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The Legend of Zelda: Skyward Sword HD - Nintendo Switch

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Platform: Nintendo Switch


Features

  • The Legend of Zelda: Skyward Sword game has been updated for the Nintendo Switch system
  • Descend to the land beneath the clouds, explore dungeons, and solve puzzles on your quest
  • Find and collect items that open up new paths and upgrades
  • Use motion controls that correspond to your movements for more realistic swordplay, or use button-only controls
  • Experience the earliest story in the Legend of Zelda series and learn how Link and Zelda first formed a legendary bond

Description

Solve puzzles, explore dungeons, and soar the skies Descend from the sky to the dangerous world below in this high-flying quest. Your adventure will lead you through perilous dungeons packed with puzzles. Each item you receive will open up even more adventure—uncover a hidden area with the flying Beetle or find a clever way to hinder enemies with a whip. Whether you are scouring for secrets, getting in some sword practice, or upgrading equipment, forge your own path in the Legend of Zelda: Skyward Sword HD game. Master realistic swordplay that corresponds to your movements Gently swing your sword and angle your slashes to break through opponents’ defenses using intuitive motion controls. Link’s in-game movements will correspond to the angle of each strike you make with the Joy-Con controller, creating immersive swordplay that relies on strategy and accuracy. Figuring out how, when, and where to strike adds a puzzle-like twist to swordplay. On the go? Soar and slash using button-only controls. You can also use button controls on a Nintendo Switch™ Pro Controller. Discover the origin of Link, Zelda, and the Master Sword Join Link in his emotional quest to save Zelda, a childhood friend who must confront her destiny. Their special bond at the heart of the story is the world’s best hope for defeating the encroaching darkness—and its power that will echo through the ages. Embark on a destiny-defining quest to overcome ancient trials and forge the powerful Master Sword. The many residents of the floating island and Link’s home, Skyloft, have colorful personalities that shine as you help them with their troubles. Make sure to stop by Beedle’s shop, but keep an eye on the troublemaking Groose… Nintendo. The Legend of Zelda is a trademark of Nintendo. 2021 Nintendo.

Publication Date: July 16, 2021


Computer Platform: Nintendo Switch


UPC: 045496597559


Compatible Video Game Console Models: Nintendo Switch, Nintendo Switch - OLED Model, Nintendo Switch 2, Nintendo Switch Lite


Release date: July 16, 2021


Product Dimensions: 0.41 x 6.59 x 4.15 inches; 0.63 ounces


Type of item: Video Game


Language: English


Rated: Everyone 10+


Item model number: HACPAZ89A


Item Weight: 0.634 ounces


Manufacturer: Nintendo


Date First Available: February 17, 2021


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If you place your order now, the estimated arrival date for this product is: Jul 22 – Jul 24

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

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View our full returns policy here.

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Top Amazon Reviews


  • A good remaster with very nice changes.
Platform: Nintendo Switch
For those who didn't get into Skyward Sword back in 2011 because of the motion controls. . . .that is no longer an issue. This HD remaster is more than a pixel and color clean up for HD, alot of QOL changes are here and definitely improve the experience of the game. As mentioned the game does not force you to use motion controls, although the game is HEAVILY designed to take advantage of said motion controls so it's still best experienced that way. For those who still can't stand them the game now offers the option of traditional button controls by use of the Pro Controller. I've heard while it's ok for most other tasks in game such as operating the Loftwing, swimming and anything else it's great but the combat tends to be a bit janky as mentioned prior the game was meant for motion controls. The other heavily criticized aspect of the game. . . mega Navi aka Fi. Your android like companion Fi was meant to be your assistant/helper in this adventure but unfortunately her first outing back in 2011 was handled. . .pretty badly. She interrupted the player at many inconvenient times to relay information that was either redundant or totally useless. Worse even this could not be skipped and sometimes she would speak for far too long. Now there is an option to have Fi appear ONLY in certain moments and no longer interrupts you. The other thing was she would ping annoyingly when your Wiimote batteries were low and she made this painfully aware. The Joycons tremendous battery life makes this issue non existent but I am told she will not inform you of this situation. In short her presence has been massively reduced. One of the other big and hated small things was the fact anytime you turned off the game and then came back to it and loaded up your saved data anytime you collected monster materials or other drops you would be given the same text box to inform you of the object you obtained as when you did the first time like it never happened. This while not a game breaking issue was just absolutely exasperating after several hours of gameplay. Lastly the load times have been drastically reduced, most likely given to the much more powerful hardware of the Switch. To be honest I don't notice much of a difference I believe the original version didn't have very long load times except for a few moments but when looking up a video about this there is a noticeable change. Unfortunately not everything is a pot of gold with this remaster. I don't recall having to recenter the cursor on the Wii version. I probably in one playthrough reset the Wiimote cursor on screen a grand total of either 10 to maybe 20 times. In about 30 mins of playing this HD port I've had to re center the cursor probably twice that amount. I've heard this was because the Wii motion control plus with its Sensor Bar made it easier to keep track of where the Wiimote was being pointed. The Switch lacks that but when it comes to the actual motion controls they feel better. Quicker response and alot less incorrect input when swinging the sword. However having to re center the cursor every 5 seconds does tend to get irritating. The last thing to speak about is the unique Amiibo that was designed for this HD remaster is the Zelda & Loftwing Amiibo. It's bad enough Amiibo's themselves cost $15 but Nintendo saw fit to make this one cost $25, but if you find it for that price consider yourself lucky. In this pandemic era we live in with shortages of just about almost anything getting your hands on this Amiibo is nigh impossible. Unless you are willing to wait for it to come into stock and even then the prices for this thing have skyrocketed due to it's limited availability. Here on Amazon you'll see no price lower than $63 already twice the price of it's intended amount originally. With some scalpers online on other sites selling it as much as $200 I've seen. The entire purpose of this Amiibo is to give Link a quick travel option to the sky above. Normally Link must visit a Bird Statue in what ever region he is in to return to the Sky but with this Amiibo simply tap it on your controller and you are instantly sent back to the Sky no matter where you are even in a dungeon or cave or where ever. It also sets a waypoint to the location to where you used the Amiibo, so using the Amiibo again takes you RIGHT back to where you left the surface. A nifty and handy ability unfortunately locked behind a paywall. This could have been another QOL change for the game to enhance the experience but instead Nintendo had to get greedy and didn't even bother to make any attempt to off set the fact scalpers were going to take advantage of this. In closing there are far more positives to the negatives about this HD remaster making it worth looking into. I still don't think a 10 year old game should have come with a $60 price tag but Nintendo always treats their famous IPs like they are always worth gold no matter how old they are. If you don't mind the few negatives and the fact you won't be able to get your hands on that Amiibo then the game is definitely worth looking into if you didn't get the chance or passed the chance back in 2011 because of motion controls. . . .or you know you were into Skyrim. . . . .because that was also when that game came out. ... show more
Reviewed in the United States on July 26, 2021 by William M.

  • Be wary of those critical reviews!
Platform: Nintendo Switch
Ive been playing Zelda since Links Awakening on the Gameboy and so I am familiar with how the game styles, art styles, and worlds change. So I still have my wii Skyward Sword and on pc emulation so lets do some compare and contrast. Before that, let me clear this up for people. This game released over 10 years ago and highlighted the use of the wii motion plus. This is not BOTW, this is a linear style Zelda adventure harking to Ocarina of Time. The art style is intended to be a painting style, not some unreal engine graphics. Alright, so the 60fps is a definite plus in addition to the upscaled textures. Fi not constantly annoying me is a great thing and the same could be said about not having to "rediscover" treasures everytime to shut off the game and turn it back on. The graphics on emulation are pretty darn good but the lack of 60fps and the latency when using a wiimote was always an issue, even on the original. Motion controls are much more responsive with the joycons than the wiimote being able to run nearly same response times using "game mode" and not using it on the TV. Resetting the gyro is similar to the wiimote reset feature but there is no need to no realignment like the motion plus does. Another thing is to try to think of the joycon as what you are controlling. If it's Link on a tightrope, place the joycon upright as if it were on a tightrope. If using a flying object or loftwing, use it like a paper airplane. Most swing and slash movements can be done with a flick of the wrist rather than a full arm swing. The stick and button controls are a nice addition but it does take getting used to to be able to adjust the camera while performing actions. Nonetheless, great for portability or just being lazier than normal. The game itself has always been a quieter and brighter Zelda than most. Not too many people on the surface so its very easy to just focus on the task at hand and gives off a quiet alone feeling. It's a little more comedic than Windwaker which is a big contrast when comparing the atmosphere of Majoras Mask and Twilight Princess. Overall, if you enjoyed the Wii version and understand how to use motion controls, I suggest you get this. ... show more
Reviewed in the United States on June 30, 2022 by Joselito F.

  • Fun Fun Fun
Platform: Nintendo Switch
Can’t believe I put off this game for so long. I’m using Nintendo Switch 2 Pro controller and you have to swing the sword with the right joystick and it’s accurate and it’s fun because if the enemy blocks your swing on one side you quickly swing from other side and take him out! I’m at the Earth Temple and having a blast so far. Very creative and awesome looking level designs. The characters are mad funny and you can tell the developers put a lot of love into this game. I’ve been stuck a few times.... it’s worth the price. Jesus saves! Peace! ... show more
Reviewed in the United States on April 28, 2026 by E

  • Pretty good Zelda game
Platform: Nintendo Switch
Haven’t finished it but so far so good! As a new generation Zelda gamer, I think it’s a bit difficult especially you sometimes need to use that motion control.
Reviewed in the United States on May 24, 2026 by Howa

  • Great game!
Platform: Nintendo Switch
Excellent. As described. Great game. Recommended.
Reviewed in the United States on May 22, 2026 by Daniel Fabara Torres

  • Great
Platform: Nintendo Switch
Great
Reviewed in the United States on May 13, 2026 by Timothy Eickhoff

  • Yep, it's a Zelda alright.
Platform: Nintendo Switch
Okay, so, caveats first: I've played through OG SS a couple of times over the years and since the plot, etc hasn't changed, I feel safe writing this now after having spent a full day with the remake. Also, this is probably going to be longer than my normal review because there's a LOT to unpack here so, try to bear with me. Overall: The changes are really in there and they really DO make a MUCH larger difference than I think Nintendo was able to get across in advertising (yet again, smh). Controls: Motion controls are much more responsive and fluid now which brings them more in line with what I think they were going for back in the day. While the gyro isn't QUITE as pinpoint accurate as they were on the original hardware, again, it's much more responsive which, in my experience thusfar-- makes it overall much more usable and the ability to calibrate at the press of a button is probably the main reason for this experience. ALSO important is that, I HIGHLY doubt that anyone that DIDN'T play the OG game, is even going to notice that teeny, tiny difference in pinpoint precision with certain moves. Button controls are fun as well and work much better than I think the directs were able to convey. Why such a weird format for them? Well, the gameplay itself is not the type of combat that is really easy to get across or understand just watching someone else play: combat is strategic-ish? It's kind of a puzzle of watching for, and taking advantage of an opening. I KNOW that the description sounds the same as any other combat in a video game but, it's not. All I can really say is that it's not. There is just strictly NO WAY that they could have possibly changed the combat to accommodate JUST button presses without a FF7 or RE1 level of remake at which point, we would have gotten an entirely new game completely. Personally? I am muuuch happier with a SS remaster with just a few tweaks and a BotW2 than JUST a new SS--- SOMETHING has to take priority here. Much as I would love it if Nintendo worked on LOTS of 3D Zelda games at the same time..... That's just not realistic. ANYWAY, the combat is kind of quirky but.... it's actually pretty fun. I hated to admit it even when it had much more of the rough edges back in the day but, it really is some serious fun-- finding that all-important opening, taking advantage of a weak point-- even better, successfully faking out your opponent just. Feels. Awesome. It just makes you feel more.... I dunno, clever I guess? I don't know but whatever it is for me, the button only set up works great and is fun in and of itself but, the motion control is just more enjoyable and, I canNOT be the only one! Because the spouse, who refused to play the OG game back in the day after an afternoon with it, played a little of the remake. Not only do we both agree that the changes make a world of difference but that little taste made a convert that is finally playing SS all the way through-- with the motion controls that were so hated back then as well. Make of that what you will but, that says to me that there are far more potential converts that loathed the Wii controls but will LOVE the new ones in the Switch remake out there. Granted, there's always going to be some that refuse to even give it a chance and/or just can't and/or don't want to "git gud" enough at fencing as opposed to broadsword combat and, that's fine. That is more than okay. Broadsword style combat is fun too and far more prevalent and easier to understand so, I can fully get behind just wanting to beat the bad guys as opposed to having to out think them too at the end of a long and hard day at work-- I honestly canNOT say that I don't have my days like that too. lol. Anyway, point is that the combat is more fun than it gets credit for but it's also never going to be EVERYONE'S cup of tea. I would suggest trying a friend's copy or maybe a rental if you're on the fence. Now, The Game: As mentioned, combat is more like fencing than broadsword techniques. This runs the risk of making it more difficult for some players and more fun for others. In that respect, it's not un-like Dark Souls: you either love it or you hate it and it's as simple as that. Now, the improvements and the new layout WILL make it more easily accessible and/or enjoyable for more folks but, NOTHING can get around that basic core paradigm shift in fighting style. If you're not up for that change in thought, give this game a pass. That being said, the other highly divisive thing about SS is that even though all Zelda games have highs and lows-- SS is all over the damned map. It has some of the franchise's highest of highs.... but also some of the lowest of lows. Period. Seriously. There's going to be a point (or more) that you will actually be looking back on OOT's infamous water temple with fondness. BUT. There's also going to be a point (or more) that you will declare with deathly seriousness was the most fun you have EVER had in a Zelda game. Period. Some of the best writing and characters (also some of the worst). Some of the best dungeons in the entire series (also some of the worst). And some of the best boss fights (and, yeah, some of the worst). In other words? It's a Zelda game. Call the barber in advance because, you WILL tear your hair out at some point. Then, strap in because, it's always one heck of a ride. Seriously, Zelda is always fun but, there's also always something aggravating (water temple- OOT, RAIN- BotW) and SS has never been any different in that respect. Thankfully, the shut Fi the hell up. She's not NEARLY as aggravating as Navi was in THAT OG game now. And yes they toned down Zelda's love of making tutorials that last. for. ev. er. Visuals: They hold up about the way you'd expect. Zelda games are known for aging well-- but they DO age. So, while it still looks good overall, there's still a few textures that aren't the prettiest on newer hardware. But, thankfully, someone managed to put away the jar of petroleum jelly that every game developer loved to smear the camera with back in those days. Conclusion: Is this game worth $60? Let's be brutally honest here: that's always a personal decision. For me? Nintendo is like Disney-- they're always going to charge top dollar because they know that the fans will pay it. So, at the end of the day, you either buy the ticket to ride or you don't. Even with the remaining rough edges, obviously, for me, the fact that some of the ones in the original game have been smoothed over has made it worth it. This game is a good time. Zelda is always a good time. I mean, at the end of the day we all KNOW that there is more fun than annoyance in a Zelda game and while there may have been certain titles that we just didn't like, there's also been far more titles that we discovered that we loved and that means, the odds are always really, really good when we see that Triforce on the cover. Zelda always has had it's points of contention in every entry but, there's has always been more than enough good times to be had that make up for it. Period. SS is honestly no different and never has been. TL;DR: Yes. Of COURSE yes. It's a Zelda and the entire gaming world knows what that means even if we don't say it as such. So, yeah, just get the game. ;) ... show more
Reviewed in the United States on July 17, 2021 by RobS

  • Great Zelda!
Platform: Nintendo Switch
I don’t normally do reviews, but after reading all the crappy ones I figured I’d give my 2 cents. The first time I played Zelda was on my 64 years ago. Since than I’ve played just about every single game since than. The biggest complaint I see here is… people are comparing it to breath of the wild, you do realize, this game is nearly 10 years old, with mild updates, right? This is a remaster, it was designed for the wii, which was a motioned controlled game. It was never designed to have button controls. That being said, they did manage to design a button controlled scheme for this release. It’s a little clunky, you have to hold L to move the camera, since the analog stick controls the sword direction and the camera. It took me probably a few hours to do this seamlessly, as of now I’ve finished the game and got used to it pretty quickly. If that doesn’t interest you, there’s always the motion controls which work better than they did on the Wii. Many complaints about the UI (user interface). Being clunky and difficult… uhhh it’s super simplistic and easy to navigate and understand. I’m not sure what the issue is, people complain about everything I suppose. The story is great, this is technically the very first Zelda game in the timeline, creation of the world, birth of the master sword. This is the first incarnation of Link and Zelda that spawns all the other games. This story is easy to follow, the characters are great, the game is a little on the linear side compared to other games in the series but it makes sense story wise. All in all it’s a great game, especially considering how old it is. I’d give it a solid 8/10. If your a Zelda fan, you’ll probably love it, if your just a breath of the wild fan, you probably wont, as you’ll be going into this expecting more. ... show more
Reviewed in the United States on August 4, 2021 by Rick

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