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Switch Title 8 -

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Arrives Friday, Oct 23
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Features

  • Use motion controls to battle with melee weapons, aim your bow, or pick locks, exclusively on Nintendo Switch
  • Entertainment Software Rating Board (ESRB) Content Description: Blood and gore, intense violence, sexual themes, use of alcohol

Description

The Elder Scrolls V: Skyrim for Nintendo SwitchWinner of 200+ Game of the Year Awards, Skyrim arrives on the Nintendo Switch console. The open-world adventure from Bethesda Game Studios where you can virtually be anyone and do anything, now allows you to go anywhere—at home and on the go. New features include motion controls, gear based on the Legend of Zelda series, and amiibo compatibility.FeaturesUse motion controls to battle with melee weapons, aim your bow, or pick locks, exclusively on Nintendo Switch

Publication Date: November 17, 2017


Computer Platform: Nintendo Switch


Global Trade Identification Number: 63


UPC: 045496591663


Compatible Video Game Console Models: Nintendo Switch, Nintendo Switch - OLED Model, Nintendo Switch 2, Nintendo Switch Lite


Release date: November 17, 2017


Product Dimensions: 0.41 x 6.57 x 4.15 inches; 1.76 ounces


Type of item: Video Game


Language: English


Rated: Rating Pending


Item model number: SWSwitchTitle8_WiiU


Item Weight: 1.76 ounces


Manufacturer: Nintendo


Date First Available: January 13, 2017


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Top Amazon Reviews


  • This port is better then we deserve
This game port is better then it has any right to be. If I had to compare the graphics alone to previous releases it's somewhere in between the ps3 and ps4 release. Some people say that the graphics look dated, but the graphics looked dated when it first launched, it's just the nature of the Elder Scrolls series. You play this for the gameplay which is very open ended, it give you a lot of freedom and you can play anyway you want. Blast enemies with magic one minute then switch to a Battleaxe and cleave enemies heads open. The game gives you a good variety of gameplay options and ways of completing missions and progressing story. The main story isn't the worst thing but you do have a lot of fun with it with the game setting you up for victory. Because of the optional difficulty settings that you can toggle at anytime the game can be as easy or as challenging as you want. Because it is an open world game you can process with quests and story in any order you want and at your own pace or you can mess around and get nothing done but still have a fun time. But because of all the freedom you get the game does have it's fair share of issues. First off the game has a lot of glitches almost none of who've are game breaking and almost always have some sort of work around. Like quest markers not showing up (which is extremely rare) or certain quest Npcs not advancing (also extremely rare) but again these have work around. Some of the smaller glitches are Npcs following you in or out of buildings when speaking to you, occasionally an npc or item clipping through the floor or armor causing your character to be bald while equipped. This is how the game has always been but in its 7 years of being released it has never diminished the gameplay experience if even just offering a few laughs when Mammoths float in midair or dogs are sitting on top of people's heads. The game is less glitchy then the Ps3 that's for sure. The game is also packed to the brim with content. I've owned 3 versions of this game on Ps3, PC and now switch and between those 3 consoles I may have sunk 800 hours and now on the switch I am seeing all kinds of content I never did before. If anything the game is good for when you just want to relax from your first person shooters or competitive multiplayer games. The combat is also pretty fun although you're new to the serious you'll likely devolve combat into either spamming spells or swinging your weapon over and over again until you get into the meat of it and learn how to push back enemies, flinch of block moves. Its a good game. Take it from someone who has bought the game multiple times, it really is that good. ... show more
Reviewed in the United States on June 15, 2018 by Chance Openshaw

  • Ultimate Couch Potato Mode Activated
I was afraid that this would look ugly and run poorly, but it's actually pretty great. I play exclusively in handheld mode and I'm pretty impressed with the performance the Switch puts out on this. Load times are longer than I'm used to playing on PC, but I think it's faster than it was when it was originally released on 360/PS3. In about five hours of play I haven't noticed any frame drops, everything stays smooth. It looks about 1000x better than Skyrim VR. The only problem I have is that the game is really dark at times and unless you're playing in a dark room the reflection of light off of the screen makes it a little difficult to see the game. If you just want to huddle up in bed and get lost in the game like I do, this isn't an issue. But if you're truly looking to take Skyrim on the go this will probably be an annoying problem to deal with. Skyrim is still as glitchy as it always has been, so don't expect any improvements there. But if you haven't played in a bit this is a great way to jump back into the game for another go. Definitely worth buying if you want to play the game in handheld mode, but if not just stick to PS4/XBOX/PC. ... show more
Reviewed in the United States on March 14, 2018 by Siegel

  • ... was worried a little about this not being as good as it was on my Xbox one and 360
I was worried a little about this not being as good as it was on my Xbox one and 360, but they sooooo delivered. This game has so much to offer, between the beautiful graphics, new tilt controls, deep story lines, and the multitude of ways you can play, whether you like taking the sneaky approach, blowing your enemies to smithereens with fireballs, charging in like a tank and taking all of your enemies on blade to blade with a sword, this game has so much to give its players, I have now played it 3 times on different consoles doing different things each time , still not finishing the game entirely, and each time is more fun than the last and still offers a LOT to players who have "beaten" the main quest (after all there's more than one problem to solve in Skyrim). It has a TON of after main quest-quest lines that offer a lot of great power to your character if you are willing and daring enough to play. they definitely did a good job with the port from the console and PC. and for returning players: you won't be disappointed. -a 17 year old guy who loves this game ... show more
Reviewed in the United States on November 20, 2017 by MomOBoys

  • Good port of the highly acclaimed game, but new additions feel unpolished.
While the base game is pretty much just the same as you remember it (basic combat, grand scale adventuring, bugs that like to pop up often enough you can make a drinking game out of it) the Switch version does have a few special additions. However, some of these work better than others. First of all, Amiibo support works pretty much the same as it does in Breath of the Wild. You can scan amiibos in game to summon a chest of loot. I think it's likely levelled loot, as most chests I've summoned have pretty dull contents but it can be nice to get some "free" alchemy ingredients or a few arrows here and there. There's also some BotW gear obtainable this way, but it's also able to be found in game without amiibos, so kudos for that. The visuals are very good, of course. Slightly behind PS4/XBO for indoor invironments, a bit further behind for outdoor environments, and still a step ahead of PS3/360 for both. On the TV, it looks like skyrim. On the handheld, it looks like black magic. (Though it really shouldn't as there are plenty of better looking Switch games out there already) Finally there's the motion controls though.. and honestly, that was the main draw for me. Portability is great and all, but I've been daydreaming about a motion controlled Elder Scrolls game since the Wii was announced. Well... I'm pretty disappointed here. Basic attacks are simple enough, waggle the left joycon to attack with the left hand, right joycon for right hand. A stronger waggle is a power attack, and that leads to the first issue.. Trying to do a regular attack with a lighter waggle often leads to not waggling hard enough to have an attack recognized at all. A waggle to throw Cappy in Super Mario Odyssey is easy enough to get down, but waggling to attack in Skyrim is going to take a lot more patience. Lockpicking is better, but superfluous. You hold the ZL or ZR button and rotate the joycon to move the probe or the wedge and pick the lock. This feels okay, but get be a little jerky thanks to the left joycon doing whatever it wants at times. The big help here though is the HD rumble, by moving the probe around the tumblers in the lock will give a pulse when you move past them. One will have an ever so slightly stronger pulse, and the sweet spot is a bit to the left or right of that. (EDIT: The stronger pulse is felt when entering the sweet spot. Leaving the sweet spot results in a lighter pulse like any other tumbler, making this slightly confusing but as long as you don't feel another pulse after passing the tumbler that enters the sweet spot, you're there. Twist away to pick the lock.) This makes lockpicking MUCH easier when you get the hang of it. On the downside, it makes the lockpicking perk tree even more pointless now that you can pick just about any lock in the game with the lowest lockpicking skill even possible. Finally, there's the gyro aiming and.... wow is this rough. I prefer gyro aiming in Splatoon and BotW, and didn't buy Doom specifically because there was no gyro aiming and I can't imagine playing that game with stick controls. However, the gyro in Skyrim has some WEIRD quirks to it. If you rotate the controller clockwise, it pans the aim straight left. Counterclockwise pans straight right. This is made far worse from the fact that if you tilt a controller to the right to try to aim at something to the right, you naturally twist it slightly clockwise and jerk the aim to the left. This problem is lessened in portable mode, but still there. Furthermore, there are no options to change gyro sensitivity at all, and the default sensitivity is a bit on the low side. I really HOPE these issues are addressed in a patch, but considering this took how long to port to Switch and it launched with these issues, I'm not gonna hold my breath. It's still a great way to play Skyrim on the go, but I'm afraid I'm going to have to look towards Skyrim VR to get a proper motion control fix for this game. ... show more
Reviewed in the United States on November 21, 2017 by Benjamin Robitille

  • Runs well, rare crash
This review will be for the console version, more than the game itself. It runs pretty smoothly for a handheld game. The graphics look great in my opinion, even if they've been turned down for the Switch. No mods available for this version, but if you're looking for portable adventure, it is great for that. I have had minimal crashing, just the occasional one or two. The switch will say the program unexpectedly closed and will take you to the home screen. I've had it crash on other consoles like XBOX too, so this isn't much concern. Minor inconvenience. Looks great on the TV if you're using the Original Switch (not Lite). Controls may take a little getting used to if you're using Joy Cons. The sensitivity is kind of high, even when I adjust it. Otherwise, game plays as expected and it's the classic adventure you expect. ... show more
Reviewed in the United States on December 21, 2021 by Carrie Neatherlin

  • Hello my old friend, oh, now you’re portable?
First off, it’s Skyrim. Not much to really say there. If you’re looking at this chances are you’re quite aware of what it is. If not, here’s the short rundown: mediviel time period, dragons, battles, game of thrones/lord of the rings type storylines and ongoings. BOOM moving on. My first thought was YES!! As someone who has loved getting lost in this world and spent hundreds of hours playing this game completing its story multiple times with vastly different characters, I was intrigued. Why was I intrigued by a game I’ve already played to death? Because on the Switch it presented possibilities. Such as...playing it on the go! I fly a lot for work so I thought this could be a godsend. And, it is. It’s very much Skyrim. Complete with all DLC. Missing nothing other than mod support which up until recently was completely exclusive to PC anyhow. Consoles still don’t get the full mod experience a PC does anyhow. It’s been beautiful though, playing this on flights and in the hotel while out of town. This has stirred my love of the game up all over again. It’s not as pretty as Ps4, X1, or PC versions but it’s not bad looking either. If you’re reading this review, buy it. You’re already considering it which means you won’t be let down. ... show more
Reviewed in the United States on December 9, 2017 by Pete Kelly

  • Updated: Love / Hate relationship with this game!
I really want to give this game a 5-star because the game play is so entertaining but the glitches in the game have me beyond frustrated. Before I get into the details of the glitches, would I still recommend this game, yes I would. Just learn to avoid scenarios that lead to glitches. The first glitch was really my fault but I learned the hard way. I never used saved. I always did quick saves. This got me into a situation where every quick save resulted in me immediately dying with no way out. The dreaded kill loop scenario. This meant that from level 14, I had to start over at level 1. So I learned the hard way to used Save instead of Quick Save. Second glitch is I try to climb mountains and sometimes get myself stuck in a crevice that I just can't get out of and then I have to revert back to a previously saved point. Third glitch is with my partner. Sometimes I'll go into an area small enough for only one person and she'll follow me and then block my way back out. It happens way too often and it's just frustrating. For being a game that has existed a while the developer should have done a better job of ironing out all these very frustrating glitches! ... show more
Reviewed in the United States on January 19, 2018 by Rex Martin

  • A masterpiece with a few flaws but no loot boxes.
One of my favorite games of all time. Basically the Special Edition that came out last year. The sound is great and not compressed sounding like the Doom Switch port. Doesn't look quite as great as the PS4/XOne version, especially in outdoor locations of the game, but this switch version runs with a lot smoother and consistent framerate, and its loading screens are shorter than those versions. Only a few complaints that may be patched eventually. 1) there is no option to adjust brightness or gamma, regardless if you are connected to dock mode or portable 2) there is no way to switch around the A and B button for use in the menus. You can remap any button for gameplay, but you're stuck with the standard A and B Nintendo order in all of the menus. I quickly adapted, but it would be nice to have the option to switch them around for those of us used to PC/PS/Xbox. 3) no mod support. 4) Every once in a while the selection button does not work in the dialogue menu, and has to be pushed a couple times to register. I know it's not a problem with my joycon because it only happens at the start of conversations. That aside, I love that you can jump into the game anywhere at anytime. ... show more
Reviewed in the United States on November 18, 2017 by Mefunmom

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