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The King's Dilemma, Strategy Board Game, Over 15 Hours of Unique Immersive Story, 3 to 5 Players, 60 Minute Play Time, For Ages 14 and Up

  • Based on 596 reviews
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Features

  • For 3-5 Players. Ages 14 plus
  • 60 minute playing time
  • Over 15 hours of unique immersive story
  • Competitive legacy experience

Description

The King's Dilemma is an interactive narrative experience with legacy elements, featuring several branching storylines leading to many possible finales with an evolving deck Of event cards at its core. Players represent the various Houses leading the government of the Kingdom Of Ankist. You will have to keep the kingdom going, while also trying to advantage your own House; this power struggle may lead the kingdom into war, famine, or riot. or it could generate wealth and well-being. The thing is, each decision has consequences. . . Will you act for the greater good, or think only of yourself?

CPSIA Cautionary Statement: Choking Hazard - Small Parts, No Warning Applicable


Global Trade Identification Number: 45


Number of Players: For 3-5 Players


UPC: 074112846337


Edition: Standard Edition


Language: English


Package Type: Protective Packaging


Estimated Playing Time: 60 Minutes


Minimum Age Recomendation: 168


Genre: Strategy, Legacy, Storytelling


Brand Name: Horrible Guild


Item Weight: 2.14 Kilograms


Number of Items: 1


Item Dimensions L x W: 0.39"L x 0.39"W


Unit Count: 1.0 count


Material Type: Cardstock, Cardboard


Are Batteries Required: No


Color: Black


Theme: Political


Frequently asked questions

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Top Amazon Reviews


  • Fantastic legacy game with solid plot
This game is so much fun! recommended for 4-5 players who have fun getting into character and have played board games before. The rules can take a minute to learn, but then you are off to the races! As soon as we finished playing our first game, we set up for a second, and the plot/moral dilemmas in the game were fantastic. One of the best legacy games I’ve played ... show more
Reviewed in the United States on March 16, 2021 by Geneva Lowe

  • Hours of enjoyment and engagement!
Two important things to know about buying this game: 1) it is a ‘legacy game’ - you can only play it through once (trust me on this) , and you need to make sure you have a consistent group of 3-5 players who will see it through, and 2) it is a deeply immersive and thrilling experience- full of tough choices, exciting turns, and (once you play through 2 or 3 turns) easy to play. This does not mean it is simple to play - the choices you are offered can be nail biting! Three of us played- getting together about once a month to play 3-5 hours each session- and it took us 6 months- a truly AWESOME game! ... show more
Reviewed in the United States on June 18, 2022 by Eric Erwin

  • Campaigning Like You're In Game of Thrones!!!
Back with my newest purchase from Amazon, The King’s Dilemma! There are NO SPOILERS in this write up…don’t worry about it spoiling the plotlines…. I have always loved the idea of running campaigns…I’ve tried…from grand global maps featuring miniature battles at every engagement, to using some other kind of bright idea someone has come up with. However, putting the dreams of epic games with long term repercussions into practice has been a tough task…nothing has ever quite captured the feel that we all are looking for…that feeling that Game of Thrones story arc offered for multiple books (or seasons if you were into the HBO series). Now enter the LEGACY style of board gaming. I had held off on trying these legacy games for a couple years now, not sure how I would feel about making lasting changes to my game boards, or scrapping cards once they had been used. I kind of felt like I’d be regretting not being able to go back and play a game down the road which I’d marred by running the legacy game. But as my collection has grown to nearly 200 board games, I had to reflect…how often to I get to each one of these games? And if a legacy game can give me 10+ sessions to complete, I’ve probably played it more than MANY of my other non-legacy games. So with my new fears of permanently altering a game board resolved, I ventured off to try a brand new game set in a medieval realm that many compared to the fantasy world of Game of Thrones (how could I pass something like that up!?). The King’s Dilemma is indeed much like that fantasy world so many of us have read or seen on HBO. When you open the box you will instantly see a plethora of royal house player screens to choose from; each house with different goals, different abilities, and an entirely different history. You’ll see a row of dozens of sealed envelopes, each one offering your kingdom new challenges to resolve. And you’ll find a hefty book of stickers to apply to your game board as the King’s Dilemma story evolves over your game sessions. And then you’ll open the game board, seeing an abstract representation of the kingdom’s status in five different categories, an area to affix the stickers which spell out the everlasting changes your decisions have made on the kingdom & your house, a timeline for each king’s reign, and an area to place story cards for you review at your leisure. The premise for King’s Dilemma is the players are all different royal families/houses, each with their own agenda. But in order too achieve that agenda each house will try to influence the king’s decisions in a way that best benefits them…not necessarily the entire kingdom…sound familiar Game of Thrones fans?! Each game in the legacy is a single king’s reign. The end of his reign is also the end of that single game. The King’s reign is tied to the stability of the kingdom…this is guided by 5 kingdom resources: Influence, Wealth, Morale, Welfare,& Knowledge. If any these become to unbalanced (which is tracked by a stability track) the houses force the king to abdicate. This is where the houses come into play…they have the power to make decisions that directly impact whether those 5 resources go up or down. The longer these resources stay balanced, the longer the current king stays on the throne. So the quick synopsis of a game is as follows (I won’t go into the entire rulebook…its lengthy, but the basics are this … during single game (a king’s reign) the houses will all select a secret goal card to go along with their own family agendas (listed on their house’s player screen). With these two ultimate goals established the game will begin with a dilemma card drawn from the dilemma deck (which at the start of the legacy is 3 cards obtained by opening the 00 envelope, and will be added to as cards direct you to open new envelopes and add them to the deck). The dilemma card will present the houses with some kind of decision that must be made, along with what some of the possible adjustments will be to the kingdom’s resources if the houses vote yay vs nay to the decision. Some resource tracks may increase while others decrease…and that affects the stability track for the entire kingdom. Houses also have the option to pass…giving its own advantages which I won’t go into here. Once the votes are cast, the card is flipped and the final decision is read, the resources are adjusted, sticker may be applied to the kingdom board (impacting future games) and the stability is adjusted. If the stability is too high or too low (reaches the end of either end of the track) the king abdicates. If he hasn’t abdicated a new turn is started and the process is repeated. The king will eventually die of old age once enough dilemma cards have been played or one of the dilemma cards with a skull in the middle is revealed. Once the king is out (through death or abdication), you’ll refer to the rule book to get your final house scores and mark the results on your house screen. The information on your house screen will have an impact on future games, and ultimately help determine if win the ultimate legacy game. So, that is a QUICK snapshot of the game. I have to say after one night of gaming (we played three games in about 1.5 hours) our group LOVES this game! It gives us the campaign feel we have always wanted, it presents some great dilemma’s to work through as a group, but at the same time you’re balancing what your house’s agenda is. The backstories for each of the houses are amazing…giving a rich feel for each one. You definitely get the feeling like you are a unique part of the kingdom with your very own agendas that will meet your family’s lifelong aspirations. For example…my house is one that predicates itself on money…we are pompous, and believe that the rest of the houses owe us for keeping the kingdom afloat. We often threaten to secede from the kingdom and take our riches to the rival kingdom if we don’t get what we want. This backstory is perfectly reflected in the house’s goals and perks. This game is a wonderful step into a campaign setting…one where I have totally forgotten all those fears of making everlasting changes to my game! So head over to Amazon and pick this one up…its a 10/10 in my book! ... show more
Reviewed in the United States on November 16, 2019 by Marcus Jurado Marcus Jurado

  • Simple game that is convoluted
I had heard about this game and was interested in it because I like ethics and thinking about different perspectives and arguments. I finally bought this game and have dragged in a wide range of different gamers to the table from the "I don't play games" camp to the "I'm a grognard". This is really more of a first impression review, since we have only played three games so far. I think that the rulebook uses language that is a little odd. I believe the game was originally in Italian and translated to English? At least the publisher is Italian. That's fine. There may be some errors but none that really stand out or have affected gameplay. The issue for me is that I feel like the rulebook made the mechanics seem more difficult than it really is. I have a feeling that the rulebook could have been written more simply. The rules are very specific and the game is complex - it could be streamlined and sacrifice some elements that would improve gameplay. But oh well. At least three sessions in, the game is O.K. The story is not amazing yet and I'm hoping it gets better. But the issue is that the story did not really capture the attention of most people. And compared to other games, this isn't really the cream of the crop. I am expecting that the game gets better because online there are a lot of people who have created files for the game which means there is a fan base which means, there is something there. I have a core group I can rely on and then other friends who will drop in and out as their schedule warrants and in a way that's thematic if this was GOT the board game, or at least the council portion. The game play is essentially players go around voting Yay, Nay, or Pass. Then the result of the decision is read aloud and a sticker or card is revealed which adds that choice to the history of the kingdom. Players can win a game by completing their secrete agenda (or open agenda) which may or may not conflict with their overall agenda of their House. It comes down to making decisions based on what symbol you want to see go up or down but sometimes you have a little bit of your real person conscience or curiosity that might make you vote against your own agenda just to see what happens in the story. Or maybe you just can't sacrifice your own personal beliefs. If the story does not pick up and maintains its current course then I will be disappointed. So far the experience is mediocre but interesting enough that I would continue playing. ... show more
Reviewed in the United States on February 21, 2023 by Poiuytrew.q

  • Great Game!
Everything was exactly as described and the Game is Great!
Reviewed in the United States on October 23, 2024 by Amazon Customer

  • Christmas gift
Brotgher loved it!
Reviewed in the United States on September 20, 2024 by Renae Jackson

  • Wow. A must have for any legacy board game fan.
The rules were a bit daunting at first for the group I played with, but after we had about 5 or so Kings under our belt, it went much smoother. I also recommend trying to play more than 1 king in a session to follow the stories more clearly. Overall, however, I do have to say that this is likely my favorite "legacy" style game ever. While or Aye/Nay/Pass sounds simple, the game is complex enough and introduces some interesting curve balls to the gameplay with the use of events. Very well constructed/planned and highly recommended! The price is well worth the experience, which is truly unique to any other board game I have ever played. If you are on the fence, don't Pass and fully invest with a resounding Aye! You won't regret it! ... show more
Reviewed in the United States on August 15, 2020 by NumeroARO

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