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Ghost of Tsushima Special Edition - PlayStation 4

  • Based on 1,135 reviews
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Arrives Apr 27 – May 1
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Features

  • In this open-world action adventure, you'll roam vast countrysides and expansive terrain to encounter rich characters, discover ancient landmarks, and uncover the hidden beauty of Tsushima.
  • The Rise of the Ghost: In his quest to reclaim Tsushima, Jin must seek support from old friends and new unlikely allies.
  • Challenge opponents with your katana for an immersive samurai combat experience, master the bow to eliminate distant threats, and develop stealth tactics to disorient and ambush enemies with surprise attacks.

Description

The Ghost of Tsushima Special Edition includes the following content:GameSteelBook Case1 Technique PointCharm of Hachiman’s FavorHero of Tsushima Skin Set: Golden Mask, Sword KitDigital Mini Art Book by Dark HorseDirector’s Commentary: The creative team sits down with a renowned Japanese historian to look at the world of Ghost of Tsushima and how it compares to the real-life events that inspired itIn the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan. As the island burns in the wake of the first wave of the Mongol assault, samurai warrior Jin Sakai stands as one of the last surviving members of his clan. He is resolved do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.In War-Torn Tsushima, Ancient Beauty Endures: In this open-world action adventure, you’ll roam vast countrysides and expansive terrain to encounter rich characters, discover ancient landmarks, and uncover the hidden beauty of Tsushima.The Rise of the Ghost: In his quest to reclaim Tsushima, Jin must seek support from old friends and new unlikely allies. He must break away from tradition, become a new kind of warrior, and protect what’s left of his home at all costs.Mud, Blood, and Steel: Challenge opponents with your katana for an immersive samurai combat experience, master the bow to eliminate distant threats, and develop stealth tactics to disorient and ambush enemies with surprise attacks.In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan. As the island burns in the wake of the first wave of the Mongol assault, samurai warrior Jin Sakai stands as one of the last surviving members of his clan. He is resolved do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima. Redeem digital items by 12/31/2023. In-game items unlocked via story progression.


Release date: July 17, 2020


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Product Dimensions: 6.6 x 5.4 x 0.7 inches; 6.38 Ounces


Type of item: Video Game


Rated: Mature


Item model number: 3005281


Item Weight: 6.4 ounces


Manufacturer: PlayStation


Date First Available: March 1, 2020


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If you place your order now, the estimated arrival date for this product is: Apr 27 – May 1

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Top Amazon Reviews


  • Epic samurai experience with beautiful visuals and great gameplay!
First, I have to say I’m so relieved that 2020 didn’t deliver yet another big disappointment. Thank you Sucker Punch for making a game I actually want to play! This is a game that was clearly crafted with a love of the old samurai films I grew up with such as Musashi, Lone Wolf and Cub, and Zaitoichi. There is an understanding of the aesthetic of these films that the game captures in its natural landscapes and cinematic fight scenes. Not just that, but the attention to detail is really impressive and adds to the atmosphere. I stopped for minutes at a time watching things like Japanese maple leaves swirl in the wind after winning a fight. It’s just awesome how this game makes you feel like a wandering samurai on a quest for vengeance, your tattered robes giving no indication of your terrifying skill and the oceans of blood left in your wake. Hands down, the best part of Ghost of Tsushima is the melee fighting - as it should be for a game about samurai. At first, I was clumsy with the controls and frustrated with how clunky fighting appeared to work. I died several times to basic enemies while angrily mashing buttons. However, after practice and more understanding, Jin suddenly turned into an untouchable whirlwind of death. Parrying, something a lot of fighting games have but is usually a losing mechanic compared to offense, became my go to strategy. This was especially rewarding after I fully upgraded Jin’s parry skill tree and opponents would actually flee in terror. But even with tons of upgrades and legendary skills unlocked, I loved that a fight could quickly end in Jin’s death if I lost concentration or got blindsided by a foe. Thankfully, reloading after death is rather fast and not punitive like a Dark Souls game. It made the learning curve fun, with the emphasis on organic growth and not on having to master every fight sequence. Graphically, the game is drop dead gorgeous and runs very smooth. To say the game is polished is an understatement. It’s just amazing this is accomplished on a PS4 (or PS4 Pro in my case). Anyone who can’t find the beauty in the visuals needs to get their eyes and soul checked. That being said, there are some janky animations. As always, models like horses traversing uneven terrain just don’t look right. My particular gripe is how comical and out of place the jump graphic looks, especially in combat. I found it distracting to be in a tense fight where timing and control are everything, then have to watch Jin goofy foot across the screen when I accidentally hit the “X” button. But overall, the game is a visual masterpiece. Unfortunately, loot is simply not done well in Ghost of Tsushima. Having to scrounge nooks and crannies for resources was an uninspired and repetitive grind. It felt like both busy work and out of context with the samurai way Jin portrays, detracting from the thematic experience. For example, after saving villagers the only way to obtain loot is to then plunder their village of every loose scrap of linen, leather, iron, etc. All the impoverished villagers can do is bow and stare mutely at this theft from their lord. Of course, loot can be ignored but then that means forgoing many interesting and cool looking upgrades. A better way would have been some type of income system based on rescuing villagers and liberating villages, much like the feudal taxing that would have historically taken place. Plus, using a generic term like “supplies” instead of koku or ryō for loot is just wrong in a game that is otherwise so thematically on the nose. The writing in the Ghost of Tsushima is another weak spot. Don’t get me wrong, the main story is actually interesting and there are many good supporting characters with compelling voice acting. However, the dialogue can feel flat and contrived at times. This is especially true for the main character Jin, who the writers tried to portray as a strange mix of emotionless, compassionate, stoic, and idealistic but who often comes off as wooden and unconvincing. I actually started to dread the cutscenes where I knew he was going to have a lot of exposition. Also, Jin’s dilemma with betraying his samurai code for guerrilla tactics seemed ridiculously underplayed. The writers should have gone with a second childhood mentor for Jin, one with a ninja background to make his easy transition and skills more believable. This would also have demonstrated how Jin had always struggled between the two paths with an aptitude for both. With other areas of the game setting the bar high, the lack of excellence here definitely stands out in contrast. In the area of game design, there are some notable flaws as well. Clunky quests with auto-fail conditions rear their ugly head many times, such as being spotted while trying to hide, losing sight of an important NPC, and having people you are guarding killed. As noted with the writing, there are also several lackluster and a few very poorly written quests. The straw hat ronin quest line comes to mind - legend has it that they are *still* hungry. All the arcade-like jump and grapple puzzles would require superhuman strength and detract from Sucker Punch’s mostly realistic approach. And for such a large and open world game, there is a disappointing lack of base building. Some key villages do become revitalized after clearing mongols, but this is through no control from the player. What’s more, these villages become rather generic in their offerings as the game progresses with little reason to return to them. A real shame, as a tax system for income based on restored villages and possibly selecting where to send save NPCs to bolster economy and security would have made resources gathering and map securing far more interesting. So, Ghost of Tsushima is by no means a perfect game. However, I played it late into the evenings and woke up eager to jump right back in. Beside the main story progression, there is an overwhelming number of beautiful areas to explore, side quests to complete, and details to find. For example there are various shrines Jin can visit for upgrades and charms. All well and good, and certainly compelling to seek out. However, I once found a small, unmarked shrine to a large frog kami and bowed to it on a whim. I was shocked when dozens of frogs suddenly surrounded Jin. Finding these little flourishes was a joy, much like how following the wind and birds could lead to hidden places I could have easily missed. In fact, one detail I missed until several hours into the game was that I could make Jin bow on command. After that, I made it a point to bow once to my enemies after wiping them out. There’s no reward for this, it just felt right and added to my enjoyment of the game. In closing, I leave you with my favorite haiku I crafted during the game. This is yet another cool feature and a wonderful contrast to all the violent gameplay. It’s just very... samurai. Feel the earth below A cool bed beneath the stars Growing ever strong ... show more
Reviewed in the United States on July 19, 2020 by CaveatEmptor

  • Excellent
excellent value
Reviewed in the United States on March 14, 2023 by Sunillindo

  • Great Game to finish the Playstation 4’s Lifespan
I purchased this game on a whim, after seeking out something more recent to play that wasn’t in the same vein as Animal Crossing had been, and this was probably the best purchase on full price game I’ve had since Devil May Cry 5 (although I highly anticipated that game) The landscapes and art direction are gorgeous in the game and trouting along on your horse between combat and dialogue give this action game a nice pacing of exploration that most open world games tend to lose (I’m not a fan of open world games to be completely honest, as I find the grind to not feel as worthwhile, although some games I still find enjoyment in) I felt this game had a lot of parallels to my experience when Far Cry 3 first came out, with the engaging antagonist and interesting opening plot — although this game proceeds to excel that game in plot and characterization by a wide margin (FC3’s protagonist and side characters aren’t wholly interesting as Ghost of Tsushimas, although that game is much older and I’m sure the later series’ improved upon this...maybe) Anyways, the combat is very rewarding and gives you plenty of variety in the sense of not keeping you from accessing one side —- think of how Sucker Punch’s inFamous series had “good/evil” pathways, but you were allowed to pull from both branches (This does make you a powerhouse down the road — I played on normal and maybe would recommend a higher difficulty [changable in menus at any point and no penalty for changing, I put an enemy territory on easy at one point to be honest...] if you start to find combat less engaging or perhaps changing styles) I could give this game a lot of praise outside a few minor issues (some of which got patched, like having invicibility frames during jumping or the traveller’s attire function not always working) I hope this game did well enough to warrant a sequel (I think it could be possible but also I’d be fine with Jin Sakai’s Tale concluding as it did) — I immediately wanted more and am looking forward to the postgame/extra content being added later this year. ... show more
Reviewed in the United States on August 29, 2020 by Alex Murphy

  • Great Game - A Must Play
This is really an awesome game with an outstanding main story and equally strong side missions. The graphics are great, the voice acting is outstanding, gameplay/combat is really fun, and the load screens are shockingly fast. The have various difficulty level selections for all levels of players so everyone should be able to play this game. I ran into very few glitches. The camera angles on a few occasions was off as I sometimes found myself backed into a position were my view of my player was obstructed out of view and I just kept hitting buttons and hoped for the best but, as mentioned that didn’t happen very often. The biggest things I didn’t like about the game is the weather - primarily the constant thunder throughout the entire game. You rarely ever get a break from the thunder and it gets extremely annoying after a while. Whoever decided that what game players would really like was a constant booming in their ears needs to rethink that one. Not quit as annoying, but still annoying, is it seemed like about 3/4th of the game was at night. More daylight would have been much appreciated to really enjoy the outstanding scenery. I understand they wanted to set the mood for certain scenes and that’s fine. I just hope they do some weather changes (especially the thunder) before I replay the game when the new console come out. As many mentioned this game is basically a “better” Assassins Creed game that Ubisoft should be putting out. Ubisoft needs to take note and up their game. ... show more
Reviewed in the United States on July 31, 2020 by BobP

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