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Escape from Monkey Island - PC

  • Based on 62 reviews
Condition: Used - Very Good
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Description

Escape from Monkey Island continues in the hilarious tradition of its critically hailed and award-winning predecessors, The Secret of Monkey Island, Monkey Island 2: Le Chuck's Revenge, and The Curse of Monkey Island. Developed by the team who created LucasArts's irreverent classic Sam and Max Hit the Road, Escape features an original cinematic story full of drama, intrigue, and of course, sidesplitting humor. The game is highlighted by hundreds of challenging puzzles, set amidst dozens of rich and brilliantly rendered backgrounds.The day fast approaches when Guybrush Threepwood, Elaine Marley-Threepwood, Stan of Stan's Previously Owned Vessels, and the other bizarre characters from the beloved, anachronistic Monkey series come back to PC shores. Review In contrast to most LucasArts adventures, the Monkey Island games have always been really over the top. Whereas games like Full Throttle and Grim Fandango emphasized character and story, the Monkey Island games have increasingly leaned toward trying to make you laugh by means of an endless barrage of puns and pop-culture references. This is true of Escape from Monkey Island, the fourth game in the series. Much of it is funny, although a lot of it isn't. This inconsistency winds through the whole game, from the puzzles to the interface. When it's good, Escape from Monkey Island is very, very good. But the game's missteps do detract from the overall experience. In this chapter of Guybrush Threepwood's adventures, the self-proclaimed mighty pirate and his new bride, Governor Elaine Marley, have returned from their honeymoon only to find that Elaine has been declared dead. This incorrect declaration has ended her lifetime term as governor, so she must now run against Charles L. Charles, a foppish glad-hander with a dark secret. What adds to the political intrigue is that the pirate hangouts in the Tri-Island area are being bought up and made into tourist-friendly venues like StarBuccaneer's and Planet Threepwood, thanks to an Australian land developer named Ozzie Mandrill. To top it all off, everyone seems to be looking for a voodoo artifact called the Ultimate Insult. These events aren't as unrelated as they may seem, and Guybrush must help Elaine stop the gentrification of his stomping grounds and find the Ultimate Insult before it falls into the wrong hands. To reach these ends, Guybrush must once again explore the strange Caribbean Islands that surround his home, Melee Island. He'll visit Jambalaya Island (the island most affected by Mandrill's takeover) and Lucre Island and once again return to the titular Monkey Island itself. Many of the locales will be familiar to longtime fans of the series, as will a number of the characters. LeChuck, Murray the skull, Herman Toothrot, Otis, Carla, Meathook, and many, many others make guest appearances. In fact, there may even be too many cameos by old favorites. There's an old joke. A guy walks into a bar and notices people keep yelling out numbers, and everyone in the bar busts up laughing. He asks the bartender what's going on. The bartender tells him that the regulars have told the same jokes for so long that now they just refer to them by number. Much of the humor in Escape from Monkey Island is like this. Many jokes allude to earlier events in the series, and they're only funny if you're familiar with the references. For instance, the fact that Otis the pirate likes flowers is a gag from the first game, and here it seems like the designers are simply pointing it out, hoping you'll remember how funny it was the first time around. It's true that Escape from Monkey Island does have plenty of new gags and characters, and many of them are really funny. The talking figurehead on Guybrush's new ship is particularly amusing, as are characters like Pegnose Pete; Marco de Pollo, the world's greatest cliff diver; and Miss Rivers, the teacher at the pirate reformation academy. The humor is enhanced by the universally excellent voice work. But some of the new characters aren't quite as interesting. Ozzie Mandrill, the evil real estate developer, is only funny if you think simply being Australian is funny - although his particular way of talking does lend itself to a very surreal match of Insult Sword Fighting, one of the more humorous sequences in the game. The bout with Ozzie is the only appearance of the preferred dueling technique in the Tri-Island area. This time, you'll learn Insult Arm Wrestling and Monkey Kombat, a variation on the Insult competition and a parody of the fighting game Mortal Kombat. The concept is funny, but unfortunately Monkey Kombat may be the single biggest problem with Escape from Monkey Island. You must learn to trade barbs in the monkey language, and it all builds up to a really funny parody of Mortal Kombat's famous opening. But the art of Monkey Kombat itself is a frustrating one. Monkey Kombat is a more complicated version of rock-paper-scissors - it features five fighting stances, each of which beats two other stances. You must say three of the four monkey words ("eek," "ooop," "chee," "ack") in a certain order to change stances, and each transition is unique. So, Drunken Monkey to Anxious Ape (and vice versa) might be "ack eek oop," while Charging Chimp to Anxious Ape might be "eek chee ack." These only "might be" the right combinations, because the combinations and hierarchy are randomized with each new game. The only way to learn the art is through trial and error and copious note taking, and it becomes tiresome quickly. However, Monkey Kombat plays a principal part in the entire last third of the game. The biggest change in Escape from Monkey Island from previous installments is that it uses a modified version of the Grim Fandango engine and interface. Grim Fandango was the first LucasArts game to use fully 3D characters on 2D prerendered backgrounds. It also featured a fully integrated keyboard interface that was designed to keep you firmly rooted in the reality of the game. Like Grim Fandango, Escape from Monkey Island uses 3D characters and 2D backgrounds, and it's a testament to the great artistic design that the game manages both to evoke and to improve upon the surreal pirate world that made its predecessor, Curse of Monkey Island, such a beautiful-looking game. The characters themselves fare a bit worse in Escape from Monkey Island, if only because they seem less expressive in 3D, but they still look great. The only problem with the use of the Grim Fandango engine is the interface. Escape from Monkey Island dispenses with the basic concept of Grim Fandango's simple, text-free interface and instead reverts to making you choose from a series of text options and sort your inventory using a more conventional menu. Cycling through the possible actions in any location is a bit cumbersome, and at times it seems like the game would have been much easier to control with a standard mouse interface - though the designers did add some funny bits that you'll discover when you're sorting through your inventory in front of other characters. You'll be cycling through your inventory often. The puzzles in Escape from Monkey Island primarily involve using objects in your inventory in creative ways, and many of these puzzles are good. But there are a few that make no sense at all, even in the bizarre world of the game. Finding Pegnose Pete's hideout requires a leap of logic that is baffling, and even after you finally locate the hideout, the solution makes little sense. But just as LucasArts was the first adventure-game maker to ensure that players would never die in a game, the company seems to be taking an equally strong stance against players getting stuck. Clues abound throughout the game, and a full walk-through is even included in the box - a bonus that seems as cynical as it is helpful. Escape from Monkey Island is a great game that can be frustrating. At times it'll seem as if there were simply too many designers working on it and everyone wanted their ideas included. The puzzles are hit and miss, and so are the jokes. This is best illustrated by the traditional LucasArts post-credits joke, in this case a string of pop-culture references that goes on and on, as if no one could decide which of them were funny so they just decided to leave them all. But in most cases, the game can be a real pleasure to play, because enough of the puzzles are good and enough of the jokes are amusing. As such, veterans of the Monkey Island series will surely enjoy the game in spite of its occasional problems. However, players who're new to the Monkey Island series may get the sense while playing the game that they're watching a bunch of old friends regale each other with old in-jokes; it's easy to feel as if you're being left out of the fun if you don't catch the references. So while new players should approach the game with caution, if you're a fan of the previous installments, then Escape from Monkey Island is highly recommended.--Ron Dulin --Copyright © 2000 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review

Release date: November 7, 2000


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Product Dimensions: 7.48 x 5.31 x 0.55 inches; 0.8 Ounces


Type of item: Video Game


Rated: Teen


Item model number: 11018


Is Discontinued By Manufacturer: Yes


Item Weight: 0.8 ounces


Manufacturer: LucasArts Entertainment


Date First Available: June 11, 2000


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Top Amazon Reviews


  • Exceeded Expectations
I had heard that the 4th installment in the Monkey Island series was not that great. However, I think that it was just as fun and hilarious as the previous games. I hope that they remake it (Just like they did the first two) someday. I would purchase it then as well because sometimes it is difficult to get old games working. It was easy to get this game working because there is a third party installer for Windows 7 available for download on the internet from "Quick and Easy Install". It also worked for me on Windows 8. You can just search for "Escape from Monkey Island Installer" on Google and it is usually the first page that comes up in the search. (Or you could just search for Quick and Easy Install and their page will come up as well) Oh, and the third party installer is free! (They will ask for donations if you want to though). So if you are having trouble installing this game on Windows 7 or 8, you should check it out. I highly recommend this game to any Monkey Island Fans. ... show more
Reviewed in the United States on January 11, 2013 by Nate

  • A new look is still fun on Monkey Island
I am a huge fan of the Monkey Island series, from the basic graphics of the first game to the fully 3D system that enables Escape from Monkey Island. More than a standard action puzzle game, Monkey Island glows with a keen sense of humor and a nefarious mind for tricky combinations. Your hero, Guybrush Threepwood, is back again - this time as a married pirate with a governer-wife. You roam around the islands, finding yourself a pirate crew, fighting duels and figuring out the various riddles that challenge you. The dialogue is great. They throw in references to everything under the sun, from 'Zillionaire, Mansion and a Yacht' jokes about Bugs Bunny to sly comments about the OJ Simpson trial. There's something for every age group in here. I was very disappointed that they included a walkthrough *with* the software - I'm quite sure that many, many people will use the walkthrough without trying to figure out the puzzles on their own. Yes, they can be tricky sometimes, but the whole point of the game is to get that "Aha!!" moment when you get the right combination to work. Using the walkthrough skips tons of fun dialogue and results that only occur when you trial-and-error your way through. throughout. Other downsides include its tendency to crash (save OFTEN) and the confusing controls for movement. The graphics are great, though, and there is no way I could resist a game this witty. Be sure to grab yourself a copy! ... show more
Reviewed in the United States on December 18, 2000 by Lisa Shea

  • Awkward Controls but Great Adventure!
It took me awhile to get around to playing this one a few years ago but I'm glad I did. As an avid Monkey Island fan going back to the 1990 original, I initially hated the clunky awkward controls and moving Guybrush around is still sometimes a chore, however, once you get used to it, the game is actually a great game in the series. Great voice acting, graphics were good for its time and hold up fairly decent, and plenty of gags to be had. The puzzles are good, I got stumped a few times but for the most part can be figured out and are satisfying. Great cast of characters, both new and old. Monkey Kombat can be tedious, but once you write all the combinations down its not so bad. All in all if you are a fan of the series (how could you not be?) it's worth giving it a go! ... show more
Reviewed in the United States on September 29, 2014 by Vincent J. Altieri

  • This wasn't the one we thought it was
This one is more difficult than the 1st one we play, and none of us can remember what the name of the title was. We quickly get frustrated and stop playing it.
Reviewed in the United States on January 16, 2013 by P. Mooter

  • This game gets far too much credit.
Warning: This review contains spoilers. Even though this is universally considered the weakest game in the series, it's surprising how many reviewers, professional and otherwise, have given this game high scores. I really want to love this game, but it's a bad game in it's own right, not just compared to the previous entries. I'll go through the problems one by one. First, the graphics. I'm baffled by how many people praise the graphics, even in reviews that are otherwise negative. The characters look like wooden figures with their features painted on. I'm not exaggerating. Watch the end cutscene of the Lucre Island chapter, and tell me that the closeup of Pegnose Pete looks natural. Was this really the best that video games had to offer back in 2000? I think it looks ugly now, and I thought it looked ugly back then. They would've been better sticking with the cartoon graphics from Curse. They were prettier, more unique, and fit the series better. One of the my biggest problems with the game is the characterization of Guybrush. While Guybrush has always been a wimp, he's often demonstrated smart*** qualities which were particularly prominent in the third game. He had a wit and a charm that made us root for him. He may have been a wimp, but he was a cool wimp. In Escape, they focused almost entirely on Guybrush's naievity and akwardness, and ignored the aspects of his character that made him so memorable. Likewise, Elaine is poorly written as well. In the previous games, despite the problems their relationship encountered, I felt that Elaine really cared for Guybrush. In this game, she mostly treats Guybrush as someone that she just has to put up with. I think this is partially because of the script, but also due to the change in voice actors. I don't know why they didn't, or couldn't, get Alexandra Boyd, but the new girl is not a good replacement. The plot and the writing are bad. I think that a land developer using Australian slang to win insult challenges to turn the Carribean into a tourist resort isn't a bad idea in of itself, but it ended up not working for the series. While the games have always had a charming number of anachronisms, Escape takes them too far and drags us out of the setting. The new islands are too civilized, and uninteresting. The jokes often fall flat, and the satire has no subtlety at all. But things really go to crap when we get back to Monkey Island. The continutiy errors involving the revelation of Herman Toothrot as Elaine's long lost grandfather have been noted by fans before, and while I apperciate what they were trying to do, he ultimately works better as a quirky hermit. The giant monkey robot is also pretty bad. The monkey head somehow changing from a gate to hell into a giant robot? That's asking far too much to accept, even for a comedy series. I'm afraid I can't comment on the puzzles, because I used the little hint booklet that comes with the game (nice of them, I admit) from the start, but some of the puzzles do seem to take too big a leap in logic to figure out, and most of them aren't fun to me either. Those are the main problems, but there are others. The dreaded Monkey Kombat is one of the them. It's too tedious, it's annoying to write the solutions down, and unlike the insult sword fighting from previous games, you have to find all the combinations to be able to progress. And after all that work, you aren't even allowed to beat the last fight fair and square. I apperciate how they subtly foreshadowed the solution during regular combat, but it's ultimately unsatisfying. You may be wondering, with all these complaints, why didn't I just give the game one star? Because no matter how bad something is, I can usually find some good things to it. I did like the concept of the Ultimate Insult, as well as Insult Swordfighting being extended to other past times, even if we do only get to see a little of it. And while the script is largely bland, there are funny lines scattered throughout the game, especially on Jambalaya Island. Most of the characters are forgettable, but I did particularly like Guybrush's new navigator, I. Cheese, and it was nice to see Guybrush's original crew, who I thought still mostly seemed like their old selves. Over all though, I wouldn't recommend this game to anyone except fans who just have to have more Monkey Island, and are willing to take the bad with the good. ... show more
Reviewed in the United States on June 18, 2009 by Philip Norsworthy

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