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Codenames: Duet - The Two Player Word Deduction Game by CGE Czech Games Edition

  • Based on 6,632 reviews
Condition: New
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Availability: In Stock.
Fulfilled by Amazon

Arrives Friday, Jul 4
Order within 14 hours and 7 minutes
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Features

  • 400 all new words compatible with original codenames
  • New cooperative gameplay
  • Campaign mode to record your progress
  • Variable difficulty to challenge even the greatest spies
  • Great with two players, or more

Product Dimensions: 9 x 6.5 x 2.75 inches


Item Weight: 1.41 pounds


Item model number: CGE040


Manufacturer recommended age: 10 years and up


Is Discontinued By Manufacturer: No


Release date: October 1, 2012


Language: English


Manufacturer: Publisher Services Inc (PSI)


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Friday, Jul 4

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

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Top Amazon Reviews


  • Cooperative two person fun game!
Finally found a great two person game! I love that it is a cooperative game which is nice for a change of pace....probably saving our marriage....lol! This game makes you think outside of the box to come up with good clues that fit your cards, but not fit the kill cards. My only con (ish) is that they give you way too many "key cards" that are so not needed....could play with 20 or 30 at the most and then give us more word cards instead as that is what you go through the most. We actually pulled out our regular Codenames and added those cards to this version. Also bought a game called Clue-nect that has picture cards and we use those for a variety. Very fun game! ... show more
Reviewed in the United States on April 3, 2025 by AH

  • great 2-player game to connect over rather than compete in
A fun co-operative game if you're looking to connect with someone (I like playing with my daughter). Since you win or lose together, you're not competing against each other, which is not typical for 2-player games
Reviewed in the United States on April 2, 2025 by Jennifer

  • Approachable, Replayable, Strategic
Easy to learn for most people who have a base familiarity with board or word games but, as with most genuinely good games, while the rules are simple there is no shortage of depth and strategy. Creativity, planning ahead, keeping track of information and the ability to take strategic risks at the right time are all asked of the player. The combinations of words and boards are nearly endless and for 25 dollars or less the bang for your buck and replayability are top tier. You could play thousands of games and they’d each be different. My one caution would be the level of difficulty, as it’s the kind of game that either clicks with someone or it doesn’t. My wife and I are highly experienced gamers and nerdy intellectual types and as such we win the overwhelming majority of the time, as in 90% or more, with very little difficulty. However, we believe our coworkers and their spouses, our parents, our friends, etc would have a much harder time and a much lower win rate, as it’s the kind of game where a single strategic mistake ends the day. If you hit an “assassin” tile you just lose and there’s no opportunity for redemption, so avoiding giving clues that could by any stretch of the imagination lead to your partner guessing one of the forbidden words is absolutely mission critical. Basically, I think this game is probably feast or famine with its difficulty and most average people will lose a lot, and you have to be okay with that if you’re going to purchase this. To the game’s credit, however, it does have a few built-in ways, specifically addressed in its rule book, to make it easier if you need to. Still, given that a certain level of vocabulary is necessary and then within that creativity and abstract thinking is required, this game is almost certainly NOT suitable for younger children. Games are fast and setup/cleanup don’t take long either, and the game itself is small and easy to store. In my mind the pros vastly outweigh the cons for us and we’re very satisfied with our purchase. Like I mentioned earlier, for just 25 dollars or less if you’re even vaguely interested in this kind of game it’s hard to go too far wrong here. ... show more
Reviewed in the United States on October 14, 2022 by Ryan S

  • Gets boring once you figure it out
I got the game because it's a highly rated cooperative game for two people. It was hard at first but that's what made it fun. But when my boyfriend and I figured out that the best clue to give is the position of the cards e.g. top, middle, or bottom for the rows and left and right for columns, it became too easy. We'd like to try the regular Codenames when we have company, though. Hopefully that one is more fun. ... show more
Reviewed in the United States on May 13, 2025 by A C

  • Fun
This is a fun game. My wife and I play it in the evenings now that we are empty nesters. You definitely have to think, and working together as you do removes the competitive element, so nobody’s feelings get hurt.
Reviewed in the United States on March 6, 2025 by mnmstaten

  • A great option for a 2 player version
We are big fans of Codenames, but find ourselves playing a lot of games just the two of us. The original Codenames has a two player option, so why buy this? In the original game, the two player option is sort of like playing against a ghost team. One player is the code master and the other is the agent and after each turn, you give your invisible opponent a point and start the next turn. That's fun, but feels more like practice. In this version, which you can mix with your original game for a much bigger pool of agent names (words), each matrix card is double sided and each player has their own secret agent list. You alternate being the code master and being the agent on each turn. There are 15 agents in each game, 6 that are unique to each player's side of the matrix card and 3 that over lap. There are also multiple assassins that may or may not overlap with each code master. Many innocent bystanders and sometimes even an assassin on your matrix will be a contactable agent on your partner's matrix, so you have to make sure you completely ignore your own matrix while you are guessing and contacting agents. To shake things up there is a pad of sheets that have a map of the world with multiple cities and a pair of numbers, like Berlin 11-2 or Monte Carlo 9-0. You can play a much more challenging game, working your way around the world. After each turn of guessing and contacting agents, the guessing player takes a timer token, which is a green folder on one side, indicating you completed your turn without contacting an innocent bystander or assassin, or a gray innocent bystander on the other side (I love that two of them are a dog and a snowman). If you contacted an innocent bystander, you place the token on that word card with the arrow facing towards you, indicating that the word is out of play for you, but may still be an agent for your partner. If you guessed only correct words, whether they were the ones your partner intended or not, you place the chip green side up in front of you to indicate that a turn was taken. So here's what the numbers to mean: in Berlin, you get a total of 11 timer chips (turns) and only two of them are allowed to be contacts with an innocent bystander; in Monte Carlo, you get 9 green folders and no innocent bystanders. If you contact too many innocent bystanders, you might as well have contacted an assassin because your game is over. It adds a lot to the game because you now have a goal to try to get through all of the cities instead of just playing the same game every time. It can be pretty stressful to see your pile of timer chips shrinking while your pile of agent cards doesn't seem to be shrinking fast enough because you just can't find a clue that links multiple words together. ... show more
Reviewed in the United States on January 22, 2018 by Vine Reviewer

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