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Shadow Hearts: From the New World - PlayStation 2

  • Based on 127 reviews
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Availability: In Stock.
Fulfilled by DealTavern USA

Arrives May 15 – May 20
Order within 4 hours and 39 minutes
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Features

  • Travel to real-world locations like Chicago, the Grand Canyon, Las Vegas and New York
  • Improved Judgment Ring System, adding even more excitement and strategy
  • Gripping and inspirational storyline with up to 60 hours of gameplay
  • Easy to navigate, visually-stunning backgrounds, special lighting and illumination effects

Description

The third and latest installment in the critically acclaimed role-playing game series, SHADOW HEARTS: From the New World takes place in the United States during the Great Depression. The Story Begins as Johnny Garland, a young 16-year old detective who lost his father, sister and his memory in an accident, accepts an investigation to track down a criminal suspect who has escaped from custody. As he closes in on the suspect, Johnny witnesses a supernatural occurrence - a huge monster appears from a green light known as a "window" and swallows up the criminal. Apparently, a series of horrific incidents similar to this have been plaguing cities across the nation. Johnny's female counterpart is 21-year-old bounty hunter Shania, a Native American who is searching for these mysterious windows, determined to close them using her spiritual powers. Together, they travel across North and South America and are joined by a colorful cast of characters.


Release date: September 8, 2006


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Product Dimensions: 7.5 x 5.3 x 0.6 inches; 4 Ounces


Binding: Video Game


Rated: Teen


Item model number:


Is Discontinued By Manufacturer: Yes


Item Weight: 4 ounces


Manufacturer: Xseed


Date First Available: December 23, 2005


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If you place your order now, the estimated arrival date for this product is: May 15 – May 20

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Top Amazon Reviews


  • A nice continuation,but a bit too far into left field (minor spoilers)
So, with the X-box 360 becoming affordable even proud retro geezers like me will move on soon. However that is not to say the ps-2 is useless or obsolete especially when it comes to worthwhile RPGS. One of the best and most sadly under appreciated rpg franchise is Shadow-Hearts. With adult themes, an alternate history set in our world, slap stick humor, weird allies, and references that the characters actually think about "sex" it was sort of the "anti-final fantasy". It also introduced the judgement ring system, an exciting slice of probability that made you time each button press on the wheel of fortune carefully. The ring of fate added an exciting twist to the usual turn based formula and you did have to pay attention a lot more instead of just punching in a command. The judgement ring was also used for bartering with merchants for discounts and starting with SH Covenant you could string combos together between characters. From the New-World is the newest in the series. How does it stack up? I'd say its' definitely worth having and a charming odd gem just like its' predecessors. However those of us that loved the tragic yet bitter sweet relationship between Yuri and Alice Elliot do feel a bit sad to see them go. It had to happen, Yuri cannot fight evil forever and the good ending from covenant suggested he found a way to change fate and be with Alice at long last. A hero deserves to "retire" after two lengthy quests of fighting his own inner demons and the forces of malice around him. The immediate problem I had with ftnw was I couldn't relate to the young spirited detective Johnny Garland as much as I could to Yuri. Yuri was a man. He'd swear, he'd drink, and before he was even in love with Alice he wanted to get in her pants. He was a nice guy sure, but he was a realistic nice guy. Johnny on the other hand is only 16 (hard to believe a 16 year old would be a detective) and he was definitely tailored for younger players. This is not "bad" entirely. Its' just people that were fans of the other two slightly more serious and mature games might be put off at first. If anything ftnw gives you a few unexpected surprises. First of all Johnny is not a harmonixer. That honor belongs to Shania and I kept debating if in fact she was the lead. She is also a better fighter so Johnny seems weaker by comparison. So what is all this about? Johnny was in a tragic accident and lost his father and twin sister in a nasty blaze. Though he could have lived off his father's inheritance he chose to be a detective instead. Why? Apparently Johnny has lost many of his memories and he surmises being a super sleuth will dig something up. In the mean-time Shania and her stoic gun toting warrior companion Natan spend time as bounty hunters hunting malice creatures. As expected Johnny's first case to find someone that evaded paying his bail turns into a terrifying encounter with the denizens of the abyss. Shania and Natan save Johnny and things grow from there. Is this story as strong as Covenant's? While I can say it does get better it is definitely more "cliche" though not on an entirely negative note. As before ftnw is a fan of weaving an alternate history and this time the time line is set during the great depression. You will help Al Capone escape from prison, interact with Elliot Ness the detective, trek through the Grand Canyon to help Shania get another fusion form and to help Natan capture big foot, save everyone's favorite little eccentric wizard Roger Bacon from Area 51, and confront mad college professors that create "monsters" in their spare time just for kicks. As you see there are subtle nods to the first two games. Perhaps the thing that upset me the most is the most enigmatic alluring characters are the bad guys or npcs. Al Capone's younger sister Edna is soft spoken, kind hearted, and sexy as hell in her tight red dress yet though she could have been a great healer akin to Alice she is reduced to nothing more than a plot piece. Killer is a red haired Yuri look-alike but disappointingly he is not tied to Yuri in any way. Lady likewise looks exactly like Alice Elliot yet she is opposed to you during every step of your journey and likewise is not tied to the other games save for very obscure references. I'm not saying that the characters you do get are crap, but the most interesting and well thought out ones pitch for the other team. Basically you will feel like you are the "under dog coach" left with the people no one else wanted and you are expected to make them into a formidable fighting force. While Ricardo the guitar-gun toting musician, Natan, and Shania all are pretty serious and have decent motivations to stay with you the other half of the team is comic relief. There is Old Frank the vigilante American ninja, Mao a drunken master giant cat, and Joachim's cute yet unruly little vampire sister Hilda that unlocks different abilities by using "calories" to become "thin" or "fat". If you thought the previous cast was "odd" suffice it to say you have not seen nothing yet! Luckily even the silly characters have beneficial abilities in battle and everyone has their own side missions to power up their abilities. The play mechanics add charging stocks but other-wise the judgement ring system is near identical. To me, stringing combos together was much easier this time and I enjoyed how you had to think about what types of attacks would temporarily knock down and disable enemies. In the end ftnw is still fun to play and keeps you curious about what is around the next bin. While I do think Nautilis/X-seed were a bit over excessive with the cheesy humor that alone does not warrant calling ftnw a bad game. Unless you are a jaded elitist that expects every incarnation of the series to be like the first two games you should enjoy this one immensely! Pros. + An interesting new alternate history set during the great depression. + Ring system keeps the game play as fun and addictive as ever. + Interacting with historic icons such as Al Capone and Elliot Ness. + The out-door level designs are beautiful. +Mostly great voice acting and music throughout. + Shania is drop dead sexy. Say what you will but for us guys that is a great incentive! Cons - Not as many fusion forms. Luckily they can all be upgraded through totem fetishes. - Some of the characters could have been "subtly humorous" instead of "outright ridiculous". - Story line may seem a bit weaker to serious fans. - Johnny while lovable in his own right has a very difficult time filling Yuri's shoes. - Towns are as small and cramped as ever. This doesn't make sense in places such as Chicago and New York that should be sprawling metropolises. ... show more
Reviewed in the United States on October 8, 2008 by Benjamin S. Sprague

  • Excellent
Great ps2 overlooked rpg game. Excellent working condition and not one scratch or blemishes
Reviewed in the United States on October 1, 2022 by Mark Agosto

  • Too Underrated
I had never heard of the series Shadow Hearts. I dont know HOW I could have missed the existence of this game. However I'm glad I got the chance to find out what it was about before this game would be declared "rare" and hard to find like the first one is right now. This game will make you smile because its funny. I wouldnt say dead-hilarious but its funny. I enjoyed each character even though at first I was a bit skeptical, especially with the big white cat. Each Character has a handful of sidequests that WILL keep you busy, thats what makes the game so dang-on long. The sidequests are extremely helpful when it comes to the Characters equipment, weapons, abilities and Steller Magic. Also when you do their sidequests, they each have a place of their own on the world map that you can visit and it will also explain the character's background so you can get to know them better or at least their origin. I Think its safe to say that there is NO loading time in this game. Its quick, especially when you Load or walk into the next area. Its nice to have a game that doesnt make you stair at a black tv. The difficulty of this game will leave you gritting your teeth. There are some things in this game you will have to do that will take ALOT of time, so if you like a challenge, this is the game for you. the graphics are pretty nice, i wouldnt say perfect, but it's really nice and smooth. When i first played the game, it reminded me so much of Final Fantasy X. I do NOT know why, I guess you can say it was probably the graphics. The music was okay, the only annoying part about it was that almost every temple or land area they went into, had the same music playing. but other than that, you'll enjoy the battle music. It Jams good! :p There is a New Game at the end, however I just finished it and discovered that you don't really get to keep everything you had from the previous, which really, really sux. There are SOME connections to Shadow Heart: Covenant. To understand the little things better, i would play THAT game first (which i bought :)) The most annoying part of this game is waiting on the enemies to finish up with their combos or attacks. Its annoy is heck. If you are familiar with Double and Triple from Final Fantasy, then this game is alot like it, only its called Combos and Double which comes in handy 99.9% of the time. Your magic can also upgrade or level up, it costs a fortune though if you want to completely leve it up on the steller chart. The Menu is packed with alot of things to look at. It will give you the option to see your status so far, like how many times you've escaped and your performances in battle. Each character has their own space called "Personal" where you can read up on their biogrpahy and look at their status. it has an animation where you can see a preview of how they attack. There is also a very neat option of putting your characters into seperate teams and you can even name the team. you can use the L1 button i believe to do a convient-quick switch or go to the menu and do the same. The game is awesome. I would buy it. ... show more
Reviewed in the United States on September 22, 2009 by FashionQueen86

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