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The Legend of Zelda: Breath of the Wild - US Version

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Availability: In Stock.
Fulfilled by Amazon

Arrives Monday, May 6
Order within 16 hours and 23 minutes
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Platform For Display: Nintendo Switch


Edition: Standard


Features

  • Discover Hyrule as never before: by making your own path, choices, and consequences
  • Ingenuity is the key to survival: find multiple solutions to tons of dynamic puzzles
  • Surprises hide around every corner: scavenge weapons, armor, plants, animals, and more
  • Live off the land: find weapons and armor, cook food, and brew elixirs
  • Utilize special technology: the in-game Sheikah Slate controls, objects and enemies in fun ways

Description

Forget everything you know about The Legend of Zelda games. Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across vast fields, through forests, and to mountain peaks as you discover what has become of the kingdom of Hyrule in this stunning Open-Air Adventure. Now on Nintendo Switch, your journey is freer and more open than ever. Take your system anywhere, and adventure as Link any way you like. 2017 Nintendo. The Legend of Zelda and Nintendo Switch are trademarks of Nintendo.

Release date: March 3, 2017


Product Dimensions: 10 x 2 x 2 inches; 1.76 ounces


Type of item: Video Game


Language: English


Rated: Rating Pending


Item model number: SWSwitchTitle10


Is Discontinued By Manufacturer: No


Item Weight: 1.76 ounces


Manufacturer: Nintendo


Date First Available: January 13, 2017


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Monday, May 6

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Top Amazon Reviews


  • The Dawn of a New Age in Gaming
Platform For Display: Nintendo Switch Edition: Standard
**No spoiler review** At this point, I could never have imagined the game industry without this game. Every once in a while, a game comes out that just says what everyone is thinking subconsciously but cannot quite make out the words, an itch that needs to be scratched, that puts all the pieces together in entertainment culture and builds the foundation for the next age for the game industry. This is that game. Gameplay: The limits have been lifted. There are almost no restrictions to the possibilities of engagement with the environmental situations. Remember how amazing the Metroid screw jump felt in Metroid Prime 2, flying for the first time in Mario 64, jumping through the web in the Deku tree in Ocarina of Time, etc. In those moments, you knew you had experienced something that would change you, that you were playing a game that reached far beyond what you thought was possible. Now imagine a game that applies that feeling to every element of the game. While diverging some from past Zelda mechanics, they are changes that encourage you to grow as a player and engage in your environment and as such could not have been any other way. Don't worry, it is very nicely balanced. Music: Even the music approach has been redefined for this game. Eerie, peaceful, and epic. I do not think a single note in this game is synthesized and the sensation feels like the game is calling to you or empathizing with you. The music element is used in a way that is unlike anything you probably have experienced before, hearkening back to the complex music development in intellectual music of the 20th century. The best visual reference I can give is that the music feels like water hitting your skin, that is how tangible it is. Graphics: When a design is this polished and revolutionary, graphics, while normally being the easiest to pinpoint, easily take more of a backseat, however this game has some of the most psychologically stimulating environments of any game in recent years. Graphics for this game cannot be discussed separate from gameplay as everything flows together in a near perfect fashion. The physics used in conjunctions with the models and layout of the map are immediately accessible and complex. Here are some examples of scope: The scope of the land is so vast and varied that every minute exploring provides an almost entirely different experience than the one just prior. A friend of mine is playing the game and while we have both been exploring the same areas, neither of us over the course of three days came across the exact same elements in the exact same way other than a town that the story led us both to. *In the overview of the world as seen in the picture on the box cover, every viewable (and not viewable) crevice is an entirely different world of exploration that is both gorgeous and fully interactive. Design: Arguably the best quality of Breath of the Wild is how the elements come together. The expanse and themes, while Zelda, feel like they were taken out of the imagination of the renaissance 80s, a characteristic usually only touched on by unique cult-classic romps but here is fully realized in an immersive experience. The characters have such a unique and retro feel that they are both unsettling and comforting in the same breath. From the music to the landscape to the vocals and setting, this game truly brings together all the design elements in a masterful way. CONS: (nit-picking; do not read this section) Amidst all of these amazing elements, there are a few potential improvements that could be made. 1) There are not voice-overs for all NPC dialog. This was a similar complaint that I had with the last 2 home console Zelda titles. If the production values on the game are high enough to immerse you as this title has done, all NPC lines should be voiced rather than only a few. 2) The obvious cloud shadows during high sun are so realistic that it makes you look up, however the clouds in the sky do not coincide with the shadows. Often I would expect to see a close cloud or a storm front coming in, and not have either. 3) Some powers suffer from quirky control mapping. 4) Simple textures and meshes often are crude for the sake of object and environment scope. Forgiveable, but noticeable. 5) The interactive detail in the game is so high that it is noticeable when Link's hands don't lineup with climbing elements or when objects quickly "transition" into items *cough* tree trunks *cough* 6) Greatly miss the presence of at least a few major in-ground elements or dungeons. Most of the world is the same "trial" format with huge surface landscapes. 7) More purpose, depth, and variety in the lives of the NPC characters that inhabit Hyrule. (As far as engine planning, this element could require as much preparation as the development of the world itself.) 8) Inability to change the view if needed. (When in a tree, avoiding being seen or fire from horseback bokoblins, the leaves and branches become too much of a visual obstruction from accurately shooting arrows or observing. *All of these will likely improve or appear in future Zelda games overtime. Again, this game is the dawn of a new age and standard in game design. I have not been as satisfied and amazed with a game as I am with Breath of the Wild since Nintendo 64. This game has the same feeling as the first arrival of Ocarina of Time, Mario 64, Link to the Past, Final Fantasy 7, Super Mario Brothers, and Super Mario World. Up until now, nothing had dethroned Majora's Mask, Metroid Prime, and Ocarina of Time as my best, new favorite experiences, despite having played the large expanse and epic battles of Shadows of the Colossus, the emotional play of Resident Evil 4, the new learning approach and vicarious interactions of The Last Guardian, and nearly every other major release from Bethesda, Naughty Dog, and more. This game has surpassed all of my prior memories and claimed its rightful place as the game that defines gaming. I never thought I would feel that level of amazement again in the industry, but it is here and it isn't even VR. Game design at it's finest and why Nintendo still remains the definitive development standard. ... show more
Reviewed in the United States on March 12, 2017 by Ken

  • Link enters the modern era of open world games
Platform For Display: Nintendo Switch Edition: Standard
My first experience with The Legend of Zelda was back on the NES with the gold cartridge, so I'm pretty familiar with the storied history of this franchise. That being said, I haven't played some of the more recent versions largely due to the price point of Nintendo's first party games and the fact that they keep their value well in the preowned market, so fair warning, some features that are new to me may not be new to you. So with that said, onto the review. Graphics: Breath of the Wild is a positively beautiful game. While Nintendo hasn't been exactly the gold standard for graphics in the last couple console generations, they really knock it out of the park here. They also do a good job of using the scenery to 'lead' the player to their next destination. Gameplay: Gameplay wise, this was a step forward for the Zelda series. It feels more like you're living an adventure than some of the older games, with mechanics such as weapon durability and the ability to pick up weapons from defeated foes. The stamina system also makes sense, even if it can be a little frustrating at times to only be able to swim a certain distance before drowning. It's also a tougher game than some of the older Zelda titles, which is a plus for me because I love a challenge and don't get discouraged by 'GAME OVER'. Sound: Gonna be honest, I usually play my games with the sound turned all the way down or off entirely as to not disturb the people around me. When this wasn't the case, though, I enjoyed it. Bonus: As a Switch game, you can take this on the go! That's a definite plus. Warning: You may not get much done wherever you take it with you, as it can be a pretty addicting game. 'Just one more shrine' sounds good, but this is the kind of game where you can say that at 5PM, and look up and suddenly it's 1AM. Very easy to get lost in, but in the good way as long as you don't have anything super pressing to do or work the next morning. Buy or Don't Buy: Buy, for sure. This is a game that, so far, feels like it's actually worth the full price of a new Switch game, but if you can find it pre-owned or on sale? Even better. ... show more
Reviewed in the United States on September 20, 2023 by Kindle Customer

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