of the story line into the gameplay itself. Some have complained about short gameplay but I feel the length is just about right for a game of this genre, and definitely longer than what I expected. What they may lack in quantity (again, I disagree on that point) they more than make up for in quality and replayability. The levels are lush, rich in content, and teeming with the feel of being "alive". And, when the game is complete, the player unlocks the ability to start a new save game in "challenge mode" with all weapons intact from the previous game, and it's just as much fun the second time through. The first play through, if you take time to complete all the optional content and collect all the rare items, will be about 10-15 hours, the second play-through will be about 5 hours. I'll take 15-20 hours of superb gameplay over 50-100 hours of mediocre tedium any day. Even from the start, the fights and weapons feel big and bad and only get more intense over time. Never content to stop innovating, Insomniac has designed mostly new and very creative weapons rather than rehashing old content. Some weapons, such as the Tesla Spikes and Dynamo of Doom, are difficult to learn to use but become the most powerful of all when used at the right time. The chaos from the Ryno V is truly epic. The sector concept, in which the player literally flies to each level instead of just selecting it off the map, looked incredibly tedious at first but turned out quickly to be great fun and a very nice touch, and once you've visited a level you can always just select it off the map later to save time. Ratchet and Clank Future: Tools of Destruction was one of the few games I've ever purchased where I felt I got more than my money's worth. The downloadable sequel, Quest for Booty, was of course much shorter, but had a much lower price as well to match. I'll be keeping all three around for many, many years to revisit from time to time. While this is no longer available, the Amazon pre-order came with the "Bolt Package" which let you start with the Box Basher and Bolt Magnetizer, taking a lot of tedium out of the first few levels; it's possible this might be purchasable from the Playstation store by the time you buy the game so keep your eyes open. If you played the others in the series, buy this now, you won't be disappointed. If you're new to the series, I don't see a reason to start with this one; you could pick it up and not feel too lost in the story, but why? Go back, pick up Ratchet and Clank: Tools of Destruction and enjoy the story all the way through; you'll enjoy it more, and maybe by the time you get to this title the price will drop a little. I think "A Crack in Time" ends up being the best of the series, but it's a little like picking Peter Jackson's "The Return of the King" as the best in his Lord of the Rings trilogy; maybe it is, but only if you've experienced the first two. As a bonus: A Crack in Time gives a discount to players with a completed save game from Tools of Destruction and unlocks some concept art and a pirate skin for a save game from Quest for Booty. ... show more
Reviewed in the United States on November 9, 2009 by Noumenon

Very fun, but buggy
Platform For Display: PlayStation 3 Edition: Standard
After finishing Ratchet & Clank: A Crack in Time, I thought the game was fun and enjoyable. The balance of puzzles, combat, and humor is just right, and I couldn't put the controller down as early as I should have. In this game, the player alternates between playing Ratchet and playing Clank. Ratchet has (or gains) his typical mix of powerful and silly weapons, and Ratchet play is similar to earlier games. Playing as Clank gives you more puzzles, though Clank does get to hit enemies with a big stick (the Chronosceptre). Initially, the duo has been separated, and Ratchet is desperate to find his pal. Clank has been taken to the Great Clock, and learns about being a temporal caretaker. His puzzles usually center on time abilities. Ratchet meanwhile meets another Lombax - General Alister Azimuth. Azimuth hides a dark secret, and seeks to atone for a major mistake... sorry no spoilers here. Anyhow, Ratchet must deal with Dr. Nefarious and his minions. Capt. Quark also accompanies Ratchet on some of his missions. So on to the mayhem. The Ratchet levels are typical of R&C. Clank's puzzles usually feature a temporal recording, where you create multiple versions of Clank to solve puzzles by being in multiple places simultaneously. These puzzles grow increasingly difficult, and the later ones are probably beyond most young children's ability to solve. Clank does get a boss fight in an early level, while Ratchet faces a variety of challenging combats. The game play flows nicely as well. At any point in time, you can go back to previous planets and moons to find items you missed. You have a good idea where the next storyline element is at all times, so you can also stop to chase comets or explore moons. The action takes place across multiple planets and space stations. In addition, you can explore numerous moons in each sector, which give you the chance to explore, hone skills, and collect goodies. And what would a R&C game be without ridiculous weapons? This game includes the return of Mr. Zurkon (yay!), the Groovitron, and other favorites. It also includes the Rift Inducer, which creates a dimensional rift to a horrid monster, who snags Ratchet's enemies with his tentacles. Unfortunately, the game seems to have been released without thorough testing. I discovered several bugs, mostly relating to falling. One bug causes Ratchet to fall through the surface of a moon, ending in the center (and unable to move). Another similar bug occurred in the Valkyrie citadel when Ratchet steps onto a transport. The animation goes on automatic, but then got stuck in a cycle where Ratchet fell off the transport. Since the checkpoint was the start of the animation, this happened over and over again in a near-endless cycle. Other minor glitches should have also been caught in the Testing. The game also seems a little shorter than Tools of Destruction. The Insomniac Museum shows a lot of things that were left out due to time constraints. Some of these elements would have made interesting gameplay elements (others were notably lousy ideas), but I'd guess the game was rushed too much. So the game is a lot of fun, and certainly acceptable for children. It balances game elements nicely, and I enjoyed it, despite the bugs. I'm looking forward to playing the next R&C game. ... show more
Reviewed in the United States on January 28, 2013 by Edward Swing

Polished To Perfection
Platform For Display: PlayStation 3 Edition: Standard
For those expecting revolutionary game play you might as well look elsewhere. For those looking for the most polished and perfected example of fun platforming, run and gun, and puzzle based game play on the market, look no further. In the spirit of full disclosure I will say that I have played every Ratchet & Clank game to date with the exception of the PSP versions, and I have yet to find one I didn't like. Here is what you've come to expect from a R&C game: off-beat humor, over the top weapons, polished game play mechanics, simple puzzle based mind teasers, platforming, and moderate to heavy treasure hunting. This game fires on all cylinders. Annoying "puzzles" in the past (the ill-advised unlocking mechanism with the rolling ball) have been removed, replaced instead by the most excellent puzzle sections involving Clank. I was honestly worried about how the game would play out with Ratchet & Clank being separate, as in previous games those portions never felt as fleshed out as they could have been. This time around, however, Ratchet & Clank stand independent of each other. The pure platforming and puzzle sections involving Clank are a welcome break from the run and gun action of Ratchet, but not for too long. The space sections are okay. It's a "sandbox" game insofar as you can choose to do more or less of the moons. If you wanted I'm sure you could easily go straight from story piece to story piece and never do any of the side missions, but what's the fun in that? The space combat is much improved over Tools of Destruction, but still not all that engaging. It becomes especially trivial if you upgrade your ship fully, but as a means of getting you from A to B with something interesting in the middle it works well enough. This is also the first R&C game where I have honestly felt challenged. I played through on the hardest difficulty and I've never died so much in this series. I'm loving every moment of it. The weapons, while still as powerful as usual, don't feel as overpowered as they once did (although once you've got everything upgraded to max through challenge mode they are as overpowered as ever) and your ammo is actually pretty limited this time around. I've been able to beat everything on the Agorian Battleplex except the very last one - so far I've only been able to get to round 17 consistently then it all goes to pot. That is saying something, when even doing the 100 round version in a previous game felt too easy. Fans of this game will find a lot to love this time around, and though I hope it is not the last R&C game; if it did turn out to be I would definitely feel satisfied in saying that this was an excellent conclusion to the series. ... show more
Reviewed in the United States on November 2, 2009 by Franco

Super fun and funny. Don't pass it by!
Platform For Display: PlayStation 3 Edition: Standard
I have played many games over the years, but this is my first time reviewing one. It's a shame this wonderful game got released so close to some major games (most notably Uncharted 2 and Modern Warfare 2), as I think this has drawn some attention (and sales) away from a game that well deserves to be held up in the mighty company of those games. There are already some excellent reviews here with lots of details, so I will speak more generally of my experience. Basically, this game is a blast! There is always something interesting going on: plenty of action and humor around every corner. So far I have only played one other R&C game, and that was "Tools of Destruction" (the game previous to this). While I liked TOD quite a bit, I think "A Crack in Time" has taken all that was good in TOD, amped it up a bit and added a whole lot more fun stuff to do. For instance: Collecting items. Generally I am not much for collecting stuff in games just for the sake of collecting them or getting trophies. I like collecting stuff that helps me in the game--to buy upgrades open new/bonus levels, etc.. Happily for me, most of the collectable items in this game fall into that category. They actually add value to the gaming experience, and aren't just there so you can say, "Gee, I can't believe I spent 72 hours collecting all 5,000 of those things!" And even the gold bolts which don't really give you much as far as building your character and whatnot (except money, which is not in short supply in the game) are fun to ferret out and find. I have played through the game twice now and have not gotten all the gold bolts yet (as I said: I'm not much into collecting for collecting's sake), buy, you know, I think I might just go for it. This game is very hard to put down! And, yes, as others have commented, the time puzzles with Clank are excellent. Sometimes puzzles in games are just annoying or frustrating. Not so here. They really are not that hard, but they do require you to think carefully about what you are doing. And the nice thing is if you get stuck on any of the puzzles that are required to progress in the game I understand you can actually skip them (never did so myself, though. I really wanted to solve them) In conclusion, "Ratchet & Clank Future: A Crack in Time" is loads of fun, it's rated E 10+ (and I think it would be appropriate for many children under 10), and despite the "Everyone" rating is a game experienced avid and even hardcore gamers can enjoy. Who on your Christmas list has a PS3 but not this game? Might I make a suggestion about what you should consider buying them? :-) ... show more
Reviewed in the United States on December 2, 2009 by J. T. Holtz

Best Action/Platformer Period
Platform For Display: PlayStation 3 Edition: Standard
I've heard many people say in reviews and gaming forums that this title isn't as good as Tools of Destruction, so I would like to offer my own thoughts on the matter: After completely playing through A Crack in Time, I played through the first few levels of TOD again (a game I've played through 4-5 times, but not in a while). I will agree with ACIT detractors that TOD's story definitely starts out better with its great opening sequence. By comparison ACIT is a bit slow. However, the graphics of ACIT clearly exceed those of TOD (which were pretty good to begin with). There's just more texture, detail, and colors. Once you get the hoverboots in ACIT (early in the story), that's where the game really takes off, literally and figuratively. It is so much fun zooming around, bashing through crates, and flying around in them. I used them every chance I could. The space battles in ACIT are also a much welome improvement over TOD's, which I totally dreaded. With ACIT, you have a greater variety of weapons and defenses as you level up, perform a variety of "good samaritan" missions, visit moons for clever platforming and bolt/zoni hunting opportunities, and blast away at hordes of enemy ships. While I did like the way you could purchase weapons upgrades in TOD, the customization opportunities in ACIT is a cool alternative. Weapons in ACIT in general are pretty much like TOD, some are great and really fun to use, some are frustrating and a complete waste of time. I am also one of those people that really enjoyed the Clank sections in ACIT. While it does tend to break up the story's momentum at times, it was still a lot of fun to use Clank's scepter to fix things, bash crates and fight various enemies. I also really enjoyed the platforming/puzzle sequences in which you had to replicate Clank to execute a number of actions and trigger switches to open a door. Like TOD, there is an exceptional amount of replay value. It took me 25 some odd hours to get through ACIT on normal difficulty while collecting all the bolts/zoni/etc., winning all the Battleplex tournaments, playing My Blaster Runs Hot, visiting all the moons, completing all the extra missions, and engaging in all the space battles. And I still have completing the game in Challenge Mode, on the Hard Difficulty setting, and earning all the skill points to look forward to. If you like fun action/platformers that offer tons of replayability and variety of gameplay, this is a AAA must-buy title. ... show more
Reviewed in the United States on November 28, 2009 by The Conscious Writer
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