Search  for anything...

Asmodee Superstore 3000 Board Game - Build Your Dream Mall in Space, Strategy Game, Fun for Families, Kids & Adults, Ages 10+, 2-4 Players, 30-45 Minute Playtime

  • Based on 36 reviews
Condition: New
Checking for the best price...
$15.49 Why this price?
Save $24.50 was $39.99

Buy Now, Pay Later


As low as $3 / mo
  • – 4-month term
  • – No impact on credit to apply
  • – Instant approval decision
  • – Secure and straightforward checkout

Ready to go? Add this product to your cart and select a plan during checkout.

Payment plans are offered through our trusted finance partners Klarna, Affirm, Afterpay, Zip, Apple Pay, and Google Pay. No-credit-needed leasing options through Acima may also be available at checkout.

Learn more about financing & leasing here.

Free shipping on this product

FREE 30-day refund/replacement

To qualify for a full refund, items must be returned in their original, unused condition. If an item is returned in a used, damaged, or materially different state, you may be granted a partial refund.

To initiate a return, please visit our Returns Center.

View our full returns policy here.


Availability: Only 3 left in stock, order soon!
Fulfilled by Amazon

Arrives Monday, Aug 10
Order within 22 hours and 29 minutes
Available payment plans shown during checkout

Protection Plan Protect Your Purchase
Checking for protection plans...

Features

  • FUTURISTIC MALL-BUILDING FUN: Compete to create the most innovative shopping mall in the galaxy. Manage resources, construct attractions, and adapt to challenges.
  • DYNAMIC GAMEPLAY: Utilizes a unique Dispenser 3000 system for tile selection, adding a strategic layer to each move as you pay to access better options.
  • UNIQUE MALL-BUILDING MECHANICS: Utilize a unique mall-building mechanic, combining strategy with a dash of whimsy, as you strategically place mall elements from the Dispenser 3000 to maximize customer satisfaction.
  • COOPERATIVE & COMPETITIVE: Work together to build the mall, but compete to be the most successful engineer by attracting the most customers and building the most impressive attractions.
  • GORGEOUS COMPONENTS & ARTWORK: Features beautifully designed components and artwork that bring the bustling malls of the future to life, enhancing the game's immersion and appeal.

Description

In the year 2964, become a visionary mall engineer with the thrilling board game, Superstore 3000. Set against the backdrop of interstellar commerce, players race to construct the most customer-friendly and aesthetically pleasing shopping haven. Each round in Superstore 3000 is a dive into strategic decision-making, from choosing the optimal Mall Elements from the innovative Dispenser 3000 to strategically positioning attractions to draw in more visitors. This game is not only about building but also about foreseeing customer needs and cleverly managing your resources. The Dispenser 3000 enhances the tactical depth, requiring you to think ahead as you invest in valuable tiles. With over 96 Mall Elements to choose from and dynamic setup changes, no two games are alike, ensuring that each playthrough remains exciting and full of new challenges. Superstore 3000 is beautifully crafted with detailed components that include food courts, fashion stores, and hobby shops, each tile vividly illustrated to reflect its unique identity. The game scales impressively from 2 to 4 players, making it an excellent choice for both intimate friend gatherings and lively family game nights. Aim to satisfy your customers, outsmart your competitors, and watch your futuristic mall come to life! This game offers not just a play experience but an engaging narrative that blends commerce, architecture, and a hint of cosmic adventure. It's perfect for anyone who loves strategy games with a creative twist. Whether you're buying your first board game or adding to a growing collection, Superstore 3000 promises endless fun and strategic depth. Join the race to build the ultimate space mall and be the envy of the galaxy!

Brand Name: Space Cowboys


Genre: Strategy


Number of Players: 2-4


Edition: Standard Edition


Unit Count: 1.0 Count


Manufacturer Maximum Age (MONTHS): 1500


Manufacturer Minimum Age (MONTHS): 120.0


Included Components: 1 tile Dispenser, 56 customers with 56 different designs, 96 Mall Element tiles, 10 Common Attraction tiles and their matching cards, 4 Individual Attraction tiles, 6 Individual Attraction cards, 4 Main Entrance tiles, 1 mini-board, 8 additional parking slot (in 2 categories), 12 Starting Gold Ingots tiles, 12 Balloon tokens (3 blue, 3 green, 3 yellow, 3 gray), 4 rulers, 1 First Player standee


Model Number: SCWEA01en


Manufacturer Part Number: SCWEA01en


Manufacturer: Asmodee


Minimum Age Recomendation: 120


Item Type Name: Board Game


Material Type: Plastic


Are Batteries Required: No


Is Assembly Required: No


Educational Objective: Develop critical thinking and planning skills


Operation Mode: manual


Item Dimensions L x W: 9"L x 2.9"W


Item Weight: 1.09 Kilograms


Number of Items: 1


Size: 2.9 x 9 x 0.1 inches


Item Dimensions: 9 x 2.9 x 0.1 inches


Theme: Shopping Mall


Color: Multicolor


CPSIA Cautionary Statement: Choking Hazard - Small Parts, No Warning Applicable


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Monday, Aug 10

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

  • Klarna Financing
  • Affirm Pay in 4
  • Affirm Financing
  • Afterpay Financing
  • Zip Pay in 4
  • Financing through Apple Pay
  • Financing through Google Pay
Leasing options through Acima may also be available during checkout.

Learn more about financing & leasing here.

Top Amazon Reviews


  • Great Tile Placement Game with Funky Theme!
I’ve been excited to try this one out as the theme looked so fun and unique for a tile placement game! My wife and I play a ton of board games yearly so keep that in mind as i write the review for context as to what we may be comparing it to (probably play about 90+ different games a year). First off, I was really impressed with the overall production quality and the look of the game! The game does a good job at making the game seem a bit wacky and fun with the art style but balances that with some great strategic thinking and solid mechanics. Everything is very high quality which is always something nice to see and know a lot of thought and effort was put into it. Learning the rules as someone who is the primary rule reader for my game group was pretty straightforward. Nothing super confusing and I didn’t think the rulebook had any major errors or points of confusion. If you’re newer to games, I think this will strike a good balance of being a bit more complex than maybe some other games you have played, but fairly easy to get the hang of after going through the rulebook. I think the tile placement rules when it comes to the special rooms can conceptually be a bit more hard to understand, but the rulebook does a good job of giving illustrated examples to help the reader. Gameplay was also super quick for what I was expecting! The game itself doesn’t have too much going on for a person’s turn, so turns are snappy and go pretty quick! Our 2 player game took about 30 minutes. At the end you definitely have a super fun and zany mall that you have built which also is satisfying and fun to look at! Now, at the end of the day, I can’t say it was my favorite game I’ve ever played, but I think it’s also because it’s just a little too simple and repetitive for me personally. I don’t actually think that has anything to do with the game as it’s very well designed and I think a ton of people will absolutely love it. I felt like on my turn there was definitely a fairly clear 2-3 options so I never really felt all that pressed that I may make a bad decision. Again, something that a lot of people I think are going to like. Overall if you enjoy tile placement games (games where you are building something from scratch with tiles you place out onto an empty place space), are wanting to explore something that might be a step up from the normal Catan, etc games that you may be playing, or just want a fun quick playing game with a great theme, this may be for you! Excellent production, great design, and fun strategic game that I think even some families with older kids could really enjoy. ... show more
Reviewed in the United States on February 5, 2025 by Cooper Youngs

  • A fun game with limited options
The Superstore 3000 board game has a great concept and its components are fun and well-designed (although there are many of them to set up!). The game play isn't quite as great, however. The aim of this drafting game is to group stores together to build a shopping mall that customers want to shop in. The issue is that there is a lot of downtime waiting for the tiles you need to pop up and you can feel a bit stuck. My 7 year old really enjoyed the game, so it could be that she fits the target audience better than me. ... show more
Reviewed in the United States on December 5, 2024 by Doug

  • Looks more fun than it is.
I love the art style and components, so really wanted to love this game, but it unfortunately fell a little flat. It is a simple tile laying game reminiscent of Sim Tower. On your turn, either build a part of your futuristic mall, or collect money to give you more options on future turns. You are trying to group like-colored stores together and reach milestones which allow you to build big, oddly shaped attractions. Meanwhile, you are also trying to build specific store types that customers in your mall want to visit. I felt that so much of this game was "waiting" for the tile I need to come out--- which is fun. But unfortunately too much of it was just dealing with other tiles that I felt I didn't need/didn't contribute to my mall in a way I wanted. Even when I did get the tile(s) I needed-- it ultimately didn't feel very satisfying. You are rushing to meet certain milestones so you can get one-of-a-kind attractions worth big points-- and while these look cool, they didn't make me "rethink" the structure of my mall as much as I thought they would. Not bad, but with so many excellent modern board games now-- especially tile laying games-- this one didn't thrill us. After 2 plays, my group unfortunately felt like we have no interest in playing again. ... show more
Reviewed in the United States on November 18, 2024 by Amazon Customer

  • More fun than it looks! Will satisfy gamers with all of its subtle scoring options.
It's strange, but we really do judge books by their covers. The same is true about board games. The cover artwork on this particular game does not make me want to play it. It just seems a little too cartoony and makes the game look like its for kids. However, I'm a huge fan of Space Cowboys, its producer, and I find that they rarely make a bad board game. So, I decided to give this a try. There is a fair amount of setup for this game, especially if you are playing with less than 4 people. As it the case in many modern board games, several cards need to be eliminated, several stacks of items must be shuffled and several tiles/cards must be distributed. There is a fair amount of table space required for play in order to not get things mixed up. I found that by preparing ahead of time, much down time was saved and excess fidgeting from the other players was curbed. When I first read through the rules, I must admit that even as a seasoned gamer, they were a bit overwhelming. I didn't know if I would be able to remember all of the various scoring options and rules. But, when I taught it to the group, it seemed much more accessible than I originally thought. Everything was explained clearly and examples throughout the manual left no question as to how the game proceeded. The majority of the components are thick cardboard, but the "customers" are made of acrylic and really add a touch of class to the presentation. Although they are tiny, the fact that each one seems to be unique makes the game more fun. And due to the fact that they must either stand up or lay down, they really are necessary for the gameplay. The hints on strategy provided throughout the instructions really should be shared with all and given careful consideration as they make a huge difference in the ability to prove victorious. There is something oddly satisfying to observe as your "Shopping Mall of the Future" comes together. This is definitely not a game created for kids. As I participated, I found that I was deep in thought and focused on combining many ideas to create a high scoring scenario. It was a little tough to make note of the other players malls due to the fact that there is a lot of information displayed that can be easily obscured due to size or obstruction of other pieces. But, I didn't mind that so much. As long as I had a general idea of what other players were trying to accomplish, I was able to make good decisions. For the most part, player turns were fairly quick. That is, until the game progressed to its later stages. Then, there was a little A.P. (Analysis Paralysis) amongst some of the participants. The creation took on the feel of a jigsaw puzzle and due to the oddly shaped attractions, a bizarre structure starts to form. We all loved the feel of this game. It ended up being the perfect length of time - we actually wanted a little more, and that is the trademark of a fun time. There are a variety of pieces that are not used in every game and so there is a high level of re-playability inherent in the game. I immediately began to think of some new strategies and ideas that I want to try on my next play through. I would say that one rule that must be kept in mind is to not create a portion of the building that is unsupported. In other words, a room must not extend over "air". There must be something below it to create support. This left some questions regarding adding attractions with dangling ends, but I believe that we deduced what was and wasn't correct in terms of rules. Will most certainly get this game to the table multiple times! Another Space Cowboys winner! ... show more
Reviewed in the United States on December 7, 2024 by Paul A. Martorano

  • Beautifully produced, but the game play not quite up there
Production-wise, this game is great. The cardboard pieces are printed on nice, thick cardboard with vibrant colors. No problems at all with punch-outs. The acrylic meeples (customers) are also a new element for me. I haven't seen meeples printed like this before, and they're really well done. Every single one is unique with fantastic art. We're familiar with Ryan Goldsberry's other boardgame art, as he does all of the artwork for Tim Fowers' games. While this game is sufficiently different in its own right, it lends some similarities to a couple other games that we've previously played: 1. Best Treehouse Ever - Both have the concept of adding different colored rooms to your overall board, ideally keeping those colored rooms connected (in order to win the color bonuses at the end of the game). It also has a slightly similar feel of balancing the rooms over the previous floor, although the balancing mechanic is a little different. 2. The Grand Carnival - The idea of moving your customers through the space that you've been creating. Superstore 3000 is a bit different in that you're trying to move them to a specific destination (as opposed to all the way through). It also throws in a nice mechanic where the rooms double as money, so you can permanently remove a room from the game by taking it as money instead of a room. The mechanic feels familiar, but I can't place a similar game for that one. They even make it more interesting by increasing the money you take if there are similar colored rooms in the same column of the dispenser. Interesting. All that being said, it wasn't quite as fun as I had been expecting it to be. The attractions are really fun and wildly shaped (which makes designing your mall more challenging, in a good way), but despite the rulebook efforts, there remained a lot of confusion around valid placements involving the attractions, and the scoring and customer movements were also a bit more confusing with them too. The customers being limited to only traveling within three rooms of where they started also seemed like an odd choice. This might have been a bit more interesting if the red "entrance" tiles could have also included elevator or transporter tiles to make more of the mall accessible (or maybe there would be different-colored transporter tiles, but a transporter tile could only transport you to a similarly-colored transporter tile). Either way, the limit on that mechanic felt forced/arbitrary and diminished a little bit of the experience. We'll probably give this one another game or two, but it seems less likely to continue to be brought our relative to any of the other games that I've mentioned which felt a bit more fully thought-out, despite the wonderful production value ... show more
Reviewed in the United States on November 27, 2024 by Amazon Reviewer

  • Great Components, Solid Gameplay, But Lacking a Standout Feature
This game offers a unique experience, though it might not be what players expect at first. The rules are not difficult to grasp, but they often feel unintuitive, making the game play out differently than it initially appears. The biggest factor in determining the winner is securing major attractions, which makes some of the other mechanics feel more complex than necessary. This can lead to an experience where players focus heavily on a few key decisions while the rest of the game can feel less impactful. However, once the game clicks, it provides an enjoyable experience, even if it doesn't introduce any groundbreaking mechanics. Pros - High-quality components, including thick cardboard tiles and charming acrylic meeples. - Engaging public drafting and tile-laying mechanics. - Some meaningful player interaction, especially in two-player games. - Unique theme with a strong table presence. - Solid production value that enhances the tactile experience. **Cons** - Rules feel unintuitive at times, requiring a few plays to fully grasp strategy. - Lacks a standout mechanic that sets it apart from similar games. - Gameplay, while enjoyable, may feel repetitive over multiple plays. - Heavily reliant on securing attractions, which can overshadow other strategies. The production quality is a highlight, with durable materials and great artwork that enhance the experience. The acrylic meeples are particularly charming and add a delightful touch to the game. The double-layered boards and thick cardboard components contribute to a premium feel that helps justify its price. Gameplay-wise, it features public drafting and tile placement with strategic decisions, but competition largely revolves around securing attractions. While it has variety, the core gameplay loop remains similar each time, which may limit its long-term replayability. The game’s balance between accessibility and depth is a bit uneven—it presents itself as a family-weight game but has unintuitive elements that may require several playthroughs to fully appreciate. Its price point is fair compared to similar games, though it faces stiff competition in a crowded genre filled with more well-known titles. While it does enough to earn its MSRP, it may struggle to stand out when compared to other public drafting games that offer a more refined or streamlined experience. Ultimately, this game is best suited for players who have already explored more popular public drafting games and are looking for something different. It offers an engaging experience once players understand its mechanics, but its unintuitive aspects make it a bit harder to recommend to casual players. If you're willing to invest the time to learn its quirks, you may find a rewarding experience hidden within its layers of complexity. ... show more
Reviewed in the United States on February 16, 2025 by LetsTestStuff

  • Attractive, lightweight family-friendly tile-laying game with fun theme
This game doesn't do anything particularly new, but it brings together its gameplay elements serviceably, offers an accessible and still rather engaging experience, and has a particularly good retro-future vibe expressed by its nice components. The translucent little acrylic shopper people are a particular standout. Most if not all of them are unique, and they're a really fun touch. The most prominently-advertised gimmick of the game is the extra large, irregularly-shaped tales representing major unique attractions. Others have noted that these don't drive the gameplay and planning as much as they'd hoped. I'd agree that they don't dominate the experience, but I personally think that's fine. They're still a fun crowning achievement to pull off a couple of, and they make the whole big mall you're making out of tiles look extra cool. The basic game is a pattern creation and sort of pick-up-and-deliver affair, where you're drafting tiles to place and get shoppers that have particular shopping needs, along with the stores in ways that are accessible to these shoppers, while fulfilling the pattern goals. Again, none of this is new, none of it is particularly complex, and I think that's all as intended -- this is something interested kids or casual family members can learn, that still has some gameplay meat to it. I was pleasantly surprised by the experience, and my daughter in particular seems to have enjoyed it. ... show more
Reviewed in the United States on February 1, 2025 by Slippery Jim

  • The Most Interesting Mediocre Game I've Seen in a While
How to describe this? Remember the old PC game "Sim Tower"? Well it's kinda that. You have this slot of building pieces for your tower that come down a slide and you select which one you want. Bottom row are free, cost goes up with each row. If you don't want anything you take the bottom tile as money and grab another tile from the supply as money for every color match in the column. You put the piece on your tower, building upwards and outwards to you hit the base wall and can't build out any further (pyramid fashion). You can buy bigger base pieces, and those and entrances give you shoppers that each want something within three tiles of the entrance and each location can take one person except the entrances. When there's a match with three spaces shopper moves there. End game is you get points for having the biggest cluster of every unit type (color), and a bonus for having the most satisfied customers. So really you're just matching needs and optimizing placement. And honestly, if all you're doing is optimizing placement, there are games that are much more intriguing and much more fun. Kingdomino is a lot easier to learn, and somehow feels more exciting and random with fewer smaller pieces. Conspiracy: Abyss is a higher-stakes placement puzzle that feels more calculating and cut-throat. The most exciting this here is the attractions that you fulfill requirements for. I think some more exciting building artwork (other than the attractions) would have gone a long, long, way. As it is, I would recommend Dream Home over this because that's a game about filling rooms, but it's artwork is worlds better, it plays faster, children can easily understand it, and the scoring and bonuses are actually more exciting. This game has too many fiddly bits for how simple a game it is, and lacks wow factor for how much space it takes up. The main use for this game would be to teach someone how to play a placement game. But Kingdomino is a much better one, and adults should be playing Museum or Conspiracy: Abyss. ... show more
Reviewed in the United States on October 16, 2025 by Strategos

Can't find a product?

Find it on Amazon first, then paste the link below.
Checking for best price...