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MSI MPG ARTYMIS 343CQR, 34" Gaming Monitor, 3440 x 1440 (UWQHD), VA, 165Hz, FreeSync Premium, HDR 400, HDMI, Displayport, USB C, Tilt, Swivel, Height Adjustable,Black

  • Based on 116 reviews
Condition: Used - Like New
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Availability: Only 5 left in stock, order soon!
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Arrives Jun 27 – Jul 4
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Size: 34"


Style: MPG ARTYMIS 343CQR 34" (UWQHD) VA FreeSync Premium HDR 400


Features

  • Curved Gaming display (1000R) The best gameplay immersion.Specific uses for product - Gaming
  • Viewing Angle is 178 (H) / 178 (V); Brightness(typ) is 400nits; Aspect Ratio is 21:9
  • 1ms Response Time Eliminate screen tearing and choppy frame rates
  • 165Hz refresh rate - Display without after image.
  • Built-in light sensor that automatically detects the surrounding area's light source

Description

MSI MPG ARTYMIS 343CQR, 34" Gaming Monitor, 3440 x 1440 (UWQHD), VA, 165Hz, FreeSync Premium, HDR 400, HDMI, Displayport, USB C, Tilt, Swivel, Heigth Adjustable

Brand: MSI


Screen Size: 34 Inches


Resolution: QHD Ultra Wide 1440p


Aspect Ratio: 219


Screen Surface Description: Curved


Standing screen display size: ‎34 Inches


Screen Resolution: ‎1440 x 1440


Max Screen Resolution: ‎3440 x 1440


RAM: ‎32 GB


Brand: ‎MSI


Series: ‎MPG343CQR


Item model number: ‎MPG ARTYMIS 343CQR


Item Weight: ‎20.2 pounds


Product Dimensions: ‎12.43 x 31.31 x 16.63 inches


Item Dimensions LxWxH: ‎12.43 x 31.31 x 16.63 inches


Color: ‎Black


Number of Processors: ‎6


Computer Memory Type: ‎SODIMM


Voltage: ‎100240 Volts


Manufacturer: ‎MSI


Date First Available: ‎January 6, 2021


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Jun 27 – Jul 4

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

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View our full returns policy here.

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Top Amazon Reviews


  • Arguably the best monitor I have owned to date,
First of all: GET A PROPER DP 1.4 (8K@60Hz CABLE) AND DON'T CHINCE OUT ON QUALITY OR LENGTH. MAKE SURE TO GET A BRAIDED-ARMORED CABLE WITH ROBUST CONNECTORS AND STRAIN RELIEFS WHERE THE CABLE GOES IN TO THE DONGLE. DON'T SPEND X HUNDREDS OF DOLLARS ON A QUALITY MONITOR AND EXPECT GREAT RESULTS WITH THE BOXED TCHOCHKE CABLE. First off, I got this on a ridiculous lightning special - apr half MSRP. This thing came boxed like it was ready to be air dropped in to a hot LZ. I already had a gas piston VESA mount bolted to my desk, so I dispensed with the mounting stand altogether, just transferred the VESA bracket from the previous monitor (32" LG QHD, still works great but I wanted a UWQHD) and it was an MSI. Let the nay sayers talk, MSI makes arguably some of the best hardware - and robust. It takes concerted effort to damage MSI components, My last major mobo (a Z390 Carbon) only died because I kept swapping the CPU (a delidded 9900K) to other boards because I thought the Carbon was flaking out, wouldn't hold RAM at basic XMP settings, but the other board I got was even worse (A 1024MB OW-RUS "MASTER") so my presumption was that the CPU IMC was really the culprit. At anyrate I dropped everything back in the Carbon - (everything) and socked down the new 420 AIO I bought to tame the 9900K (250W to maintain 5GHz with multithreading on an AVX load, yegh; I do 3d modeling and at the time the core 9 series came out it was the best option, and I didn't want to go HEDT, I was dragging along on a 7700k and ryzen 3ks were still over the hill and I knew there would be a good few months after intro they would first be nearly impossible to find at MSRP, then a few more months to iron out firmware issues (I'm not a R vs B or R vs G fanboy, utility is all I'm concerned about) but a new architecture comes with inherent unknowns once released in to the wild, and the 9900k was the same third or fourth gen skylake refresh, so its unknowns were well known by then. So I bolted everything down and the AIO had like a shroud with a fan to blow over the VRMs, good idea. Except the entire mounting mechanism was metal and I was so tired of the back and forth I didn't double check – the brackets were sitting on the ferrite chokes. There must have been some crazy ground loop because when I flipped the PSU on – KABLOWIE. Flash, pop, blue charred silicon dioxide smoke drifting away from a random PCB chassis mount point. Good night sweet prince. So naturally at first I lost my mind how could this happen, but then I traced out the failure loop. Mobo die die, CPU bye bye. Actually I'm not sure the CPU bit it, but I was DONE with intel. The important thing here though is this – everything was hooked up. GPU, memory, SATA drives, nVME drives, MY SB AE-5 PLUS. THE MSI BOARD TOOK THE HIT AND ABSORBED OR SHUNTED AWAY FROM OTHER COMPONENTS. Only the board was zapped, all attached components weren't even phased when I went to a 5950X. There was one major wrinkle there though – the “new and improved” X570S was a NIGHTMARE. Even MSI couldn't save that, although their X570S boards were the LEAST buggy. It took like five boards before doing enough research revealed what was now patently obvious. THE X570S WAS A BAD DECISION BECAUSE PEOPLE WERE COMPLAINING ABOUT NB FAN BUZZ. And instead of just making a larger heatsink and larger slower fan and being done with it they took the opportunity to add more stuff and removed the fan, leading to fly away thermals (the fanless X570S easily shot up to 90+ C) and the added trace for the added peripherals multiplied microwave frequency cross talk on already crammed boards, leading to innumerable crashes, lock ups and every other headache. (I'm an electrical engineer, I know what I'm talking about.) So I sent ALL those back and got an MSI X570 (BUZZING FAN AND PROUD) UNIFY and magic. No more issues. SO that being said, (because it is not said enough, or loudly) the 343CQR is great. I've ran it at 165Hz with the “advanced freesync” on my [Arnold accent] MSI 4090 LIQVID X SU-PRIM and I don't know what chop or stutter people are talking about. But I really don't care too much about frame rates the human eye cannot objectively distinguish. Avoiding a dissertation it comes down to how much each frame changes and how narrowly focused one is on a patch of pixels. If it's 2^4 (16 pixels) an inch from the eye one might conceivably be able to perceive a 300Hz+ refresh, but every order of magnitude higher the lower that rate gets. If you have a VERY high refresh rate monitor (240+Hz) it's possible to find animated gifs at various FPS rates and various dimensions and determine that limit for yourself, since there's dozens of variables involved. As for me on a 32 inch wide (minus factoring in the curve) by 14 inch high screen with almost 4.95 million pixels at 14-18 inches (no glasses; 20/20 vision after lasik) if I'm playing a game my eyes are coning around 10-20% of the screen (500k to 1M pixels) at any given time, and the rest is peripheral. So 120-144 is usually the point past which I can't distinguish one frame from the next, depending on complexity and violence of movement., and that's more than sufficient. As for the color gamut it's (subjectively) incredible even with out HDR enabled. I tried a few titles with HDR and found it distracting actually, HDR does NOT mimic natural human visual dynamism AT ALL in ANY implementation. It reacts OPPOSITE of how human vision compensates for luminously dynamic environments. Imagine it's a bright bright sunny day and you turn the lights off in your house then stand outside the door, prop it open, and look back in far enough away that you and the house are bathed in 6500-7000k (color temperature) midspring noon sunlight. Does the inside look pitch black? No. It's dimmed relative to the environment, but it's not pitch black, and that's what HDR does, create a false (and forced) sense of something our vision does the very opposite of, which is compensate for high dynamic contrast environments. What developers REALLY need to do is start acknowledging how humans actually perceive color in relation to contrast and start making content at LEAST 10BPC YCbCr4:4:4 and implement something like “IPDR” or “STDR” (“Inverse Perceptual DR” or “Spatial Temporal DR”) and take advantage of the native STATIC contrast ratio of VA panels which is about 3000:1 vs IPS 1000:1. With the exception of low end/office environment type panels, basically all monitors can do 10BPC RGB or 10BPC YCbCr4:4:4. And trust me, 10 BPC makes a HUGE difference in dim or low color saturation environments. Assuming you know how, and assuming your monitor is capable, set it to 10 BPC, RGB, Full Dynamic range and look up test patterns of 8BPC vs 10BPC pure white to black gray scale gradients. 8BPC only allows _ 254 _ shades of unsaturated gray from pure black to pure white and its VERY obvious. 10BPC allows _ 1022 _ shades of gray from black to white. The difference, as the saying goes, can not be unseen. Additionally I use the nVidia HDR factors to pseudo-upscale the pixel density. I don't know if AMD's RX5/6/7 cards have something similar, I would suspect they do. This isn't DLSS or FSR or XeSS . It's the exact opposite. It UPscales the rendered image on the GPU hardware then presents it to the monitor. Basically it eliminates the need for AA in general while creating a much less dithered visual and generally smooths the entire image, not just edges. So the final resolution is 5160x2160. Since I'm on a 4090 even very high quality nonDXR games like Horizon Zero Dawn run at my manually capped FPS of 120 with virtually nonexistent (or not noticeable) dips below the 120 cap with max everything on, no DLSS or FSR rendered at 5160x2160. DXR games like CB2077 do require the next step down (4587x1920) and DLSS or FSR to maintain max everything and still keep frames above 100 most of the time. The only catch is to get DSR to work correctly on an ultrawide screen you need to do some research on a program - [dear Amazon review personnel, I need to mention a piece of freeware to resolve this issue for customers who may want to do this, if you must trim it out I understand, but please don't reject my entire review thereby, if you can reword it in an acceptable way I would appreciate that, otherwise just delete this section altogether.] - called CRU. Custom Resolution Utility. MAKE SURE TO DO PROPER RESEARCH AND DUE DILIGENCE BEFORE USING THIS UTILITY. IT IS A POWERFUL TOOL AND THE ONUS OF UNDERSTANDING HOW TO USE IT CORRECTLY IS ON THE END USER. Finally, as for the HDMI input and use with consoles I have no opinion. I don't own or want to own a console. ... show more
Reviewed in the United States on April 22, 2023 by Jules

  • First real premium monitor -- satisfied!
Edit Sept 14 2023: Adding Starfield to the list of games: Resolution: 3440x1440 (Native resolution for the monitor) General preset: High Motion Blur -> Low FSR2 -> On + DLSS mod FPS Cap: 90 Generally hit 90FPS indoors, 60+ on average, drops down to 55-60 in areas with a lot of lighting. Sometimes drops to 45 or so if there's a lot going on. Edit Jul 20 2023: I figure I should put my PC specs here as well as the graphics settings I use for some of the games below since it's hard to find performance benchmarks for 3440x1440. I typically play at 60+ FPS, usually around 90-165FPS for most games except for the newer AAA games. All games are played at full resolution (3440x1440) if possible. AMD Ryzen 7 5800x @ 4.6-4.8GHz (? not sure) with PBO enabled EVGA RTX 3080 Ti FTW 3 Asus TUF B550m Plus WiFi 32 GB Tridentz Neo DDR4 CL14 3200MHz RAM Seasonic Focus GX 850 Thermaltake V21 chassis, mobo laying flat + AC Odyssey: Max + Halo: Infinite: Max, FPS cap at 90 FPS for stability. Can usually hit 120 FPS but not very stable. + Red Dead Redemption 2: A mix of Ultra & High. High-impact settings like lighting and reflections are high. Perhaps some medium settings in there. Graphically, it's a pretty demanding but beautiful game. + Back 4 Blood: Max, I think I was hitting 165 FPS pretty regularly. + Left 4 Dead 2: Max, game does not handle ultrawide as well as one would like but it's an old game. + World War Z: Aftermath: Max, similar performance to B4B + Civilization 6 (AMAZING btw simply because of the screen space): Max + Legend of Zelda: Tears of the Kingdom (Fixed to standard 16:9 aspect ratio): If emulated, 1440p/2160p docked at 60 FPS. Sometimes drops to 30-40 FPS depending on what's going on. + Fall Guys: Max, easy game to max out with high FPS + Pummel Party: Max, very low-demanding game + NBA 2K17: Max + Star Wars: Fallen Order: Max + Skyrim Special Edition: Max with graphics and high-res texture mods (forgot which ones). + GTA V: Max Edit Jul 11 2023: In case anyone is interested in how this monitor performs for specific games, games I've played with this are: + AC Odyssey + Halo: Infinite (Monitor has some ghosting but as a non-competitive gamer, I have no issues) + Red Dead Redemption 2 + Back 4 Blood + Left 4 Dead 2 + World War Z: Aftermath + Civilization 6 (AMAZING btw simply because of the screen space) + Legend of Zelda: Tears of the Kingdom (Fixed to standard 16:9 aspect ratio) + Fall Guys + Pummel Party + NBA 2K17 + Star Wars: Fallen Order + Skyrim + GTA V Edit - Jan 18 2023: The flickering was definitely due to the cable, specifically how loose the connection was given the KabelDirekt DP cable connector was a bit too thick for the monitor and wasn't completely in. Everything else is still going strong! Edit - July 7 2022: I was using the KabelDirekt 6ft DP 1.4 cable and was seeing some flickering that recently got worse. I recently replaced it with a Club3D 2M DP 1.4 cable and so far it seems like the issue has been resolved. While switching out the cables I found that the KabelDirekt connector was bent a bit due to hitting the bottom back portion of the monitor. I'm thinking that was the issue as the product reviews for the cable were great and the cable does feel high quality. The Club3D cable still touches the bottom a bit but because it is 2M and not exactly 6ft, I had some extra slack and curved the cable to the side to relieve that lateral pressure. Will update if flickering continues. Just something to consider. ---- The monitor has been great for me! I use it for work (sw development) as well as for gaming (AC: Odyssey, Halo: Infinite, etc). I got this for around $630 during a Black Friday sale & it is very worth the money. Not sure about MSRP though. It's been ~5 months now. Here are some pros and cons: Pros: + Due to the aggressive curve, games seem more immersive and work is a lot easier. Prior to this, I had 2 monitors (2 x 27" QHD). When working, I would have to move my head around to properly read everything as the monitors were flat and text toward the edge of the screen was harder to read than what was in front of me. This issue was worse for the monitor on the side. While it wasn't that bad, upgrading to the 343CQR made everything easier--now I just need to move my eyes to see/read everything. For the SW engineers/devs who are worried about how the text may appear on the screen, I find it better than flat monitors by a long shot. Of course, this is personal preference. + The colors are amazing. My main monitor used to be the Nixeus EDG27S-V2-- a great monitor for the money and probably the best within the price range. However, despite having an IPS panel, the colors on the 343CQR pop out far more due to the better contrast ratio. I can go back to the Nixeus monitor for gaming if I have to, but I wouldn't be very happy. + The mouse dongle can also act as a headphone jack dongle; it can be placed on either side of the monitor. I bought a 6-inch aux extension cable to make using the headphone jack easier too and it just hangs off this dongle ready for any headphone/set I want to plug in. + PIP is nice. I don't use it very often but it's there. + Menu is easier to navigate than most monitors. I wouldn't say it's the best UI but it's nice. + No speakers!--a pro if you're like me and don't like speakers on monitors. + 165Hz refresh rate is very nice, though not that much more noticeable from 144Hz. Cons: - I had to turn off vsync and gsync because the monitor would sometimes black out for a second in the middle of a gaming session. Not sure why this occurs - Ghosting is somewhat noticeable to me. It's not enough for me to regret purchasing this monitor though. - If you plan on using a monitor arm for this monitor, it is fairly heavy (~20 lbs, + or - 2 lbs) - Some features seem like a gimmick (the scope vision thing, headphone stand on the side is flimsy) - I kind of wish I had gone for the G9 mostly because the additional screen space would be amazing. Far from a deal-breaker but if you're the type that prefers no compromises, go for the G9 - Probably not the best monitor for competitive gaming/FPS (if you're a hardcore gamer) - The DP cable that comes with the monitor is NOT sufficient enough to fully utilize the monitor. You will want to find a third-party DP cable that is VESA certified for DP 1.4. All in all, I do really love this monitor. I think it's a great deal at the price I bought it at ($630 + tax)! ... show more
Reviewed in the United States on April 1, 2022 by C

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