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Paper Mario: Color Splash - Wii U Standard Edition

Based on 1,109 reviews
Condition: Used - Good
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At a glance

Condition
Used - Good
Dimensions
0.6 x 5.3 x 7.5 in; 2.4 oz
Weight
2.4 oz
Publication Date
October 7, 2016
Computer Platform
Nintendo Wii U
Type of item
Video Game
Language
English

Features 4

  • Prism Island is being drained of its color in this turn-based action-adventure RPG hybrid.
  • Paper Mario's paint hammer splashes paint on anything it hits
  • so he uses it to bring the color back to the island.
  • E for Everyone w/Mild Cartoon Violence

Description

Prism Island is being drained of its color in this turn-based action-adventure RPG hybrid. Paper Mario's paint hammer splashes paint on anything it hits, so he uses it to bring the color back to the island.

Specs 13

Publication Date October 7, 2016
Computer Platform Nintendo Wii U
Global Trade Identification Number 26
UPC 045496904326
Compatible Video Game Console Models Nintendo Wii U
Release date October 7, 2016
Product Dimensions 0.6 x 5.3 x 7.5 inches; 2.4 ounces
Type of item Video Game

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Top Amazon Reviews


Fun Filled Adventure
Vast improvement from the previous game in the series, Paper Mario Sticker Star. This time there's a level up system so you do not have to avoid enemies all the time. Also common cards (as oppose to stickers) are purchasable via in-game coins/currency. Coins are very abundant if you participate in the Ro-Sham-Bo tournaments so you don't have to worry about not having enough cards. There is resource management involved though as you can only hold a certain amount of cards in your inventory until upgraded thus a recommend re-stalking on cards after each level. Also paint is a factor now as painting cards helps deal more damage and certain cards uses specific color of paint. Battle interface is a bit troublesome at first as there's a lot of steps involved to initiate an attack. But after a while, you grow used to it as in later levels you soon realize you have to manage your resources well in order to progress smoothly through a level or defeat a boss. To initiate an attack you have to: 1. Scroll/swipe through a list of cards 2. Click Card Ready 3. Paint the card 4. Click Paint Ready 5. Flick up the cards 6. Look up at TV screen to initiate attack Some steps can be improved for faster battling, but after a while you get used to it. Step 1 could be simplified to have cards grouped in columns depending on type. If you take too long deciding or finding a card, an enemy can steal a random card from you Step 2 and especially 4 is unnecessary Step 3. Thought it was useless at first, but you dont' have to paint the card all the way if you can think you can defeat the enemy with less paint, thus saving your resources Step 5 and 6. Aside from the choosing and painting cards this could be done on the main screen, making for a great off-TV game play instead of having to use both TV and gamepad. But overall, the gameplay doesn't drag the game down as you'll get used to it after a while as it becomes second nature. Careful timing still present like in past titles as you have to hit a button at the right time to do additional attacks or block the enemy attack for half damage taken Love the visual of this game, very good presentation with the character's animations and use of paper and paint aesthetic Script is well done also, a lot of laugh-out-load (LOL) moments (Sample screenshots to follow). The plot is very generic, but the dialogue among characters us very fun, natural and creative. A huge highlight in my enjoyment of the game. Overall you get over two dozen hours playing the main campaign with tons of collecting to do after. One of the best Mario games to date ... show more
Reviewed in the United States on February 19, 2017 by Vincent

Haven't played previous Paper Mario games. Jumped into Color Splash and love it!
Before you read, know that this was the first Paper Mario game that I have ever played. Boy am I glad that I joined in on Color Splash! Music: I’m going to start this review and jump right into the music. The soundtrack is one the main reasons why I look forward to playing this game so much. The peaceful, feel-good songs will keep a smile on your face, especially the throwback songs like Mario Kart and the many songs from the old Mario games. Just play the music from “Cherry Lake” and you’ll see what I mean. :) Story: Others have noted that the story is not all that, but honestly it’s a Mario game. What did you expect? The fun gameplay in Mario games makes up for a thin story in my book. If I’m playing a Zelda game, you bet I’m going to expect an amazing story. Humor: The humor is nothing like I’ve seen before in a Mario game. The cheesy dialogue makes me (sometimes literally) crack up. The small cut scenes are also very funny and animated. You will love using Thing cards. Puzzles: The puzzles in each level are really fun to figure out but also challenging at the same time. I really like how unlocking certain items in boards are relevant to other levels. For example, in one level, you can’t even pass through a gate until you find hidden toads that are in other levels. Cards: The card plays can be quite tedious, especially if you run into many enemies in a certain level. I found that turning on advanced mode makes the cards plays a bit faster. Turn on advanced mode by tapping on the ? on the gamepad. It skips the step of painting and lets you paint your cards right when you pick them. Art: The artwork in this game is simply beautiful. Every world I’ve visited so far looks amazing. There is a really nice balance of paper and 3d items in each level. Summary: If you’re on the fence, give this game a try! I especially recommend this game if you haven’t played any other Paper Mario games. It seems like most people that dislike this game have expectations based on the first games in the series. ... show more
Reviewed in the United States on October 19, 2016 by Allie Poogums

Cute and addictive. So many shy-guys. Strange battle system
I loved this game. Granted, it will never be the masterpeice that is TTYD that moved us all, made us laugh, and gave us hours of pure joy. I am not sure there will ever be a PM game like that again. Perhaps they set the bar too high with TTYD (the thousand year door/gamecube paper mario) But, i still felt this game was really cute and had such a sweet ending. I love how these games make Bowser to be actually pretty cute. His end story of how he got black paint on him was so cute. <3 But it is lacking in some areas. Not fond of the battle system and how you cant use stars special abilities like in TTYD. Not a fan of doing so many steps to use a card. I miss just being able to always use a plain ol' hammer or jump attack if all else fails and you have no flower-power. In this one, you always need to have paint. Sometimes you cant even execute even the basic attack as well if you're out of paint and only have unpainted hammers cards or something. Also dont like how you dont get a new partner with each area you go to. That added so much for me back with n64 version and TTYD. That was 1/2 the fun. Especially when there was secret characters to join your party like Ms. Mowz. The fun was in connecting to each of your party members and unraveling their stories in each level. I really miss that in this game. Though i do really like Shy-guys. They're one of my favorite nintendo characters and i really did like how they were in abundance here in this game. And i loved at the end that you got to ride on Rainbow Road. SO cute. ...but I miss the multipule characters and their stories. Just didnt seem like PM to me. Still was a very very cute game and I will always love PM and play the games. I had a LOT of fun with this game and one day i even played it for 15 hours (lol). ... show more
Reviewed in the United States on February 7, 2017 by Ryan

I so wanted to hate this game
I so wanted to hate this game! I'm going to be fair, if I was comparing this to the original two Paper Mario games I would definitely give it two or three stars but I'm reviewing this game by itself. Yes, it doesn't compare to the two first original games but the game itself is fun and sometimes challenging. I would give it 4.5 stars but I can't do that. Why? There are some things that I did not like, the battling system to start with. You have to choose a card, color it in the gamepad and then swipe it to the tv screen, too long of a gimmick for my tastes. Another thing is that sometimes Kamek will play some tricks on your cards and there is no way of skipping the scene so you have to wait until the scene is completed to keep playing. One more thing I don’t like is the loading times, they are too long (the starting game loading time is ridiculous). Now, once you get past this little things, and like I said, the game is a lot of fun, the graphics are really good and the jokes are really funny. I own every single Paper Mario game and I think that this is definitely the third best one after the original two (Paper Mario and Paper Mario:TTYD). I definitely recommend it! ... show more
Reviewed in the United States on November 9, 2016 by El boricua

So does this game have more charm and fun gameplay? Or is it just a per copy ...
(This is my son writing this review) So here we have it. The next Paper Mario game in the series. So does this game have more charm and fun gameplay? Or is it just a per copy of Sticker Star with better visuals? Well let's see... Color Splash starts out with Mario getting a visit from Peach and a (possibly) random toad. Mario lets them in and Peach gives him the letter, which actually turns out to be a color-drained toad! So Mario looks at where the postage stamp came from and it looks like it came from Prism Island. So without hesitation Mario, Peach, and Toad get on a boat and travel to Prism Island. They find the place deserted and after doing some stuff they come upon a 3D paint bucket like character named Huey. After squeezing Huey into paper form Peach hangs back in Prism Island while Mario and Huey head off into adventure. Of course like always Bowser comes along and kidnaps Peach. Mario and Huey then travel throughout many different places to collect the Big Paint Stars to help make a pathway to Bowser's Castle. The Big Paint Stars have memories of what happened that caused the town to be deserted. It looks like Bowser was looking down on all the Toads playing in the paint and decided he wanted to color his shell in a rainbow hue. Jumping into the main pool of colors he spins in his shell and accidentally mixes them all together, creating black paint. This black paint possesses Bowser and causes him to drain all the Toads and invade the place. After Mario and Huey defeat Bowser Huey makes the ultimate sacrifice to get rid of all the black paint so it doesn't touch anyone ever again. And ya...that's the story. Now with the story out of the way, let's get with the gameplay. The gameplay is honestly much more enjoyable than Sticker Star. The main gimmick is that there are color-drained patches in the environment that Mario has to paint back to normal with his paint hammer. Honestly doing this is very satisfying as you splash paint onto different colorless patches and watching all that visually good looking paint get splattered everywhere. They do a MUCH better job with environments this time around. Remember the boring Ice, Grassland, Desert...yadayada places in Sticker Star? Well that's pretty much gone now. The hub world is honestly very similar to TTYD's hub world, with a shop, a dojo to practice battle moves, and some toads to talk to. There are places like a circus, you have to travel on a train, visit a secret base, etc. Sure, you still have some places like desert and grassland and forest but I think they did a better job with these areas. Alright, let's talk the battle system... They didn't learn from Sticker Star's battle system, as it's practically back. Stickers are replaced by cards which you have paint in order to increase your attack power. The cards are 1 time uses just like Sticker Star and even the same type of attacks like the worn out jump, hopslipper, etc return. Although some new variations of these cards do come as well. Things return as well, also in the form of cards. While there aren't as many of these in the game (like 27), they are much more fun to watch. The animations last a lot longer and are honestly more hilarious. Some things return from Sticker Star but most are new (such as the Piggybank, the Hammer, etc). While things like the Fan and the Lightbulb return. Things do have to be used in the environment like in Sticker Star but thankfully there is a garbage toad (and yes...he literally lives in the garbage can) who magically knows what you need when you need it. Sadly the need for things in boss battles return, so not much improvement from boss battles. Though surprisingly Bowser doesn't require a thing card to be defeated. A new type of card appears that summons an ally (normally a regular enemy) to attack Mario's current enemies. A cute thing that are new to battles are that enemies say little phrases to try to provoke Mario into attacking them (normally saying indirectly what you shouldn't attack by saying you should attack that part of the enemy). Also the enemy HP bar is absent and you have to rely on looking at their sprite and seeing how much of them is still colored. The less color they have, the closer they are to dying. Another new thing that succeeds paperization from Sticker Star is called "Cutout". In which Huey takes Mario out of the picture similar to what Kersti does in Sticker Star. Mario can then cut out a part of the environment in which he can walk on to get to normally inaccessible areas. I think this is actually worse than paperization as you have to be VERY precise in order for it to work. They will give a hint that you are close to being able to cutout but it doesn't help at all. Even distance from the thing your needing to cutout is required as well. Let's move on to characters. Sadly this game does little to improve the characters. They are all pretty much generic Mario enemies and a ton of Toads with occasional gear. The good news is that they focused a lot on humor in the game and their dialogue is so funny most of the time you forget they are just a generic toad or a generic enemy. I found myself laughing out loud at certain points which is very rare. If you thought Kersti from Sticker Star was a pain to be around, well they fixed that. Huey has much more personality and likes Mario much more than Kersti does as well. Overall this game has a lot more charm than Sticker Star does. They fixed a lot of issues in Sticker Star such as exploration and humor helped with forgetting that the characters your talking to are just generic characters. While some issues still remain such as the battle system and the need for new characters, this game is a lot of fun to play! ... show more
Reviewed in the United States on January 17, 2017 by Sarah M. Newton

Surprisingly Fun and Extremely Smart
The follow-up to the divisive Paper Mario Sticker Star is here, and defying all expectations, Paper Mario Color Splash is a must-own for Wii U owners. Its wit and charm are second to none, and it has some great mechanics. While it has certainly deviated from its origins on the Nintendo 64 and the GameCube, this game really stands on its own. The story is pretty basic. Prism Island is an island in the Mario universe whose color is being sucked away (in some cases, literally being sucked away by Shy Guys with straws). The culprits are Bowser and the 7 Koopalings, and it's up to Paper Mario and the sentient paint can Huey to save Prism Island. However, it is not the overarching story that serves as the main draw in this game. Rather, it's the brilliant little moments throughout the more narrow story beats. For example, at one point relatively early in the game, there is a particularly brave-sounding Toad who intends to set sail on an adventure to the ends of the world. Shortly thereafter, you find that he has become shipwrecked pretty close to the harbor from which he set off on his quest. A group of other Toads are standing on the pier making fun of him. Mario saves him by placing a gigantic fan behind him to blow him back to solid ground, and the gigantic fan rises up from the ocean in appropriately epic fashion. There is another moment where a Toad is hosting a game show on a beach, but it turns out he is scamming people because he cheats, and when Mario and Huey call him out on it, he gives up... but insists they cannot tell anyone. These are two simple examples of the sorts of humorous moments throughout the game. One of Paper Mario's greatest successes, then, is its localization. People craving a localized release of Mother 3 should really turn their attention to this title. Nintendo's Treehouse localization team did an incredible job with the writing. There are a lot of games that attempt to be funny, from big-budget titles like Borderlands to a host of indie games. However, very few companies can nail the tongue-in-cheek tone of the humor in some of Nintendo's titles, and I would hold up Paper Mario Color Splash as a perfect example of localization done right. The gameplay in Paper Mario is different from prior titles in the series. Paper Mario and Paper Mario: Thousand Year Door, on the N64 and GameCube, respectively, were more traditional RPGs. Super Paper Mario became much more of an action game, and Paper Mario Sticker Star introduced something resembling a card battle system. Color Splash uses a straight-up card battle system, but it does it very effectively. People who suggest this game is Sticker Star 2 in an effort to insult it are mistaken; this game is very much an improvement over the formula in the often-derided Sticker Star. In combat, you can select a card. Some cards are painted, others are not. Cards consist of allies (Koopa Troopas, Shy Guys, etc. who will fight for you until defeated or until the battle ends), attacks, items, and special moves. If you elect to paint an unpainted card, it will amplify that card's move's power. ***Pro Tip: Hidden in the options menu is an option to change the mechanics to permit both buttons and touch controls. Choose that option so instead of having to touch the Wii U GamePad's touch screen during every. single. battle., you can just press the A button and push up on the D-pad or the stick. It makes battles a lot quicker.*** One criticism is that bosses are more puzzle-based than they test your skills. There are items in the world that you can make into cards. These items will one-shot bosses, so the test is more in finding them and knowing to use the items than in displaying a degree of combat prowess. It is also noteworthy that there is not an experience system in this game. You "level up" by increasing your HP and paint capacity and by finding stronger cards. The emphasis in this game is much more on the environmental puzzles and exploration. Combat is just another puzzle to be solved in many cases, but beating enemies in combat is helpful for purposes of increasing your paint capacity and HP. Because enemies are on the world map, most combat encounters can theoretically be avoided, but battles are generally quick and painless. Speaking of painless, the game is pretty easy. Some of the puzzles are really good and well-designed, but a player with any fundamental understanding of basic RPG gameplay is unlikely to struggle at all. My counter to the difficulty issue is that it the game succeeds on its merits with its smart writing and fun gameplay. The world map is pretty big, but this most certainly is not an open-world RPG. Actually, this game is best described as the Paper Mario version of Super Mario 3D world in a lot of ways. Each area is called a "course," and your goal is to collect a star from the course. Upon doing to, you have completed the course and will be sent out to the map. There will usually be more than one star in each course, so you will have to return and go for the other star(s) you missed the first time. In that sense, this game is very reminiscent of recent 3D Mario series outings. To advance the overall plot, you generally have to collect stars and put certain events into motion, often by interacting with and assisting NPCs. Additionally, the paint mechanics play a huge role, as one might expect. All throughout the world, there are spots that require repainting, so you can hit them with your hammer and Mario will paint them. Certain flowers and other foliage will release paint when struck by the hammer, and that will refill your paint supply. Completionists will love the fact that there is a percentage counter for each course that shows how much of the course has been repainted, so players can go back into the courses and find the elusive spots that need repainting. It's an entirely optional activity, but one which adds to the overall package. Finally, Paper Mario is a very aesthetically pleasing game. From a visual perspective, this is probably the high water mark for the series. The paper cutout characters all look perfect, and there is a lot of subtle lighting which makes the characters look even more like physical pieces of paper. The graphics are very bright and colorful, and the game is a very cheerful, pleasant game to behold. Likewise, the music is excellent. Like other recent Nintendo first party games, the soundtrack is also mostly live music, which makes a difference. There are the expected arrangements of certain Mario series mainstays, but the original music is also highly enjoyable and always fitting. Those who were hoping for Color Splash to return the Paper Mario series to its RPG-centric roots will, frankly, be disappointed. However, I would recommend not dismissing this game for increasingly distancing itself from its beginnings. Paper Mario's history has shown a willingness to depart from established formulas. The series began as "Super Mario RPG 2" on the Nintendo 64, but its development and the introduction of the paper aesthetics and gameplay gave it a very unique identity. Color Splash is a game that encourages exploration of its environments and interaction with its characters. I started this review praising the localization, and I want to end on that note. This is one of the best-written, funniest games available today. If its subtle, sarcastic, and ironic sense of humor is appealing to you, there is a lot to love for this game. Wii U owners are all too familiar with the overall lack of games on the console. I'm pleased to say that if this is one of the final first party Wii U games, at least it is ending the console's life on a high note. Color Splash is different from Paper Mario 64 and Thousand Year Door, but different does not always necessarily mean that it is inferior. Color Splash is a great game in general. Do yourself a favor and check it out! ... show more
Reviewed in the United States on October 10, 2016 by Joe & Steph

it is very much enjoyable and fun.
My family really enjoys this game. It does have its flaws but over all, it is very much enjoyable and fun. Pros: - Graphically it is amazing to look at! The visuals effect and the whole world of pure "paper" is very impressive and nicely done. - Music sounds awesome! Very enjoyable to listen to. - The story and writing is done very well - it actually has charm to it. At times you will even get a good laugh out of its. - We all enjoyed looking for "blank spots" in every world to smack with the hammer to color them in. Cons: - Battle controls are by far the worse part of this game. When you get into combat you have to look down from your TV onto the gamepad. Then you have to scroll through 100 cards or the amount of cards you have currently and find one that best fits your situation. Then you have to select them and drag them up to the "hold slot" and hold them there to "paint them" ( make them more powerful - because most cards are blank - as in no color) Then when finally ready you have "flick motion" from the gamepad towards your TV and then Mario will act out the commands. All the while some enemies might even attack you. Not to mention that you have to do this 100's of times as you progress through the game. ... show more
Reviewed in the United States on October 20, 2016 by KitsFoxfire

TERRIBLE. Must use gamepad, tedious intolerable combat, no plot, no puzzles, no save slots, no sense, just DUMB!!
EVERYTHING about this game is terrible. You have to play with the gamepad, the story is so boring and constantly interrupting what little gameplay there is. The combat is completely intolerable as it takes like 7 little annoying identical steps for each attack and each card you attack with has 1 use! And while you’re forced to look down at the gamepad the monsters are trying to talk to you and can do bad things that you miss because of the ****ing game pad. There are no save slots, there are no varied interesting characters, you just play boring-as Mario, talk to a million toads and squish a billion shy guys. I even love shy guy but variety please! Painting is nonsensical even for a whimsical world. You paint things by smashing them with a hammer and then get more paint by smashing things with your hammer, really? ... show more
Reviewed in the United States on October 20, 2016 by A.
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