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Expeditions Around The World | Fun Family Board Game for Kids and Adults | Ages 8+ | 2 to 6 Players | 30 Minutes

  • Based on 25 reviews
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Availability: 11 left in stock
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Arrives Thursday, Aug 28
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Features

  • GLOBAL ADVENTURE: Embark on a thrilling race around the world, discovering extraordinary destinations and immersing yourself in diverse cultures!
  • STRATEGIC GAMEPLAY: Engage in strategic gameplay as you influence expeditions to secret destinations, shaping courses and scoring victory points.
  • STUNNING ART: Experience detailed and fantastic artwork on each location card, bringing the beauty of the world to your tabletop.
  • FUN AND EDUCATIONAL: Learn fascinating facts about real-world locations while playing, adding an educational element to the gameplay experience.
  • ENDLESS EXPLORATION: Enjoy hours of replayability with multiple expeditions, secret objectives, and varied player strategies!

Product Dimensions: 12 x 12 x 0.1 inches


Item Weight: 2.86 pounds


Country of Origin: China


Manufacturer recommended age: 8 years and up


Manufacturer: Hachette Boardgames US


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If you place your order now, the estimated arrival date for this product is: Thursday, Aug 28

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Top Amazon Reviews


  • Super Meeple did it again!
Super meeple with a good remake old board game. Replaces the previous version without being expensive or extravagant.
Reviewed in the United States on February 13, 2025 by Xavier Santos Xavier Santos

  • Fun strategy game; could be implemented a little better
The concepts of this game can be traced back to a much older abstract strategy game (from the same designer) called Legemax. In this edition, the board is a world map and there are three "expeditions", each represented by a different color of arrow. Players take turns placing arrows (and possibly taking additional actions by playing on bonus spaces, spending "tickets", and/or creating "loops" in the expeditions' paths) to move the expeditions around the map, gaining points if they can get the expedition to visit certain locations that were randomly selected from a deck of cards. The play is fairly strategic and there's quite a bit to keep track of, so it's probably not for younger kids; but it is fun - with the possibility of multiple-scoring plays if you spot the right combination of loop and bonus plays - and it supports anywhere from 2 to 6 players. This implementation is pretty visually demanding. The graphics on the game board are rather busy, and you need to locate and match names and/or pictures from the cards with specific places on the map. (The cards do give an indication of where on the board they'll be found, which helps some.). You need to distinguish the three expedition colors (they did choose reasonably distinct colors, but some colorblind players may not always be sure which is which). I'd prefer if the arrow tokens had broader heads so it was more obvious at a glance which way they point. But in spite of my own vision limitations, I didn't have much trouble with it in practice; mostly I just used a phone camera for magnification when I needed to make sure I was reading something correctly. The theming is potentially educational - at a minimum you might start associating place names with locations on the map, and if you choose to read the flavor text on the cards, you might learn a bit more about each location. For storage, they just provide a bunch of plastic bags and leave it to you to figure out how you want to store the components. I'd rather the box have a proper insert customized to the components, but it's a relatively small issue. Also there are two cardboard pieces included in the set whose purpose is unclear. The instructions don't mention them at all. They look like card stands, but I'm not sure what you'd use them for really. (Maybe to hold the "common objective" cards?). This isn't really a problem (the game played fine without finding any use for them), but it is confusing ... show more
Reviewed in the United States on September 21, 2024 by M. Adelsberger

  • On time As Described
Delivered on time and as described.
Reviewed in the United States on August 2, 2024 by Betty S

  • A simple game that's a surprisingly deep route-connecting race around the world
Does a race around the world to visit notable monuments and destinations sound like the basis for a fun game for up to six players, ages 8 and up? Many people have played Ticket to Ride, the train game series that has players building train routes around a map. But Expeditions: Around the World predated TtR by many years and was designed by the noted German game designer Wolfgang Kramer. While it has several gameplay elements that would be found in the later Ticket to Ride, it may be even simpler to play while providing both more interaction and more difficult decisions. TL;DR—My family plays TONS of games, and we liked this one a lot. OVERVIEW OF PLAY Players score points by traveling along paths around the map to destinations, which they hold as cards in their hands. They do this by laying down arrows in red, blue, and yellow that form three different expeditions. They have key destinations they must visit to score the most points, a common pool of alternate destinations they can claim for points, and ticket tokens they can use to do additional functions. When one player has played all their cards, the other players complete their turn, and the player with the most points wins. COMPONENTS The art in the game is aesthetically pleasing and improves over previous versions of the game. This latest version is by Super Meeple, but the game itself dates back to 1996, with a different, earlier theme going all the way back to 1985. In other words, this is a time-tested design. While I like the map, the card stock is hard to shuffle, both overhand and riffle. The arrows are plastic and seem thin and fragile. Super Meeple is known for good component upgrades for new versions of older games, but these components aren't my favorite. GAMEPLAY On your turn, play an arrow in one of the three colors to extend an expedition in that color to another destination on a green dot. Ending on a blue dot on the map allows the player to lay another arrow. Ending on a red star gives you a ticket token, which can be used to take an extra turn, undo a turn, or replace unusable in-hand destination cards. Up to two ticket actions can be played on a player's turn. When an arrow connects to a destination city for which any player holds a destination card, that player scores. So players can score even when it's not their turn. This forces players to pay attention to every move and makes the game more intense. If a player plays an arrow that ends on a destination in the common pool of six cards, that player can claim that destination card for points. Players also score additional points for arriving at any of the four destinations they marked with tokens at the game's beginning as key destination in their hand of cards. This reveals to other players some of their cards in-hand, while keeping others secret. Much of the conflict in the game comes when another player takes the expedition in a direction away from your destination cards, sometimes so much so that you are forced to redirect another color of expedition to steer the path back toward your hand's cards. It's a constant push and pull, which creates tough decisions. PROS + Simple rules can be explained in under three minutes + Plays up to six, so a good family game + Offers difficult decisions for such a simple play action + Features educational info about the destinations on each card + Includes destinations that may be less well known, boosting geographical knowledge + Plays in under 45 minutes (though a game with six players will more likely be closer to 75) MEH * Cards don't shuffle easily * Plastic arrows are just OK CONS - Some hardcore gamers may find the game too light SUMMARY For as many games as my family plays, we were surprised how intense this simple route-building game was, more so than the better-known Ticket to Ride. Despite action being limited to placing an arrow (or taking a ticket action), every move felt important, with several possibilities for making or breaking a future path. Add in that you can score on other players' moves, and you need your head in the game at all times. As a gateway game for introducing non-gamers to board games, it's a great choice. For more seasoned gamers who want a simple, fast game with some decent gut-checks, Expeditions: Around the World is a good choice from a notable game designer. The mehs and cons are quibbles, and not enough to dock the game stars. No hesitation in giving it five stars for being a simple game with both educational and intense game play. Worthy of inclusion in your game collection. ... show more
Reviewed in the United States on October 15, 2024 by Daniel L. Edelen Daniel L. Edelen

  • Easy to learn, homeschool friendly :)
I'll be honest, We're a gaming family and I pretty much ordered this to tie in with our homeschool world/geography lessons and, personally, the theme bored me so much it took months for me to finally break the seal on the box. I'll tell you what though, when we did try it out we discovered it was super easy to learn, not as intimidating as it seemed, not as boring as I assumed, and most importantly got my eight year old son interested in world travel (a huge win!). My son and I now play this about once per week, or at least every other week. He's got most of the destinations memorized and if you mention a destination he can point a finger on the globe and tell you where it is :) The game plays fine at two players but we now find it's only really challenging that way if you're okay playing a bit competitive and don't mind sabotaging the other player's plans. When my wife plays we find it gets even better, more fun, and I can only imagine (since we haven't played at a higher count than three) Expeditions Around the World really shines if you can fill the table with four or more players. Great quality game, easy for younger players, homeschool friendly, definitely recommend if you're looking for a travel, path building kind of game. ... show more
Reviewed in the United States on January 17, 2025 by ShakespeareInTheDark ShakespeareInTheDark

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