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Assassin’s Creed Valhalla PlayStation 4 Standard Edition with Free Upgrade to the Digital PS5 Version

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Availability: In Stock.
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Arrives Saturday, May 18
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Platform For Display: PlayStation 4


Edition: Standard


Features

  • Lead epic Viking raids against Saxon troops and fortresses
  • Relive the visceral fighting style of the Vikings as you dual-wield powerful weapons
  • Challenge yourself with the most varied collection of enemies ever in Assassin's Creed
  • Shape the growth of your character and your clan's settlement with every choice you make
  • Explore a Dark Age open world, from the harsh shores of Norway to the beautiful kingdoms of England

Description

Upgrade to PlayStation 5 Version: Assassin's Creed Valhalla PlayStation 4 game on Blu-Ray Disc must be kept inserted in a PlayStation 5 console to play the corresponding Assassin's Creed Valhalla PlayStation 5 digital version at no additional cost, when available.Requires a PlayStation 5, the game Blu-Ray Disc, a PlayStation Network registration, additional storage & Broadband internet connection. May incur bandwidth usage fees.Become Eivor, a legendary Viking raider on a quest for glory. Explore England's Dark Ages as you raid your enemies, grow your settlement, and build your political power.Pre- purchase now for early access to the bonus mission The Way of the Berserker.


Release date: November 10, 2020


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Product Dimensions: 0.6 x 5.3 x 6.7 inches; 1.6 Ounces


Type of item: Video Game


Rated: Mature


Item model number: UBP30502251


Item Weight: 1.6 ounces


Manufacturer: Ubisoft


Date First Available: April 30, 2020


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If you place your order now, the estimated arrival date for this product is: Saturday, May 18

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Top Amazon Reviews


  • Possibly headed in the wrong direction
Platform For Display: PlayStation 4 Edition: Standard
[262 hours played] I initially didn’t plan on playing Valhalla on release day because I wasn’t sure I was quite ready for another AC game. During the summer of 2019, I played AC Odyssey for 200+ hours, and I thought I needed more time to pass before jumping into another Ubisoft game. After watching a few videos and learning about some of the new features (Jomsvikings for example), I decided it felt different enough to feel like its own game. With that, I pre ordered it and played it the week it came out. Although I mostly enjoyed it, I still sort of regret not waiting a few months and playing Immortals Fenyx Rising *first*. Let’s get into it. [Story] The story is something I rarely care about in a videogame, but if it’s good enough to get my attention, it’s worth mentioning. You don’t have to worry about spoilers because although I enjoyed the story, I probably didn’t pay close enough attention to provide you with crucial details (I’m a daydreamer while playing). My overall point is I liked how it was structured, and I found myself looking forward to what might occur next for the main character Eivor. In my opinion, several of the NPCs were memorable and I actually cared about some of them. Wow, that feels strange coming out of my mouth because I’m a guy that used to murder NPCs every chance I got. The statute of limitations still applies, right? ;) [Combat] My favorite part of the game!!! I’ll probably make some comparisons to Odyssey throughout the review, and I apologize ahead of time for that! Valhalla’s combat is better than Odyssey’s, and that’s saying something! Oddly enough, one of the biggest complaints I’ve heard happens to be about the combat. People hate the stamina system, and feel the combat is “sluggish”. The stamina system is very unique, and I’ll touch on that first. In most games that use a stamina system, you lose stamina as you move and attack. Well, Valhalla adds a little something to that formula. Sure, you’ll lose stamina if you dodge; but here’s the kicker: You can swing your weapon to your heart’s content, and you will not lose stamina unless you’re parried, or if you miss. I think that’s a fair system. The combat itself feels impactful and purposeful. If you feel it’s sluggish, perhaps you’re using the wrong weapon? Here’s the thing... You can dual wield in this game. I’ve seen folks literally dual wield two Dane axes (heavy axe), then complain how slow the combat felt. Oh really? My personal favorite was the hammer in my right hand (I wield it better than Thor, trust me) and a dagger in my offhand. I had zero issues with the combat. Not to worry though, as ranged combat and stealth are available as well. [Enemies] Not bad at all for an open world game that feature mostly human enemies. When you move away from a fantasy RPG, you’ll need to get creative with the enemy variety, and Valhalla pulls that off. Some enemies are big, slow, and powerful. While others are lightening quick, and they’ll cause you to run out of stamina because of chasing them around! I like that enemies have access to the same weapons as us because that evens the playing field. I won’t spoil anything, but while they’re mostly human enemies, there are a few non-human ones. You’ll just have to see ;) Valhalla excels at boss battles, and that’s another area of improvement over Odyssey. I simply adore 1v1 battles, and always find myself wanting more of them in open world games. Valhalla satisfied me in that area, and I hope that’s something other open world games look at in the future. [Jomsvikings] When this feature was first announced, I IMMEDIATELY thought about Dragon’s Dogma!! Ohhhh the possibilities! Heck, Jomsvikings were the driving force behind me pulling the trigger on pre ordering it. *SPOILER ALERT* The Jomsvikings feature massively sucks, and is super underwhelming. We can’t even create your own from scratch. They’re auto generated with random names and you keep going until you see one you somewhat like. So dumb. The idea around them is you’re supposed to take them on raids. I’m not going as far as to say they’re useless on the battlefield, but they do nothing to set themselves apart from the other folks helping out. Maybe that’s bad design that results from having so many people on the battlefield. In Dragon’s Dogma, my created pawn Cece was VERY impactful! If you don’t know who Cece is, then you better ask somebody!!! Another “selling point” was that we could hire our friends’ Jomsvikings. Yeah, right. I was thinking we could simply pull up our friends’ Jomsvikings and hire them. Like everything else with Jomsvikings, this is random as well. You have to hope one of the Jomsvikings that are hanging around your settlement are one of your friends. I was never able to hire my friends’, nor were they able to hire mine. So dumb... [Sidemissions] Ok... Ubisoft made a decision to change their approach to sidemissions. Although I was skeptical, I was willing to have an open mind. Turns out I was right to be skeptical. First and foremost, they did away with traditional sidemissions. You know how most open world games offer sidequests in the various regions that you visit? Well, that doesn’t happen in Valhalla. Granted, there’s a side story arc that’s its own weird separate thing that spans across a few hours. It was bugged for me, and I’ll get into that later. It felt odd visiting these different regions and not having any sidemissions to complete. At least they provided other interesting side content to complete, right? Wrong!! The traditional “question mark” that’s been used to mark unexplored points of interests for years in open world games was dropped in favor of —— colored dots. Yellow represented wealth, white represented artifacts, and blue represented world events. With the exception of a few field bosses that resulted from exploring the world events, most of this felt pointless. Some of it was outright annoying. Why would I want to stack rocks in a freaking video game?? What is this, AC Jenga? Overall, the side content was a big fat F, and I ended up skipping some of it (I rarely skip side content). Ubisoft, please bring back sidemissions and question marks. [Difficulty] Difficulty is another one of those things that open world games sometimes struggle to get right. I thought Odyssey nailed it because they utilized one simple thing — enemy scaling options. If you’re unfamiliar, this is an option to make sure enemies will always be at least at your level. I’m not sure why Valhalla decided against this. There are four difficulty levels, and I chose the 3rd hardest — and that was still a bit too easy. The hardest difficulty felt cheap, so I changed it back to the one I started with (hard). The only time I really died was during a few early boss battles where I was severely under leveled. I purposely did that so that I could have a challenge. Also, I needed to manufacture challenging gameplay by purposely not upgrading my rations (think health potions). Much of this would have been remedied by offering enemy scaling options. Edit: I believe they later on added enemy scaling, but don’t quote me on that. [Leveling system] Sigh... Instead of traditional leveling systems, Valhalla uses something called “Power”. You’ll still have an XP bar, and you’ll get awarded 2 skill points when the bar fills up. You’ll be able to allocate the points towards Bear (melee), Wolf (ranged), and Raven (stealth) skill trees to unlock skills and make those areas stronger. You’ll also get power points for completing certain objectives. By the end of the game, I think I made it to 404 power level, which means absolutely nothing, lol. Granted, each area has a suggested Power level, but keep in mind the game is a bit easy, so it doesn’t matter. [Microtransactions] Ubisoft should be ashamed of themselves. I can’t speak for anyone else, but this is the worst I’ve ever seen. There should never be a scenario where there are fewer in-game armor/weapons than there are for sell in the Helix store (real money). This is problematic because I had a ton of silver left over and nothing to spend it on! Those items for sell should have been available at the various merchants or even as quest rewards. I’ll tell you what though; I’m going to keep an eye on the next game. If they go down this road again, I may have to pass because it’s starting to impact my enjoyment of the game. [Bugs] Unfortunately, when I play “word association” with Valhalla, the word I’ll think of will be “bugs”. This game was an absolute nightmare to play at times, and I almost gave up on it on several occasions. Imagine going through an entire side story arc, only to not be able to complete it because of a bug? The final boss of the only side arc in the game glitched out on me. The fight is now permanently broken for me because I’ll desynchronize whenever I try to start the fight. Others had game breaking bugs that prevented them from finishing the main campaign, so I guess I was lucky? This was far from being ok, and Valhalla was clearly released several months too early. Won’t happen to me again though. Valhalla will be the first and last AC game I pre order. They’ve lost my trust. I know this was a very long review, so thanks for hanging around. I spent four months with this game, so I had a lot on my mind. If you like Odyssey, you’ll probably like this as well. If you haven’t played Odyssey, but enjoy open world games, you’ll still probably like this. When I pre order a game, I want to do more than like it; I want to love it. I didn’t fall in love with this one because some of the changes didn’t click for me. I felt like the franchise took a step backwards, and that’s something to keep an eye on. Shadow of War; you’re up next!! ... show more
Reviewed in the United States on March 28, 2021 by Leohlyon

  • Raid and Plunder!!!
Platform For Display: PlayStation 4 Edition: Standard
Hunting down templars and raiding settlements to build my homestead were my favorite parts about this game. The side quests were also good and I enjoyed looting treasure chests and upgrading my two danish axes that I used in combat. The dlc was good. I enjoyed hunting down cultists in Ireland and laying waste to Paris with my fellow vikings. I got all the way to the Ragnorok dlc but my PS4 quit working and I had to buy a new one and I wasn't able to transfer all of my data over to my new PS4. I'll admit I wasn't too thrilled about an AC viking game because I thought Vikings weren't good assassins and not stealthy at all. But, the game delivered in a way I never thought possible. AC Valhalla is easily one of the top 5 AC games of all time. Given the direction that the AC franchise is now going, AC Valhalla could very well be the last AC game that I ever played. If it is I'm glad it was a great game. ... show more
Reviewed in the United States on April 23, 2023 by Mike Wallace

  • Great game!
Platform For Display: PlayStation 4 Edition: Standard
Always a fun game my boyfriend loved it as a gift and plays it for hours the disc wasnt scratched either
Reviewed in the United States on March 29, 2023 by Stephanie

  • Epic Nordic Adventure
Platform For Display: PlayStation 4 Edition: Standard
For this review, I got the PS4 version, which I tried with my PS4 Pro, and then when I got my PS5 in December, I also tested the PS5 version as well. Most of you have seen a few reviews by now, so what I'm going to do is more of a comparison between the two versions. The thing I noticed first and foremost is actually the loading time, not the graphical upgrade. I didn't do any scientific measurements, but from conscious awareness, I think the PS5 version loads about twice as fast. So this new generation is (so far) more about quality of life improvements, over visual ones. Before, I would select the game to start, then maybe go grab a drink or snack in the meantime, while now all my routines have been broken up so I don't really know when I can leave the room anymore. And this is only the beginning, since this game isn't even optimized for this new generation. So the next AC game that no longer has to be optimized for the lowest common denominator in the previous generation, we should see an even more drastic improvement in loading times. And that's when the visual improvements should start to be much more noticeable. Which leads me to the graphics comparison. I like to quantify things when doing a comparison like this, so people can understand where I'm coming from easier. So let's say on a scale of 1-10, where 10 is the most beautiful game you've ever seen - for the Playstation community it would either be Horizon Zero Dawn, God of War, or Ghost of Tsushima - is a 10/10, then the PS4 version of Valhalla is about a 8, and if the PS5 version was based on the same scale, then it would be an 8.5. For me, there were no moments where I was impressed to the point where I could immediately see the visual improvement. It looks a bit more clear and smooth, and the background seem to have more elements in them, but nothing was groundbreaking. For me, I like to play games at 60 frames per second, so that’s where the main visual/gameplay element was most notable. Since the time the game came out, to today where it is priced at $35 as of the date of this review, this game is totally worth the money. I think had the game still been at $60, and the PS5 version only has this small of an upgrade over the PS4 version, then I would have rated it at 4 stars. In a total vacuum, I would give the game 4.5 stars, because it is a big improvement over the past couple of AC games - Odyssey was pretty good, but Valhalla has a more coherent main storyline and presentation, more serious-toned, and more cinematic, while Odyssey doesn’t take you into the moment of the experiment as much. Valhalla feels more of a cinematic EXPERIENCE, than just a cinematic GAME. ... show more
Reviewed in the United States on March 9, 2021 by Johnny_Amazon®

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