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StarFox Zero - Wii U

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At a glance

Condition
New
Model
E3StarFoxZero_WiiU
Dimensions
1.3 x 5.4 x 7.9 in; 6.4 oz
Weight
6.4 oz
Publication Date
April 22, 2016
Computer Platform
Nintendo Wii U
Type of item
Video Game

Features 4

  • Watch video screens as you frantically shoot down waves of attacking robots
  • Defend your facility from the evil (but cute) forces of Andross
  • Create your own waves of attacking enemies and share them with friends
  • Level up to unlock more missions and special cameras

Description

FLY, CLIMB, DIVE, DODGE AND FIRE - JOIN FOX MCCLOUD AND HIS FRIENDS IN STAR FOX ZERO IN A HIGH-OCTANE INTERPLANETARY SHOO TOUTFOR DEEP SPACE DOMINATION AGAINST THE MAD SCIENTIST ANDROSS.

Specs 13

Publication Date April 22, 2016
Computer Platform Nintendo Wii U
Global Trade Identification Number 94
UPC 667562993739 045496903794
Compatible Video Game Console Models Nintendo Wii U
Release date April 22, 2016
Product Dimensions 1.3 x 5.4 x 7.9 inches; 6.4 ounces
Type of item Video Game

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Top Amazon Reviews


Classic Nintendo Brilliance, If You Know The Secret Password
Just finished Star Fox Zero yesterday. Honestly, it is an excellent gaming experience. It does justice to SF64 in so many ways and yet introduces so many fresh elements whilst remaining true to the series. Yes, the Wii U may be an obsolete system-- with generation 7.5 graphical capabilities, a gimmicky gamepad, and an initial lack of games-- but it is a GOOD obsolete system, because regardless of its awkwardness and obsolescence, it has hosted some of the best video games ever made. I (including my friends here at college) have had countless hours of entertainment with the perfections that are Mario Kart 8, Smash 4, Splatoon, both Zelda HD remasters, Super Mario Maker, and more. At first, Nintendo dug themselves into a hole with the Wii U. But, instead of giving up, they turned it around and resorted to the one thing they have always done best: making games. With each hit Wii U game they made, they gradually filled up the hole with more dirt, slowly but surely lifting themselves back to equilibrium. I think that it is a reasonable and rational statement if I were to say that Nintendo dealt with the failure of the Wii U well, and in doing so, they turned it into its own form of success; Star Fox Zero being one if its final triumphs. The two-screen notion posited by the Wii U and utilized in Star Fox Zero is unconventional and enigmatic. But it works. It works if you adopt the proper facet of perception. If you keep an open mind and put trust in Nintendo's games, it will work for you-- hence why even though I thought the gamepad was unorthodox at first, the enjoyment I derived from my Wii U games encouraged me to accept it. I personally enjoy the gamepad because of the off-tv play (which is helpful in a dorm) the headphone jack, the mic, the surround-sound stereoscopic speakers, the camera-- it is essentially the ultimate controller, except it is all culminated into an awkward tablet. However, I have had some of my best gaming experiences on this awkward stone tablet. One of those is Star fox Zero. Yes, it relies on a fairly perplexing control scheme, with heavy use of motion controls. But, because I have always kept an open mind about motion controls, like mastering Skyward Sword and owning at the motion controls in Splatoon-- the controls in Star Fox Zero were LITERALLY no issue for me. I was able to play it almost perfectly from the get-go. But, it is this mastery of the motion control peripheral that is the secret password to the "Enjoying Star Fox Zero" club, where you don't have to drink the kool-aid just to say you enjoy it. Simply put, if you usually play with stick controls, you will most likely get very frustrated with SFzero, and this frustration will curtail your enjoyment of the game. But, if you can manage the motion control scheme, you will love SFzero, because it is an amazing game, motion controls aside. The level design is chaotic, frantic, and down-right exciting, the nostalgia of becoming a master of the arwing provides high-octane thrill, the graphics are gorgeous in many areas, the score is good, and the final battle against Andross is cleverly designed, as are most of the battles in the game including the boss on Titania. I highly recommend doing the training modes over and over, collecting as many coins as you can, to master the vehicles before you actually play the main game. It will benefit you immensely. You won't hear this from the gamers who can't manage the motion controls, and their argument is justified-- Nintendo's mistake was not including an option to turn the motion controls off. Everyone should be able to enjoy the game if they are a Star Fox who is loyal to the Lylat system, regardless of their playing style. It just saddens me that SFzero is getting so many bad reviews that are essentially rooted in people's knee-jerk reactions to the complex controls and not the game itself. And let me be honest with you: in all of the parts of SFzero where the two-screened mechanic truly came into play, such as the Mother Strider on the frozen planet, the boss on Titania, and the final battle against Andross-- the level of immersion was so intense and so realistic that I had never experienced anything like it before, and I felt like a true Star Fox, like a true pilot, who is truly making his way through a galaxy, area by area, conquering the small evils in hopes to defeat the ultimate machination that threatens all. It was true thrill, all of which was somehow successfully compacted into an emotionally nostalgic, modern-day twist of a classic story that only needs a few hours to find consummation. Truly. If you embrace the motion controls, those first few hours alone will be worth the $59.99. Those who hate the controls are justified in their stance. Nintendo probably shouldn't have alienated them by excluding the option for stick controls. But this does not mean SFzero deserves bad reviews. Furthermore, I do not understand how SFzero can receive 3.5/5 from Metacritic, 7.5/10 from IGN, and 7/10 from GameSpot. It's not that those are necessarily bad scores-- they're favorable by other developer's standards. It's that these scores don't harken to Nintendo's high quality standards, and that SFzero deserves better. Is there nobody at those institutions who can play the game like me? There must be. I feel for those who will never experience the game simply because they took the mixed reviews as a harbinger of their own possible disappointment of the game. To close (and to summarize most other reviews) Star fox Zero is a truly unique experience that has been executed extremely well, albeit in polarizing forms. Mr Shigeru Miyamoto continues to instill his work with creativity and innovation with SFzero-- after all, Star Fox games are usually designed to show off the capabilities of Nintendo's current console. It is difficult to imagine Mr. Miyamoto cultivating a mediocre game, and with SFzero, he happily fails to do so, wherein his creative and innovative efforts are abundantly clear if looked for through the proper lens. Overall an amazing game that most Wii U owners would be proud to have. If you're accepting of motion controls, you'll love it. If you're not accepting of motion controls and prefer conventional stick controls, you probably won't have a good experience, and that is understandable. Just don't get the game and then give it horrendous ratings because of its ingenuity. I think if Nintendo simply released a patch that enabled both control schemes, motion and conventional, all would be well in the universe. But, I do not think the game would be anywhere near as beautifully immersive if you were to play with stick controls, which are bland in Star Fox Zero's respect. Instead, if you challenge yourself, you could become a true Star Fox. This review is dedicated to our wingman who fell in battle. Also, SFgaurd is a fun little side game that is extra entertaining at parties. ... show more
Reviewed in the United States on April 30, 2016 by Erik S.

Finally an amazing entry to the StarFox franchise! No spoilers here!
Well to start, here are some things you will need to know if you are a fan of the previous StarFox games. It carries on what StarFox 64 started, pretty much the same idea of that game just morphed into a modern take on what that game was. However it also incorporates lots of unused ideas from StarFox 2, a game that was never released. So take SF64 and SF2 and mash them together in the year 2016, and this is what you will end up with. Graphics: That said, it looks AMAZING. Say what you want about the underpowered WiiU, but this game pushes the console to its limits, just like all previous SF games have done in the past with their respective consoles. The textures are smooth with crisp edges and the framerate is by far the best for any game on this system. The colors are mesmerizing and you honestly feel like you are watching a Hollywood grade movie at times. Sound: If you are working with any good sound system, you should do this... turn it up to max, and rip the knob off. It is the best sounding SF game to date and the music carries over from SF64 in most cases with nice upgrades. The explosions and immersion that the gamepad helps to put you in is also second to none! I honestly can't say enough good things about the audio of this game it is something that should be morphed into an arcade game, its just that damn good! The Good/Gameplay: -First off, the game works! No upgrades or downloads to be had, this game is NOT broken, it works from day one just like a video game should. -There is an entire extra game that is a good time killer, StarFox Guard. Not much for story or anything like that, but picture Mario-Maker meets Command and Conquer or something like that. Its strategy based and its very fun overall to just play with and figure out how to get better at winning. -Amiibo functionality is also used on this game with Fox and Falco amiibo. Fox gives you the original SNES ship which is usable throughout the game (with different firepower too) and the music on the first stage of Corneria is also the same from the SNES game too. Its friggn nostalgia overload! Falco gives you a black and red Arwing that hands out more damage, yet also takes more damage in return if you get hit. -STAR WOLF is in the game and they are much more present than previous games, which is way more fun. (I smell a spinoff in the works hopefully) -The walker-mode of the Arwing (unused aspect from SF2) and the Landmasters new mode of flying are also fun to use but will take a bit of getting used to as with anything you experience for the first time, they are awesome once you get good with them. -The story is essentially the same concept as SF64 but thats where the similarities end. The game stands on its own as a similar story from SF64 but with new elements and a new concept. These are small things that add up in the long run to help make this a great game from the start. The Bad: Every game has its flaws, and this one is no different, however they are not the make or break that one might think with some games out there. -First off, this will take a small learning curve as you have to use the gamepad in ways that may not feel quite natural at first, ESPECIALLY if you have played previous SF games. It will take you a few tries to get used to the aiming while flying and looking back and fourth at the tv and gamepad. It will be frustrating at first, BUT, if you stick with it, you will actually feel yourself getting better. -At first I hated it but if you turn off constant motion control in favor of the "motion while using RT" instead, you will only have to aim when you are ready to shoot. It works better in my opinion than the always on aiming and you don't have to worry about reseting the targeting either. -Overall on the gamepad aspect, it does make it a much more enjoyable game in the long run, but it takes time, so BE PATIENT and you will start kicking ass like its nothing. -Furthermore, my only other gripe is that it does not have all of the same planets or areas from previous SF games. There are a few missing but there are a few "new" ones that are renamed but technically the same as others. For example, Sector Omega, is just the new name for Area 6 from SF64. Its not that big of an issue, but it does feel like they should have somehow included at least one extra planet to help fill it out just a tad more, but maybe I'm nitpicking a bit because of my love for SF64. There is honestly not that much to say about this game that is bad and that is coming from a hardcore SF fan. ---Take it from me, I assure you most of the reviews you see here that are negative are probably about the motion controls which like I said, give it some time and you will get great!--- Final thoughts: The StarFox series are my favorite games of anything else out there, I have always been a hardcore fan and I have a nice little SF collection of strategy guides, figures, and of course the games of SF. -For a game that was delayed several times, it was well worth the wait. I'm glad they took the extra time to refine the motion controls because its apparent from the first time you play this that it will take some getting used to, but as I said, you will get better the more you play and it will become very natural and easier to use. -The design is amazing, the look and feel is definitely StarFox and the music/sound is by far the best in the series. Its nice that this reboot is done with as much care as any other first party Nintendo IP. This game is worth every penny and I am so glad its better than my expectations! Finally, Do NOT fear the motion controls! If you are even remotely interested in this game, do not be deterred from the controls, you WILL get the hang of it and you WILL kick ass! ... show more
Reviewed in the United States on April 24, 2016 by zakster90

Most Underrated Game of 2016?
When I saw the middling average on this game's Amazon page, I was honestly saddened. At first, I thought it was because this long-awaited installment to a series that's been dormant for 11 years didn't live up to expectations and the controls were that gimmicky and terrible.....And then I played this game myself. And now I am saddened for the gaming community instead. People in general don't give games like Paper Mario Sticker Star and Mario Party 10 the criticism and maybe even bashing they deserve, yet FREAKING STAR FOX immediately gets beaten to death for one single aspect and not much else......And that aspect isn't even as gimmicky as people say! This is literally the Super Mario Sunshine effect all over again. Anyway, Star Fox Zero is another retelling of the lore's beginnings, just like Star Fox 64 had done before; I'll admit I wasn't the biggest fan of that move, but the story itself does a fine enough job of keeping the characters situated. The characters are their classic little (charmingly) corny selves that gamers have known and loved from the original entries, with newcomer characters that are...also as such! They all have their memorable one-liners (Yes, "Do a Barrel Roll!" is said here), and the melding as a whole is what you expect from a Star Fox game, really. The structure is also as nicely crafted as it's ever been; the scenery is EXHILARATING, and the good ol' branching paths add to the game's replay value. As for gameplay, this is pretty much the Star Fox game I've always wanted to see from the series; the arcade-like quality the original games embraced is back in full force, but with some new modern twists here and there! Contrary to the undeserved pitchfork stabbing this game's controls have received, I found the experience very much unharmed. I think I only ever looked at the Wii U Gamepad for maybe 5% of the time I played this game, and the only motion control that doesn't involve the Gamepad's attention is nudging it around to aim. Yes, I'm serious. This is all anybody complained about, apparently. Heck, even when you DID have to look at the Gamepad for precision's sake, (notably during the boss battle in Titania) it still feels more natural than one may expect it to be, and works fine enough! So in spite of what anyone may think, if you've played Star Fox and/or Star Fox 64, you'll feel right at home with how this game plays. But while flying around in space and air is all fine and good, the different vehicle types present throughout the adventure are also nifty and well-executed. Revived from the tragically canceled Star Fox 2, the Walker is easily my favorite of the new types, as it incorporates Star Fox elements into areas the player walks around in, and has a neat little hover jump I always get a kick out of. Other types change the gameplay slightly enough to make them have a different grasp on things, but they are fun to use as well anyway. All in all, I love this game, and I wouldn't be surprised at all if it turns out to be one of the best, if not the best, game Nintendo's ever put out this year. Don't let the control controversy get in the way if you've been anticipating this one. Please do give it a go. ... show more
Reviewed in the United States on April 25, 2016 by Ryan Sil. (Gamer & PC/Android indie dev)

Feels Like Star Fox!
I like this game. Me and my brother played Star Fox 64 for an insane amount of hours to unlock everything we could, always trying to beat our previous high scores. This game feels fairly similar with the addition of the motion controls and a few different vehicles. I'm not a fan of some of the new vehicle sections as they seem to take away from what I really enjoyed from the franchise - the on rail shooting. The motion controls are a bit strange to get used to at first but I don't find them distracting or horrible. Moving the Arwing also aims so trying to move and motion aim never really works for me. Occasionally the TV view will switch to a cinematic "lock on" mode while you still have control via the game pad and this can be awkward looking back and forth to watch what's happening but also see where you are going. At the same time you can manual lock on to find your objective while still aiming with the game pad and I love that feature. It has the laser upgrades, gold rings, silver rings, and bombs. You can replay stages without having to replay the entire game which is nice when hunting for those highest scores. The game does have a lot of replay in it though. If you are not interested in playing the same levels again and again, this might feel pretty short to you. I've completed a couple levels in different ways so far so it seems there are at least some with that ability. The story is nothing different. The big bad guy (go ahead and guess who) attacks and the Star Fox team is off to eliminate him and his buddies. As someone who has played all the Star Fox games I also really enjoy this one. It has some nostalgia but in the end it is, in my opinion, a good game. If you liked something like Star Fox 64 and want something with a very similar feel then this would do it. If you want something breathtakingly new then you probably won't find it here, outside of the few new vehicles. If I think of anything else I will update my review. ... show more
Reviewed in the United States on April 23, 2016 by Mike

Great reboot
First off I will put that I absolutely loved the n64 version of this game. Countless hours playing it. This is very much that same game. There are many new and fun additions but the spirit does live on and I enjoy playing this version. Now some bad points...The controls take a lot of concentration and even then I'm not very accurate. I play plenty of video games and I'm no master guru but I do generally well. These controls are just hard to be percise. Hopefully an update will fix this bit I can still enjoy playing the game and maybe in time I will get there. The n64 version was no cake walk right out of the box either but this wii u learning curve is almost too much. Second issue would be some of the new vehicles are a bit slow and awkward and not exciting like the arwing. They don't ruin it for me but if I could take it or leave it. I would leave it. Or at least make them much smaller or totally optional. ... show more
Reviewed in the United States on June 3, 2016 by Tyler D

Are you willing to learn how to play a game?
Learning curve. That's the most important thing to keep in mind when you play this game. If you grew up with the SNES and N64 games, like I did, you're going to need to remove yourself from how you played those. The controls are the number one most criticized and hated part of the game, which to those folks' credit, is an absolutely justified thing to hate. It is frustrating to play a game that should have been simple and straightforward. Expect to spend at least an hour (if not several hours) learning how to play the game, partly due to the fact there are different vehicles with their own mechanics that (similarly) utilize the motion control. I would akin the learning curve perspective to how you would a game like Dark Souls. You can certainly play those games with any level of experience, but expect to not go far or have a good time if you don't bother to learn. One thing that I personally dislike is the way you do the Barrel Roll. Double tapping the right analog stick can often be very messy as you struggle to learn everything else about the controls. Thankfully there is a slight workaround in holding the auto-target button (ZL) and just hitting left or right on the right analog stick, but even that is still a messy experience as you learn. I'd like to emphasize that my reference of Dark Souls is exclusively on the necessity to learn how to play the game, rather than any remark on difficulty. Star Fox Zero's difficulty mostly stems from learning the motion controls which, once mastered, makes the game a pretty easy experience. This ease should be familiar to people who have played and enjoyed the SNES and N64 games. Should you decide to become great at the motion controls, you will absolutely love this game. One big frustration to people who pan this game is the fact that they know there is a good game behind the wall of needing to learn to play. Again, I see this as no different from the need to learn in other games. Star Fox Zero could quite possibly become your favorite game of the franchise if you spend the time to learn it. Everything else is what you would expect from a (good) Star Fox title. There are training modes that do quite well to get you used to each vehicle. The worlds have different paths you can take as you navigate the map, like the previous games. The graphics are rather nice and immersive. I'm not going to go over these things much since they really aren't going to be the primary concern for anyone playing this game. Not to mention there are other reviews out there that can cover it very well, which for a Star Fox game, really isn't a whole lot to say on. I'd honestly give this game 5 stars, if it weren't for the controls. Not for it being a mess (because it really isn't once you get used to it), but because of how steep the learning curve is. Even after one masters it, you're left with the thought "was it really even necessary?" That being said, the game is absolutely not a pick up and play for the average gamer or fan. For how much trouble it can be to enjoy the game from a series that is commonly seen as a simple game for anyone to enjoy, it really does cause more frustration than it needed to have. Side note: Co-op is an absolute dream. The game is exponentially easier to enjoy when you have someone else that can join in to either pilot or man the weapons. Despite it being something hardly mentioned, it's honestly one of the best ways to experience the game. ... show more
Reviewed in the United States on April 28, 2016 by Welsper59

Star Fox Zero out of Ten
Biggest letdown I've played in a long time. I went into this expecting a lot of what I got out of Star Fox 64, and what I got was a woefully inferior game. First off, the motion controls are flat-out unnecessary. They do increase immersion, but the trade-off is an obtuse control scheme that nobody asked for. You're frequently shifting your gaze between your TV and the gamepad's screen, the latter of which lets you "fine tune" your aim using the integrated gyro. While accurate enough, it's hardly 1:1, and there is even a button to recalibrate your aim, as you will inevitably have to in order to return your gamepad to its original position while aiming straight. This could all be easily ignored if it weren't for the fact that it is completely mandatory. Splatoon had similar motion controls for aiming, but they were not only optional, but much easier to control as you could stand still most of the time and shoot. That's not quite possibly when the Arwing is constantly mobile. While performing tricks with face buttons is nice, accidentally performing a somersault or u-turn with the thumbsticks in the middle of a heated boss battle is less nice. This control scheme, however, I would have been happy to overlook if the game itself were decent. Unfortunately, that's far from the truth. 19 years later and we get a Star Fox game that somehow has less levels (and much more poorly designed, at that) than its 64-bit predecessor. While levels are about as long, they're less numerous, with some levels relying on being remixed in some fashion with different enemies to fight, such as Star Wolf occasionally showing up. There are less paths to take than in past Star Fox games, as well. You may be fooled into thinking that optional challenges and remixed levels are somehow supposed to make up for that, but I don't consider driving a buggy with terrible tank-like controls through a collectathon level to be particularly enthusing. The fact that Nintendo bundled a second game with it - Star Fox Guard - almost seems like a tacit admission that SFZ, alone, is lacking too much to justify its $60 price point at retail. Even for $50 digitally without Guard, I still cannot recommend the game. The levels, in question, tend to range from "pretty fun," to "downright worthless." Zoness, in particular, goes from being one of the most interesting and mechanically-diverse levels a la Star Fox 64, to one of the most tepid stealth segments I've ever played in a game. Searchlights, for example, have been reduced from a constant threat that you have to destroy if you want to progress down the hard path, to a nuisance that merely spawns a few easily-dispatched enemies upon being discovered. When the game doesn't shoehorn in the pointless gyrowing, it tries to get you to play with the Arwing's walker form, which somehow has even worse controls, nearly identical to early Resident Evil games. The landmaster is perhaps the only real improvement, as not only does it have the ability to target three enemies at once with a charged shot, but later on can temporarily transform into an aircraft on command, while drawing from your boost gauge. The level design - at least in on-rails sections - tends to be acceptable, even on par with Star Fox 64 and very occasionally threatening to surpass it. When in tight corridors using the walker or gyrowing, the weak effort put into making the levels exciting shows in full force - especially when you'll be forced to hack an object to progress (because of course it had to have hacking; nothing like standing in place for a few seconds while the game plays a small cutscene on the TV). While some enemies show off a degree of creativity, such as spider-like robots with weak points on the top and bottom of their bodies, most of them are pinched straight from previous Star Fox games. That's not necessarily a bad thing, but it demonstrates how little effort really was put into making the game much more unique outside of the aforementioned gimmicky controls. Early in the game, you may find yourself experiencing a feeling similar to "fun," but later levels will certainly try your patience. Fortuna bears the distinction of having the worst boss battle in the entire series (and I thought Aquas was bad), while the final battle with (spoiler alert) Andross is extremely frustrating, with a constantly-rotating stage and an emphasis on using the walker in such a small, confined space while fighting. Both of these battles outstay their welcome long before you actually finish them. Instead of competitive multiplayer, this game trades it off for co-op, which I didn't test because while I appreciate the addition, I have very few friends who enjoy Star Fox like I do - and even less who would put up with the controls. I read a lot of the negative reviews ahead of time through Metacritic, and determined that many of them were too unreliable to base my purchasing decision on (yes, complain that there's no recent Star Fox game, then complain that it's like Star Fox - genius). I wish I would have listened. I definitely didn't have the same adversity to the motion controls most people did, and was far more let down by the fact that even after learning them, the game isn't worth the effort. It's a poor imitation of prior Star Fox games in many regards, and when it makes its own additions, it does so in the interest of being more "cinematic" and "immersive" rather than crafting an interesting game that improves upon the existing foundations. It's a step back for the series, especially in 2016. I expected to see more levels, longer levels, more non-linearity, and I wanted the different forms to be used as a legitimate means to approach objectives differently rather than often just straight-up being mandatory to progress. It lets me down in nearly every conceivable way. Even the soundtrack isn't as good. This game tries to inject new blood into Star Fox in all the wrong ways. You're better of looking for copies of more vintage Star Fox games. I traded this game the day after release - something I almost never do even for games that horribly miss my expectations. This is one of the most half-baked releases I have played in a long time, and from developers as prestigious as Platinum and Nintendo, this is a black mark on their record. If this is the future that Nintendo envisions for Star Fox, I don't want any more Star Fox games. Avoid this game even if you find it in the bargain bin and play its far superior ancestors. ... show more
Reviewed in the United States on April 25, 2016 by Nick Jones

Best Star Fox game since the N64, Worst Controls of the Year.
Best Star Fox game since the N64 worst controls since Twilight Princess. If you like Star Fox you will enjoy this game, it is fast, fun, and a great shooter. I enjoy the new take on an old story, and even enjoy the new chicken walker and gyro copter. I like the dialogue between characters and the various modes of game play, and the wonderful co op system. Graphics, story, game play, and feel are all 5 stars, but the single thing that ruins this game is the gamepad motion controls, as intuitive as Nintendo built it, they should have an on or off experience, I have played the game for over 5 hours and still learning to use it properly. After two decades of using joy sticks, then going to watching two screens, gamepad motion controls to aim, and pushing buttons all at the same time is too much to manage. I wonder if my daughter when she is old enough will even be able to manage playing this. The controls for the gamepad for boss battles is beyond frustrating. I understand it is there to make a more visceral combat experience, but honestly the controls are more annoying than anything I have played in the last decade. Can you imagine looking at two screens and using motion controls at once to aim, barrel roll out of the way, and shoot your target. The boss battles are not long because they are hard, but simply from trying to gain mastery of the controls for them to hit your target. This could have been the second greatest Star Fox game since the 64, I honestly love everything they did to it, it is a superb game, but the controls are just absolutely horrible. Most of the levels are spent trying to master the controls to the objective than actually getting through the game play. I think this game deserve 5 stars, but for the simple fact this is the worst control scheme in years, and that there is no turning it off or on for those who want motion plus, I am giving it two stars for the fun factor it takes from the rest of the game. Please still buy it, its a great game, just be expected to have a learning curve with the motion controls, if Nintendo comes out with a patch for the controls to not be motion operated, but just joy sticks, I will change this review to a 5/5 stars, until then for the amount of fun the controls take out of the game it will remain two stars. ... show more
Reviewed in the United States on May 3, 2016 by Karakazemel
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