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Carcassonne Inns & Cathedrals Board Game EXPANSION - Shape the Medieval Countryside! Tile-Laying Strategy Game for Kids and Adults, Ages 7+, 2-6 Players, 45 Minute Playtime, Made by Z-Man Games

  • Based on 1,027 reviews
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Availability: Only 3 left in stock, order soon!
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Arrives Thursday, May 23
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Features

  • EXPAND YOUR CARCASSONNE EXPERIENCE: Enhance the award-winning tile-laying game with new strategies and scoring opportunities.
  • IMPOSING CATHEDRALS AND HUMBLE INNS: Build cathedrals to increase city value and inns to double road thief value for thrilling gameplay twists.
  • BEWARE OF INCOMPLETE FEATURES: Strategy is key - incomplete features using inns or cathedrals score no points at the game's end.
  • INTRODUCING LARGE MEEPLES: Get large meeple followers worth two normal ones for even more tactical choices.
  • PLAY WITH SIX PLAYERS: Components included to accommodate up to six players, adding variety and excitement to the classic game.

Product Dimensions: 2.76 x 5.51 x 7.48 inches


Item Weight: 10.6 ounces


Country of Origin: Germany


Item model number: ZM7811


Manufacturer recommended age: 7 - 15 years


Is Discontinued By Manufacturer: No


Release date: March 1, 2018


Language: English


Manufacturer: Asmodee


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If you place your order now, the estimated arrival date for this product is: Thursday, May 23

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Top Amazon Reviews


  • Fun expansion and you can play up to 6 people
Size: Expansions Style: Inns & Cathedrals Expansion
The perfect addition to my carcassone game, especially for my 6 people group of board gaming.
Reviewed in the United States on October 12, 2023 by Iván Caro

  • Fun expansion for the basic game
Size: Expansions Style: Inns & Cathedrals Expansion
Everyone enjoys the expansion set.
Reviewed in the United States on October 1, 2023 by Brian Collies

  • Fun game!
Size: Expansions Style: Inns & Cathedrals Expansion
Fun game with a ton of expansions. It’s a new game every time you play.
Reviewed in the United States on August 10, 2023 by Beauty4ashes83

  • The One Must-Get Expansion for Carcassonne.
Size: Expansions Style: Inns & Cathedrals Expansion
The newest version of Carcassonne brags about the mini-expansions "The River" and "The Abbot" but they are barely even mini-mini-expansions. "The River" just adds river tiles, which don't add any strategy to the game whatsoever. They just look nice. "The Abbot" DOES add some strategy, but just a little. You play the Abbot on gardens or monasteries, and unlike regular Meeples, they can be removed at any time. We always play with both mini-expansions but ignore the Farmers because there is very little strategy to them and you have to wait until the end of the game to score them. Anyhow, Carcassonne by itself is a fun family game that unfortunately doesn't have a ton of strategy. You basically need to finish your cities or you'll only get half the points at the end of the game. Unfinished roads score the same. Unfinished monasteries score the same. The Abbots help out in the monastery department - a little - but the roads are the biggest issue. So, I looked into the 87,382 Carcassonne expansions and mini-expansions hoping to find something to increase road-building strategy and here it is in "Inns & Cathedrals", the FIRST Carcassonne expansion! The expansion doesn't give you a lot, some new tiles to shake up game play, and some Inns (which have lakes next to them) and two Cathedrals. Once a road piece with an Inn is placed, that road suddenly becomes worth 2 points per tile, instead of just 1. BUT, the road must now be finished, or it will score 0 at the end of the game. NOW it's important to not keep building that road to nowhere! Cathedrals aren't as important as Inns, but they do add some wrinkles. A Cathedral placed in the middle of a city makes that city worth 3 points per tile (and shield) instead of the usual 2 points. And, like roads, if a city with a Cathedral isn't finished, then no points are awarded for that city. These can become deadly late in the game if someone places a Cathedral in the middle of your town! Three points per tile is also something other players can't ignore, so Cathedrals can create more jockeying for ownership of a single city. Which is where the included Large Meeples come into play. Each Large Meeple is equal to two regular Meeples. So if a city is enclosed with 1 regular Meeple and one Large Meeple, the Large Meeple gets the points. (The game also comes with pink Meeples, meaning six people can now play.) I find "Inns & Cathedrals" pretty much completes my expansion needs for Carcassonne. Carcassonne is a good game for non-gamers, so if I keep adding expansions, then I'm making it more difficult on them. And making it more difficult to teach them. There are a few other mechanics out there that I would like to add, but with The River, The Abbot, Inns, Cathedrals, Monasteries, Large Meeples and the basic rules, there's already a lot to teach them. ... show more
Reviewed in the United States on October 11, 2016 by LaffnStock

  • Great addition to the game
Size: Expansions Style: Inns & Cathedrals Expansion
What's new: - Full set of pink meeples (abbott and large meeple included) for an extra player - 5 large meeples that count as 2 meeples instead of one (helps when someone tries to steal your points by jumping on your road/city/farm, your meeple counts as 2 instead of 1) - 18 land tiles - the inns and cathedrals are like a "double or nothing" tile - roads with an inn somewhere along its course become worth 2 points per tile, unless left incomplete at the end of the game, then they all are worth 0 points (multiple inns/cathedrals do not add up to increase the points). The city tiles become worth 3 points (coat of arms also become worth 3 points - so not quite double the points) when a cathedral is present within the city, or if left incomplete are worth 0 points. Tiles are marked with a small faint meeple shadow (same as on the front bottom left corner of the box as seen in the picture) so you can keep the expansions separate after playing. The marking is very discrete and does not draw attention to itself. In fact, it took several sweeps of the board to sort out all of the expansion tiles. - Six 50 and 100 point tiles for easier scoring (50 on one side, and 100 on the other side of the tile) I would recommend buying this expansion before any other expansions, as that is how it is meant to be (hence "expansion 1"). Amazon messed up and actually sent us traders and builders (#2) when we ordered inns and cathedrals (#1). We kept the 2nd expansion and played it without the 1st expansion (the base game is still required in both instances). It was doable and still fun, but the scoring tiles would have made it much easier to keep track of points, since you end up scoring a lot more points with the expansions. Also, the 2nd expansion included a pink builder and pink pig that was useless to us without the first expansion that includes the full pink set. I liked the added risk factor that the inns and cathedrals brought (double or nothing). After becoming familiar with playing the Carcassonne base game, there seems to be less and less strategy involved after each play and it leaves you wanting more. This expansion pack added a great new strategic dimension that revived the game for me. As a side note, it does take a bit longer to play with each expansion (since you are adding tiles to be drawn with each expansion). We usually only play with one of the expansions at a time, but if we have the time both expansions make it more intricate and fun with so much going on. I would definitely recommend this expansion if you are looking to take your Carcassonne game play to the next level! ... show more
Reviewed in the United States on September 12, 2016 by Charles

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