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USAOPOLY Harry Potter Hogwarts Battle Cooperative Deck Building Card Game | Official Licensed Merchandise Board Great Gift for Fans Movie artwork For 132 months to 1188 months

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Availability: Only 10 left in stock, order soon!
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Arrives Saturday, May 11
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Style: Game


Features

  • Play as your favorite character to defend the wizarding world from evil forces: Harry Potter, Hermione Granger, Ron Weasley and Neville Longbottom
  • Gain influence to master powerful spells, recruit allies, and uncover magical items
  • Enhance your abilities with over 140 cards
  • Includes: 252 cards, 4 dice, 7 game boxes, 7 game rules, 4 player boards, 8 villain control tokens, and 70 chip pieces.Perfect for 2-4 players

Description

Play as your favorite characters and defend the wizarding world from evil forces. Enhance your abilities as you build your deck with over 140 cards. Seven successive game adventures offer increasing difficulty as you battle Villains and unlock new abilities, secrets, and challenges.

Age Range (Description): Teen, Adult


Number of Players: 4


Brand: USAOPOLY


Theme: Harry Potter


Material: Cards


Product Dimensions: 9 x 12 x 4 inches


Item Weight: 3 pounds


Country of Origin: China


Item model number: DB010-400


Manufacturer recommended age: 11 years and up


Is Discontinued By Manufacturer: No


Release date: July 4, 2017


Language: English


Manufacturer: USAOPOLY, Inc.


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Saturday, May 11

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • Well produced and thematically-enriched deck building game
Style: Game
*Important notice for people purchasing the early first runs of this game. There was a printing error which lead to 4 copies of a card called Confundus being put into the box (2 in box 5 and 2 in box 6 I think). The two Confundus! cards in box 5 were supposed to be two copies of Stupefy! which are missing from some peoples game, including my own. You can contact USAopoly customer service to get replacement cards: usaopoly.com/game-care-customer-service-inquiry This is a highly entertaining game that was well worth the purchase and should be enjoyed for some time to come. I've played with just two and multiple games in groups of four and it's entertaining with both. As a quick summary - I enjoy deck builders and this is a solid addition to our collection. If you like deck builders, particularly co-operative ones like Legendary Encounters: ALIENS, and enjoy Harry Potter this seems like an inevitable purchase. It also works as an easy way to introduce people to deck building mechanics which should work nicely for families, just be wary of small spoilers for children that haven't read through the books yet. For a more detailed breakdown of my thoughts so far: -The game evolves as you play through the chapters/games. The game has a built in tutorial for the first few games where it introduces you to the general mechanics of deck builders and the basics of this particular game. As you progress through each chapter you essentially continue to add more villains, more purchasable cards and more Dark Arts Events. If you're familiar with deck builders or are a savvy bunch you could easily start on game 4 or 5. The cards are all marked for which game they belong to so that if, at any point, you want to reset the game back you can easily do so. Game 7 represents the ultimate full form of the game with the full complement of villains, Dark Arts Events cards and the couple other unique features introduced throughout the entire series including game 7. -The game will get longer as you progress through chapters. You continue to add in villains with each chapter meaning the number of villains that you need to defeat is also increased. People have suggested on Board Game Geek that it plateaus out at about 1.5-1.75 hours with the very first game maybe being half an hour. -It both does and does not follow the events of the books and movies. As you progress through chapters it will introduce villains and Dark Arts Events from the Harry Potter series. However the game doesn't really try to tell a story and most of the villains don't come up in order. As a result it doesn't really give away major pieces of the plot. Regardless if you have a child that is reading through the books currently the best suggestion would be to only play through the games that they have read up to (game 1 matching roughly to book 1) mainly so they can relate to the villains and Events that occur. If you want to play beyond that point you can also look through the cards and maybe just remove those cards that you think might give too much away. -The game tends to be a bit harder with 4 people than with 2. Some of the Events and villains affect all characters simultaneously which makes the game slightly harder for a full group. I think overall it balances well for two players still since you also have less hero powers to make use of. It may not be the most difficult co-operative game out there, but make no mistake, the game can kick your butt pretty well depending on the villain order. You need to carefully balance damage output, heals and removing villain influence. -There is no player elimination. I don't like player elimination, especially for semi-long games. This game handles that aspect nicely, there are still health pools to track for the characters but when you hit zero you aren't eliminated. Instead you discard some cards for that turn and it helps the villains, but you are not eliminated. You bounce back to full health for the next turn. If everyone keeps getting stunned every other turn, however, you will lose. So you still need to be careful -Production quality is quite good. The pieces are all well done. The theme flows through all the cards and pieces. Overall the game mechanics, theme and cards just simply work. Very nice box and board. It feels like the designers are true fan of the series -Several groups of friends already want to play this game just from seeing a picture posted online. It has that excitement factor just looking at the game, which I think is a huge plus. -Setup and game play is quick. You can set up a game in under 10 minutes and get going. Turns tend to be straightforward and are quick to resolve. The game is easy to teach. The rules are easy to understand and everything is basically explained on the cards themselves. This helps immensely with teaching the game and being able to just play rather than making sure you have all the rules just right before each turn. This is a fantastic gateway game since you can modify the difficulty level while still introducing some major designer game concepts (like deck building) to a group. The co-operative nature of the game means you can actually help other players without ruining the game. So should you buy it? If you already own a ton of designer board games (Think like 20+ especially deck builders or maybe cooperative games). You may not get a ton out of this particular game unless you want/need the Harry Potter theme or if the game mechanics are drastically different from anything you already own. I think this game does what it does well, but nothing is especially groundbreaking. For these people that already own a lot of games I'd suggest waiting to see online plays or for reviews to come out from your favorite reviewers before purchasing. Rahdo has a nice run through of this game and Dice Tower has also covered it just to name a couple For those that have more limited designer game collections. Are you looking to try out (or think you might like) cooperative board games? Are you looking for a good introduction to deck building games? Do you love the Harry Potter universe or have family members that do? If you answer yes to all of these it's an obvious purchase. If you answer yes to even one it's also probably a great purchase. I bought it because I love cooperative games and there are limited cooperative deckbuilders. For me and my relatively small collection of games it ranks right up there along with my other cooperatives like Pandemic and Ghost Stories in terms of fun. It probably doesn't have the huge replay value of a game like Pandemic, but it also doesn't need to. I'm exceedingly happy with my purchase and the significant other is too, and that's all I really care about. ... show more
Reviewed in the United States on September 25, 2016 by Brian Zamarron

  • So fun for HP fans!
Style: Game
This is the first ever deck building game we have purchases. We absolutely love it and there are so many variations and ways to play. My 8 year old daughter (with a but of help) has been playing with us as she's been reading through the books and she loves it as well. It's a great family game as it's collaborative and you are working together to defeat the game. It does take some set up, and there are quite a few cards and pieces, but overall this is a well thought out, fun game! ... show more
Reviewed in the United States on December 20, 2023 by espressolover

  • Excellent Co-Operative game that's amazing for fans and newcomers alike!
Style: Game
Excellent game even for beginners to the deck-building Genre. One of my favorite things about this game, especially as a HP fan, is that it contains 7 separate decks for each of the books/years. This grants excellent replay-ability at various difficulties and lets you feel in some way like you are progressing through the books again yourself. It has excellent-quality materials for all of the pieces - so you know it wont wear out quickly. This has become one of my favorite games to play with my family and friends, and it's really accessible even for non-HP fans. A cool thing is that by being a deck-building game it also allows you to play your own style; one game I was building more offensively and trying to take out as many Villains as I could, and the next I ended up playing more of a support character, granting allies attacks and extra money and healing others - and I did it with the same character, which means roles aren't imposed if you want to be a non-combative Harry. The balance is quite good too, and there is a very satisfying jump in difficulty once you pass the "tutorial years" (book 1/2). I've only successfully finished year 3 so far after 1 day, so I'll update my review later once I complete all the decks :), but honestly a must buy if you are a HP fan, and a great game even if you don't know anything about the HP universe. Update (6/14/17): I FINALLY beat the game, and so I am back as I promised. This game has exceeded my expectations. One of the best things about it is that every 2ish books there is a change to the mechanics in some way that fundamentally changes how the game plays - more than just adding more enemies at a time or adding new cards. These game-play mechanics make it feel like you are playing a new game with the same great fundamentals you loved in the previous chapters. There are also ways to make the game more challenging, which adds more replay-ability. I would definitely recommend this game to ANYONE who loves card/board-games regardless how they feel about Harry Potter, but fans of the series will squeal like little girls at how amazing this experience is and how well they tie the feeling of the books into this card game. The only critique for this game is that I wish there were more playable characters (I want the WHOLE gambit; Gimmie Luna, Ginny, Sirius, Lupin, Snape, Dumbledore, McGonnagle, Draco, The Twins (Fred and George - maybe a dual deck of mischief)), and also I'd love some variety of enemies to play against (right now you simply add the last book's enemies to the next one so you'll be seeing familiar faces often). And the last critique (more serious this time) is that there isn't a way to remove cards from your deck. Often you get a lot of filler cards that help you to build your deck, but then just take up too much room when you get a whole hand of Alohomoras rather than what you need later in the game. I would love a mechanic to discard permanently cards somehow. Also, we made a house rule I'd suggest you implement where you can "buy" cards out of the acquire area rather than adding them to your deck (this frees up a slot to add a new house card you might want to buy). Amazing game, 5/5 Stars ... show more
Reviewed in the United States on January 22, 2017 by Grant Weaver

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