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Press Reset: Ruin and Recovery in the Video Game Industry

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Description

From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late. Read more

Listening Length: 8 hours and 14 minutes


Author: Jason Schreier


Narrator: Ray Chase


Whispersync for Voice: Ready


Audible.com Release Date: May 18, 2021


Publisher: Grand Central Publishing


Program Type: Audiobook


Version: Unabridged


Language: English


ASIN: B08NTTVPJS


Best Sellers Rank: #23,105 in Audible Books & Originals (See Top 100 in Audible Books & Originals) #4 in Game Programming #15 in Programming & Software Development #21 in Entertainment Industry


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Top Amazon Reviews


  • Scarring accounts from the gaming industry
Format: Kindle
This is probably not a great book if you've worked in the gaming industry because you probably lived through similar horror stories. This is a great book if you're considering working in this industry. Not as a means to discourage you from doing so, but as an eye opener, a cautionary tale (many of them actually) to understand what is most likely to happen, how to prepare for it, and more importantly to force you to ask yourself if you're ready to tackle this. The book is well researched, well written, entertaining, and informative. This is also an excellent book to read if you're a gamer. I've read reviews where, unlike the previous book 'Blood, Sweat, and Pixels', some readers found it less interesting because it didn't cover juicy design details about their favorite games. This book isn't about the games. It's about the people, the sacrifices. Read it and appreciate all the hardships that occurred to bring your favorite titles to life. Only a few titles and studios are covered here, but these stories are pervasive across the industry. I loved the book, the audible narration was excellent, and I can't wait for the next one. ... show more
Reviewed in the United States on July 1, 2022 by Nickolas Landry

  • A good book but maybe not what you were expecting
Format: Kindle
I didn’t enjoy this book as much as the author’s last one. It is definitely a good book that’s well written, thoroughly researched, and informative, but it’s somewhat depressing. It’s instructional, telling us about the pitfalls of video game development and its cost on human lives, which is important, but not fun. It’s not supposed to be fun, but I’ll be honest, while I am sympathetic to the plight of video game developers, I have been playing games for over 30 years and already know it. I don’t regret buying the book but hope that next time around the books focus more on making games, not destroying peoples lives. ... show more
Reviewed in the United States on May 18, 2021 by glucero0

  • Great book, it's all true but not the whole truth!
I am working as an engineer in game industry for a decade. has been working in many companies with different cultures and high variety of projects from mobile games to consoles and VR. With that said, everything that I just finished reading in this book happened to my colleagues or friends whom are involving with the industry. I am the type of guy who can smell the disaster before that day comeswhen it's too late to jump out of the ship. but you can't be that guy when you have kinds and wife and those sort of responsibilities. You need to have job security and benefits and enough time to be with you family. As far as I know, having family and making video games are not that compatible. I hope someday our industry get better at treating their employees just like they care about their customers. developers don't have voice as much as gamers! This book was all on point for most parts but started to get radical on some subjects and totally missed some points to present the both side of stories at some points. but I understand why, first, those people didn't want to do interview and second reason, I think, it was to not get distracted from the message that this book carries. So it went little extreme and single dimensional in some of those reports. but at the end of the day, the point and the message is still valid. The book contains a lots of useful information for those who wants to open a game studio. It's more useful to learn about those failure stories rather than just following success stories. Few succeed in this industry just like any other art form like music or movies, most of the creators will fail and small "successful" percentage will attract the most number of customers. that's how human's brain work. no one to blame. We wired to pay attention to the best product in any type of list. producing an average product doesn't have any place in music, movie or game industry. ... show more
Reviewed in the United States on May 26, 2021 by Kindle Customer

  • Amazing book that captures the true ugly side of an industry
Format: Kindle
What a great book! I have been a software dev for over 25 years and I can relate to so much in this book, but game development is on a whole other level! The book captures it all: The fun working with a great team, and the stresses and crunch time that nearly tears you apart, but ultimately brings you closer together. Great stories. Very well organized, even with some of the overlap of studios and situations. The interviews and connection to the people who were there make the book so real and a page turner. My only request might have been having a whole chapter on Tell-Tale. They were so huge and then gone! Wonderful book and can't wait to read more from you. ... show more
Reviewed in the United States on May 25, 2021 by Jellyworld

  • Fascinating
Format: Kindle
I learned a lot reading this book, having never realized just how turbulent the video game making industry is. Schreier writes well and has a natural talent for story telling that keeps things interesting.
Reviewed in the United States on January 7, 2022 by Joe Mooney

  • Could've been better
Format: Paperback
After reading Blood Sweat and Pixels I was very excited to read this book. I've follow Jason's investigative pieces for years and am always interested in a good story from the gaming industry. Overall, the book is worth reading if you're interested in the background goings on within videogame studios just don't go in with very high expectations. It seems like a majority of the chapters could've been longer and a bit more fleshed out, especially considering every chapter follows the same arc. This book is at it's best when you get little details of things that are unique to the studios. The 38 Studio stuff in particular was memorable whereas the majority of the book lacks in the finer details. The end where Jason proposes solutions seemed sloppily written and hastily put together. Also the random political injections miss their mark and often come off as self serving. Again, still worth reading if you're big time into this kind of stuff, whereas I feel like I could recommend Blood Sweat and Pixels to basically anyone that plays videogames. If there were half stars I would probably give this book 2.5 stars. Still looking forward to what Jason comes out with next. ... show more
Reviewed in the United States on August 22, 2021 by MK

  • Detective, Author, Investigator
Format: Paperback
I was so excited to learn that Jason was releasing another book that I preordered this one as soon as I found out. Jason is a wonderful investigative reporter and journalist and this book of his was a page turner. It even inspired me to play games that were outside of my genre such as Bioshock, which despite what the staff went through, was an amazing game. Jason's work is helping shine the light on the troubles and struggles of the video game industry, and if recent events are to be of any indication, we're heading to a better world for employees in the game industry soon. Thank you Jason, amazing as always. ... show more
Reviewed in the United States on July 29, 2021 by Phaden27

  • More complex, deeper than the predecessor
Format: Kindle
"Blood Sweat and Pixels" was mostly about AAA success stories with some of their counterweights. "Press Reset" is more about AAA failures and its ensuing indie pains. "Press Reset" requires more industry understandings than BS&P. The games are lesser known to general public, and when the book gets to indie developers it might be hard for those who do not know much about the games. But the book fills out some of the most glaring omittances from BS&P: What happens when the production fails. BS&P ended with Star Wars 1313, but we didn't hear much about what has become of its developers. Press Reset does exactly that by following the footsteps of ex-Irrational Games dev after its whimsical director and the parent company shuts down the studio. The book is critical of the gaming industry's dealings with its workers and ends with a strong plea for unionization. The rest of the book serves as a reason supporting this argument. Developers move from coast to coast along the unstable job market, some leave the industry entirely, others go indie but the outlook is unclear. Press Reset doubles down into the dark side of the video game industry in a way BS&P could not, and the two books paired together gives a clear look of why people work in the industry and how the industry isn't treating them right. I am very much interested in Jason Schreier's follow-up to Press Reset, even though it's still some years away. Also, I'm not sure if you agree with the sentiment, but I'll say this: The true villain of Press Reset is Ken Levine. ... show more
Reviewed in the United States on February 9, 2022 by team56th

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