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Dragon Age Inquisition - Standard Edition - Xbox 360

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Platform For Display: Xbox 360


Edition: Standard


Features

  • Become the Inquisitor: Wield the power of the Inquisition over the course of an epic character-driven story, and lead a perilous journey of discovery through the Dragon Age.
  • Bond with Legends: A cast of unique, memorable characters will develop dynamic relationships both with you and with each other.
  • Discover the Dragon Age: Freely explore a diverse, visually stunning, and immersive living world.
  • Change the WorldYour actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself.
  • Play Your WayCompletely control the appearance and abilities of your Inquisitor, party of followers, outposts, and strongholds. Decide the makeup of your Inquisition forces and your own style of combat.

Description

Become the Inquisitor: Wield the power of the Inquisition over the course of an epic character-driven story, and lead a perilous journey of discovery through the Dragon Age. Bond with Legends: A cast of unique, memorable characters will develop dynamic relationships both with you and with each other. Discover the Dragon Age: Freely explore a diverse, visually stunning, and immersive living world. Change the World Your actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself. Play Your Way Completely control the appearance and abilities of your Inquisitor, party of followers, outposts, and strongholds. Decide the makeup of your Inquisition forces and your own style of combat.

Publication Date: November 18, 2014


Computer Platform: Xbox 360


Global Trade Identification Number: 68


UPC: 014633729368 012301020885 729497412492 146337293682 014445102656


Compatible Video Game Console Models: Microsoft Xbox 360, Microsoft Xbox 360 E


Release date: November 18, 2014


Product Dimensions: 5.29 x 0.55 x 7.53 inches; 2.82 ounces


Type of item: Unknown Binding


Language: English


Rated: Mature


Item model number: 72936


Is Discontinued By Manufacturer: No


Item Weight: 2.82 ounces


Manufacturer: Electronic Arts


Date First Available: April 18, 2014


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If you place your order now, the estimated arrival date for this product is: Sunday, Jun 21

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Top Amazon Reviews


  • Join the Inquisition!!!
Platform For Display: Xbox 360 Edition: Standard
If developer Bioware(Mass Effect,Star Wars Knights Of The Old Republic) isn't enough for you to buy this game, then take my word for it because this game rocks. I must admit that just by watching the gameplay videos of DAI on YouTube didn't fully blown away but I was so far from the truth. There are three classes and each class has their own specializations so that you can have your own fighting style, withing your class. In my opinion the mage-class is the best because a lot of the enemies have long range attacks ,and sometimes you are going to have to take down a strong foe that is far and casting a spell. As you go on your quest, you are recruiting allies to the inquisition,a la Mass Effect ,and they all have their own stories...personalities and unique powers. I really like how you can switch between characters and use all of their attributes in battle so that way the combat never gets boring. You are encouraged to explore, collect stones,schematics, for weapon and armor upgrades. DAI, has a really deep customization system that has been updated and improved. Through DAI there are ten dragons that you have to locate. Each dragon has an unique power and weakness;this hunts are one of my favorite parts of the game This game is one of the longest that I've ever played and enjoyed thoroughly. It has a great combat system,story, and customization. The only flaw with it ,is that there are minor bugs, and the graphics coul've been better. For any true rpg fan,this is the game for you and should not miss it! ... show more
Reviewed in the United States on April 14, 2016 by emmanuel

  • Great addition to the franchise
Platform For Display: Xbox 360 Edition: Standard
Pretty awesome game that lets you see some of your older characters (Not going to spoil anything here). The fighting is a big improvement over the last 2 games (especially since you can dodge some attacks now!). Multiplayer was also added to this game. Single player is where you will spend most of your time (I docked in at 116 hours by the time I finished my first playthrough) thanks to a ton of sidequest and war table quest. While some sidequest are long and will take a few hours to do, some are simple as item collecting or defeating a monster. Don't let this turn you away though! Most collection quest are for items that you'll pick up throughout the game anyway so you will usually have 2-3 times as many items as they want by the time you get back to them. You also have to do some small sidequest for most of your party members (You can get 5 of them from the main quests but you don't have to accept anyone outside of the original 3). Some party members are obviously better to bring than others but the game has some small dialogue that can be changed if you bring along certain people. Multiplayer is different than single player in that you don't create your own character but use specific classes. As of writing this there are 12 classes. Each class has their pros and cons but all are pretty fun to use. You do get to choose their skills through 2 modified skill trees. ... show more
Reviewed in the United States on May 29, 2015 by Josh

  • One of my Absolute Favorites
Platform For Display: Xbox 360 Edition: Standard
I adore this game. However, I do recommend the Xbox One version instead as the graphics are much better but if -like me- you are stuck for a period of time with only the 360 then this still comes with my highest of recommendations. The gameplay is enjoyable. There are multiple races to play as and the character creation is far superior to the previous games in the DA line (though it's not necessary to play them first.) The skill system is very easy to personalize. There is a wise variety to the voice acting. The romance option are a wonderful addition if someone wants that extra roleplay factor. The Lore is really fabulous. It's very easy to link in finished previous games (DA:O and DA2) to have it affect your world and some of the outcomes. There is a lot of open area to explore or you can dash along the main quest. (personally, I prefer the exploring. Exception-- I was less than fond of the Hissing wastes. Friggin hated that place.) Honestly, you could play this game over and over and discover things you'd missed and depending on what followers you bring with you it's very possible to change some of the occurrences/cutscenes which can make it feel like an entirely different story. ... show more
Reviewed in the United States on August 16, 2016 by B G W

  • buy the game to marvel at the detail and love that went into this series
Platform For Display: Xbox 360 Edition: Standard
This game is absolutely spectacular. It's what got me into fall head over heels into RPG gaming, and I fell hard. Not only is the world remarkably expansive (not to mention the most incredible attention to detail I've ever seen in a game... no one cave is the same!), but the story itself is immersive. You begin by creating your Inquisitor, which allows you an array of options to make them look wholly unique, and from there, you're introduced gradually to the people who you will be fighting beside for the rest of the game. The characters are all likable and their back stories incredible. Really, if anything, buy the game to marvel at the detail and love that went into this series. The game play for Inquisition is by far the better of the three thus far. The movements are smooth and fluid. And the archers move when you fight!! WHAT!? I know. It's brilliant. ... show more
Reviewed in the United States on November 17, 2016 by Andrea

  • starting with the nice first: THE GOOD - It's big
Platform For Display: Xbox 360 Edition: Standard
Well, I've taken the time to play through the game twice now (once as a mage and once as a warrior), and I thought it was time to share a few thoughts. As my mum taught me, starting with the nice first: THE GOOD - It's big. Very big. Big in terms of actual map/game play size. I read somewhere that the first open region map you encounter is larger than all of Origins combined; and that is believable. There is just so much space to cover! (It can get intimidating.) It's also big in terms of side quests. A lot of things to do. Much of this is in the order of Destiny-esque go here and kill/gather twenty widgets, but there is some variety to this, which is pleasant. Plus there are just a lot of characters to meet and converse with. - The scenery can be quite breathtaking. The backgrounds and landscapes you encounter are typically gorgeous, with nice atmospheric effects like wind and rain tossed in. It may not be on the same level as the beauty of first visiting Skyrim, but there are plenty of pristine mountain lakes and charming waterfalls, lovingly rendered, that can be a feast for the eyes. - The sound. In general bioware is the gold standard in voice acting, and once more the actors in this game are a good head and shoulders above a typical release. The score of the game is also quite well done, with lots of nice background mood music interspersed with martial airs to make wandering Thedas more fun. And the sound for combat is rich and varied: spells roar and exploding arrows really hit with a nice thud. - Combat can be quite engrossing (see more below). There are a great many different skills for your party to learn, many with spectacular animations that allow you to feel a certain degree of awesomeness as you are beating down your fiftieth or so zombie. (Poor buggers - they should get a union.) There is a certain depth to the strategy of designing your party and building your skill sets. Though this depends greatly on difficulty settings - on normal difficulty I found a tactic of repeated button mashing to be quite effective. AND THE BAD - The 360 version is glitchy. Like on a level of wow. Frozen screens, long loading times that suddenly just give up, dialogue that refuses to run as characters stand and stare for minutes on ends. Repeatedly the game just would freeze up and you are forced to shut down and hope that your last save file still exists and isn't too far back. And those dialogue glitches are pervasive as well as pernicious - conversations turn into gibberish as well as just refuse to take place. I had to get creative to manage to get past a few (like by forcing a 'disconnected controller' error message to allow me to move past one mandatory conversation). Very frustrating and a sign of QA rushed for a pre-Xmas release. - Character rendering can be awful to painful to ludicrous. I mean Bad. Not just in comparison to the latest platforms; I mean in comparison to older games on the 360 (like the first Mass Effect), let alone other gold star releases this year like Destiny. This is a real step back for character animation and is surprising in itself. Hair looks shiny and plastic, as if every character stepped out of a Ken and Barbie box set, and in some cut scenes the faces of the participants can look grotesque to just ridiculous to 'is that supposed to be a person' abstract. You'll be squinting to decide where the mouth nose and beard are supposed to be. - Speaking of squinting, don't try to read the in-game text. Just don't. Which is a shame because I'm sure there is a lot of interesting information in the many copious pages of text provided. It's just that the text is rendered so tiny in white on black screens that you'll be putting your face up to the screen to make out T's and I's. This can go beyond an annoyance for people trying to get story or background info as some of the text relates to quest goals. Then you are in real trouble (and may be forced to turn to the world wide web for instructions to complete that quest). Incredibly frustrating. - Combat can be engrossing but it can also be immensely dull. That's not just the aforementioned difficulty question but also an issue of streamlining the combat system in this game. Much of the programmable party strategy from the first has been removed. You still have ways to give commands to party members, and even a chance to say give preferences to certain skills to be used, but the earlier hierarchy and targeting complexity is gone. The AI can get very wonky with people refusing to act in any sensible manner (or enemies just standing there as you beat on them). I suggest you go into the options menu and play with the combat settings to find a level that engrosses you (say for example turning on friendly fire for the extra challenge, etc.). - The camera is positioned too far back. This seems to be a new paradigm of the giant games of late: you build a massive world full of lots of fascinating, beautifully rendered details, and then put the camera out in the bleachers with limited options to zoom in (I'm looking at you Halo: Reach). All this action, spells and arrows flying, and yet for all purposes, you the gamer are sitting up in the nose-bleed section for much of it. I switched to a warrior for the second play through just because wizard battles at range were so nondescript: you would barely see the names hovering over the heads of your enemies in the distance before unleashing the onslaught. No chance for that zombie to moan and stagger, before its just a little depleting life bar above a tiny stick figure. Why do this? I mean in the early atari games at least the skeletons looked like 2D skeleton-abstracts on your little screen. Not just tiny smudges in some forced perspective distance. - Healing is now limited to a number of potions that are shared amongst the party. No healing spells (albeit limited healing abilities at higher levels) and no healing between battles. This must have been a game design choice which I assume was to create a level of difficulty. But in all practical terms it means that on the higher difficulty settings you spend a lot of time tracking or fast traveling to and from camps to those dungeons, sometimes revisiting identical cut scenes and rewatching them (which really takes you out of the feeling of the story), which is just dull busy work. Why not have a healing spell? Or allow enemies to drop potions so you can restock over the course of a dungeon instead of being slaves to the programmer's positioning of convenient refill chests? - The story. I hesitate to put this in the 'Bad section' because I think that this will definitely be a 'your mileage may very' category. But for my part I found the story a bit un-engaging and poorly paced. I suspect this might be the result of the new 'open world' design: previous bioware games had a degree of freedom and non-linearity to them - you could choose the order of the planets in Kotor or the regions and quests in Origins - but those areas were like self-contained chapters in a novel, still strongly related to the central theme and goals of the story. Here, not so much. There is a lot of busy work and tangential side quests that can go on for what feels like forever as you power level. Even then there is the problem of the villain, who is such a cypher as to be almost immediately forgettable. No real relation to the protagonist; no real stake other than the 'save the world' generic one. I know people complained about Sarin in the first Mass Effect when that came out, but compared to inquisition, Sarin comes across as a veritable Richard III oozing personality. Bland, bland, bland all around (and I hate to say it, but this includes much of the supporting cast: underwritten and dull. And I liked Varric from DA2! I feel that this might be just a result of the 'more is better' attitude - we will tell the gamers that there is now a huge party of a dozen potential followers. Wow! But if they are for the large part uninteresting it doesn't really matter. I would certainly trade them all in for the much smaller group from ME1). There are shout outs to previous games, some extremely minor, but this could easily be just a generic fantasy world from any low budget release. And the finale just fell flat for me. It's been a while since we had the blood pounding excitement of making your way through the Star Forge, or assaulting the Collector base, with the appropriate fist pumps that followed. Still this, I actually yawned both times I got there. THE BOTTOM LINE It's not a great game. It may not even be a 'good' game. But there just aren't that many long narrative driven rpgs out there for us to be that picky. So in the end I'm giving it three stars, and I figure after six months or so when the patches start rolling out I'd bump that up to 3.5 or even 4. But right now I would either wait until the price drops (which last I checked on amazon it had fallen a full twenty bucks just a month after release), or wait to get it when you upgrade your system to the One or PS4 - hopefully at least the glitches and graphics issues will not be so prevalent. ... show more
Reviewed in the United States on December 21, 2014 by ConspicuousConsumption

  • The game one of the best I have played in quite some time
Platform For Display: Xbox 360 Edition: Standard
The game is one of the best I have played in quite some time. Once again there are no good female hair options and you will probably spend an hour or more creating a face that looks like a train wreck, but who doesn't expect that these days? The combat end of it is monotonous and you spend 80% of all battles holding down right trigger, but the romances make it worth the hours of boring game play. Lots of fetch quests that don't really hold too much of your attention combined with everyone hating your choices makes doing them kinda a chore. And after playing through the Mass Effect trilogy did they really expect me to read my journal myself? I don't play video games to read! But the romances are amazing and really make you feel for who ever you pick. There are so many beautifully written love scenes that playing through again just to romance someone new is a most. I highly recommend this game to those who want to spend more time working on relationships and less time fighting monsters. ... show more
Reviewed in the United States on May 31, 2015 by Bubby'sMuffin

  • DA: Inquisition from the Perspective of an Explorer Gamer
Platform For Display: Xbox 360 Edition: Standard
Dragon Age Origins was a masterpiece. I think I say that, probably inflating its value a wee bit, because those of us who enjoy Adventure RPGs had been starved for a good one that didn't take place as part of an MMO or in Outer Space. So, Origins satiated that need and we were all excited about the next installment. Along came DA II. Whether it was the hack and slash approach to combat, the smaller world, Alistair's whining, or some other slight, I think it's safe to say that Bioware's sophomore effort slipped a notch or two. SPOILERS MAY FOLLOW Now we have Inquisition. I'll admit that it started promisingly. The idea of all-out war between Mages & Templars, just as the two factions were meeting for a conference, reeks of intrigue and deception. But then you find yourself stuck in a party of odd-balls who have little or no back story whatsoever. Your goal? To establish outposts for the inquisition, close fade rifts, and apparently gather all manner of plants and rocks. What is this, WoW? Rift? They should've called it "Dragon Age: Oblivion" for all the portal closing you must accomplish. Oh, and get prepared for marathon fights with Bears. Yes, bears. Half an hour or so into the game, I find that my party requires about 5 minutes of hacking & slashing to take down a bear. Finally, I need to mention difficulty level here. You see, I'm a gamer who likes to explore. If you give me a wide open area like The Hinterlands, I want to take my party and explore every inch of the place before moving on. Therefore, I naturally got my party into some situations that were probably a little more advanced than they were ready for at the time. There's nothing that keeps one from pursuing a certain area without even having the quests for it, which is how I found myself in the Grand Forest Villa. I had no problem whatsoever taking down the bad guys, at least until I got to who I assume is their leader. Wipe after wipe ensued, and I thought it was just a random outpost in which to gather loot! A little more direction, even in this fairly open-ended game, would've been helpful. ... show more
Reviewed in the United States on April 6, 2015 by Robbie Dollar

  • Very pleased, wanted to wait until it dropped in price ...
Platform For Display: Xbox 360 Edition: Standard
Very pleased, wanted to wait until it dropped in price but I simply needed to conclude the journey that I began years ago. Before you begin reading, nearly everything I comment on is in reference to the previous games and how I feel it was made better or worse. Sorry but that’s how I feel about series, they are self-reflective unless it comes to visuals. PROS: -JUMPING. You can jump in this game. Sounds silly but the rigidity of the previous games limited a real feeling that many consider unnecessary in RPGs, but I like it. -You health does NOT regenerate after combat has ended. Takes getting used to since I just finished the previous two games minutes prior to playing inquisition. However, it makes picking and choosing combatants more tactical and you can't hit and run as effectively. Real gamers adjust. -Much more open world. Anyone who played DA2 will understand my frustration at corner crawling around the streets of Kirkwall and the repetitive dungeon experiences. Gets old and I am happy to see change. -Specialization and tech tree. I feel weird criticizing Origins but I am glad to see the developers carry over the more complex branching skill tree from DA2. Origins did a fine job with its skill building but I personally disliked being able to avoid certain paths (such as mana clash) altogether. With spidering skill trees, you are more often than not forced to make the hard choice of choosing a skill you might not use often. Although thank you YouTube for detailing every single class build to make this less of a problem. -Lots to do. Only a few hours into the game and I see that there are plenty more places to visit, lots of side quests, lots of collectible, lots of exploring, lots and lots. So good news… DA2 gave players with even an iota of patience the ability to scour the map for EVERY available mission/resource/sovereign before moving on. It is more difficult now and I am happier for it. -The Inquisition. In many senses you are a commander and leader. Your job is to build an army and beat down some demons, among others. It’s a feeling that is expanded on in inquisition more so than Origins(which also saw The Warden as leading an army). It feels more real when you have to recruit constantly and try to earn favor with pretty much everyone you meet. There are many more things I like, but my mind is a jumble with all the little things. CONS:-Money. I was so used to the idea of money from the previous game (sovereigns, silver, and copper). But now it’s all gold. No big deal I just personally like the old system. -Visuals. I really don’t mind them but a review wouldn’t be a review without discussing things that other people find important. As a whole, the game is weaker than say, Mass Effect 2 or 3, on the overall beauty of the scenery and the consistency of its physics. I am only a few hours in and perhaps I haven’t seen some things that would make me appreciate the games visuals. I walked into a house and the grass landscape extended through the floor of the house, they might as well not even put in a design for the wood floor because it didn’t mean much. Now open world games are big and bulky and require a lot of work to make it perfect. But the effects will not impress you even if you are a teen(that’s right, I am a 9-5 adult). All that aside, looks “better” than Origins and less plastic than DA2. -Conversation is too easy like it was in DA2. Origins really got this one right, it made talking to people an artform. You needed to feel what it was like to be a character by the tone of their voice or conversation would lead to immense dislike. You had to know Sten was direct or Morrigan was a Darwinist by really listening to what they said. Inquisition may be more complex than DA2 but not by a whole lot. Since I am early in the game, this may change. But I don’t think I will ever be at a loss for what to say to characters. I can breeze through conversation with no fear of digging a deeper digital hole using conversation that seemed ok to me. Hope it helps to get an impression of the game. Just one guys opinion so make sure to read others. And most importantly, watch some gameplay. Happy Hunting ... show more
Reviewed in the United States on December 30, 2014 by rcrnnr

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