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Greater Than Games Spirit Island Core Board Game, 4 players

  • Based on 2,264 reviews
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Availability: Only 10 left in stock, order soon!
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Arrives Saturday, May 25
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Style: Board Game


Features

  • As spirits, you must grow in power and work together to drive the invaders from your Island. before it's too late!.
  • For 1-4 players.
  • 90-120 minute playing time.
  • Complex and thematic cooperative game.
  • The game includes different adversaries to fight against (eg: a Swedish Mining Colony, or a Remote British Colony)

Description

Powerful spirits have existed on this isolated Island for time immemorial. They are both part of the natural world and at the same time something beyond nature. Native Islanders, known as the dahan, have learned how to co exist with the spirits, but with a healthy dose of fear and reverence. However, now, the Island has been “discovered” by invaders from a far off land. These would be colonists are taking over the land and upsetting the natural balance, destroying the presence of spirits as they go. As spirits, you must grow in power and work together to drive the invaders from your Island... before it's too late!


Brand: Greater Than Games


Genre: Strategy


Number of Players: 4


Minimum Age Recomendation: 1


Item Dimensions LxWxH: 11.6 x 2.95 x 11.6 inches


Product Dimensions: 11.6 x 2.95 x 11.6 inches


Item Weight: 2 pounds


Domestic Shipping: Item can be shipped within U.S.


Country of Origin: China


Item model number: SISLCORE


Manufacturer recommended age: 14 years and up


Is Discontinued By Manufacturer: No


Release date: July 1, 2017


Manufacturer: Greater Than Games


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Saturday, May 25

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • An incredible puzzle of a game where YOU are the spirits fighting the invaders!
Style: Board Game
Spirit Island 1-4 players, Cooperative Overview- You play as a spirit working to rid your island of colonists! They are invading your land and you are not having it so you must work to either scare them off or destroy them. Very deep, very strategic and VERY fun! Win Condition /Length- So for you to win you have to achieve your victory condition listed on the current Fear tab on the board. Starting out you must fully clear the board of all explorers, towns and cities. Lol good luck on that. Luckily as you spread more and more fear throughout the island these victory conditions become easier as the game progresses. The next fear condition is just clearing out the towns and cities and the 3rd is just clearing out the cities. If you get ALL the fear cards removed it’s an instant win! I love the fact that the win conditions become a tad bit easier as the game progresses. It really makes it seem like you are making progress within the game with all your efforts. That’s not to say the game is easy though. There are three ways you can lose which are by either completely having your presence removed from the board, all the blight tokens are added to the board or if you need to draw an Explore card and cannot. So as you are working against the invaders, they are working against you and time is not your friend. The game plays in about an hour and a half which for me is perfect. Luckily since all players take their actions at the same time, adding more players doesn’t really increase the game length which is also awesome. That said, the more players, the more discussion so you will still see a slight increase in time played. Components – Excellent, excellent components. The board pieces are made of a sturdy thicker cardboard and the energy and fear tokens are also made of the same stuff and almost feel like wooden tokens but they’re not. There are some wooden presence and Dahan (the natives) tokens which are pretty cool. The wooden Dahan pieces are little huts. The rest of the pieces are plastic invader pieces which are comprised of little explorers and towns and cities. Those are all pretty detailed and look great on the board. There are some super tiny plastic pieces for the Blight that you add as well but these are kinda meh for me. I feel like they could have been bigger and maybe like green? The gray color doesn’t really fit in my eyes as a blight. The player boards are also a nice sturdy thick cardboard and look and feel great. There are also a ton of cards that all have a nice linen finish so they feel premium. Not to mention the abundance of extra game stuff such as scenarios and events that you can optionally use to play. Top notch stuff. Setup/Takedown – Setup is pretty fast honestly and can vary based on number of players and if you want to do any scenarios. If you are setting up for a 2 player game its SUPER fast. The insert the game comes with allows you to easily remove 2 trays that hold all the components and sit them next to the game board. Most of the time during setup is just shuffling the power cards and discussing which spirit each player wants to use since they are all completely different. Takedown is just as fast. Box/Storage – The box is average sized and comes with a really nice insert that holds all the cards, player boards and pieces nice and secure. Once you have all the pieces in the trays, just slap the oversized instruction booklet on top of them and then the game board pieces on top of that. It should create enough of a seal that you can store the game on its side and nothing should spill out of their respective places. Visual Appeal /Theme -- I go wild for the look and theme of this game. Actually that is the main thing that drew me to buy it. I freaking love the idea that I am playing as a spirit trying to scare colonists off my island because it seems like it’s usually the other way around. The artwork is very well done for the most part and actually doesn’t look as cartoony as you would think based on the outside box cover. Rulebook – Great Rulebook! It has oversized glossy pages that match the size of the box. It’s super easy to read and understand and the way it’s written and the order of the instructions are perfect. Lots of colors and pictures to make it easy to understand the points that are being conveyed. Of course I don’t think any rulebook is 100% perfect so there will of course be SOMETHING that isn’t quite clear. The different phases in the game rotation can be kinda confusing at first but luckily there are rules reference cards included which are always a great thing in games. Also the turn order is printed directly on the fear board so any player can easily see what needs to be done. Table Presence/Game Board – The game boards consist of 1 up to 4 island tiles all connected depending on number of players. You can play a solo game and it uses 1 island tile and so on. These island tiles all have different colored sections based around what kind of land like mountains or desert. Also you can flip them to create more difficult thematic land tiles. The art on this side looks more realistic and terrain zones are combined instead of separated. I love the variety this game provides in pretty much all aspects. There is also a small board that holds the fear cards, blight and explore cards. This board is the one that has the turn order listed on it. Table presence grows the more players you have as the island becomes bigger with every added player. On a solo game it has a rather small footprint so you can whip it out on a coffee table if you want, although you still need to place your token holders somewhere. A 4 player game can take up a decent amount of space but honestly not any bigger than ohhh like Monopoly. Table Talk/Fun Factor – This game is made for table talk, actually it’s basically a requirement if you hope to win! Since the game is fully co-op and each spirit plays completely different you will want to discuss your plans with your teammates and vice versa. That said, this become more and more difficult at higher player counts due to all the different possible strategies. I can say I had more fun playing this game 2 player and less just because of that fact. But I had a TON of fun! I spent one entire day just playing this solo trying out all the different spirits to see how they played and the strategies they could use. The game is almost like a puzzle and you are seeing all the different ways of solving it. There is a small amount of chance involved with the draw of the explore card as you don’t know where new invaders will explore but that’s it! From then on you have to plan out the best way of dealing with the invaders based on your powers and any new power cards you draw. Optimal Player Count – For sure 2 players with solo being a close second. As I mentioned above 3 player or even 4 player games get bogged down significantly with strategy for new players or players that suffer from analysis paralysis. You could spend so much time looking over the board, discussing options, looking at your cards, looking over the board, discussing options rinse repeat. This becomes more a problem at 3 and 4 players because the amount of options increases. However at 2 players it’s simple to discuss options with 1 other person and come to an agreement quickly. The solo games are incredibly fun and since there are no pesky victory points in this game, you are just trying to win! The game also comes with scenarios and different blight cards and other kinds of invader options and the thematic side of the boards to create more difficult games if you manage to dominate the regular style. Also there are other rule options in the direction booklet to edit the difficulty of the game. The one thing I can say for 3 and 4 player games is that you can really create a nice rounded out spirit selection. Since each one plays differently you can choose spirits that work well together and really create a killer combo. Final Thoughts – This game is excellent and I cannot recommend it enough. The theme is just so rich and the gameplay is so unique. Not only that but the game comes packaged with so many variant options that the replay value is just off the charts here. I mean 8 COMPLETELY DIFFERENT spirits to play as not to mention the varying island boards and all the options with cards. The powers decks are extremely varied and there are a ton of fear cards and you don’t use all of them in a single game so each game will be different. In fact the game can be pretty deep in terms of strategy so I wouldn’t recommend it for a younger audience. But clever teens should be able to get into this, especially if they like to solve puzzles. ... show more
Reviewed in the United States on October 30, 2018 by Fuzzy Llama Reviews

  • A Solo and Co-op Masterpiece Par Excellence
Style: Board Game
From Settlers of Catan to Puerto Rico, there are tons of prominent board games that feature an island being civilized by invading forces. Greater Than Games wanted to ask the question, “What if the island fought back?” To answer that question, let’s get to the review! OVERVIEW: You play Spirit Island on a board made up of one map per player. Each map is seeded with enemy settlements and allied Dahan natives. Players take their turns simultaneously, beginning by choosing one of their spirit’s growth options which will place presence on the board to allow them to use powers. Doing this lets players often increase either their energy income or the number of cards they can play per turn. They will then select the power cards that they will play for the turn, paying their cost (if any). Some cards are fast and will activate immediately. The invaders then take their turn ravaging some land types, defeating any Dahan there, and blighting the land. They will then build new settlements and other land types, and then send out explorers to repeat the process. The players then resolve any slow powers they played for the turn and discard all cards used for the turn. If the players can defeat enough of the invaders before too much of the land is blighted, they win. PRO, 5 out of 5: FOCUSED SIMULTANEOUS PLAY. Because each player begins on their own separate board with limited range on their powers, they can generally focus on the problems facing them on their map. This reduces analysis-paralysis and speeds up the game. But as the game progresses, players will be able to extend their presence to their neighbor’s maps, which slowly ratchets up the cooperation and creates more of a tactical puzzle as the game goes on. PRO, 5 out of 5: FEAR EFFECTS. Players have a pool of fear tokens. As settlements are defeated and card effects are resolved, the tokens are moved down to the “generated fear” section. When all of the fear has been earned, the tokens are moved up and one fear card is moved down, waiting to be activated later in the turn. When 3 fear cards have been earned, the terror level for the game increases. Increasing the terror level makes both the victory conditions for the game easier and also levels up the powers of the fear cards you earned. The fear cards themselves are a lot of fun. Since you never know what effect they have, they give you random boosts to your strategy. PRO, 5 out of 5: TACTICAL PUZZLE. The tactical richness of Spirit Island really is unparalleled. The invader actions are telegraphed multiple turns in advance, giving you time to defeat them. The tactical puzzle gets even more interesting with the use of fast and slow powers. Trying to coordinate how to best use your powers to address the telegraphed invader actions makes this one of the best tactical puzzles in co-op board gaming history. PRO, 5 out of 5: VALUE AND VARIETY. Spirit Island comes with 4 scenarios that drastically change the rules of the game. It also comes with 3 different European adversaries for you to face. Each adversary has unique abilities and step-by-step upgrades to provide the exact challenge you want. As if that wasn’t enough, you can even flip the game boards over to get a more challenging but more geographically realistic alternate board setup. All of this gives Spirit Island immense replay value and allows players to adjust the difficulty to the exact level they need. PRO, 5 out of 5: SPIRIT DIFFERENTIATION. Each spirit has unique setup rules, abilities, growth and power options, innate powers if they get combos from certain cards, and an entirely unique set of 4 power cards that only they can use. It’s a staggering amount of differentiation, and the game really feels almost completely different each time. And I haven’t even mentioned the ridiculous variety of minor and major powers that you can upgrade your spirit with throughout the game. This can culminate into ridiculous superpowers like lightning bearing down on the land or floods to wash enemy cities away. The variety in how your spirit will play game to game is truly spectacular. OVERALL SCORE, a resounding 5 out of 5. Spirit Island is absolutely one of my top co-op games of all time. I just love this game. Both serious and casual players that I’ve introduced the game to have loved it as well. The combination of incredible variety, fast gameplay, and deep tactical puzzles is amazing. To keep my thoughts brief, Spirit Island is a co-op that every gamer should have in their collection. As a side note, the expansion “Branch & Claw” adds a ton of content to the game. I honestly don’t play the game anymore without it. It should also come as no surprise that Spirit Island is excellent when played solo. When I play with just one spirit, I can complete a game in about 30 minutes, which is an amazing amount of gameplay for such a short time invested. Adding in a second spirit makes the puzzle that much tougher and exciting. All of my previous recommendations hold for people who want to play Spirit Island solo. It is GREAT. Happy gaming! This is Dr. D, and I’m out! ... show more
Reviewed in the United States on July 15, 2022 by Dr. D

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