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Dark Souls II: Scholar of the First Sin - PlayStation 4

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Availability: In Stock.
Fulfilled by Amazon

Arrives Tuesday, May 21
Order within 5 hours and 46 minutes
Available payment plans shown during checkout

Platform: PlayStation 4


Features

  • All 3 DLC Pack Contents: Crown of the Sunken King, Crown of the Old Iron King, Crown of the Ivory King
  • Additional NPCs Added For Enhanced Story Experience To Assist Guiding Players Through Level
  • Parameter Setting Adjustments for Improved Balance
  • Augmented Item Descriptions
  • Increase in Maximum Online Players

Description

Platform:PlayStation 4 Prepare to Die again in the complete Dark Souls 2 experience with Dark Souls 2: Scholar of the First Sin. Hallmark challenge & reward await you with augmentations, additions and enhancements fueled by the passion and talent of famed Japanese studio From Software.


Release date: April 7, 2015


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Product Dimensions: 0.6 x 5.3 x 6.7 inches; 2.4 Ounces


Binding: Video Game


Rated: Teen


Item model number: 12027


Is Discontinued By Manufacturer: No


Item Weight: 2.4 ounces


Manufacturer: Bandai Namco Entertainment America


Date First Available: November 25, 2014


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If you place your order now, the estimated arrival date for this product is: Tuesday, May 21

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Top Amazon Reviews


  • THIS is the Dark Souls II version single-players have been waiting for!!
Platform: PlayStation 4
Dark Souls II is the sequel to Dark Souls, which is the spiritual successor to Demon's Souls. Both of the aforementioned games were masterpieces in my opinion, so I had high expectations for Dark Souls II. Unfortunately, those expectations were not met when Dark Souls II was first released. What exactly were my expectations? I wanted a game that is challenging but fair, a beautiful world that you can explore freely (more or less), and a story line that makes one yearn for more. The original release of Dark Souls II was certainly not a bad game, but it felt hollow (pun intended) compared to the original Dark Souls. There were a lot of issues that made the "game feel "cheap" compared to the original. Fortunately, this updated version while still technically the same game is VASTLY improved! SINGLE-PLAYER EXPERIENCE ############################ Let me say that Dark Souls II has an amazing player-versus-player options. There are lots of "covenants" you can join to invade other players, or help other players. The reason I prefer to play offline is because I enjoy being immersed in the world all to my own. I do not want to deal with real players (although again, I have nothing against those that love it). I like the story (Dark Souls has a deep story, even if it is told via minimalism) and find fighting other players a bit dull to be honest. This of course also means that in a "tough" fight you can not summon others to help you. Also, when you are traversing places such as the Black Gulch all by yourself, it really is beautifully unnerving! NOTE: This is review is mostly spoiler free! I do talk a little bit about some of the differences between Dark Souls II Scholar of the First Sin and it's predecessor below. If you played the game for a few hours, chances are these will not be spoilers at all. CHALLENGING =========== If there is one thing Dark Souls [NB: when I just say Dark Souls I really mean all three games in the series] is known for, it's the challenge. This challenge, is what makes the game. Sure, the game is aurally and visually beautiful, but a major reason for this is the difficulty. For example, as you try to progress through the game, you come across a number of monsters that quickly attack and make short work of you. Eventually, you figure out how to deal with them, only to be sniped by an archer. Then, you try again and once you get past the archer you find there are even more enemies and they make short work of you! By your sixth try (or more) you finally defeat them, and then you realize just how beautiful are the ancient ruins around you! While Dark Souls II Scholar of the First Sin is very challenging, it is also fair. If an enemy looks like it can kill you in one or two hits, it can. Also, there really are no "simple" enemies. If you let your guard down and become shall we say a bit "overconfident", you may very well find yourself defeated by "weak" foes despite the fact that they are not nearly as difficult as more heavily armored enemies. The original release of Dark Souls II was unfortunately not what it should have been. In this updated version, there are different enemies placements, entirely new enemies, more invaders to fight (non-players), and of course the downloadable content opens up huge new areas (more on that below)! In short, THIS is the version I hoped to play when Dark Souls II was first released! Downloadable Content ================ The new areas of the game are not only "large" areas to explore, they are arguably the most visually stunning areas of the game! They really are beautiful. Also, they are extremely well designed and are not just "go to area A, defeat boss, go to area B" -there are secrets to find. As an example, in one of the new areas there are pillars that move up and down. So it really is three-dimensional exploring rather than just a linear progression for each area. I loved the Artorias of the Abyss expansion for the original Dark Souls. However, hands-down the downloadable content in Dark Souls II is far better. Although fighting Artorias was one of the most rewarding fights in ALL the Souls games, just in terms of exploration and enjoyment the three new areas in Dark Souls II are far larger in scope and the exploration is a joy. Also, they are all very diverse, and quite easy to access. And of course, the areas present new challenges to the player! Scholar of the First Sin Upgrades ======================== The main draw here is of course the downloadable content as described above. However, there have been so many tweaks from the original release, that this feels like a new game! First off, the PS4 version has had a graphics upgrade. The original PS3 release did NOT look as good as the original Dark Souls! In general, sequels look better even if they are not overall better games, but in this case the original Dark Souls II release looked washed-out. Fortunately, that has been corrected with the PS4 version. Secondly, there are more enemies, enemies in different locations, MORE summons (which are extremely helpful especially when fighting certain bosses that otherwise feel cheap), and more non-player invasions (red phantoms)! In terms of summons, if you really want to beat every single boss solo, you can do that. However, I feel that the added summons (and invasions) are very well done and make what are arguably frustrating boss fights far better (although still not easy). There are of course new weapons to find, new armor, more dialogue from non-playing characters (NPCs), and it really feels like this is finally the complete version! PRO ======== ++Beautiful game both aurally and visually. The atmosphere is so vivid, at times it may just be tangible! ++Very difficult, but fair game. This is the most challenging of the three games in the series thus far. ++The DLC is amazing! It is all on disc, nothing to download! You will love it. ++Load Times: there are load times? You will hardly notice. ++Expect to spend lots of time on this game! This will be a long, beautiful, and challenging game! ++ADDICTIVE: this game should have a warning label. CON ======== --NO manual! I know many games are doing it, but it would be nice to have a printed manual. Still, this is just a minor detraction. --MUSIC: Dark Souls II "Majula" theme is gorgeous! However, compared to the original Dark Souls, or even Demon's Souls, most of the music is forgettable. Now while the game sounds great with all the sound effects and it has good music including a few wonderful pieces, overall it's not in the same league as the first two games. --So Many Humanoids: The original Dark Souls has very different enemies with unique looks and attacks. Dark Souls II certainly has some amazing boss fights and some freaky enemies. However, in large part you will be fighting human-like undeads, human-like (but larger) sentinels, human-like but huge bosses, etc. More diversity would have been nice. However, this does not "ruin" the game by any stretch of the imagination. --Torches: I love the sense of being alone in a dark, dreary, dangerous place with only a sword in one hand and a torch in the other! Unfortunately, most of the game is much "brighter" than I would like, and in fact, many places already have lit torches for whatever reason. This is just a minor point, but I feel much more could have been done with torches. --Farming Issues: Overall I'm not a big fan of having to "farm" enemies for items. However, I found myself wanting to upgrade my equipment but I had no titanate chunks. On the other hand I had SIX titanate slabs! Titanate slabs are supposed to be super-ubber rare (they are used to upgrade gear from +9 to +10), and yet I had SIX of them and NO titanate chunks. This is a bit broken. --ADDICTIVE! I realize I also have this under "pro", and the truth is it is a double-edged sword! It is SO addictive, you may let things slide that you should not! BOTTOM LINES: A perfect game? Certainly not. As good as the first Dark Souls? Again, I have to say no. However, THIS upgraded "Scholar of the First Edition" is *close* to the greatness of the first Dark Souls game and it is a VAST improvement over the original Dark Souls II release. Also, this can now be found for $30 or less! At this price, I can easily recommend it to everyone. Here's wishing everyone happy gaming and let us hope that Dark Souls 3 will be a masterpiece! My Score for the original release of Dark Souls II: 80/100 Final Score for Scholar of the First Sin: 90/100 (as you can tell, the upgraded version is VASTLY better) ... show more
Reviewed in the United States on December 17, 2015 by Tamlane

  • A challenging game to defeat as well as get out of your head.
Platform: PlayStation 4
Ah Dark Souls II, I have heard many things about this game before I actually played it; mostly rumblings about how it isn't as good as Dark Souls I but it's still a good game blah blah blah. Let me just say that the first ten hours I spent with this game were BRUTAL. I had completed Dark Souls I and Bloodborne by the time I played this game so you can say I know what I'm doing. Regardless, I had my ass handed to me way more times than I thought was fair. In fact, if you had asked me my thoughts on Dark Souls II during those first ten hours I would've sung a different tune. I would've said it was a harder game than Dark Souls I, but for all the wrong reasons. I'm not saying that now. Having made my peace with hours 1-10 and spending about 30 more in the game I can say the adventure is grand and fantastic. First off, I must say I commend the developers for not simply rehashing every single thing about Dark Souls I for this game. Yes, some of the core principles are there (it IS a Dark Souls game after all) but the developers chose to mix things up a little bit for this entry. The biggest change is Hollowing and Reverse Hollowing. I'm sure everyone at this point knows about the penalty for death when not human: your max health decreases with a floor of half max health. To reverse this (heh) you reverse hollow back to human. You regain your skin, you regain your max health. Simple. However, reverse hollowing is different here. For one, there are no humanities in the game. Instead reverse hollowing is done by using a human effigy: little items found throughout the world and found in some shops. That's it. Moving on. Another notable difference is the estus flask. You start the game with one estus flask. The only way to get more is to find estus flask shards and return them to a woman with a truly amazing name (Emerald Herald, awesome). Each shard grants you one additional flask. Truly, I really like this idea. You can find consumable health recovery items throughout the game so having one flask is no big deal once you find your groove. I like the idea of working for something that refills every time you rest at a bonfire. Major kudos to the developers for this. One minor complaint I have for this game is that the number of areas seems a bit arbitrary. I can't say for sure but I think they made a bunch of areas just so they can say it's a bigger game than DS1. However, a few of these areas are transitory. You run through them in like ten minutes and then you never see them again. No real exploration, just move from point A to point B. I think some of those areas don't even have a bonfire (I could be wrong about this so please keep the pitchfork poking at a minimum). Another complaint is that the boss designs are a bit lazy. Sure, there are some really cool bosses (I'll never forget the Demon Frog and you won't either) but a majority of the bosses are humanoid creatures with roughly the same attacks. One boss even looks exactly like Ornstein! He may even have had the same move set as Ornstein....I don't remember. It's not Ornstein though so no spoilers here. These complaints aside, the game that we are presented with is another great game in the series and an excellent followup to the first Dark Souls. Is it a worse game than Dark Souls? Well....I think I would rate Dark Souls higher, yes, but I must give considerable credit to Dark Souls II for not simply rehashing the first game. They dared to try a few new things. Some of them worked and some of them didn't. The point is you aren't getting an exact same experience with DS2. It's different enough to be its own game and that's a great thing. This game is absolutely worth playing by anyone who is a fan of the Souls series and by anyone who wants a challenge and is sick of the new age style of gaming where everything is progressed through cutscenes and an obnoxious amount of storytelling. Like, the original Legend of Zelda, you are dropped in this big world and told to go exploring. There is a story here but you must discover it on your own. It should be noted, however, that I think the opening cinematics for this game are longer than the combined total of cinematics for Dark Souls I. I'm not sure of this but it may be true.......... Oh! If I have persuaded you to buy this game, I offer you one bit of advice: Dark Souls II has this extra stat for leveling up called Adaptability. On the level up screen it is denoted as ADP near the bottom of the stat list. IT IS IMPERATIVE THAT YOU GET THIS STAT TO AT LEAST 20 EARLY ON IN THE GAME. The game won't tell you this but it speeds up your characters animations for everything. And by everything I mean estus flask drinking (among others but this is vital). I imagine my first ten hours with this game wouldn't have been nearly as rough if I had known about Adaptability. LEVEL ADAPTABILITY UP TO 20. I promise you won't regret it. Okay! Huzzah! Yay! Review is over, so good day! ... show more
Reviewed in the United States on September 29, 2015 by Chris Ripka

  • Obviously not a Miyazaki Game
Platform: PlayStation 4
I purchased DSII: Scholar of the First Sin after playing through Bloodborne and Sekiro. I needed to complete the Soulsborne series to satisfy my new itch for self-punishment. This game is vastly different than DS or DS3 to the point where it's almost unplayable. These games are supposed to be challenging, and dying repeatedly on a first playthrough is expected. This game just didn't hit on the same notes that the other two (and Bloodborne) did. Instead of reasonably challenging areas to clear to get to bosses, the environments seem to steal the show in this game. The bosses are mostly lackluster; I'm pretty sure Fume Knight is the only enjoyable fight, if you can stand the self-abuse required to get there. I cleared all the bosses as a matter of completion for myself, but I would never play this game again. The boss confuse challenging pacing and positioning battles that you learn strategically after repeating with gimmicks like putting multiple bosses in the same room. I don't mind multiple bosses at once. Smaugh and Ornstein is one of the greatest fights in the original Dark Souls. When you combine bosses which seem gimmicky instead of challenging with environments that are brutal to traverse, it just takes a lot of the enjoyment away. I think the most miserable part of this game is getting to Lud & Zallen and dealing with the diamond reindeer. The only positive thing I can say is the trash eventually stops respawning. Even without trash the runbacks are miserable. I wouldn't recommend this game to anyone unless they're wanting to play through it to complete the series. It's easily the most forgettable and least enjoyable of any Soulsborne game. ... show more
Reviewed in the United States on July 18, 2019 by Matt McKinney

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