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Diablo IV - PlayStation 5

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Availability: Only 1 left in stock, order soon!
Fulfilled by PremeDET

Arrives Jun 12 – Jun 14
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Platform For Display: PlayStation 5


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Description

Diablo IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or explore an expansive end game and shared world where players can meet in towns to trade, team up to battle World Bosses, or descend into PVP zones to test their skills against other players - no lobbies necessary - with cross-play and cross-progression on all available platforms. This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon. Mount access must be unlocked in-game before using mounts Battle.net account required. Internet connection required. For more information, please visit Diablo.com. © 2023 Blizzard Entertainment, Inc. Diablo, Diablo Immortal, World of Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries. All rights reserved.

Publication Date: June 6, 2023


Global Trade Identification Number: 62


UPC: 047875103962


Compatible Video Game Console Models: Sony PlayStation 5


Release date: June 6, 2023


Product Dimensions: 0.56 x 6.68 x 5.18 inches; 2.88 ounces


Type of item: Video Game


Language: English


Rated: Mature


Item model number: AVS10396PS5


Item Weight: 2.88 ounces


Department: Adults


Manufacturer: Blizzard Entertainment


Date First Available: December 9, 2022


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If you place your order now, the estimated arrival date for this product is: Jun 12 – Jun 14

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Top Amazon Reviews


  • A Legendary Journey Unveiled: A Diablo 4 Adventurer's perspective A Legendary Journey Unveiled: A Diablo 4 Adventurer's perspective
Platform For Display: PlayStation 5
Rating: ⭐⭐⭐⭐⭐ (5/5 Stars) As an ardent fan of the Diablo series, I was overjoyed to embark on the dark and treacherous realm of Diablo 4. With nearly 20 hours of immersive gameplay under my belt, I stand here in awe of the epic journey that awaits any intrepid adventurer who dares to traverse its sinister landscapes. Allow me to share my experience, which has undoubtedly left an indelible mark on my gaming soul. From the moment I stepped foot into Diablo 4, I was greeted by a breathtaking world meticulously crafted by the visionary minds at Blizzard Entertainment. The attention to detail is second to none, with hauntingly beautiful environments that simultaneously evoke a sense of dread and wonder. Every corner of this world pulsates with life, and the atmospheric graphics draw you in, making it impossible to escape its grasp. The gameplay mechanics of Diablo 4 are nothing short of addictive. The combat is an exhilarating dance of destruction, whether I was unleashing devastating spells or wielding mighty weapons. The fluidity and responsiveness of the controls heightened my sense of empowerment, enabling me to effortlessly dispatch hordes of foes in a symphony of chaos. But Diablo 4 is not merely about mindless hack-and-slash action. The intricate web of lore and storytelling weaves its magic throughout the game. Engrossing quests and captivating dialogue breathe life into the rich tapestry of Diablo's universe, introducing memorable characters and gripping narrative arcs that kept me invested and hungry for more. The character progression system in Diablo 4 is a testament to its depth and replayability. As I honed my skills and unlocked new abilities, I felt a genuine sense of growth and evolution. The freedom to customize my character's playstyle and experiment with various builds added an additional layer of excitement, ensuring that no two playthroughs would ever be the same. It would be remiss of me not to mention the cooperative multiplayer aspect of Diablo 4, which amplifies the experience to staggering heights. Joining forces with fellow adventurers, battling formidable bosses together, and sharing in the spoils of our conquests created a sense of camaraderie that is truly unparalleled. In terms of longevity, Diablo 4 offers an expansive endgame that guarantees countless hours of enjoyment. From the challenging dungeons and raids to the endless pursuit of powerful loot, the game continually entices you to push your limits and prove your mettle. With future updates and expansions promised by the developers, the Diablo 4 experience promises to be an enduring odyssey. In conclusion, Diablo 4 is an absolute masterpiece that has captivated my gaming heart. Its awe-inspiring visuals, addictive gameplay, immersive storytelling, and robust multiplayer elements combine to create a gaming experience that is nothing short of legendary. If you seek an adventure that will leave you spellbound and craving for more, Diablo 4 is an absolute must-have. Prepare yourself, brave adventurer, for a journey that will forever be etched in your gaming memories. ... show more
Reviewed in the United States on June 7, 2023 Reviewed in the United States on June 7, 2023 by DB

  • Fantastic game — no online requirement is a huge win
Platform For Display: PlayStation 5
I’ve always loved the Diablo series, and Diablo IV absolutely delivers. The gameplay is smooth, the world is immersive, and it captures the dark, gritty vibe that fans expect. What really sets it apart, though, is that you don’t have to be online just to enjoy it — and that’s becoming way too rare these days. It’s refreshing to be able to buy a full game and play it on your own terms without needing subscriptions or constant internet. I hope more developers follow this lead — quality like this deserves to be enjoyed without added strings attached. ... show more
Reviewed in the United States on July 9, 2025 by Homerunrocks24

  • The best game blizzard has made in years
Platform For Display: PlayStation 5
What an absolute joy of a game to play. I enjoyed Diablo III, but some combination of the art style, sound effects, and visual cluster schmuck it turned into wasn’t appealing to keep grinding my way through the harder difficulties. So far, every part of the gameplay feels more fluid, character builds feel more interesting and have more depth, and it just FEELS SO GOOD TO PLAY. The story isn’t perfect, but the writing and atmosphere in this game is leagues ahead of Diablo III. It succeeds in having a grim, oppressive tone while still exuding some charm and character that lightens the mood without being cheesy. I would wholeheartedly recommend this game to anyone who has enjoyed Diablo in the past, or for anyone who is interested in an ARPG that hasn’t (yet at least) been ruined by microtransactions. ... show more
Reviewed in the United States on June 8, 2023 by Jesse Sershon

  • Videojuego
Platform For Display: PlayStation 5
Buen producto
Reviewed in the United States on April 13, 2026 by María Yolanda Marin Valencia

  • Close to Greatness...Except for Loot
Platform For Display: PlayStation 5
Just to give you a sense of my experience with the franchise...I was so thoroughly obsessed with the original Diablo that I played the PC demo 10+ times just waiting for the full game to come out. Still get a chill when I hear The Butcher's lusty cry of "FRESH MEAT!" nearly 30 years later. Maxed multiple hardcore characters in Diablo 2 on PC, and enjoyed playing Diablo 3 co-op with my son on PS4. Was a bit apprehensive about Diablo IV given Blizzard's recent dubious track record, but this game re-affirms that they do indeed know how to make a great game when they really want to. I love the gritty, vaguely Eastern-European and Middle-Eastern atmospheres. I also really appreciate the moral ambiguity of the factions, characters and situations you come across. You get to decide where your sympathies lie, and it's not always easy. The music sets just the right tone, and I especially liked a certain early story segment that utilized an updated version of the original Tristram music (they should have used this trope more, actually -- it really tickled my nostalgia, plus it's just a great composition). I half-expected to hear Deckard Cain utter his usual "Stay a while, and listen..." The dialogue is mostly thoughtful (just occasionally generic or a bit trite/unnecessary), and the voice actors do a very good job of role play. The missions are about as creative and varied as they can be, given the rather narrowly-focused action format. Speaking of action -- it is a mostly hyped-up and souped-up version of Diablo's signature real-time mayhem style. Each character's skill sets allow for a lot of variety in terms of how you dispatch enemies. If you can set aside wondering what all these monsters that jam up the various locations do when you're not around to mow them down...just table that thought and keep on mowing. I was pleasantly surprised by the tactical variety and challenges posed by different bosses, and I enjoyed the intellectual challenge of trying to put together just the right set of skills (and dodges) to overcome them. My first playthrough I tried hardcore Necromancer (LOVE the fact you don't have to complete the game non-hardcore first), but I got killed by (you guessed it) The Butcher at lowly level 11. So...decided to go regular (non-hardcore) Druid on Difficulty 2 (of 5) all the way through, and just finished. I died maybe 10 times mostly early game, then by level 30 or so got powerful enough that I never really felt that threatened (level 55 at end). WOW...what a journey...and I probably only did about 60% of the side stories and quests and dungeons (or perhaps even less). In some ways the ending is just the beginning, as the designers have been very thoughtful and broad-ranging in their implementation of post-game and seasonal activities. I feel as if I have barely scratched the surface (just ramped up to Difficulty 3) of everything you can ultimately do in the game. If there is one lackluster aspect of Diablo IV, it is the loot system. Sometimes it is inordinately complicated and insufficiently explained (such as the seasonal upgrades); most of the time it is incrementally fine-tuned to a fault and on the whole, rather boring. I have almost 3 million gold and no idea what to do with it. I break down at least 98% of what I find and find myself wondering why exactly these monsters just happen to drop gear which only makes it easier to annihilate them. I hope the next iteration of Diablo takes a much more "realistic" approach to loot and crafting, as the current reward system just doesn't seem that rewarding (beyond advancing the story forward, or doing some activity you haven't done before). By contrast, I can still remember how exciting it was finding loot in the original Dungeons and Dragons role playing game 40 years ago(!). Flaming Longsword +1? SWEET! Bracers AC6 for my Magic User? JUST WHAT I NEEDED! Even though that was much more rudimentary, the excitement was much more palpable. This is something the designers of the Souls series seemed to understand, and I hope the owners of the Diablo franchise take it to heart. Less loot, more value = unforgettable gaming. On the whole, Diablo IV is a very polished, immersive game with a surprisingly compelling story and characters you will not forget. ... show more
Reviewed in the United States on January 22, 2024 by Shamen

  • Fun game
Platform For Display: PlayStation 5
As a new player to the game, purchased this blindly and this kept me entertained and engaged! Will keep you busy for hours! Only complaint is that this an online game and need somewhat of good internet connection to play comfortably
Reviewed in the United States on February 3, 2026 by Amazon Customer

  • More of 2.5 Stars
Platform For Display: PlayStation 5
Ive played the Diablo series since the original Diablo, with Diablo II and its expansion Lords of Destruction being the best in the series. Diablo III Reaper of Souls was alright, just too colorful and much much faster gameplay mainly due to heightened hardware limitations allowing developers to do more. Diablo IV takes a step in the correct direction of bringing that Diablo and Diablo II dark gritty atmosphere. The trailer/intro for the game was probably the best part of the game. Thats about were it stops. Its levels off just under that improvement and nose dives with other features. - Story is almost boring, it has some interesting aspects like the bed of thorned roses between the 2 main Angel and Demon characters. Being vague to avoid major spoilers. - Gameplay is Diablo-esque, but feels more shallow than a Diablo game should be because they decided to use this dynamic world shard system to lock players into playing online and allowing other players to join and go almost seemlessly. The problem with that is it messes with the creature levels making them too hard because someone who its 20+ levels above you happens to be nearby. - Combat remains mostly the same, but its how you build your skills thats unbalanced. One week youre doing amazing damage, next week the devs nerf the build and buff another. Also the servers love to Desync your Character which in turn your gear & weapons are not properly being calculated so you wont do as much damage and you take a lot more damage than you normally would. Enemy Targeting is quite broken. ive found more times where my character targets whatever is convenient for them instead of the one im clicking on, i.e. there is a enemy 10 feet to my right, but the arrows im firing are going 180 degrees behind me instead to the enemy 20 feet behind me. Another issue is that you can get combat locked where your character gets stuck in place as if the animations are done but the system is catching up. This will get you killed with some of the "Elite" monsters, especially the ones that have a design flaw with having the Freeze/Stun ability on 2nd hit and youre a sitting duck. Youll get stun locked to death quite literally with one of those, not to mention some of the group spawns that have 3 or more of these elites in them - Events... there is 3 types, local area, Fort and World Boss. This system was designed by the same team that did Warhammer Online and Star Wars The Old Republic MMO. You have a local event everyone joins in kill X Monsters and/or Mini-Boss in a certain amount of time and get loot. Okay cool the first 4-5 times. Then the Forts are the same, very repetitive but unlock reputation which is practically useless. Lastly the World bosses, these pop up on a timed schedule and are kind of random to which one you get at each location. Somewhat worth while after you gain access tot he Whispering Tree as you get legendary and set item gear from them, sometimes mount skins and cosmetic trophies. You fight these alot end game if youre not doing the Enhanced Dungeons. - UI shows little improvement and the stash/inventory space is beyond dated. You are expected to horde a lot of items that are necessary for enchanting and adding legendary abilities but the amount of room even when the stash is maxed out is not enough. So much could be done to improve this yet they just sit on it. There is an essence of this game being tied to the mobile Diablo Immortal game. Some portions of the UI wreak of mobile taint, like the Camera Zoom is way too close even at its furthest, with exception of the Whispering Tree and World Boss in-battle locations. This isnt 1998 anymore, a proper Zoom out and FOV so you can tell where you are getting attacked off screen is a key feature to the series, not a luxury. - Mounts... the way the map size and scaling is, mounts are fairly useless at their speed. They are pretty slow. They get stuck on the map real easy. - Loot... its a lot of the same junk you are just hoping to find an Ancient or higher enhanced quality version of with the right stats. Gold is somewhat finally balanced instead of like all other entries where its over abundant. Crafting Material Requirements are imo too high for the most important ones and too low for the most common ones. could go on, but this is enough. Again - 2.5 out of 5 stars. ... show more
Reviewed in the United States on December 9, 2023 by NinjaNutjob

  • Who Needs Reality? My New Home is Sanctuary!"
Platform For Display: PlayStation 5
After booting up "Diablo IV" on my PS5, I'm sure my social life packed its bags and ventured into a dungeon, never returning. This game isn't just immersive; it's like falling into an alternate universe where my couch is my throne, and my controller is my sword. The graphics are so insanely good that I've started squinting at real people, wondering why they're not as high-def. Stepping into the world of Sanctuary is like stepping into a high-res, demon-infested wonderland. I half expect to find loot under my bed now. Gameplay? Oh boy, where do I start? I've clicked and looted so much that my fingers have developed abs. My character is so beefed up that I'm considering asking them for workout tips. And the monsters! They're like nightmarish party guests that just keep coming – no RSVP needed. The storyline is like being in a fantasy novel, but you're the grizzled, sword-wielding hero. I narrate my trips to the fridge with the same intensity as the game's cutscenes. “In a world where milk is scarce, one man braves the journey to the refrigerator...” And the multiplayer? It's like socializing but with more demons and less small talk. Teaming up with friends means you get to save the world while debating whose turn it is to order pizza. We've become a band of brothers and sisters, except our family reunions involve slaying eldritch horrors. In conclusion, if you want a game that'll make you forget which way is up in the real world, "Diablo IV" is your ticket to blissful oblivion. Just remember to take a break, or you might start mistaking your pet for a minion of the Burning Hells. Now, I need to check if my living room has turned into a procedurally generated dungeon again. Happy gaming! ... show more
Reviewed in the United States on December 10, 2023 by Mystic Seas

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